EDBT 2026 Demo / reviewers in the wild / expert
Yash Kant
dblp:234/8667
· DBLP profile ↗
12ranked-venue papers
7as first author
11since 2021 · last 2026
0009-0002-8347-4895ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 11 · 7 first-author · 10 since 2021Artificial intelligence and machine learning · 9 · 6 first-author · 8 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Fillerbuster: Unified Generative Scene Completion Model for Casual CapturesabstractWe present Fillerbuster, a unified model that completes unknown regions of a 3D scene with a multi-view latent diffusion transformer. Casual captures are often sparse and miss surrounding content behind objects or above the scene. Existing methods are not suitable for this challenge as they focus on making known pixels look good with sparse-view priors, or on creating missing sides of objects from just one or two photos. In reality, we often have hundreds of input frames and want to complete areas that are missing and unobserved from the input frames. Our solution is to train a generative model that can consume a large context of input frames while generating unknown target views and recovering image poses when camera parameters are unknown. We show results where we complete partial captures on two existing datasets. We also present an uncalibrated scene completion task where our unified model predicts both poses and creates new content. We open-source our framework for integration into popular reconstruction platforms like Nerfstudio or Gsplat. We present a flexible, unified inpainting framework to predict many images and poses together, where all inputs are jointly inpainted, and it could be extended to predict more modalities such as depth. Ethan Weber, Norman Müller, Yash Kant, Vasu Agrawal, Michael Zollhöfer, Angjoo Kanazawa, Christian Richardt |
3DV | 3 |
| 2025 | Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal PriorabstractWe present Vid2Avatar-Pro, a method to create photorealistic and animatable 3D human avatars from monocular in-the-wild videos. Building a high-quality avatar that supports animation with diverse poses from a monocular video is challenging because the observation of pose diversity and view points is inherently limited. The lack of pose variations typically leads to poor generalization to novel poses, and avatars can easily overfit to limited input view points, producing artifacts and distortions from other views. In this work, we address these limitations by leveraging a universal prior model (UPM) learned from a large corpus of multi-view clothed human performance capture data. We build our representation on top of expressive 3D Gaussians with canonical front and back maps shared across identities. Once the UPM is learned to accurately reproduce the large-scale multi-view human images, we fine-tune the model with an in-the-wild video via inverse rendering to obtain a personalized photorealistic human avatar that can be faithfully animated to novel human motions and rendered from novel views. The experiments show that our approach based on the learned universal prior sets a new state-of-the-art in monocular avatar reconstruction by substantially outperforming existing approaches relying only on heuristic regularization or a shape prior of minimally clothed bodies (e.g., SMPL) on publicly available datasets. Yash Kant, Yaser Sheikh, Shunsuke Saito, Chen Cao 0001 |
CVPR | 3 |
| 2025 | Pippo: High-Resolution Multi-View Humans from a Single ImageabstractWe present Pippo, a generative model capable of producing 1K resolution dense turnaround videos of a person from a single casually clicked photo. Pippo is a multi-view diffusion transformer and does not require any additional inputs — e.g., a fitted parametric model or camera parameters of the input image. We pre-train Pippo on 3B human images without captions, and conduct multi-view mid-training and post-training on studio captured humans. During mid-training, to quickly absorb the studio dataset, we denoise several (upto 48) views at low-resolution, and encode target cameras coarsely using a shallow MLP. During post-training, we denoise fewer views at high-resolution and use pixel-aligned controls (e.g., Spatial anchor and Plucker rays) to enable 3D consistent generations. At inference, we propose an attention biasing technique that allows Pippo to simultaneously generate greater than 5× as many views as seen during training. Finally, we also introduce an improved metric to evaluate 3D consistency of multi-view generations, and show that Pippo outperforms existing works on multi-view human generation from a single image. Yash Kant, Ethan Weber, Jin Kyu Kim, Rawal Khirodkar, Su Zhaoen, Julieta Martinez 0001, Igor Gilitschenski, Shunsuke Saito, Timur M. Bagautdinov |
CVPR | 1 |
| 2025 | SG-I2V: Self-Guided Trajectory Control in Image-to-Video GenerationabstractMethods for image-to-video generation have achieved impressive, photo-realistic quality.
