Demo Data from EDBT 2026 / reviewers in the wild / expert
Yunlu Zhao
dblp:235/7282
· DBLP profile ↗
3ranked-venue papers
1as first author
2since 2021 · last 2024
0009-0004-6210-3598ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Security and privacy · 1 · 1 first-authorSoftware engineering, systems software and programming languages · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 93% Image and video processing · 7% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
neural radiance field |
0.8 | 1 | 2024 | A General Implicit Framework for Fast NeRF Composition and Rendering · AAAI 2024 |
Computer vision › 3D vision › 3d shape representation
surface representation |
0.8 | 1 | 2024 | A General Implicit Framework for Fast NeRF Composition and Rendering · AAAI 2024 |
Rendering
neural radiance fields |
0.8 | 1 | 2024 | A General Implicit Framework for Fast NeRF Composition and Rendering · AAAI 2024 |
Rendering › antialiasing › supersampling
neural supersampling |
0.8 | 1 | 2024 | MNSS: Neural Supersampling Framework for Real-Time Rendering on Mobile Devices · IEEE Trans. Vis. Comput. Graph. 2024 |
Rendering
real-time rendering |
0.8 | 1 | 2024 | MNSS: Neural Supersampling Framework for Real-Time Rendering on Mobile Devices · IEEE Trans. Vis. Comput. Graph. 2024 |
Rendering › antialiasing
supersampling |
0.8 | 1 | 2024 | MNSS: Neural Supersampling Framework for Real-Time Rendering on Mobile Devices · IEEE Trans. Vis. Comput. Graph. 2024 |
Image and video processing
image reconstruction |
0.2 | 1 | 2024 | MNSS: Neural Supersampling Framework for Real-Time Rendering on Mobile Devices · IEEE Trans. Vis. Comput. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
neural depth fields · 1.5intersection neural network · 1.5temporal stability · 0.8sub-pixel sampling · 0.8neural network · 0.8IF-SSIM · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | A General Implicit Framework for Fast NeRF Composition and RenderingabstractA variety of Neural Radiance Fields (NeRF) methods have recently achieved remarkable success in high render speed. However, current accelerating methods are specialized and incompatible with various implicit methods, preventing real-time composition over various types of NeRF works. Because NeRF relies on sampling along rays, it is possible to provide general guidance for acceleration. To that end, we propose a general implicit pipeline for composing NeRF objects quickly. Our method enables the casting of dynamic shadows within or between objects using analytical light sources while allowing multiple NeRF objects to be seamlessly placed and rendered together with any arbitrary rigid transformations. Mainly, our work introduces a new surface representation known as Neural Depth Fields (NeDF) that quickly determines the spatial relationship between objects by allowing direct intersection computation between rays and implicit surfaces. It leverages an intersection neural network to query NeRF for acceleration instead of depending on an explicit spatial structure.Our proposed method is the first to enable both the progressive and interactive composition of NeRF objects. Additionally, it also serves as a previewing plugin for a range of existing NeRF works. Ziyi Yang 0008, Yunlu Zhao, Xiaogang Jin 0001, Changqing Zou |
AAAI | 3 |
| 2024 | MNSS: Neural Supersampling Framework for Real-Time Rendering on Mobile DevicesabstractAlthough neural supersampling has achieved great success in various applications for improving image quality, it is still difficult to apply it to a wide range of real-time rendering applications due to the high computational power demand. Most existing methods are computationally expensive and require high-performance hardware, preventing their use on platforms with limited hardware, such as smartphones. To this end, we propose a new supersampling framework for real-time rendering applications to reconstruct a high-quality image out of a low-resolution one, which is sufficiently lightweight to run on smartphones within a real-time budget. Our model takes as input the renderer-generated low resolution content and produces high resolution and anti-aliased results. To maximize sampling efficiency, we propose using an alternate sub-pixel sample pattern during the rasterization process. This allows us to create a relatively small reconstruction model while maintaining high image quality. By accumulating new samples into a high-resolution history buffer, an efficient history check and re-usage scheme is introduced to improve temporal stability. To our knowledge, this is the first research in pushing real-time neural supersampling on mobile devices. Due to the absence of training data, we present a new dataset containing 57 training and test sequences from three game scenes. Furthermore, based on the rendered motion vectors and a visual perception study, we introduce a new metric called inter-frame structural similarity (IF-SSIM) to quantitatively measure the temporal stability of rendered videos. Extensive evaluations demonstrate that our supersampling model outperforms existing or alternative solutions in both performance and temporal stability. Sipeng Yang, Yunlu Zhao, Yuzhe Luo, He Wang 0002, Hongyu Sun 0001, Chen Li 0062, Binghuang Cai, Xiaogang Jin 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2018 | Software Test-Run Reliability Modeling with Non-homogeneous Binomial ProcessesabstractWhile the number of test runs (test cases) is often used to define the time scale to measure quantitative software reliability, the common calendar-time modeling with non-homogeneous Poisson processes (NHPPs) is approximately applied to describe the time scale and the software fault-count phenomena as well. In this paper we give a conjecture that such an approximate treatment is not theoretically justified, and propose a simple test-run reliability modeling framework based on non-homogeneous binomial processes (NHBPs). We show that the Poisson-binomial distribution plays a central role in the software test-run reliability modeling, and apply it to the software release decision. In numerical experiments with seven software fault count data we compare the NHBP based software reliability models (SRMs) with their corresponding NHPP based SRMs and refer to an applicability of NHBP based software test-run reliability modeling. Yunlu Zhao, Tadashi Dohi, Hiroyuki Okamura |
PRDC | 1 |