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Kefan Dong

dblp:234/8542 · DBLP profile ↗
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13ranked-venue papers
9as first author
8since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 13 · 9 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
13 papers
Reinforcement learning · 67% Learning theory · 17% Trustworthy machine learning · 8%
Theoretical computer science
2 papers
Automated reasoning and model checking · 72% Approximation and online algorithms · 28%
Software engineering, system software, and programming languages
1 paper
Program verification · 100%

Topics — the 30 heaviest of 35, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Learning theory
sample complexity
1.532023
Beyond NTK with Vanilla Gradient Descent: A Mean-Field Analysis of Neural Networks with Polynomial Width, Samples, and Time · NeurIPS 2023
Toward L_∞Recovery of Nonlinear Functions: A Polynomial Sample Complexity Bound for Gaussian Random Fields · COLT 2023
Provable Model-based Nonlinear Bandit and Reinforcement Learning: Shelve Optimism, Embrace Virtual Curvature · NeurIPS 2021
Machine learning › Reinforcement learning
bandit
0.922021
Provable Model-based Nonlinear Bandit and Reinforcement Learning: Shelve Optimism, Embrace Virtual Curvature · NeurIPS 2021
Multinomial Logit Bandit with Low Switching Cost · ICML 2020
Machine learning › Reinforcement learning
model-based reinforcement learning
0.922021
Provable Model-based Nonlinear Bandit and Reinforcement Learning: Shelve Optimism, Embrace Virtual Curvature · NeurIPS 2021
On the Expressivity of Neural Networks for Deep Reinforcement Learning · ICML 2020
Machine learning › Reinforcement learning › multi-agent reinforcement learning
self-play
0.912025
STP: Self-play LLM Theorem Provers with Iterative Conjecturing and Proving · ICML 2025
Program verification › proof generation
LLM-based proof generation
0.912025
STP: Self-play LLM Theorem Provers with Iterative Conjecturing and Proving · ICML 2025
Automated reasoning and model checking › theorem proving
formal theorem proving
0.912025
STP: Self-play LLM Theorem Provers with Iterative Conjecturing and Proving · ICML 2025
Automated reasoning and model checking
theorem proving
0.912025
STP: Self-play LLM Theorem Provers with Iterative Conjecturing and Proving · ICML 2025
Machine learning › Reinforcement learning › offline reinforcement learning
model-based offline reinforcement learning
0.712023
Model-Based Offline Reinforcement Learning with Local Misspecification · AAAI 2023
Machine learning › Optimization for machine learning
non-convex optimization
0.712023
Beyond NTK with Vanilla Gradient Descent: A Mean-Field Analysis of Neural Networks with Polynomial Width, Samples, and Time · NeurIPS 2023
Machine learning › Reinforcement learning
offline reinforcement learning
0.712023
Model-Based Offline Reinforcement Learning with Local Misspecification · AAAI 2023
Machine learning › Trustworthy machine learning
out-of-distribution generalization
0.712023
First Steps Toward Understanding the Extrapolation of Nonlinear Models to Unseen Domains · ICLR 2023
Machine learning › Reinforcement learning
policy selection
0.712023
Model-Based Offline Reinforcement Learning with Local Misspecification · AAAI 2023
Machine learning › Learning theory › sample complexity
polynomial sample complexity
0.712023
Toward L_∞Recovery of Nonlinear Functions: A Polynomial Sample Complexity Bound for Gaussian Random Fields · COLT 2023
Machine learning › Trustworthy machine learning
robustness
0.712023
First Steps Toward Understanding the Extrapolation of Nonlinear Models to Unseen Domains · ICLR 2023
Machine learning › Reinforcement learning › safe reinforcement learning
safe policy improvement
0.712023
Model-Based Offline Reinforcement Learning with Local Misspecification · AAAI 2023
Approximation and online algorithms
online algorithms
0.712023
Asymptotic Instance-Optimal Algorithms for Interactive Decision Making · ICLR 2023
Machine learning › Reinforcement learning › bandit
contextual bandit
0.512021
Design of Experiments for Stochastic Contextual Linear Bandits · NeurIPS 2021
Machine learning › Reinforcement learning
exploration
0.512021
Design of Experiments for Stochastic Contextual Linear Bandits · NeurIPS 2021
Machine learning › Reinforcement learning › bandit › contextual bandit
linear contextual bandit
0.512021
Design of Experiments for Stochastic Contextual Linear Bandits · NeurIPS 2021
Machine learning › Reinforcement learning › function approximation
non-linear function approximation
0.512021
Provable Model-based Nonlinear Bandit and Reinforcement Learning: Shelve Optimism, Embrace Virtual Curvature · NeurIPS 2021
