Demo Data from EDBT 2026 / reviewers in the wild / expert
Pham Viet Hai
dblp:234/7982
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2020
0000-0001-9993-4070ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 50% Multi-agent systems · 50% | |
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Multi-agent systems
equilibrium computation |
0.4 | 1 | 2020 | Model and Reinforcement Learning for Markov Games with Risk Preferences · AAAI 2020 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.4 | 1 | 2020 | Model and Reinforcement Learning for Markov Games with Risk Preferences · AAAI 2020 |
Algorithmic game theory and mechanism design
stochastic games |
0.4 | 1 | 2020 | Model and Reinforcement Learning for Markov Games with Risk Preferences · AAAI 2020 |
Methods — techniques the papers use, named apart from their topics
saddle-point stochastic optimization · 0.9q-learning · 0.9minimax risk measures · 0.9kakutani fixed point theorem · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Model and Reinforcement Learning for Markov Games with Risk PreferencesabstractWe motivate and propose a new model for non-cooperative Markov game which considers the interactions of risk-aware players. This model characterizes the time-consistent dynamic “risk” from both stochastic state transitions (inherent to the game) and randomized mixed strategies (due to all other players). An appropriate risk-aware equilibrium concept is proposed and the existence of such equilibria is demonstrated in stationary strategies by an application of Kakutani's fixed point theorem. We further propose a simulation-based Q-learning type algorithm for risk-aware equilibrium computation. This algorithm works with a special form of minimax risk measures which can naturally be written as saddle-point stochastic optimization problems, and covers many widely investigated risk measures. Finally, the almost sure convergence of this simulation-based algorithm to an equilibrium is demonstrated under some mild conditions. Our numerical experiments on a two player queuing game validate the properties of our model and algorithm, and demonstrate their worth and applicability in real life competitive decision-making. Pham Viet Hai, William B. Haskell 0001 |
AAAI | 2 |