EDBT 2026 Demo / reviewers in the wild / expert
Keisuke Okumura 0001
dblp:234/9130-1
· DBLP profile ↗
17ranked-venue papers
12as first author
16since 2021 · last 2026
0000-0002-9491-7367ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 15 · 11 first-author · 14 since 2021Graphics, computer vision, multimedia, augmented reality and games · 9 · 7 first-author · 8 since 2021Systems, architecture and hardware · 3 · 1 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Local Guidance for Configuration-Based Multi-Agent PathfindingabstractGuidance is an emerging concept that improves the empirical performance of real-time, sub-optimal multi-agent pathfinding (MAPF) methods. It offers additional information to MAPF algorithms to mitigate congestion on a global scale by considering the collective behavior of all agents across the entire workspace. This global perspective helps reduce agents' waiting times, thereby improving overall coordination efficiency. In contrast, this study explores an alternative approach: providing local guidance in the vicinity of each agent. While such localized methods involve recomputation as agents move and may appear computationally demanding, we empirically demonstrate that supplying informative spatiotemporal cues to the planner can significantly improve solution quality without exceeding a moderate time budget. When applied to LaCAM, a leading configuration-based solver, this form of guidance establishes a new performance frontier for MAPF. Tomoki Arita, Keisuke Okumura 0001 |
AAAI | 2 |
| 2026 | Graph Attention-Guided Search for Dense Multi-Agent PathfindingabstractFinding near-optimal solutions for dense multi-agent pathfinding (MAPF) problems in real-time remains challenging even for state-of-the-art planners. To this end, we develop a hybrid framework that integrates a learned heuristic derived from MAGAT, a neural MAPF policy with a graph attention scheme, into a leading search-based algorithm, LaCAM. While prior work has explored learning-guided search in MAPF, such methods have historically underperformed. In contrast, our approach, termed LaGAT, outperforms both purely search-based and purely learning-based methods in dense scenarios. This is achieved through an enhanced MAGAT architecture, a pre-train–then–fine-tune strategy on maps of interest, and a deadlock detection scheme to account for imperfect neural guidance. Our results demonstrate that, when carefully designed, hybrid search offers a powerful solution for tightly coupled, challenging multi-agent coordination problems. Keisuke Okumura 0001, Michael Amir, Amanda Prorok |
AAAI | 2 |
| 2025 | D4orm: Multi-Robot Trajectories with Dynamics-aware Diffusion Denoised DeformationsabstractThis work presents an optimization method for generating kinodynamically feasible and collision-free multi-robot trajectories that exploits an incremental denoising scheme in diffusion models. Our key insight is that high-quality trajectories can be discovered merely by denoising noisy trajectories sampled from a distribution. This approach has no learning component, relying instead on only two ingredients: a dynamical model of the robots to obtain feasible trajectories via rollout, and a fitness function to guide denoising with Monte Carlo gradient approximation. The proposed framework iteratively optimizes a deformation for the previous trajectory with the current denoising process, allows anytime refinement as time permits, supports different dynamics, and benefits from GPU acceleration. Our evaluations for differential-drive and holonomic teams with up to 16 robots in 2D and 3D worlds show its ability to discover high-quality solutions faster than other black-box optimization methods such as MPPI. In a 2D holonomic case with 16 robots, it is almost twice as fast. As evidence for feasibility, we demonstrate zero-shot deployment of the planned trajectories on eight multirotors. Keisuke Okumura 0001, Heedo Woo, Ajay Shankar, Amanda Prorok |
IROS | 2 |
| 2025 | Lightweight and Effective Preference Construction in PIBT for Large-Scale Multi-Agent PathfindingabstractPIBT is a computationally lightweight algorithm that can be applied to a variety of multi-agent pathfinding (MAPF) problems, generating the next collision-free locations of agents given another. Because of its simplicity and scalability, it is becoming a popular underlying scheme for recent large-scale MAPF methods involving several hundreds or thousands of agents. Vanilla PIBT makes agents behave greedily towards their assigned goals, while agents typically have multiple best actions, since the graph shortest path is not always unique. Consequently, tiebreaking about how to choose between these actions significantly affects resulting solutions. This paper studies two simple yet effective techniques for tiebreaking in PIBT, without compromising its computational advantage. The first technique allows an agent to intelligently dodge another, taking into account whether each action will hinder the progress of the next timestep. The second technique is to learn, through multiple PIBT runs, how an action causes regret in others and to use this information to minimise regret collectively. Our empirical results demonstrate that these techniques can reduce the solution cost of one-shot MAPF and improve the throughput of lifelong MAPF. For instance, in densely populated one-shot cases, the combined use of these tiebreaks achieves improvements of around 10-20% in sum-of-costs, without significantly compromising the speed of a PIBT-based planner. Keisuke Okumura 0001, Hiroki Nagai |
