Demo Data from EDBT 2026 / reviewers in the wild / expert
Zhongheng Chen
dblp:235/5224
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 67% Video understanding and tracking · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
1.0 | 1 | 2026 | MCGS: Markov Chain Gaussian Splatting for Dynamic Scenes Reconstruction · AAAI 2026 |
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction |
1.0 | 1 | 2026 | MCGS: Markov Chain Gaussian Splatting for Dynamic Scenes Reconstruction · AAAI 2026 |
Computer vision › Video understanding and tracking › temporal modeling
temporal consistency |
1.0 | 1 | 2026 | MCGS: Markov Chain Gaussian Splatting for Dynamic Scenes Reconstruction · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
noise injection · 1.0multi-head temporal attention · 1.0markov chain · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | MCGS: Markov Chain Gaussian Splatting for Dynamic Scenes ReconstructionabstractWe present MCGS (Markov Chain Gaussian Splatting), a novel approach for high-fidelity dynamic scene reconstruction via combining Markov chain and 3D Gaussian splatting. Our method addresses the critical challenge of artifact-free temporal consistency in dynamic neural rendering. By integrating a Markov chain-based deformation network with multi-head temporal attention, MCGS effectively captures motion patterns and temporal dependencies, producing more accurate and stable 3D representations over time. The key innovations include: (1) a Markov Deform Network that models state transitions while preserving temporal coherence, (2) a temporal attention mechanism that adaptively weights historical states within a sliding window, and (3) strategic noise injection during training to enhance model robustness and generalization. Experiments on representative dynamic scene datasets demonstrate that MCGS outperforms previous methods in both visual quality and temporal coherence, while maintaining competitive rendering speed and efficiency. These results suggest the practical applicability of our approach to real-world dynamic scene understanding and synthesis. Wenmin Wang 0001, Xinxing Yu, Zhongheng Chen |
AAAI | 5 |