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Luckeciano Carvalho Melo

dblp:234/6096 · also Luckeciano C. Melo · DBLP profile ↗
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5ranked-venue papers
3as first author
4since 2021 · last 2025
0000-0003-2599-6265ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Reinforcement learning · 27% Probabilistic and Bayesian machine learning · 22% Representation and self-supervised learning · 13%

Topics — the 15 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Learning paradigms
continual learning
0.912025
Temporal-Difference Variational Continual Learning · NeurIPS 2025
Machine learning › Representation and self-supervised learning › representation learning › latent representation learning
state representation learning
0.912025
Sliding Puzzles Gym: A Scalable Benchmark for State Representation in Visual Reinforcement Learning · ICML 2025
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference › approximate inference › variational inference › variational learning
variational continual learning
0.912025
Temporal-Difference Variational Continual Learning · NeurIPS 2025
Machine learning › Reinforcement learning › deep reinforcement learning
visual reinforcement learning
0.912025
Sliding Puzzles Gym: A Scalable Benchmark for State Representation in Visual Reinforcement Learning · ICML 2025
Machine learning › Efficient and distributed learning
active learning
0.812024
Deep Bayesian Active Learning for Preference Modeling in Large Language Models · NeurIPS 2024
Machine learning › Probabilistic and Bayesian machine learning › experimental design › bayesian experimental design
bayesian active learning
0.812024
Deep Bayesian Active Learning for Preference Modeling in Large Language Models · NeurIPS 2024
Knowledge, reasoning and agents › Knowledge representation and reasoning › nonmonotonic reasoning › preference handling
preference modeling
0.812024
Deep Bayesian Active Learning for Preference Modeling in Large Language Models · NeurIPS 2024
Machine learning › Reinforcement learning
meta-reinforcement learning
0.612022
Transformers are Meta-Reinforcement Learners · ICML 2022
Machine learning › Probabilistic and Bayesian machine learning › deep probabilistic models › bayesian deep learning
bayesian continual learning
0.312025
Temporal-Difference Variational Continual Learning · NeurIPS 2025
Machine learning › Representation and self-supervised learning › representation learning
visual representation learning
0.312025
Sliding Puzzles Gym: A Scalable Benchmark for State Representation in Visual Reinforcement Learning · ICML 2025
Natural language and speech › Language models and text generation
alignment
0.212024
Deep Bayesian Active Learning for Preference Modeling in Large Language Models · NeurIPS 2024
Machine learning › Trustworthy machine learning
human preference modeling
0.212024
Deep Bayesian Active Learning for Preference Modeling in Large Language Models · NeurIPS 2024
Robotics › Robot manipulation
dexterous manipulation
0.212022
Transformers are Meta-Reinforcement Learners · ICML 2022
Machine learning › Deep learning architectures and training › attention mechanism
self-attention
0.212022
Transformers are Meta-Reinforcement Learners · ICML 2022
Machine learning › Deep learning architectures and training
transformer
0.212022
Transformers are Meta-Reinforcement Learners · ICML 2022

