Demo Data from EDBT 2026 / reviewers in the wild / expert
Kaixuan Long
dblp:234/6187
· DBLP profile ↗
3ranked-venue papers
3as first author
1since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
1 paper |
Content delivery and video streaming · 46% Internet architecture and protocols · 23% Wireless networking · 23% |
Topics — the 4 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Content delivery and video streaming
immersive video streaming |
0.5 | 1 | 2021 | Optimal Wireless Streaming of Multi-Quality 360 VR Video By Exploiting Natural, Relative Smoothness-Enabled, and Transcoding-Enabled Multicast Opportunities · IEEE Trans. Multim. 2021 |
Internet architecture and protocols
multicast |
0.5 | 1 | 2021 | Optimal Wireless Streaming of Multi-Quality 360 VR Video By Exploiting Natural, Relative Smoothness-Enabled, and Transcoding-Enabled Multicast Opportunities · IEEE Trans. Multim. 2021 |
Content delivery and video streaming › immersive video streaming
VR 360 video streaming |
0.5 | 1 | 2021 | Optimal Wireless Streaming of Multi-Quality 360 VR Video By Exploiting Natural, Relative Smoothness-Enabled, and Transcoding-Enabled Multicast Opportunities · IEEE Trans. Multim. 2021 |
Wireless networking › wireless group communication
wireless multicast |
0.5 | 1 | 2021 | Optimal Wireless Streaming of Multi-Quality 360 VR Video By Exploiting Natural, Relative Smoothness-Enabled, and Transcoding-Enabled Multicast Opportunities · IEEE Trans. Multim. 2021 |
Methods — techniques the papers use, named apart from their topics
resource allocation · 0.5optimization · 0.5multicast opportunity exploitation · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Optimal Wireless Streaming of Multi-Quality 360 VR Video By Exploiting Natural, Relative Smoothness-Enabled, and Transcoding-Enabled Multicast OpportunitiesabstractIn this paper, we would like to investigate the optimal wireless streaming of a multi-quality tiled 360 virtual reality (VR) video from a server to multiple users. To this end, we propose to maximally exploit potential multicast opportunities by effectively utilizing characteristics of multi-quality tiled 360 VR videos and computation resources at the users' side. In particular, we consider two requirements for quality variation in one field-of-view (FoV), i.e., the absolute smoothness requirement and the relative smoothness requirement, and two video playback modes, i.e., the direct-playback mode (without user transcoding) and transcode-playback mode (with user transcoding). Besides natural multicast opportunities, we introduce two new types of multicast opportunities, namely, relative smoothness-enabled multicast opportunities, which allow a flexible tradeoff between viewing quality and communications resource consumption, and transcoding-enabled multicast opportunities, which allow a flexible tradeoff between computation and communications resource consumptions. Then, we establish a novel mathematical model that reflects the impacts of natural, relative smoothness-enabled, and transcoding-enabled multicast opportunities on the average transmission energy and transcoding energy. Based on this model, we optimize the transmission resource allocation, playback quality level selection, and transmission quality level selection to minimize the energy consumption in the four cases with different requirements for quality variation and video playback modes. By comparing the optimal values in the four cases, we prove that the energy consumption reduces when more multicast opportunities can be utilized. Finally, numerical results show substantial gains of the proposed solutions over existing schemes, and demonstrate the importance of exploiting of the three types of multicast opportunities. Kaixuan Long, Ying Cui 0001, Chencheng Ye 0002, Zhi Liu 0002 |
IEEE Trans. Multim. | 1 |
| 2019 | Optimal Transmission of Multi-Quality Tiled 360 VR Video by Exploiting Multicast OpportunitiesabstractIn this paper, we would like to investigate fundamental impacts of multicast opportunities on efficient transmission of a 360 VR video to multiple users in the cases with and without transcoding at each user. We establish a novel mathematical model that reflects the impacts of multicast opportunities on the average transmission energy in both cases and the transcoding energy in the case with user transcoding, and facilitates the optimal exploitation of transcoding-enabled multicast opportunities. In the case without user transcoding, we optimize the transmission resource allocation to minimize the average transmission energy by exploiting natural multicast opportunities. The problem is nonconvex. We transform it to an equivalent convex problem and obtain an optimal solution using standard convex optimization techniques. In the case with user transcoding, we optimize the transmission resource allocation and the transmission quality level selection to minimize the weighted sum of the average transmission energy and the transcoding energy by exploiting both natural and transcoding- enabled multicast opportunities. The problem is a challenging mixed discrete-continuous optimization problem. We transform it to a Difference of Convex (DC) programming problem and obtain a suboptimal solution using a DC algorithm. Finally, numerical results demonstrate the importance of effective exploitation of transcoding-enabled multicast opportunities in the case with user transcoding. Kaixuan Long, Ying Cui 0001, Chencheng Ye 0002, Zhi Liu 0002 |
GLOBECOM | 1 |
| 2018 | Optimal Multi-Quality Multicast for 360 Virtual Reality VideoabstractA 360 virtual reality (VR) video, recording a scene of interest in every direction, provides VR users with immersive viewing experience. However, transmission of a 360 VR video which is of a much larger size than a traditional video to mobile users brings a heavy burden to a wireless network. In this paper, we consider multi-quality multicast of a 360 VR video from a single server to multiple users using time division multiple access (TDMA). To improve transmission efficiency, tiling is adopted, and each tile is pre-encoded into multiple representations with different qualities. We optimize the quality level selection, transmission time allocation and transmission power allocation to maximize the total utility of all users under the transmission time and power allocation constraints as well as the quality smoothness constraints for mixed-quality tiles. The problem is a challenging mixed discrete-continuous optimization problem. We propose two low-complexity algorithms to obtain two suboptimal solutions, using continuous relaxation and DC programming, respectively. Finally, numerical results demonstrate the advantage of the proposed solutions. Kaixuan Long, Chencheng Ye 0002, Ying Cui 0001, Zhi Liu 0002 |
GLOBECOM | 1 |