EDBT 2026 Demo / reviewers in the wild / expert
Marie-Julie Rakotosaona
dblp:234/6243
· DBLP profile ↗
17ranked-venue papers
5as first author
12since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 12 · 2 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 12 · 5 first-author · 8 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real- Time Rendering with 900+ FPSabstractRecent advances in view synthesis and real-time rendering have achieved photorealistic quality at impressive ren-dering speeds. While radiance field-based methods achieve state-of-the-art quality in challenging scenarios such as in-the-wild captures and large-scale scenes, they often suf-fer from excessively high compute requirements linked to volumetric rendering. Gaussian Splatting-based methods, on the other hand, rely on rasterization and naturally achieve real-time rendering but suffer from brittle opti-mization heuristics that underperform on more challenging scenes. In this work, we present RadSplat, a lightweight method for robust real-time rendering of complex scenes. Our main contributions are threefold. First, we use radi-ance fields as a prior and supervision signal for optimizing point-based scene representations, leading to improved quality and more robust optimization. Next, we develop a novel pruning technique reducing the overall point count while maintaining high quality, leading to smaller and more compact scene representations with faster inference speeds. Finally, we propose a novel test-time filtering approach that further accelerates rendering and allows to scale to larger, house-sized scenes. We find that our method enables state-of-the-art synthesis of complex captures at 900+ FPS. Michael Niemeyer, Fabian Manhardt, Marie-Julie Rakotosaona, Michael Oechsle, Daniel Duckworth, Rama Gosula, Keisuke Tateno, John Bates, Dominik Kaeser, Federico Tombari |
3DV | 3 |
| 2025 | HouseLayout3D: A Benchmark and Training-free Baseline for 3D Layout Estimation in the WildabstractCurrent 3D layout estimation models are predominantly trained on synthetic datasets biased toward simplistic, single-floor scenes. This prevents them from generalizing to complex, multi-floor buildings, often forcing a per-floor processing approach that sacrifices global context. Few works have attempted to holistically address multi-floor layouts. In this work, we introduce HouseLayout3D, a real-world benchmark dataset, which highlights the limitations of existing research when handling expansive, architecturally complex spaces. Additionally, we propose MultiFloor3D, a baseline method leveraging recent advances in 3D reconstruction and 2D segmentation. Our approach significantly outperforms state-of-the-art methods on both our new and existing datasets. Remarkably, it does not require any layout-specific training. Valentin Bieri, Marie-Julie Rakotosaona, Keisuke Tateno, Francis Engelmann, Leonidas J. Guibas |
NeurIPS | 2 |
| 2025 | LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient RenderingabstractIn this work, we present a novel level-of-detail (LOD) method for 3D Gaussian Splatting that enables real-time rendering of large-scale scenes on memory-constrained devices. Our approach introduces a hierarchical LOD representation that iteratively selects optimal subsets of Gaussians based on camera distance, thus largely reducing both rendering time and GPU memory usage. We construct each LOD level by applying a depth-aware 3D smoothing filter, followed by importance-based pruning and fine-tuning to maintain visual fidelity. To further reduce memory overhead, we partition the scene into spatial chunks and dynamically load only relevant Gaussians during rendering, employing an opacity-blending mechanism to avoid visual artifacts at chunk boundaries. Our method achieves state-of-the-art performance on both outdoor (Hierarchical 3DGS) and indoor (Zip-NeRF) datasets, delivering high-quality renderings with reduced latency and memory requirements. Jonas Kulhanek, Marie-Julie Rakotosaona, Fabian Manhardt, Christina Tsalicoglou, Michael Niemeyer, Torsten Sattler, Songyou Peng, Federico Tombari |
NeurIPS | 2 |
