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Jeongin Park

dblp:234/3070 · DBLP profile ↗
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5ranked-venue papers
1as first author
4since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Databases, data management, data science and information retrieval · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 46% Video understanding and tracking · 23% Autonomous driving · 23%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics
dimensionality reduction
1.012026
Dataset-Adaptive Dimensionality Reduction · IEEE Trans. Vis. Comput. Graph. 2026
Computer vision › 3D vision › 3d generation
3d human generation
0.712023
Pose-Guided 3D Human Generation in Indoor Scene · AAAI 2023
Computer vision › 3D vision
depth estimation
0.712023
SlaBins: Fisheye Depth Estimation using Slanted Bins on Road Environments · ICCV 2023
Computer vision › Video understanding and tracking › dynamic scene analysis › video scene understanding › human-centric scene understanding
human-scene interaction
0.712023
Pose-Guided 3D Human Generation in Indoor Scene · AAAI 2023
Robotics › Autonomous driving
perception
0.712023
SlaBins: Fisheye Depth Estimation using Slanted Bins on Road Environments · ICCV 2023
Computer vision › Face, body and person analysis
human pose estimation
0.212023
Pose-Guided 3D Human Generation in Indoor Scene · AAAI 2023

Methods — techniques the papers use, named apart from their topics

slanted multi-cylindrical image representation · 0.7per-pixel probability estimation · 0.7geometric alignment loss · 0.7adaptive bins · 0.7
YearPublicationVenuePosition
2026 DirectVis: Editing Code-Based Interactive Visualization with Direct Manipulation
Jeongin Park, Mingyu An, Hyunseo Yang, Junhyeong Hwangbo, Min Hyeong Kim, Hyeon Jeon, Jinwook Seo
PacificVis1
2026 Dataset-Adaptive Dimensionality Reduction
abstract
Selecting the appropriate dimensionality reduction (DR) technique and determining its optimal hyperparameter settings that maximize the accuracy of the output projections typically involves extensive trial and error, often resulting in unnecessary computational overhead. To address this challenge, we propose a dataset-adaptive approach to DR optimization guided by structural complexity metrics. These metrics quantify the intrinsic complexity of a dataset, predicting whether higher-dimensional spaces are necessary to represent it accurately. Since complex datasets are often inaccurately represented in two-dimensional projections, leveraging these metrics enables us to predict the maximum achievable accuracy of DR techniques for a given dataset, eliminating redundant trials in optimizing DR. We introduce the design and theoretical foundations of these structural complexity metrics. We quantitatively verify that our metrics effectively approximate the ground truth complexity of datasets and confirm their suitability for guiding dataset-adaptive DR workflow. Finally, we empirically show that our dataset-adaptive workflow significantly enhances the efficiency of DR optimization without compromising accuracy.
Hyeon Jeon, Jeongin Park, Daehyun Kim 0005, Sungbok Shin, Jinwook Seo
IEEE Trans. Vis. Comput. Graph.2
2023 Pose-Guided 3D Human Generation in Indoor Scene
abstract
In this work, we address the problem of scene-aware 3D human avatar generation based on human-scene interactions. In particular, we pay attention to the fact that physical contact between a 3D human and a scene (i.e., physical human-scene interactions) requires a geometrical alignment to generate natural 3D human avatar. Motivated by this fact, we present a new 3D human generation framework that considers geometric alignment on potential contact areas between 3D human avatars and their surroundings. In addition, we introduce a compact yet effective human pose classifier that classifies the human pose and provides potential contact areas of the 3D human avatar. It allows us to adaptively use geometric alignment loss according to the classified human pose. Compared to state-of-the-art method, our method can generate physically and semantically plausible 3D humans that interact naturally with 3D scenes without additional post-processing. In our evaluations, we achieve the improvements with more plausible interactions and more variety of poses than prior research in qualitative and quantitative analysis. Project page: https://bupyeonghealer.github.io/phin/.
Changwoo Kang, Jeongin Park, Kyungdon Joo
AAAI3
2023 SlaBins: Fisheye Depth Estimation using Slanted Bins on Road Environments
abstract
Although 3D perception for autonomous vehicles has focused on frontal-view information, more than half of fatal accidents occur due to side impacts in practice (e.g., T-bone crash). Motivated by this fact, we investigate the problem of side-view depth estimation, especially for monocular fisheye cameras, which provide wide FoV information. However, since fisheye cameras head road areas, it observes road areas mostly and results in severe distortion on object areas, such as vehicles or pedestrians. To alleviate these issues, we propose a new fisheye depth estimation network, SlaBins, that infers an accurate and dense depth map based on a geometric property of road environments; most objects are standing (i.e., orthogonal) on the road environments. Concretely, we introduce a slanted multi-cylindrical image (MCI) representation, which allows us to describe a distance as a radius to a cylindrical layer orthogonal to the ground regardless of the camera viewing direction. Based on the slanted MCI, we estimate a set of adaptive bins and a per-pixel probability map for depth estimation. Then by combining it with the estimated slanted angle of viewing direction, we directly infer a dense and accurate depth map for fisheye cameras. Experiments demonstrate that SlaBins outperforms the state-of-the-art methods in both qualitative and quantitative evaluation on the SynWoodScape and KITTI-360 depth datasets. For more information, you can visit our project page https://syniez.github.io/SlaBins/.
Jongsung Lee 0007, Gyeongsu Cho, Jeongin Park, Kyongjun Kim, Seongoh Lee, Jung Hee Kim 0001, Seong-Gyun Jeong, Kyungdon Joo
ICCV3
2018 Big data and smat city planning: The case of Owl Bus in Seoul
abstract
There is optimism that government use of "big data" will improve the outcomes of public policies. Despite such optimism, however, little evidence exits on the role big data can play in improving government service. In this study, we undertake one of the first quantitative studies showing the potential utility and limitations of "big data-based policymaking." We explore the recent use of big data in the policymaking of the Seoul Metropolitan Government. In 2013, the government introduced the "Owl Bus"-a late night bus system-whose routes were selected based on government analyses of big data relating to citizens' late night taxi and mobile phone use. The findings suggest that the average number of passengers on the Owl Bus routes was significantly greater than on other daytime bus routes with comparable characteristics. That said, we also present the potential limitations of evidence-based policymaking in general, especially when politics and equity considerations are factored into the policymaking.
Sounman Hong, Youngrok Kim 0002, Jeongin Park
IEEE BigData3