Machine learning › Reinforcement learning
function approximation
0.412020
Root-n-Regret for Learning in Markov Decision Processes with Function Approximation and Low Bellman Rank · COLT 2020
Machine learning › Reinforcement learning
markov decision process
0.412020
Root-n-Regret for Learning in Markov Decision Processes with Function Approximation and Low Bellman Rank · COLT 2020
Machine learning › Reinforcement learning › model-based reinforcement learning
model-based planning
0.412020
On the Expressivity of Neural Networks for Deep Reinforcement Learning · ICML 2020
Machine learning › Reinforcement learning › multi-armed bandit › combinatorial bandits
multinomial logit bandit
0.412020
Multinomial Logit Bandit with Low Switching Cost · ICML 2020
Machine learning › Deep learning architectures and training
neural network expressivity
0.412020
On the Expressivity of Neural Networks for Deep Reinforcement Learning · ICML 2020
Machine learning › Reinforcement learning › value-based reinforcement learning
q-learning
0.412020
Q-learning with UCB Exploration is Sample Efficient for Infinite-Horizon MDP · ICLR 2020
Machine learning › Reinforcement learning
regret minimization
0.412020
Root-n-Regret for Learning in Markov Decision Processes with Function Approximation and Low Bellman Rank · COLT 2020
Machine learning › Reinforcement learning › exploration › efficient exploration
sample-efficient exploration
0.412020
Q-learning with UCB Exploration is Sample Efficient for Infinite-Horizon MDP · ICLR 2020
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning
0.412019
Exploration via Hindsight Goal Generation · NeurIPS 2019
Machine learning › Reinforcement learning › off-policy reinforcement learning › experience replay
hindsight experience replay
0.412019
Exploration via Hindsight Goal Generation · NeurIPS 2019

Methods — techniques the papers use, named apart from their topics

self-play · 2.6reinforcement learning · 2.6expert iteration · 2.6spherical harmonics · 0.7projected gradient flow · 0.7pessimism approximation · 0.7mean-field analysis · 0.7lower bound analysis · 0.7gaussian random fields · 0.7online model learning · 0.5minimax procedure · 0.5batch context collection · 0.5
YearPublicationVenuePosition
2025 STP: Self-play LLM Theorem Provers with Iterative Conjecturing and Proving
abstract
A fundamental challenge in formal theorem proving by LLMs is the lack of high-quality training data. Although reinforcement learning or expert iteration partially mitigates this issue by alternating between LLM generating proofs and finetuning them on correctly generated ones, performance quickly plateaus due to the scarcity of correct proofs (sparse rewards). To keep improving the models with limited data, we draw inspiration from mathematicians, who continuously develop new results, partly by proposing novel conjectures or exercises (which are often variants of known results) and attempting to solve them. We design the Self-play Theorem Prover (STP) that simultaneously takes on two roles, conjecturer and prover, each providing training signals to the other. The conjecturer is trained iteratively on previously generated conjectures that are barely provable by the current prover, which incentivizes it to generate increasingly challenging conjectures over time. The prover attempts to prove the conjectures with standard expert iteration. We evaluate STP with both Lean and Isabelle formal versifiers. With 51.3 billion tokens generated during the training in Lean, STP proves 28.5% of the statements in the LeanWorkbook dataset, doubling the previous best result of 13.1% achieved through expert iteration. The final model achieves state-of-the-art performance among whole-proof generation methods on miniF2F-test (65.0%), ProofNet-test (23.9%) and PutnamBench (8/644) with pass@3200.
Kefan Dong, Tengyu Ma 0001
ICML1
2023 Model-Based Offline Reinforcement Learning with Local Misspecification
abstract
We present a model-based offline reinforcement learning policy performance lower bound that explicitly captures dynamics model misspecification and distribution mismatch and we propose an empirical algorithm for optimal offline policy selection. Theoretically, we prove a novel safe policy improvement theorem by establishing pessimism approximations to the value function. Our key insight is to jointly consider selecting over dynamics models and policies: as long as a dynamics model can accurately represent the dynamics of the state-action pairs visited by a given policy, it is possible to approximate the value of that particular policy. We analyze our lower bound in the LQR setting and also show competitive performance to previous lower bounds on policy selection across a set of D4RL tasks.