| 2025 | Learning Neural Exposure Fields for View SynthesisabstractRecent advances in neural scene representations have led to unprecedented quality in 3D reconstruction and view synthesis. Despite achieving high-quality results for common benchmarks with curated data, outputs often degrade for data that contain per image variations such as strong exposure changes, present, e.g., in most scenes with indoor and outdoor areas or rooms with windows. In this paper, we introduce Neural Exposure Fields (NExF), a novel technique for robustly reconstructing 3D scenes with high quality and 3D-consistent appearance from challenging real-world captures. In the core, we propose to learn a neural field predicting an optimal exposure value per 3D point, enabling us to optimize exposure along with the neural scene representation. While capture devices such as cameras select optimal exposure per image/pixel, we generalize this concept and perform optimization in 3D instead. This enables accurate view synthesis in high dynamic range scenarios, bypassing the need of post-processing steps or multi-exposure captures. Our contributions include a novel neural representation for exposure prediction, a system for joint optimization of the scene representation and the exposure field via a novel neural conditioning mechanism, and demonstrated superior performance on challenging real-world data. We find that our approach trains faster than prior works and produces state-of-the-art results on several benchmarks improving by over 55% over best-performing baselines. Michael Niemeyer, Fabian Manhardt, Marie-Julie Rakotosaona, Michael Oechsle, Christina Tsalicoglou, Keisuke Tateno, Jonathan T. Barron, Federico Tombari |
NeurIPS | 3 |
| 2024 | NeRFMeshing: Distilling Neural Radiance Fields into Geometrically-Accurate 3D MeshesabstractWith the introduction of Neural Radiance Fields (NeRFs), novel view synthesis has recently made a big leap forward. At the core, NeRF proposes that each 3D point can emit radiance, allowing to conduct view synthesis using differentiable volumetric rendering. While neural radiance fields can accurately represent 3D scenes for computing the image rendering, 3D meshes are still the main scene representation supported by most computer graphics and simulation pipelines, enabling tasks such as real time rendering and physics-based simulations. Obtaining 3D meshes from neural radiance fields still remains an open challenge since NeRFs are optimized for view synthesis, not enforcing an accurate underlying geometry on the radiance field. We thus propose a novel compact and flexible architecture that enables easy 3D surface reconstruction from any NeRF-driven approach. Upon having trained the radiance field, we distill the volumetric 3D representation into a Signed Surface Approximation Network, allowing easy extraction of the 3D mesh and appearance. Our final 3D mesh is physically accurate and can be rendered in real time on an array of devices. Marie-Julie Rakotosaona, Fabian Manhardt, Diego Martín Arroyo, Michael Niemeyer, Abhijit Kundu, Federico Tombari |
3DV | 1 |
| 2024 | P2P-Bridge: Diffusion Bridges for 3D Point Cloud Denoising
Mathias Vogel, Keisuke Tateno, Marc Pollefeys, Federico Tombari, Marie-Julie Rakotosaona, Francis Engelmann |
ECCV (2) | 5 |
| 2024 | UniSDF: Unifying Neural Representations for High-Fidelity 3D Reconstruction of Complex Scenes with ReflectionsabstractNeural 3D scene representations have shown great potential for 3D reconstruction from 2D images. However, reconstructing real-world captures of complex scenes still remains a challenge. Existing generic 3D reconstruction methods often struggle to represent fine geometric details and do not adequately model reflective surfaces of large-scale scenes. Techniques that explicitly focus on reflective surfaces can model complex and detailed reflections by exploiting better reflection parameterizations. However, we observe that these methods are often not robust in real scenarios where non-reflective as well as reflective components are present. In this work, we propose UniSDF, a general purpose 3D reconstruction method that can reconstruct large complex scenes with reflections. We investigate both camera view as well as reflected view-based color parameterization techniques and find that explicitly blending these representations in 3D space enables reconstruction of surfaces that are more geometrically accurate, especially for reflective surfaces. We further combine this representation with a multi-resolution grid backbone that is trained in a coarse-to-fine manner, enabling faster reconstructions than prior methods. Extensive experiments on object-level datasets DTU, Shiny Blender as well as unbounded datasets Mip-NeRF 360 and Ref-NeRF real demonstrate that our method is able to robustly reconstruct complex large-scale scenes with fine details and reflective surfaces, leading to the best overall performance. Project page: https://fangjinhuawang.github.io/UniSDF. Fangjinhua Wang, Marie-Julie Rakotosaona, Michael Niemeyer, Richard Szeliski, Marc Pollefeys, Federico Tombari |
