Paolo Franceschi

dblp:234/0625 · DBLP profile ↗
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8ranked-venue papers
6as first author
6since 2021 · last 2025
0000-0002-6217-6138ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-author · 3 since 2021Systems, architecture and hardware · 4 · 3 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 3 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021
YearPublicationVenuePosition
2025 Human-robot collaborative transport personalization via Dynamic Movement Primitives and velocity scaling
abstract
Nowadays, industries are showing a growing interest in human-robot collaboration, particularly for shared tasks. This requires intelligent strategies to plan a robot’s motions, considering both task constraints and human-specific factors such as height and movement preferences. This work introduces a novel approach to generate personalized trajectories using Dynamic Movement Primitives (DMPs), enhanced with real-time velocity scaling based on human feedback. The method was rigorously tested in industrial-grade experiments, focusing on the collaborative transport of an engine cowl lip section. A comparative analysis between DMP-generated trajectories and a standard industrial motion planner (BiTRRT) highlights their adaptability, combined with velocity scaling. Subjective user feedback further demonstrates a clear preference for DMP-based interactions. Objective evaluations, including physiological measurements from brain and skin activity, reinforce these findings, showcasing the advantages of DMPs in enhancing human-robot interaction and improving user experience.
Paolo Franceschi, Andrea Bussolan, Vincenzo Pomponi, Oliver Avram, Stefano Baraldo, Anna Valente
RO-MAN1
2025 Design of an Assistive Controller for Physical Human-Robot Interaction Based on Cooperative Game Theory and Human Intention Estimation
abstract
This article aims to design an assistive controller for physical Human-Robot Interaction (pHRI) based on Dynamic Cooperative Game Theory (DCGT). In particular, a distributed Model Predictive Control (dMPC) is formulated based on the DCGT principles (GT-dMPC). For proper implementation, one crucial piece of information regards human intention, which is defined as the desired trajectory that a human wants to follow over a finite rolling prediction horizon. To predict the desired human trajectory, a learning model is composed of cascaded Long-Short Term Memory (LSTM) and Fully Connected (FC) layers (RNN$+$FC). Iterative training and Transfer Learning (TL) techniques are proposed to adapt the model to different users. The behavior of the proposed GT-dMPC framework is thoroughly analyzed with simulations to understand its applicability and the tuning of its parameters for a pHRI assistive controller. Moreover, real-world experiments were carried out on a UR5 robotic arm equipped with a force sensor was installed. First, a brief validation of the RNN$+$FC model integrated with the GT-dMPC is proposed for the iterative procedure and the TL. Finally, an application scenario is proposed for co-manipulating two objects and comparing the obtained results with other controllers typically used in the pHRI. Results show that the proposed controller reduces the required force of the human in completing tasks, even in the presence of unknown and different loads and inertia. Moreover, the proposed controller allows for precise reaching of the target point and does not introduce any undesirable oscillations. Finally, a subjective questionnaire shows that the proposed controller is, in general, preferred by different users.Note to Practitioners—This work presents a method to design an assistive controller to help a human perform physically coupled shared tasks with a robot. The target applications of this work are co-handling tasks of large or heavy objects. Such tasks require two agents to be performed easily, and the proposed work aims to make the robot a companion for the human partner. The proposed approach also quickly adapts to new users or tasks, making it feasible for real production systems or daily scenarios. Another possible target application is the co-manipulating large flexible components such as carbon fiber plies. This application would require small modifications, particularly in how the force is exchanged. Some additional/different sensors should be used, such as vision to map object deformations with virtual forces. The present work does not directly consider these kinds of applications. Indeed, this work strictly relies on force measurements that are not reliable when dealing with flexible materials, at least in a compression state. Such an issue will be investigated in future works by using vision systems to measure a virtual force that allows this method to be applicable even in the case of flexible components.
Paolo Franceschi, Davide Cassinelli, Nicola Pedrocchi, Manuel Beschi, Paolo Rocco
IEEE Trans Autom. Sci. Eng.1
2024 Human-Robot Role Arbitration via Differential Game Theory
abstract
The industry needs controllers that allow smooth and natural physical Human-Robot Interaction (pHRI) to make production scenarios more flexible and user-friendly. Within this context, particularly interesting is Role Arbitration, which is the mechanism that assigns the role of the leader to either the human or the robot. This paper investigates Game-Theory (GT) to model pHRI, and specifically, Cooperative Game Theory (CGT) and Non-Cooperative Game Theory (NCGT) are considered. This work proposes a possible solution to the Role Arbitration problem and defines a Role Arbitration framework based on differential game theory to allow pHRI. The proposed method can allow trajectory deformation according to human will, avoiding reaching dangerous situations such as collisions with environmental features, robot joints and workspace limits, and possibly safety constraints. Three sets of experiments are proposed to evaluate different situations and compared with two other standard methods for pHRI, the Impedance Control, and the Manual Guidance. Experiments show that with our Role Arbitration method, different situations can be handled safely and smoothly with a low human effort. In particular, the performances of the IMP and MG vary according to the task. In some cases, MG performs well, and IMP does not. In some others, IMP performs excellently, and MG does not. The proposed Role Arbitration controller performs well in all the cases, showing its superiority and generality. The proposed method generally requires less force and ensures better accuracy in performing all tasks than standard controllers.Note to Practitioners—This work presents a method that allows role arbitration for physical Human-Robot Interaction, motivated by the need to adjust the role of leader/follower in a shared task according to the specific phase of the task or the knowledge of one of the two agents. This method suits applications such as object co-transportation, which requires final precise positioning but allows some trajectory deformation on the fly. It can also handle situations where the carried obstacle occludes human sight, and the robot helps the human to avoid possible environmental obstacles and position the objects at the target pose precisely. Currently, this method does not consider external contact, which is likely to arise in many situations. Future studies will investigate the modeling and detection of external contacts to include them in the interaction models this work addresses.
