Demo Data from EDBT 2026 / reviewers in the wild / expert
Meng You
dblp:234/8160
· DBLP profile ↗
4ranked-venue papers
3as first author
4since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 53% Generative modeling · 47% | |
| Computer graphics and multimedia
2 papers |
Rendering · 50% Visual content generation and editing · 25% Geometric modeling and processing · 25% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
novel view synthesis |
1.5 | 2 | 2025 | NVS-Solver: Video Diffusion Model as Zero-Shot Novel View Synthesizer · ICLR 2025 Learning a Locally Unified 3D Point Cloud for View Synthesis · IEEE Trans. Image Process. 2023 |
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | NVS-Solver: Video Diffusion Model as Zero-Shot Novel View Synthesizer · ICLR 2025 |
Machine learning › Generative modeling › diffusion model
video diffusion model |
0.9 | 1 | 2025 | NVS-Solver: Video Diffusion Model as Zero-Shot Novel View Synthesizer · ICLR 2025 |
Geometric modeling and processing › 3d reconstruction › 3d scene reconstruction
dynamic scene reconstruction |
0.9 | 1 | 2025 | Decoupling Dynamic Monocular Videos for Dynamic View Synthesis · IEEE Trans. Vis. Comput. Graph. 2025 |
Rendering › novel view synthesis
dynamic view synthesis |
0.9 | 1 | 2025 | Decoupling Dynamic Monocular Videos for Dynamic View Synthesis · IEEE Trans. Vis. Comput. Graph. 2025 |
Rendering
novel view synthesis |
0.9 | 1 | 2025 | Decoupling Dynamic Monocular Videos for Dynamic View Synthesis · IEEE Trans. Vis. Comput. Graph. 2025 |
Visual content generation and editing
video generation |
0.9 | 1 | 2025 | NVS-Solver: Video Diffusion Model as Zero-Shot Novel View Synthesizer · ICLR 2025 |
Computer vision › 3D vision
depth estimation |
0.2 | 1 | 2023 | Learning a Locally Unified 3D Point Cloud for View Synthesis · IEEE Trans. Image Process. 2023 |
Methods — techniques the papers use, named apart from their topics
warped view conditioning · 1.7unsupervised learning · 1.7surface consistency · 1.7score-based diffusion sampling · 1.7patch-based multi-view constraints · 1.7point cloud fusion · 0.7image restoration · 0.7deep learning · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | NVS-Solver: Video Diffusion Model as Zero-Shot Novel View SynthesizerabstractBy harnessing the potent generative capabilities of pre-trained large video diffusion models, we propose a new novel view synthesis paradigm that operates without the need for training. The proposed method adaptively modulates the diffusion sampling process with the given views to enable the creation of visually pleasing results from single or multiple views of static scenes or monocular videos of dynamic scenes. Specifically, built upon our theoretical modeling, we iteratively modulate the score function with the given scene priors represented with warped input views to control the video diffusion process. Moreover, by theoretically exploring the boundary of the estimation error, we achieve the modulation in an adaptive fashion according to the view pose and the number of diffusion steps. Extensive evaluations on both static and dynamic scenes substantiate the significant superiority of our method over state-of-the-art methods both quantitatively and qualitatively. The source code can be found on https://github.com/ZHU-Zhiyu/NVS_Solver. Meng You, Hui Liu 0032, Junhui Hou |
ICLR | 1 |
| 2025 | Decoupling Dynamic Monocular Videos for Dynamic View SynthesisabstractThe challenge of dynamic view synthesis from dynamic monocular videos, i.e., synthesizing novel views for free viewpoints given a monocular video of a dynamic scene captured by a moving camera, mainly lies in accurately modeling the dynamic objects of a scene using limited 2D frames, each with a varying timestamp and viewpoint. Existing methods usually require pre-processed 2D optical flow and depth maps by off-the-shelf methods to supervise the network, making them suffer from the inaccuracy of the pre-processed supervision and the ambiguity when lifting the 2D information to 3D. In this paper, we tackle this challenge in an unsupervised fashion. Specifically, we decouple the motion of the dynamic objects into object motion and camera motion, respectively regularized by proposed unsupervised surface consistency and patch-based multi-view constraints. The former enforces the 3D geometric surfaces of moving objects to be consistent over time, while the latter regularizes their appearances to be consistent across different viewpoints. Such a fine-grained motion formulation can alleviate the learning difficulty for the network, thus enabling it to produce not only novel views with higher quality but also more accurate scene flows and depth than existing methods requiring extra supervision. Meng You, Junhui Hou |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2023 | An automatic methodology for full dentition maturity staging from OPG images using deep learning
Wenxuan Dong, Meng You, Tao He 0016, Jiaqi Dai, Yueting Tang, Yuchao Shi, Jixiang Guo |
Appl. Intell. | 2 |
| 2023 | Learning a Locally Unified 3D Point Cloud for View SynthesisabstractIn this paper, we explore the problem of 3D point cloud representation-based view synthesis from a set of sparse source views. To tackle this challenging problem, we propose a new deep learning-based view synthesis paradigm that learns a locally unified 3D point cloud from source views. Specifically, we first construct sub-point clouds by projecting source views to 3D space based on their depth maps. Then, we learn the locally unified 3D point cloud by adaptively fusing points at a local neighborhood defined on the union of the sub-point clouds. Besides, we also propose a 3D geometry-guided image restoration module to fill the holes and recover high-frequency details of the rendered novel views. Experimental results on three benchmark datasets demonstrate that our method can improve the average PSNR by more than 4 dB while preserving more accurate visual details, compared with state-of-the-art view synthesis methods. The code will be publicly available at https://github.com/mengyou2/PCVS. Meng You, Mantang Guo, Xianqiang Lyu, Hui Liu 0032, Junhui Hou |
IEEE Trans. Image Process. | 1 |