Methods — techniques the papers use, named apart from their topics

variational inference · 0.9temporal difference learning · 0.9model-free RL · 0.9model-based RL · 0.9data augmentation · 0.9stochastic acquisition policy · 0.8epistemic uncertainty estimation · 0.8entropy maximization · 0.8self-attention · 0.6episodic memory · 0.6
YearPublicationVenuePosition
2025 Sliding Puzzles Gym: A Scalable Benchmark for State Representation in Visual Reinforcement Learning
abstract
Effective visual representation learning is crucial for reinforcement learning (RL) agents to extract task-relevant information from raw sensory inputs and generalize across diverse environments. However, existing RL benchmarks lack the ability to systematically evaluate representation learning capabilities in isolation from other learning challenges. To address this gap, we introduce the Sliding Puzzles Gym (SPGym), a novel benchmark that transforms the classic 8-tile puzzle into a visual RL task with images drawn from arbitrarily large datasets. SPGym's key innovation lies in its ability to precisely control representation learning complexity through adjustable grid sizes and image pools, while maintaining fixed environment dynamics, observation, and action spaces. This design enables researchers to isolate and scale the visual representation challenge independently of other learning components. Through extensive experiments with model-free and model-based RL algorithms, we uncover fundamental limitations in current methods' ability to handle visual diversity. As we increase the pool of possible images, all algorithms exhibit in- and out-of-distribution performance degradation, with sophisticated representation learning techniques often underperforming simpler approaches like data augmentation. These findings highlight critical gaps in visual representation learning for RL and establish SPGym as a valuable tool for driving progress in robust, generalizable decision-making systems.
Bryan L. M. de Oliveira, Luana G. B. Martins, Bruno Brandão, Murilo Lopes da Luz, Telma Woerle de Lima Soares, Luckeciano Carvalho Melo
ICML6
2025 Temporal-Difference Variational Continual Learning
abstract
Machine Learning models in real-world applications must continuously learn new tasks to adapt to shifts in the data-generating distribution. Yet, for Continual Learning (CL), models often struggle to balance learning new tasks (plasticity) with retaining previous knowledge (memory stability). Consequently, they are susceptible to Catastrophic Forgetting, which degrades performance and undermines the reliability of deployed systems. In the Bayesian CL literature, variational methods tackle this challenge by employing a learning objective that recursively updates the posterior distribution while constraining it to stay close to its previous estimate. Nonetheless, we argue that these methods may be ineffective due to compounding approximation errors over successive recursions. To mitigate this, we propose new learning objectives that integrate the regularization effects of multiple previous posterior estimations, preventing individual errors from dominating future posterior updates and compounding over time. We reveal insightful connections between these objectives and Temporal-Difference methods, a popular learning mechanism in Reinforcement Learning and Neuroscience. Experiments on challenging CL benchmarks show that our approach effectively mitigates Catastrophic Forgetting, outperforming strong Variational CL methods.
Luckeciano Carvalho Melo, Alessandro Abate, Yarin Gal
NeurIPS1
2024 Deep Bayesian Active Learning for Preference Modeling in Large Language Models
abstract
Leveraging human preferences for steering the behavior of Large Language Models (LLMs) has demonstrated notable success in recent years. Nonetheless, data selection and labeling are still a bottleneck for these systems, particularly at large scale. Hence, selecting the most informative points for acquiring human feedback may considerably reduce the cost of preference labeling and unleash the further development of LLMs. Bayesian Active Learning provides a principled framework for addressing this challenge and has demonstrated remarkable success in diverse settings. However, previous attempts to employ it for Preference Modeling did not meet such expectations. In this work, we identify that naive epistemic uncertainty estimation leads to the acquisition of redundant samples. We address this by proposing the Bayesian Active Learner for Preference Modeling (BAL-PM), a novel stochastic acquisition policy that not only targets points of high epistemic uncertainty according to the preference model but also seeks to maximize the entropy of the acquired prompt distribution in the feature space spanned by the employed LLM. Notably, our experiments demonstrate that BAL-PM requires 33\% to 68\% fewer preference labels in two popular human preference datasets and exceeds previous stochastic Bayesian acquisition policies.
Luckeciano Carvalho Melo, Panagiotis Tigas, Alessandro Abate, Yarin Gal
NeurIPS1
2022 Transformers are Meta-Reinforcement Learners
abstract
The transformer architecture and variants presented a remarkable success across many machine learning tasks in recent years. This success is intrinsically related to the capability of handling long sequences and the presence of context-dependent weights from the attention mechanism. We argue that these capabilities suit the central role of a Meta-Reinforcement Learning algorithm. Indeed, a meta-RL agent needs to infer the task from a sequence of trajectories. Furthermore, it requires a fast adaptation strategy to adapt its policy for a new task - which can be achieved using the self-attention mechanism. In this work, we present TrMRL (Transformers for Meta-Reinforcement Learning), a meta-RL agent that mimics the memory reinstatement mechanism using the transformer architecture. It associates the recent past of working memories to build an episodic memory recursively through the transformer layers. We show that the self-attention computes a consensus representation that minimizes the Bayes Risk at each layer and provides meaningful features to compute the best actions. We conducted experiments in high-dimensional continuous control environments for locomotion and dexterous manipulation. Results show that TrMRL presents comparable or superior asymptotic performance, sample efficiency, and out-of-distribution generalization compared to the baselines in these environments.
Luckeciano Carvalho Melo
ICML1
2020 Contextual Meta-Bandit for Recommender Systems Selection
abstract
Recommendation systems operate in a highly stochastic and non-stationary environment. As the amount of user-specific information varies, the users’ interests themselves also change. This combination creates a dynamic setting where a single solution will rarely be optimal unless it can keep up with these transformations. One system may perform better than others depending on the situation at hand, thus making the choice of which system to deploy, even more difficult. We address these problems by using the Hierarchical Reinforcement Learning framework. Our proposed meta-bandit acts as a policy over options, where each option maps to a pre-trained, independent recommender system. This meta-bandit learns online and selects a recommender accordingly to the context, adjusting to the situation. We conducted experiments on real data and found that our approach manages to address the dynamics within the user’s changing interests. We also show that it outperforms any of the recommenders separately, as well as an ensemble of them.
Marlesson R. O. Santana, Luckeciano Carvalho Melo, Fernando H. F. Camargo, Bruno Brandão, Anderson da Silva Soares, Renan M. Oliveira, Sandor Caetano
RecSys2