NeurIPS | 2 |
| 2023 | Shape, Pose, and Appearance from a Single Image via Bootstrapped Radiance Field InversionabstractNeural Radiance Fields (NeRF) coupled with CANs represent a promising direction in the area of 3D reconstruction from a single view, owing to their ability to efficiently model arbitrary topologies. Recent work in this area, however, has mostly focused on synthetic datasets where exact ground-truth poses are known, and has overlooked pose estimation, which is important for certain down-stream applications such as augmented reality (AR) and robotics. We introduce a principled end-to-end reconstructionframeworkfor natural images, where accurate ground-truth poses are not available. Our approach recovers an SDF-parameterized 3D shape, pose, and appearance from a single image of an object, without exploiting multiple views during training. More specifically, we leverage an unconditional 3D-aware generator, to which we apply a hybrid inversion scheme where a model produces a first guess of the solution which is then refined via optimization. Our frame-work can de-render an image in as few as 10 steps, enabling its use in practical scenarios. We demonstrate state-of-the-art results on a variety of real and synthetic benchmarks. Dario Pavllo, David Joseph Tan, Marie-Julie Rakotosaona, Federico Tombari |
CVPR | 3 |
| 2023 | SPARF: Neural Radiance Fields from Sparse and Noisy PosesabstractNeural Radiance Field (NeRF) has recently emerged as a powerful representation to synthesize photorealistic novel views. While showing impressive performance, it relies on the availability of dense input views with highly accurate camera poses, thus limiting its application in real-world scenarios. In this work, we introduce Sparse Pose Adjusting Radiance Field (SPARF), to address the challenge of novel-view synthesis given only few wide-baseline input images (as low as 3) with noisy camera poses. Our approach exploits multi-view geometry constraints in order to jointly learn the NeRF and refine the camera poses. By relying on pixel matches extracted between the input views, our multiview correspondence objective enforces the optimized scene and camera poses to converge to a global and geometrically accurate solution. Our depth consistency loss further encourages the reconstructed scene to be consistent from any viewpoint. Our approach sets a new state of the art in the sparse-view regime on multiple challenging datasets. Prune Truong, Marie-Julie Rakotosaona, Fabian Manhardt, Federico Tombari |
CVPR | 2 |
| 2023 | SparseFusion: Fusing Multi-Modal Sparse Representations for Multi-Sensor 3D Object DetectionabstractBy identifying four important components of existing LiDAR-camera 3D object detection methods (LiDAR and camera candidates, transformation, and fusion outputs), we observe that all existing methods either find dense candidates or yield dense representations of scenes. However, given that objects occupy only a small part of a scene, finding dense candidates and generating dense representations is noisy and inefficient. We propose SparseFusion, a novel multi-sensor 3D detection method that exclusively uses sparse candidates and sparse representations. Specifically, SparseFusion utilizes the outputs of parallel detectors in the LiDAR and camera modalities as sparse candidates for fusion. We transform the camera candidates into the LiDAR coordinate space by disentangling the object representations. Then, we can fuse the multi-modality candidates in a unified 3D space by a lightweight self-attention module. To mitigate negative transfer between modalities, we propose novel semantic and geometric cross-modality transfer modules that are applied prior to the modality-specific detectors. SparseFusion achieves state-of-the-art performance on the nuScenes benchmark while also running at the fastest speed, even outperforming methods with stronger backbones. We perform extensive experiments to demonstrate the effectiveness and efficiency of our modules and overall method pipeline. Our code will be made publicly available at https://github.com/yichen928/SparseFusion. Yichen Xie 0002, Chenfeng Xu, Marie-Julie Rakotosaona, Patrick Rim, Federico Tombari, Kurt Keutzer, Masayoshi Tomizuka |