SOCS | 1 |
| 2023 | LaCAM: Search-Based Algorithm for Quick Multi-Agent PathfindingabstractWe propose a novel complete algorithm for multi-agent pathfinding (MAPF) called lazy constraints addition search for MAPF (LaCAM). MAPF is a problem of finding collision-free paths for multiple agents on graphs and is the foundation of multi-robot coordination. LaCAM uses a two-level search to find solutions quickly, even with hundreds of agents or more. At the low-level, it searches constraints about agents' locations. At the high-level, it searches a sequence of all agents' locations, following the constraints specified by the low-level. Our exhaustive experiments reveal that LaCAM is comparable to or outperforms state-of-the-art sub-optimal MAPF algorithms in a variety of scenarios, regarding success rate, planning time, and solution quality of sum-of-costs. Keisuke Okumura 0001 |
AAAI | 1 |
| 2023 | Fault-Tolerant Offline Multi-Agent Path PlanningabstractWe study a novel graph path planning problem for multiple agents that may crash at runtime, and block part of the workspace. In our setting, agents can detect neighboring crashed agents, and change followed paths at runtime. The objective is then to prepare a set of paths and switching rules for each agent, ensuring that all correct agents reach their destinations without collisions or deadlocks, despite unforeseen crashes of other agents. Such planning is attractive to build reliable multi-robot systems. We present problem formalization, theoretical analysis such as computational complexities, and how to solve this offline planning problem. Keisuke Okumura 0001, Sébastien Tixeuil |
AAAI | 1 |
| 2023 | Improving LaCAM for Scalable Eventually Optimal Multi-Agent PathfindingabstractThis study extends the recently-developed LaCAM algorithm for multi-agent pathfinding (MAPF). LaCAM is a sub-optimal search-based algorithm that uses lazy successor generation to dramatically reduce the planning effort. We present two enhancements. First, we propose its anytime version, called LaCAM*, which eventually converges to optima, provided that solution costs are accumulated transition costs. Second, we improve the successor generation to quickly obtain initial solutions. Exhaustive experiments demonstrate their utility. For instance, LaCAM* sub-optimally solved 99% of the instances retrieved from the MAPF benchmark, where the number of agents varied up to a thousand, within ten seconds on a standard desktop PC, while ensuring eventual convergence to optima; developing a new horizon of MAPF algorithms. Keisuke Okumura 0001 |
IJCAI | 1 |
| 2023 | Quick Multi-Robot Motion Planning by Combining Sampling and SearchabstractWe propose a novel algorithm to solve multi-robot motion planning (MRMP) rapidly, called Simultaneous Sampling-and-Search Planning (SSSP). Conventional MRMP studies mostly take the form of two-phase planning that constructs roadmaps and then finds inter-robot collision-free paths on those roadmaps. In contrast, SSSP simultaneously performs roadmap construction and collision-free pathfinding. This is realized by uniting techniques of single-robot sampling-based motion planning and search techniques of multi-agent pathfinding on discretized spaces. Doing so builds the small search space, leading to quick MRMP. SSSP ensures finding a solution eventually if exists. Our empirical evaluations in various scenarios demonstrate that SSSP significantly outperforms standard approaches to MRMP, i.e., solving more problem instances much faster. We also applied SSSP to planning for 32 ground robots in a dense situation. Keisuke Okumura 0001, Xavier Défago |
IJCAI | 1 |
| 2023 | Solving simultaneous target assignment and path planning efficiently with time-independent execution
Keisuke Okumura 0001, Xavier Défago |
Artif. Intell. | 1 |
