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Zhongheng Chen

dblp:235/5224 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 67% Video understanding and tracking · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › neural rendering
3d gaussian splatting
1.012026
MCGS: Markov Chain Gaussian Splatting for Dynamic Scenes Reconstruction · AAAI 2026
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
1.012026
MCGS: Markov Chain Gaussian Splatting for Dynamic Scenes Reconstruction · AAAI 2026
Computer vision › Video understanding and tracking › temporal modeling
temporal consistency
1.012026
MCGS: Markov Chain Gaussian Splatting for Dynamic Scenes Reconstruction · AAAI 2026

Methods — techniques the papers use, named apart from their topics

noise injection · 1.0multi-head temporal attention · 1.0markov chain · 1.0
YearPublicationVenuePosition
2026 MCGS: Markov Chain Gaussian Splatting for Dynamic Scenes Reconstruction
abstract
We present MCGS (Markov Chain Gaussian Splatting), a novel approach for high-fidelity dynamic scene reconstruction via combining Markov chain and 3D Gaussian splatting. Our method addresses the critical challenge of artifact-free temporal consistency in dynamic neural rendering. By integrating a Markov chain-based deformation network with multi-head temporal attention, MCGS effectively captures motion patterns and temporal dependencies, producing more accurate and stable 3D representations over time. The key innovations include: (1) a Markov Deform Network that models state transitions while preserving temporal coherence, (2) a temporal attention mechanism that adaptively weights historical states within a sliding window, and (3) strategic noise injection during training to enhance model robustness and generalization. Experiments on representative dynamic scene datasets demonstrate that MCGS outperforms previous methods in both visual quality and temporal coherence, while maintaining competitive rendering speed and efficiency. These results suggest the practical applicability of our approach to real-world dynamic scene understanding and synthesis.
Wenmin Wang 0001, Xinxing Yu, Zhongheng Chen
AAAI5