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Naotake Masuda

dblp:234/0903 · DBLP profile ↗
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4ranked-venue papers
3as first author
2since 2021 · last 2023
0000-0001-8064-3038ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Audio and music processing · 100%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing › sound synthesis
music synthesis
0.712023
Improving Semi-Supervised Differentiable Synthesizer Sound Matching for Practical Applications · IEEE ACM Trans. Audio Speech Lang. Process. 2023
Audio and music processing › sound synthesis
synthesizer sound matching
0.712023
Improving Semi-Supervised Differentiable Synthesizer Sound Matching for Practical Applications · IEEE ACM Trans. Audio Speech Lang. Process. 2023
Audio and music processing
sound synthesis
0.412020
FlowSynth: Simplifying Complex Audio Generation Through Explorable Latent Spaces with Normalizing Flows · IJCAI 2020
Interaction techniques and input
gesture input
0.112020
FlowSynth: Simplifying Complex Audio Generation Through Explorable Latent Spaces with Normalizing Flows · IJCAI 2020

Methods — techniques the papers use, named apart from their topics

normalizing flow · 0.9latent space modeling · 0.9spectral loss · 0.7semi-supervised learning · 0.7parameter loss · 0.7neural network · 0.7
YearPublicationVenuePosition
2023 Improving Semi-Supervised Differentiable Synthesizer Sound Matching for Practical Applications
abstract
While synthesizers have become commonplace in music production, many users find it difficult to control the parameters of a synthesizer to create a sound as they intended. In order to assist the user, thesound matchingtask aims to estimate synthesis parameters that produce a sound that is as close as possible to the query sound. Recently, neural networks have been employed for this task. These neural networks are trained on paired data of synthesis parameters and the corresponding output sound, optimizing a loss of synthesis parameters. However, query by the user usually consists of real-world sounds, different from the synthesizer output sounds used as training data. In a previous work, the authors presented a sound matching method where the synthesizer is implemented using differentiable DSP. The estimator network could then be trained by directly optimizing the spectral similarity between the original sound and the output sound. Furthermore, the network could be trained on real-world sounds whose ground-truth synthesis parameters are unavailable. This method was shown to improve the match quality in both objective and subjective measures. In this work, we experiment with different synthesizer configurations and extend this approach to a more practical synthesizer with effect modules and envelope generators. We propose a novel training strategy where the network is fully trained using both parameter loss and spectral loss. We show that models trained using this strategy is able to utilize the chorus effect effectively while models that switch completely to spectral loss underutilizes the chorus effect.
Naotake Masuda, Daisuke Saito
IEEE ACM Trans. Audio Speech Lang. Process.1
2021 Quality Diversity for Synthesizer Sound Matching
abstract
It is difficult to adjust the parameters of a complex synthesizer to create the desired sound. As such, sound matching, the estimation of synthesis parameters that can replicate a certain sound, is a task that has often been researched, utilizing optimization methods such as genetic algorithm (GA). In this paper, we introduce a novelty-based objective for GA-based sound matching. Our contribution is two-fold. First, we show that the novelty objective is able to improve the quality of sound matching by maintaining phenotypic diversity in the population. Second, we introduce a quality diversity approach to the problem of sound matching, aiming to find a diverse set of matching sounds. We show that the novelty objective is effective in producing high-performing solutions that are diverse in terms of specified audio features. This approach allows for a new way of discovering sounds and exploring the capabilities of a synthesizer.
Naotake Masuda, Daisuke Saito
DAFx1
2020 FlowSynth: Simplifying Complex Audio Generation Through Explorable Latent Spaces with Normalizing Flows
abstract
Audio synthesizers are pervasive in modern music production. These highly complex audio generation functions provide a unique diversity through their large sets of parameters. However, this feature also can make them extremely hard and obfuscated to use, especially for non-expert users with no formal knowledge on signal processing. We recently introduced a novel formalization of the problem of synthesizer control as learning an invertible mapping between an audio latent space, extracted from the audio signal, and a target parameter latent space, extracted from the synthesizer's presets, using normalizing flows. In addition to model a continuous representation allowing to ease the intuitive exploration of the synthesizer, it also provides a ground-breaking method for audio-based parameter inference, vocal control and macro-control learning. Here, we discuss the details of integrating these high-level features to develop new interaction schemes between a human user and the generating device: parameters inference from audio, high-level preset visualization and interpolation, that can be used both in off-time and real-time situations. Moreover, we also leverage LeapMotion devices to allow the control of hundreds of parameters simply by moving one hand across space to explore the low-dimensional latent space, allowing to both empower and facilitate the user's interaction with the synthesizer.
Philippe Esling, Naotake Masuda, Axel Chemla-Romeu-Santos
IJCAI2
2018 Musical Composition by Interactive Evolutionary Computation and Latent Space Modeling
abstract
In recent years, the possibility of using recurrent neural networks (RNNs) to model long-term dependencies in music and to generate novel pieces of music has been actively investigated. However, previous work on music generation by RNNs has simply generated music autonomously without user control. Thereby, previous studies have not been effective in assisting human composers. To overcome this, we incorporated the method of interactive evolutionary computation (IEC) in order to search through the latent space of music modeled by recurrent variational auto-encoders. By using IEC, we were able to integrate human perception into the system and enable the user to search for their desired type of music by interacting with the system. The proposed method effectively combines the impressive sequential data modeling capabilities of RNNs with the interactivity and user-friendliness of IEC-based systems. We conducted a user study to evaluate the usefulness of our method in comparison to conventional composition methods. The results revealed that our proposed method was effective in aiding human composition.
Naotake Masuda, Hitoshi Iba
SMC1