| 2023 | Offline Time-Independent Multiagent Path PlanningabstractThis study examines a novel planning problem for multiple agents that cannot share holding resources, namedOffline Time-Independent Multiagent Path Planning (OTIMAPP). Given a graph and a set of start-goal pairs, the problem to be addressed is assigning a path to each agent, such that every agent eventually reaches its destination without blocking others, regardless of when each agent starts and finishes each own action. This motivation stems from timing uncertainties, including the reality gaps between planning and robot execution. In contrast to conventional solution, concepts of multirobot path planning that rely on timings, once OTIMAPP solutions are obtained, they can be executed without any synchronization between robot actions. Moreover, there is a theoretical guarantee that all robots eventually reach their destinations, provided they avoid interrobot collisions. This study attempts to establish OTIMAPP both theoretically and practically. Specifically, we present a formalization of the problem, solution conditions based on a categorization of deadlocks, computational complexities showing that OTIMAPP is computationally intractable, practical relaxation of the solution concept, two algorithms to solve OTIMAPP based on multiagent pathfinding algorithms, empirical results showing large OTIMAPP instances can be solved to some extent, as well as robot demonstrations of asynchronous OTIMAPP execution. Keisuke Okumura 0001, François Bonnet 0001, Yasumasa Tamura, Xavier Défago |
IEEE Trans. Robotics | 1 |
| 2022 | Offline Time-Independent Multi-Agent Path PlanningabstractThis paper studies a novel planning problem for multiple agents that cannot share holding resources, named OTIMAPP (Offline Time-Independent Multi-Agent Path Planning). Given a graph and a set of start-goal pairs, the problem consists in assigning a path to each agent such that every agent eventually reaches their goal without blocking each other, regardless of how the agents are being scheduled at runtime. The motivation stems from the nature of distributed environments that agents take actions fully asynchronous and have no knowledge about those exact timings of other actors. We present solution conditions, computational complexity, solvers, and robotic applications. Keisuke Okumura 0001, François Bonnet 0001, Yasumasa Tamura, Xavier Défago |
IJCAI | 1 |
| 2022 | Priority inheritance with backtracking for iterative multi-agent path findingabstractIn the Multi-Agent Path Finding (MAPF) problem, a set of agents moving on a graph must reach their own respective destinations without inter-agent collisions. In practical MAPF applications such as navigation in automated warehouses, where occasionally there are hundreds or more agents, MAPF must be solved iteratively online on a lifelong basis. Such scenarios rule out simple adaptations of offline compute-intensive optimal approaches; and scalable sub-optimal algorithms are hence appealing for such settings. Ideal algorithms are scalable, applicable to iterative scenarios, and output plausible solutions in predictable computation time. For the aforementioned purpose, this study presents Priority Inheritance with Backtracking (PIBT), a novel sub-optimal algorithm to solve MAPF iteratively. PIBT relies on an adaptive prioritization scheme to focus on the adjacent movements of multiple agents; hence it can be applied to several domains. We prove that, regardless of their number, all agents are guaranteed to reach their destination within finite time when the environment is a graph such that all pairs of adjacent nodes belong to a simple cycle (e.g., biconnected). Experimental results covering various scenarios, including a demonstration with real robots, reveal the benefits of the proposed method. Even with hundreds of agents, PIBT yields acceptable solutions almost immediately and can solve large instances that other established MAPF methods cannot. In addition, PIBT outperforms an existing approach on an iterative scenario of conveying packages in an automated warehouse in both runtime and solution quality. Keisuke Okumura 0001, Manao Machida, Xavier Défago, Yasumasa Tamura |
Artif. Intell. | 1 |
| 2021 | Time-Independent Planning for Multiple Moving AgentsabstractTypical Multi-agent Path Finding (MAPF) solvers assume that agents move synchronously, thus neglecting the reality gap in timing assumptions, e.g., delays caused by an imperfect execution of asynchronous moves. So far, two policies enforce a robust execution of MAPF plans taken as input: either by forcing agents to synchronize or by executing plans while preserving temporal dependencies. This paper proposes an alternative approach, called time-independent planning, which is both online and distributed. We represent reality as a transition system that changes configurations according to atomic actions of agents, and use it to generate a time-independent schedule. Empirical results in a simulated environment with stochastic delays of agents' moves support the validity of our proposal. Keisuke Okumura 0001, Yasumasa Tamura, Xavier Défago |
AAAI | 1 |
