Xinhao Tong

dblp:234/4847 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 57% Rendering · 43%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › gaussian splatting
3d gaussian splatting
0.912025
As-Rigid-As-Possible Deformation of Gaussian Radiance Fields · IEEE Trans. Vis. Comput. Graph. 2025
Geometric modeling and processing › deformation
as-rigid-as-possible deformation
0.912025
As-Rigid-As-Possible Deformation of Gaussian Radiance Fields · IEEE Trans. Vis. Comput. Graph. 2025
Geometric modeling and processing
deformation
0.912025
As-Rigid-As-Possible Deformation of Gaussian Radiance Fields · IEEE Trans. Vis. Comput. Graph. 2025
Geometric modeling and processing
mesh deformation
0.912025
As-Rigid-As-Possible Deformation of Gaussian Radiance Fields · IEEE Trans. Vis. Comput. Graph. 2025
Rendering › neural rendering
radiance field rendering
0.912025
As-Rigid-As-Possible Deformation of Gaussian Radiance Fields · IEEE Trans. Vis. Comput. Graph. 2025
Rendering
novel view synthesis
0.312025
As-Rigid-As-Possible Deformation of Gaussian Radiance Fields · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

radial features · 0.9anisotropic spatial low-pass filter · 0.9
YearPublicationVenuePosition
2025 As-Rigid-As-Possible Deformation of Gaussian Radiance Fields
abstract
3D Gaussian Splatting (3DGS) models radiance fields as sparsely distributed 3D Gaussians, providing a compelling solution to novel view synthesis at high resolutions and real-time frame rates. However, deforming objects represented by 3D Gaussians remains a challenging task. Existing methods deform a 3DGS object by editing Gaussians geometrically. These approaches ignore the fact that it is the radiance field that rasterizes and renders the final image. The inconsistency between the deformed 3D Gaussians and the desired radiance field inevitably leads to artifacts in the final results. In this paper, we propose an interactive method for as-rigid-as-possible (ARAP) deformation of the Gaussian radiance fields. Specifically, after performing geometric edits on the Gaussians, we further optimize Gaussians to ensure its rasterization yields a similar result as the deformed radiance field. To facilitate this objective, we design radial features to mathematically describe the radial difference before and after the deformation, which are densely sampled across the radiance field. Additionally, we propose an adaptive anisotropic spatial low-pass filter to prevent aliasing issues during sampling and to preserve the field with the varying non-uniform sampling intervals. Users can interactively employ this tool to achieve large-scale ARAP deformations of the radiance field. Since our method maintains the consistency of the Gaussian radiance field before and after deformation, it avoids artifacts that are common in existing 3DGS deformation frameworks. Meanwhile, our method keeps the high quality and efficiency of 3DGS in rendering.
Xinhao Tong, Tianjia Shao, Yanlin Weng, Yin Yang 0002, Kun Zhou 0001
IEEE Trans. Vis. Comput. Graph.1