ICCV | 3 |
| 2021 | Learning Delaunay Surface Elements for Mesh ReconstructionabstractWe present a method for reconstructing triangle meshes from point clouds. Existing learning-based methods for mesh reconstruction mostly generate triangles individually, making it hard to create manifold meshes. We leverage the properties of 2D Delaunay triangulations to construct a mesh from manifold surface elements. Our method first estimates local geodesic neighborhoods around each point. We then perform a 2D projection of these neighborhoods using a learned logarithmic map. A Delaunay triangulation in this 2D domain is guaranteed to produce a manifold patch, which we call a Delaunay surface element. We synchronize the local 2D projections of neighboring elements to maximize the manifoldness of the reconstructed mesh. Our results show that we achieve better overall manifoldness of our reconstructed meshes than current methods to reconstruct meshes with arbitrary topology. Our code, data and pretrained models can be found online: https://github.com/mrakotosaon/dse-meshing Marie-Julie Rakotosaona, Paul Guerrero 0001, Noam Aigerman, Niloy J. Mitra, Maks Ovsjanikov |
CVPR | 1 |
| 2021 | Differentiable surface triangulationabstractTriangle meshes remain the most popular data representation for surface geometry. This ubiquitous representation is essentially a hybrid one that decouples continuous vertex locations from the discrete topological triangulation. Unfortunately, the combinatorial nature of the triangulation prevents taking derivatives over the space of possible meshings of any given surface. As a result, to date, mesh processing and optimization techniques have been unable to truly take advantage of modular gradient descent components of modern optimization frameworks. In this work, we present a differentiable surface triangulation that enables optimization for any per-vertex or per-face differentiable objective function over the space of underlying surface triangulations. Our method builds on the result that any 2D triangulation can be achieved by a suitably perturbed weighted Delaunay triangulation. We translate this result into a computational algorithm by proposing a soft relaxation of the classical weighted Delaunay triangulation and optimizing over vertex weights and vertex locations. We extend the algorithm to 3D by decomposing shapes into developable sets and differentiably meshing each set with suitable boundary constraints. We demonstrate the efficacy of our method on various planar and surface meshes on a range of difficult-to-optimize objective functions. Our code can be found online: https://github.com/mrakotosaon/diff-surface-triangulation. Marie-Julie Rakotosaona, Noam Aigerman, Niloy J. Mitra, Maks Ovsjanikov, Paul Guerrero 0001 |
ACM Trans. Graph. | 1 |
| 2020 | Intrinsic Point Cloud Interpolation via Dual Latent Space Navigation
Marie-Julie Rakotosaona, Maks Ovsjanikov |
ECCV (2) | 1 |
| 2020 | Correspondence learning via linearly-invariant embeddingabstractIn this paper, we propose a fully differentiable pipeline for estimating accurate dense correspondences between 3D point clouds. The proposed pipeline is an extension and a generalization of the functional maps framework. However, instead of using the Laplace-Beltrami eigenfunctions as done in virtually all previous works in this domain, we demonstrate that learning the basis from data can both improve robustness and lead to better accuracy in challenging settings. We interpret the basis as a learned embedding into a higher dimensional space. Following the functional map paradigm the optimal transformation in this embedding space must be linear and we propose a separate architecture aimed at estimating the transformation by learning optimal descriptor functions. This leads to the first end-to-end trainable functional map-based correspondence approach in which both the basis and the descriptors are learned from data. Interestingly, we also observe that learning a canonical embedding leads to worse results, suggesting that leaving an extra linear degree of freedom to the embedding network gives it more robustness, thereby also shedding light onto the success of previous methods. Finally, we demonstrate that our approach achieves state-of-the-art results in challenging non-rigid 3D point cloud correspondence applications. Riccardo Marin, Marie-Julie Rakotosaona, Simone Melzi, Maks Ovsjanikov |