Kefan Dong, Yannis Flet-Berliac, Allen Nie, Emma Brunskill
AAAI1
2023 Toward L_∞Recovery of Nonlinear Functions: A Polynomial Sample Complexity Bound for Gaussian Random Fields
abstract
Many machine learning applications require learning a function with a small worst-case error over the entire input domain, that is, the $L_\infty$-error, whereas most existing theoretical works only guarantee recovery in average errors such as the $L_2$-error. $L_\infty$-recovery from polynomial samples is even impossible for seemingly simple function classes such as constant-norm infinite-width two-layer neural nets. This paper makes some initial steps beyond the impossibility results by leveraging the randomness in the ground-truth functions. We prove a polynomial sample complexity bound for random ground-truth functions drawn from Gaussian random fields. Our key technical novelty is to prove that the degree-$k$ spherical harmonics components of a function from Gaussian random field cannot be spiky in that their $L_\infty$/$L_2$ ratios are upperbounded by $O(d \sqrt{\ln k})$ with high probability. In contrast, the worst-case $L_\infty$/$L_2$ ratio for degree-$k$ spherical harmonics is on the order of $\Omega(\min\{d^{k/2},k^{d/2}\})$.
Kefan Dong, Tengyu Ma 0001
COLT1
2023 First Steps Toward Understanding the Extrapolation of Nonlinear Models to Unseen Domains
Kefan Dong, Tengyu Ma 0001
ICLR1
2023 Asymptotic Instance-Optimal Algorithms for Interactive Decision Making
Kefan Dong, Tengyu Ma 0001
ICLR1
2023 Beyond NTK with Vanilla Gradient Descent: A Mean-Field Analysis of Neural Networks with Polynomial Width, Samples, and Time
abstract
Despite recent theoretical progress on the non-convex optimization of two-layer neural networks, it is still an open question whether gradient descent on neural networks without unnatural modifications can achieve better sample complexity than kernel methods. This paper provides a clean mean-field analysis of projected gradient flow on polynomial-width two-layer neural networks. Different from prior works, our analysis does not require unnatural modifications of the optimization algorithm. We prove that with sample size $n = O(d^{3.1})$ where $d$ is the dimension of the inputs, the network trained with projected gradient flow converges in polynomial time to a non-trivial error that is not achievable by kernel methods using $n \ll d^4$ samples, hence demonstrating a clear separation between unmodified gradient descent and NTK. As a corollary, we show that projected gradient descent with a positive learning rate and a polynomial number of iterations converges to low error with the same sample complexity.
Arvind V. Mahankali, Kefan Dong, Margalit Glasgow, Tengyu Ma 0001
NeurIPS3
2021 Provable Model-based Nonlinear Bandit and Reinforcement Learning: Shelve Optimism, Embrace Virtual Curvature
abstract
This paper studies model-based bandit and reinforcement learning (RL) with nonlinear function approximations. We propose to study convergence to approximate local maxima because we show that global convergence is statistically intractable even for one-layer neural net bandit with a deterministic reward. For both nonlinear bandit and RL, the paper presents a model-based algorithm, Virtual Ascent with Online Model Learner (ViOlin), which provably converges to a local maximum with sample complexity that only depends on the sequential Rademacher complexity of the model class. Our results imply novel global or local regret bounds on several concrete settings such as linear bandit with finite or sparse model class, and two-layer neural net bandit. A key algorithmic insight is that optimism may lead to over-exploration even for two-layer neural net model class. On the other hand, for convergence to local maxima, it suffices to maximize the virtual return if the model can also reasonably predict the gradient and Hessian of the real return.
Kefan Dong, Jiaqi Yang 0001, Tengyu Ma 0001
NeurIPS1
2021 Design of Experiments for Stochastic Contextual Linear Bandits
abstract
In the stochastic linear contextual bandit setting there exist several minimax procedures for exploration with policies that are reactive to the data being acquired. In practice, there can be a significant engineering overhead to deploy these algorithms, especially when the dataset is collected in a distributed fashion or when a human in the loop is needed to implement a different policy. Exploring with a single non-reactive policy is beneficial in such cases. Assuming some batch contexts are available, we design a single stochastic policy to collect a good dataset from which a near-optimal policy can be extracted. We present a theoretical analysis as well as numerical experiments on both synthetic and real-world datasets.
