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Takashi Nemoto

dblp:234/4588 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2023
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 56% Computational fabrication · 44%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling › shape synthesis
shape assembly
0.712023
Virtual Restoration of Ancient Wooden Ships Through Non-rigid 3D Shape Assembly with Ruled-Surface FFD · Int. J. Comput. Vis. 2023
Geometric modeling and processing › deformation
free-form deformation
0.212023
Virtual Restoration of Ancient Wooden Ships Through Non-rigid 3D Shape Assembly with Ruled-Surface FFD · Int. J. Comput. Vis. 2023

Methods — techniques the papers use, named apart from their topics

optimization with physical constraints · 0.7free-form deformation · 0.7
YearPublicationVenuePosition
2023 Virtual Restoration of Ancient Wooden Ships Through Non-rigid 3D Shape Assembly with Ruled-Surface FFD
abstract
Abstract In recent years, 3D data has been widely used in archaeology and in the field of conservation and restoration of cultural properties. Virtual restoration, which reconstructs the original state in virtual space, is one of the promising applications utilizing 3D scanning data. Though many studies of virtual restoration have been conducted, it is still challenging to restore the cultural properties that consist of multiple deformable components because it is not feasible to identify the original shape uniquely. As a solution to such a problem, we proposed a non-rigid 3D shape assembly method for virtually restoring wooden ships that are composed of multiple timbers. The deformed timber can be well represented by ruled surface. We proposed a free-form deformation method with a ruled surface and an assembly method to align the deformable components mutually. The method employs a bottom-up approach that does not require reference data for target objects. The proposed framework narrows down the searching space for optimization using the physical constraints of wooden materials, and it can also obtain optimal solutions. We also showed an experimental result, where we virtually restored King Khufu’s first solar boat. The boat was originally constructed by assembling several timbers. The boat was reconstructed as a real object and is currently exhibited at a museum. However, unfortunately, the entire shape of the boat is slightly distorted. We applied the proposed method using archaeological knowledge and then showed the virtual restoration results using the acquired 3D data of the boat’s components.
Takashi Nemoto, Tetsuya Kobayashi, Masataka Kagesawa, Takeshi Oishi, Hiromasa Kurokochi, Sakuji Yoshimura, Eissa Zidan, Mamdouh Taha
Int. J. Comput. Vis.1