Paolo Franceschi, Nicola Pedrocchi, Manuel Beschi
IEEE Trans Autom. Sci. Eng.1
2023 Learning Human Motion Intention for pHRI Assistive Control
abstract
This work addresses human intention identification during physical Human-Robot Interaction (pHRI) tasks to include this information in an assistive controller. To this purpose, human intention is defined as the desired trajectory that the human wants to follow over a finite rolling prediction horizon so that the robot can assist in pursuing it. This work investigates a Recurrent Neural Network (RNN), specifically, Long-Short Term Memory (LSTM) cascaded with a Fully Connected layer. In particular, we propose an iterative training procedure to adapt the model. Such an iterative procedure is powerful in reducing the prediction error. Still, it has the drawback that it is time-consuming and does not generalize to different users or different co-manipulated objects. To overcome this issue, Transfer Learning (TL) adapts the pre-trained model to new trajectories, users, and co-manipulated objects by freezing the LSTM layer and fine-tuning the last FC layer, which makes the procedure faster. Experiments show that the iterative procedure adapts the model and reduces prediction error. Experiments also show that TL adapts to different users and to the co-manipulation of a large object. Finally, to check the utility of adopting the proposed method, we compare the proposed controller enhanced by the intention prediction with the other two standard controllers of pHRI.
Paolo Franceschi, Fabio Bertini, Francesco Braghin, Loris Roveda, Nicola Pedrocchi, Manuel Beschi
IROS1
2022 Inverse Optimal Control for the identification of human objective: a preparatory study for physical Human-Robot Interaction
abstract
Nowadays, many applications involving humans and robots working together require physical interaction. It is known that, during an interaction, the mutual understanding and knowledge of the partner’s goal improves and allows natural interaction. For this purpose, this work proposes Inverse Optimal Control (IOC) to recover the cost function of a human performing a reaching task with a robot in passive impedance control. This work presents the potentialities and limitations of the presented IOC method to describe human objectives. This work represents a preparatory study toward smooth and natural physical Human-Robot Interaction (pHRI), intending to understand the basic information on humans’ behavior.
Paolo Franceschi, Nicola Pedrocchi, Manuel Beschi
ETFA1
2022 Adaptive Impedance Controller for Human-Robot Arbitration based on Cooperative Differential Game Theory
abstract
The problem addressed in this work is the arbitration of the role between a robot and a human during physical Human-Robot Interaction, sharing a common task. The system is modeled as a Cartesian impedance, with two separate external forces provided by the human and the robot. The problem is then reformulated as a Cooperative Differential Game, which possibly has multiple solutions on the Pareto frontier. Finally, the bargaining problem is addressed by proposing a solution depending on the interaction force, interpreted as the human will to lead or follow. This defines the arbitration law and assigns the role of leader or follower to the robot. Experiments show the feasibility and capabilities of the proposed control in managing the human-robot arbitration during a shared- trajectory following task.
Paolo Franceschi, Nicola Pedrocchi, Manuel Beschi
ICRA1
2020 A Control Framework Definition to Overcome Position/Interaction Dynamics Uncertainties in Force-Controlled Tasks
abstract
Within the Industry 4.0 context, industrial robots need to show increasing autonomy. The manipulator has to be able to react to uncertainties/changes in the working environment, displaying a robust behavior. In this paper, a control framework is proposed to perform industrial interaction tasks in uncertain working scenes. The proposed methodology relies on two components: i) a 6D pose estimation algorithm aiming to recognize large and featureless parts; ii) a variable damping impedance controller (inner loop) enhanced by an adaptive saturation PI (outer loop) for high accuracy force control (i.e., zero steady-state force error and force overshoots avoidance). The proposed methodology allows to be robust w.r.t. task uncertainties (i.e. , positioning errors and interaction dynamics). The proposed approach has been evaluated in an assembly task of a side-wall panel to be installed inside the aircraft cabin. As a test platform, the KUKA iiwa 14 R820 has been used together with the Microsoft Kinect 2.0 as RGB-D sensor. Experiments show the reliability in the 6D pose estimation and the high-performance in the force-tracking task, avoiding force overshoots while achieving the tracking of the reference force.
Loris Roveda, Nicola Castaman, Paolo Franceschi, Stefano Ghidoni, Nicola Pedrocchi
ICRA3
2018 Human-Robot Cooperative Interaction Control for the Installation of Heavy and Bulky Components
abstract
The paper describes a human-robot cooperative installation methodology of heavy and bulky components based on marker-based visual servoing, force control, and human-robot cooperation. The main advance in the human-robot cooperation is achieved by a shared-control of the interaction during the installation task, relieving the human operator by the manipulated load and giving to the robot a partially autonomous behaviour in the force-tracking direction. Experimental results are shown in the context of the H2020 CleanSky 2 EURECA project in which a side-wall panel is installed in a 1:1 scale mock-up scenario of an A320 plane fuselage environment.
Loris Roveda, Nicola Castaman, Stefano Ghidoni, Paolo Franceschi, Nicoló Boscolo, Enrico Pagello, Nicola Pedrocchi
SMC4