Andrea Zanette, Kefan Dong, Jonathan Lee 0002, Emma Brunskill
NeurIPS2
2020 Root-n-Regret for Learning in Markov Decision Processes with Function Approximation and Low Bellman Rank
abstract
In this paper, we consider the problem of online learning of Markov decision processes (MDPs) with very large state spaces. Under the assumptions of realizable function approximation and low Bellman ranks, we develop an online learning algorithm that learns the optimal value function while at the same time achieving very low cumulative regret during the learning process. Our learning algorithm, Adaptive Value-function Elimination (AVE), is inspired by the policy elimination algorithm proposed in (Jiang et al., 2017), known as OLIVE. One of our key technical contributions in AVE is to formulate the elimination steps in OLIVE as contextual bandit problems. This technique enables us to apply the active elimination and expert weighting methods from (Dudik et al., 2011), instead of the random action exploration scheme used in the original OLIVE algorithm, for more efficient exploration and better control of the regret incurred in each policy elimination step. To the best of our knowledge, this is the first root-n-regret result for reinforcement learning in stochastic MDPs with general value function approximation.
Kefan Dong, Jian Peng 0001, Yining Wang 0001, Yuan Zhou 0007
COLT1
2020 Q-learning with UCB Exploration is Sample Efficient for Infinite-Horizon MDP
Yuanhao Wang 0001, Kefan Dong, Xiaoyu Chen 0008, Liwei Wang 0001
ICLR2
2020 On the Expressivity of Neural Networks for Deep Reinforcement Learning
abstract
We compare the model-free reinforcement learning with the model-based approaches through the lens of the expressive power of neural networks for policies, Q-functions, and dynamics. We show, theoretically and empirically, that even for one-dimensional continuous state space, there are many MDPs whose optimal Q-functions and policies are much more complex than the dynamics. For these MDPs, model-based planning is a favorable algorithm, because the resulting policies can approximate the optimal policy significantly better than a neural network parameterization can, and model-free or model-based policy optimization rely on policy parameterization. Motivated by the theory, we apply a simple multi-step model-based bootstrapping planner (BOOTS) to bootstrap a weak Q-function into a stronger policy. Empirical results show that applying BOOTS on top of model-based or model-free policy optimization algorithms at the test time improves the performance on benchmark tasks.
Kefan Dong, Yuping Luo, Tianhe Yu, Chelsea Finn, Tengyu Ma 0001
ICML1
2020 Multinomial Logit Bandit with Low Switching Cost
abstract
We study multinomial logit bandit with limited adaptivity, where the algorithms change their exploration actions as infrequently as possible when achieving almost optimal minimax regret. We propose two measures of adaptivity: the assortment switching cost and the more fine-grained item switching cost. We present an anytime algorithm (AT-DUCB) with $O(N \log T)$ assortment switches, almost matching the lower bound $\Omega(\frac{N \log T}{ \log \log T})$. In the fixed-horizon setting, our algorithm FH-DUCB incurs $O(N \log \log T)$ assortment switches, matching the asymptotic lower bound. We also present the ESUCB algorithm with item switching cost $O(N \log^2 T)$.
Kefan Dong, Yingkai Li, Qin Zhang 0001, Yuan Zhou 0007
ICML1
2019 Exploration via Hindsight Goal Generation
abstract
Goal-oriented reinforcement learning has recently been a practical framework for robotic manipulation tasks, in which an agent is required to reach a certain goal defined by a function on the state space. However, the sparsity of such reward definition makes traditional reinforcement learning algorithms very inefficient. Hindsight Experience Replay (HER), a recent advance, has greatly improved sample efficiency and practical applicability for such problems. It exploits previous replays by constructing imaginary goals in a simple heuristic way, acting like an implicit curriculum to alleviate the challenge of sparse reward signal. In this paper, we introduce Hindsight Goal Generation (HGG), a novel algorithmic framework that generates valuable hindsight goals which are easy for an agent to achieve in the short term and are also potential for guiding the agent to reach the actual goal in the long term. We have extensively evaluated our goal generation algorithm on a number of robotic manipulation tasks and demonstrated substantially improvement over the original HER in terms of sample efficiency.
Zhizhou Ren, Kefan Dong, Yuan Zhou 0007, Qiang Liu 0001, Jian Peng 0001
NeurIPS2