However, adjusting specific elements in generated videos, such as object motion or camera movement, is often a tedious process of trial and error, e.g., involving re-generating videos with different random seeds.
Recent techniques address this issue by fine-tuning a pre-trained model to follow conditioning signals, such as bounding boxes or point trajectories.
Yet, this fine-tuning procedure can be computationally expensive, and it requires datasets with annotated object motion, which can be difficult to procure.
In this work, we introduce SG-I2V, a framework for controllable image-to-video generation that is self-guided—offering zero-shot control by relying solely on the knowledge present in a pre-trained image-to-video diffusion model without the need for fine-tuning or external knowledge.
Our zero-shot method outperforms unsupervised baselines while significantly narrowing down the performance gap with supervised models in terms of visual quality and motion fidelity.
Additional details and video results are available on our project page: https://kmcode1.github.io/Projects/SG-I2V Koichi Namekata, Sherwin Bahmani, Ziyi Wu 0002, Yash Kant, Igor Gilitschenski, David B. Lindell |
ICLR | 4 |
| 2024 | SPAD: Spatially Aware Multi-View DiffusersabstractWe present SPAD, a novel approach for creating con-sistent multi-view images from text prompts or single images. To enable multi-view generation, we repurpose a pre-trained 2D diffusion model by extending its self-attention layers with cross-view interactions, and fine-tune it on a high quality subset of Objaverse. We find that a naive extension of the self-attention proposed in prior work (e.g., MV-Dream) leads to content copying between views. Therefore, we explicitly constrain the cross-view attention based on epipolar geometry. To further enhance 3D consistency, we utilize Plücker coordinates derived from camera rays and inject them as positional encoding. This enables SPAD to reason over spatial proximity in 3D well. Compared to concurrent works that can only generate views at fixed azimuth and elevation (e.g., MVDream, SyncDreamer), SPAD offers full camera control and achieves state-of-the-art results in novel view synthesis on unseen objects from the Objaverse and Google Scanned Objects datasets. Finally, we demon-strate that text-to-3D generation using SPAD prevents the multi-face Janus issue. Yash Kant, Aliaksandr Siarohin, Ziyi Wu 0002, Michael Vasilkovsky, Guocheng Qian, Jian Ren 0005, Riza Alp Güler, Bernard Ghanem, Sergey Tulyakov, Igor Gilitschenski |
CVPR | 1 |
| 2024 | AvatarOne: Monocular 3D Human AnimationabstractReconstructing realistic human avatars from monocular videos is a challenge that demands intricate modeling of 3D surface and articulation. In this paper, we introduce a comprehensive approach that synergizes three pivotal components: (1) a Signed Distance Field (SDF) representation with volume rendering and grid-based ray sampling to prune empty raysets, enabling efficient 3D reconstruction; (2) faster 3D surface reconstruction through a warmup stage for human surfaces, which ensures detailed modeling of body limbs; and (3) temporally consistent subject-specific forward canonical skinning, which helps in retaining correspondences across frames, all of which can be trained in an end-to-end fashion under 15 minutes.Leveraging warmup and grid-based ray marching, along with a faster voxel-based correspondence search, our model streamlines the computational demands of the problem. We further experiment with different sampling representations to improve ray radiance approximations and obtain a floater free surface. Through rigorous evaluation, we demonstrate that our method is on par with current techniques while offering novel insights and avenues for future research in 3D avatar modeling. This work showcases a fast and robust solution for both surface modeling and novel-view animation. Project website: https://aku02.github.io/projects/avatarone Akash Karthikeyan, Robert Ren, Yash Kant, Igor Gilitschenski |
WACV | 3 |