| 2021 | Active Modular Environment for Robot NavigationabstractThis paper presents a novel robot-environment interaction in navigation tasks such that robots have neither a representation of their working space nor planning function, instead, an active environment takes charge of these aspects. This is realized by spatially deploying computing units, called cells, and making cells manage traffic in their respective physical region. Different from stigmegic approaches, cells interact with each other to manage environmental information and to construct instructions on how robots move.As a proof-of-concept, we present an architecture called AFADA and its prototype, consisting of modular cells and robots moving on the cells. The instructions from cells are based on a distributed routing algorithm and a reservation protocol. We demonstrate that AFADA enables a robot to move efficiently in a dynamic environment that stochastic changes its topology, comparing to self-navigation by a robot itself. This is followed by several demos, including multi-robot navigation, highlighting the power of offloading both representation and planning from robots to the environment. We expect that the concept of AFADA contributes to developing the infrastructure for multiple robots because it can engage online and lifelong planning and execution. Shota Kameyama, Keisuke Okumura 0001, Yasumasa Tamura, Xavier Défago |
ICRA | 2 |
| 2021 | Iterative Refinement for Real-Time Multi-Robot Path PlanningabstractWe study the iterative refinement of path planning for multiple robots, known as multi-agent pathfinding (MAPF). Given a graph, agents, their initial locations, and destinations, a solution of MAPF is a set of paths without collisions. Iterative refinement for MAPF is desirable for three reasons: 1) optimization is intractable, 2) sub-optimal solutions can be obtained instantly, and 3) it is anytime planning, desired in online scenarios where time for deliberation is limited. Despite the high demand, this is under-explored in MAPF because finding good neighborhoods has been unclear so far. Our proposal uses a sub-optimal MAPF solver to obtain an initial solution quickly, then iterates the two procedures: 1) select a subset of agents, 2) use an optimal MAPF solver to refine paths of selected agents while keeping other paths unchanged. Since the optimal solvers are used on small instances of the problem, this scheme yields efficient-enough solutions rapidly while providing high scalability. We also present reasonable candidates on how to select a subset of agents. Evaluations in various scenarios show that the proposal is promising; the convergence is fast, scalable, and with reasonable quality. Keisuke Okumura 0001, Yasumasa Tamura, Xavier Défago |
IROS | 1 |
| 2021 | Roadside-Assisted Cooperative Planning using Future Path Sharing for Autonomous DrivingabstractCooperative intelligent transportation systems (ITS) are used by autonomous vehicles to communicate with surrounding autonomous vehicles and roadside units (RSU). Current C-ITS applications focus primarily on real-time information sharing, such as cooperative perception. In addition to realtime information sharing, self-driving cars need to coordinate their action plans to achieve higher safety and efficiency. For this reason, this study defines a vehicles future action plan/path and designs a cooperative path-planning model at intersections using future path sharing based on the future path information of multiple vehicles. The notion is that when the RSU detects a potential conflict of vehicle paths or an acceleration opportunity according to the shared future paths, it will generate a coordinated path update that adjusts the speeds of the vehicles. We implemented the proposed method using the open-source Autoware autonomous driving software and evaluated it with the LGSVL autonomous vehicle simulator. We conducted simulation experiments with two vehicles at a blind intersection scenario, finding that each car can travel safely and more efficiently by planning a path that reflects the action plans of all vehicles involved. The time consumed by introducing the RSU is 23.0 % and 28.1 % shorter than that of the stand-alone autonomous driving case at the intersection. Mai Hirata, Manabu Tsukada, Keisuke Okumura 0001, Yasumasa Tamura, Hideya Ochiai, Xavier Défago |
VTC Fall | 3 |
| 2019 | Priority Inheritance with Backtracking for Iterative Multi-agent Path FindingabstractThe Multi-agent Path Finding (MAPF) problem consists in all agents having to move to their own destinations while avoiding collisions. In practical applications to the problem, such as for navigation in an automated warehouse, MAPF must be solved iteratively. We present here a novel approach to iterative MAPF, that we call Priority Inheritance with Backtracking (PIBT). PIBT gives a unique priority to each agent every timestep, so that all movements are prioritized. Priority inheritance, which aims at dealing effectively with priority inversion in path adjustment within a small time window, can be applied iteratively and a backtracking protocol prevents agents from being stuck. We prove that, regardless of their number, all agents are guaranteed to reach their destination within finite time, when the environment is a graph such that all pairs of adjacent nodes belong to a simple cycle of length 3 or more (e.g., biconnected). Our implementation of PIBT can be fully decentralized without global communication. Experimental results over various scenarios confirm that PIBT is adequate both for finding paths in large environments with many agents, as well as for conveying packages in an automated warehouse. Keisuke Okumura 0001, Manao Machida, Xavier Défago, Yasumasa Tamura |
IJCAI | 1 |