NeurIPS | 2 |
| 2020 | PointCleanNet: Learning to Denoise and Remove Outliers from Dense Point CloudsabstractAbstract Point clouds obtained with 3D scanners or by image‐based reconstruction techniques are often corrupted with significant amount of noise and outliers. Traditional methods for point cloud denoising largely rely on local surface fitting (e.g. jets or MLS surfaces), local or non‐local averaging or on statistical assumptions about the underlying noise model. In contrast, we develop a simple data‐driven method for removing outliers and reducing noise in unordered point clouds. We base our approach on a deep learning architecture adapted from PCPNet, which was recently proposed for estimating local 3D shape properties in point clouds. Our method first classifies and discards outlier samples, and then estimates correction vectors that project noisy points onto the original clean surfaces. The approach is efficient and robust to varying amounts of noise and outliers, while being able to handle large densely sampled point clouds. In our extensive evaluation, both on synthetic and real data, we show an increased robustness to strong noise levels compared to various state‐of‐the‐art methods, enabling accurate surface reconstruction from extremely noisy real data obtained by range scans. Finally, the simplicity and universality of our approach makes it very easy to integrate in any existing geometry processing pipeline. Both the code and pre‐trained networks can be found on the project page ( https://github.com/mrakotosaon/pointcleannet ). Marie-Julie Rakotosaona, Vittorio La Barbera, Paul Guerrero 0001, Niloy J. Mitra, Maks Ovsjanikov |
Comput. Graph. Forum | 1 |
| 2019 | Effective Rotation-Invariant Point CNN with Spherical Harmonics KernelsabstractWe present a novel rotation invariant architecture operating directly on point cloud data. We demonstrate how rotation invariance can be injected into a recently proposed point-based PCNN architecture, on all layers of the network. This leads to invariance to both global shape transformations, and to local rotations on the level of patches or parts, useful when dealing with non-rigid objects. We achieve this by employing a spherical harmonics-based kernel at different layers of the network, which is guaranteed to be invariant to rigid motions. We also introduce a more efficient pooling operation for PCNN using space-partitioning data-structures. This results in a flexible, simple and efficient architecture that achieves accurate results on challenging shape analysis tasks, including classification and segmentation, without requiring data-augmentation typically employed by non-invariant approaches. Code and data are provided on the project page https://github.com/adrienPoulenard/SPHnet. Adrien Poulenard, Marie-Julie Rakotosaona, Yann Ponty, Maks Ovsjanikov |
3DV | 2 |
| 2019 | OperatorNet: Recovering 3D Shapes From Difference OperatorsabstractThis paper proposes a learning-based framework for reconstructing 3D shapes from functional operators, compactly encoded as small-sized matrices. To this end we introduce a novel neural architecture, called OperatorNet, which takes as input a set of linear operators representing a shape and produces its 3D embedding. We demonstrate that this approach significantly outperforms previous purely geometric methods for the same problem. Furthermore, we introduce a novel functional operator, which encodes the extrinsic or pose-dependent shape information, and thus complements purely intrinsic pose-oblivious operators, such as the classical Laplacian. Coupled with this novel operator, our reconstruction network achieves very high reconstruction accuracy, even in the presence of incomplete information about a shape, given a soft or functional map expressed in a reduced basis. Finally, we demonstrate that the multiplicative functional algebra enjoyed by these operators can be used to synthesize entirely new unseen shapes, in the context of shape interpolation and shape analogy applications. Ruqi Huang, Marie-Julie Rakotosaona, Panos Achlioptas, Leonidas J. Guibas, Maks Ovsjanikov |
ICCV | 2 |