| 2023 | Invertible Neural SkinningabstractBuilding animatable and editable models of clothed humans from raw 3D scans and poses is a challenging problem. Existing reposing methods suffer from the limited expressiveness of Linear Blend Skinning (LBS), require costly mesh extraction to generate each new pose, and typically do not preserve surface correspondences across different poses. In this work, we introduce Invertible Neural Skinning (INS) to address these shortcomings. To maintain correspondences, we propose a Pose-conditioned Invertible Network (PIN) architecture, which extends the LBS process by learning additional pose-varying deformations. Next, we combine PIN with a differentiable LBS module to build an expressive and end-to-end Invertible Neural Skinning (INS) pipeline. We demonstrate the strong performance of our method by outperforming the state-of-the-art reposing techniques on clothed humans and preserving surface correspondences, while being an order of magnitude faster. We also perform an ablation study, which shows the usefulness of our pose-conditioning formulation, and our qualitative results display that INS can rectify artefacts introduced by LBS well. Yash Kant, Aliaksandr Siarohin, Riza Alp Güler, Menglei Chai, Jian Ren 0005, Sergey Tulyakov, Igor Gilitschenski |
CVPR | 1 |
| 2023 | Repurposing Diffusion Inpainters for Novel View SynthesisabstractIn this paper, we present a method for generating consistent novel views from a single source image. Our approach focuses on maximizing the reuse of visible pixels from the source image. To achieve this, we use a monocular depth estimator that transfers visible pixels from the source view to the target view. Starting from a pre-trained 2D inpainting diffusion model, we train our method on the large-scale Objaverse dataset to learn 3D object priors. While training we use a novel masking mechanism based on epipolar lines to further improve the quality of our approach. This allows our framework to perform zero-shot novel view synthesis on a variety of objects. We evaluate the zero-shot abilities of our framework on three challenging datasets: Google Scanned Objects, Ray Traced Multiview, and Common Objects in 3D. Yash Kant, Aliaksandr Siarohin, Michael Vasilkovsky, Riza Alp Güler, Jian Ren 0005, Sergey Tulyakov, Igor Gilitschenski |
SIGGRAPH Asia | 1 |
| 2022 | Housekeep: Tidying Virtual Households Using Commonsense Reasoning
Yash Kant, Arun Ramachandran, Sriram Yenamandra, Igor Gilitschenski, Dhruv Batra, Andrew Szot, Harsh Agrawal |
ECCV (39) | 1 |
| 2022 | LaTeRF: Label and Text Driven Object Radiance Fields
Ashkan Mirzaei, Yash Kant, Jonathan Kelly, Igor Gilitschenski |
ECCV (3) | 2 |
| 2021 | Contrast and Classify: Training Robust VQA ModelsabstractRecent Visual Question Answering (VQA) models have shown impressive performance on the VQA benchmark but remain sensitive to small linguistic variations in input questions. Existing approaches address this by augmenting the dataset with question paraphrases from visual question generation models or adversarial perturbations. These approaches use the combined data to learn an answer classifier by minimizing the standard cross-entropy loss. To more effectively leverage augmented data, we build on the recent success in contrastive learning. We propose a novel training paradigm (ConClaT) that optimizes both cross-entropy and contrastive losses. The contrastive loss encourages representations to be robust to linguistic variations in questions while the cross-entropy loss preserves the discriminative power of representations for answer prediction.We find that optimizing both losses – either alternately or jointly – is key to effective training. On the VQA-Rephrasings [44] benchmark, which measures the VQA model’s answer consistency across human paraphrases of a question, ConClaT improves Consensus Score by 1.63% over an improved baseline. In addition, on the standard VQA 2.0 benchmark, we improve the VQA accuracy by 0.78% overall. We also show that ConClaT is agnostic to the type of data-augmentation strategy used. Yash Kant, Abhinav Moudgil, Dhruv Batra, Devi Parikh, Harsh Agrawal |
ICCV | 1 |
| 2020 | Spatially Aware Multimodal Transformers for TextVQA
Yash Kant, Dhruv Batra, Alexander G. Schwing, Devi Parikh, Jiasen Lu, Harsh Agrawal |
ECCV (9) | 1 |