Lingteng Qiu

dblp:235/8437 · DBLP profile ↗
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20ranked-venue papers
6as first author
18since 2021 · last 2026
0000-0002-3250-0486ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 18 · 6 first-author · 16 since 2021Artificial intelligence and machine learning · 15 · 6 first-author · 14 since 2021
YearPublicationVenuePosition
2026 MulSMo: Multimodal Stylized Motion Generation by Bidirectional Control Flow
abstract
Generating motion sequences conforming to a target style while adhering to the given content prompts requires accommodating both the content and style. In existing methods, the information usually only flows from style to content, which may cause conflict between the style and content, harming the integration. Differently, in this work we build a bidirectional control flow between the style and the content, also adjusting the style towards the content, in which case the style-content collision is alleviated and the dynamics of the style is better preserved in the integration. Moreover, we extend the stylized motion generation from one modality, i.e. the style motion, to multiple modalities including texts and images through contrastive learning, leading to flexible style control on the motion generation. To further boost the performance, we advance the motion diffusion to motion-aligned temporal latent diffusion by developing a novel motion VAE. Extensive experiments demonstrate that our method significantly outperforms previous methods across different datasets, while also enabling multimodal signals control. The code of our method will be made publicly available.
Zhe Li 0038, Yisheng He, Weichao Shen, Qi Zuo, Lingteng Qiu, Shenhao Zhu, Zilong Dong, Laurence T. Yang, Chang Xu 0002, Weihao Yuan 0001
IEEE Trans. Image Process.6
2025 SAMPro3D: Locating SAM Prompts in 3D for Zero-Shot Instance Segmentation
abstract
We introduce SAMPro3D for zero-shot instance segmentation of 3D scenes. Given the 3D point cloud and multiple posed RGB-D frames of 3D scenes, our approach segments 3D instances by applying the pretrained Segment Anything Model (SAM) to 2D frames. Our key idea in-volves locating SAM prompts in 3D to align their projected pixel prompts across frames, ensuring the view consistency of SAM-predicted masks. Moreover, we suggest selecting prompts from the initial set guided by the information of SAM-predicted masks across all views, which enhances the overall performance. We further propose to consolidate different prompts if they are segmenting different surface parts of the same 3D instance, bringing a more comprehensive segmentation. Notably, our method does not require any additional training. Extensive experiments on diverse benchmarks show that our method achieves comparable or better performance compared to previous zero-shot or fully supervised approaches, and in many cases surpasses human annotations. Furthermore, since our fine-grained predictions often lack annotations in available datasets, we present ScanNet200-Fine50 test data which provides fine-grained annotations on 50 scenes from ScanNet200 dataset.
Mutian Xu, Xingyilang Yin, Lingteng Qiu, Yang Liu 0014, Xin Tong 0001, Xiaoguang Han 0001
3DV3
2025 Motions as Queries: One-Stage Multi-Person Holistic Human Motion Capture
abstract
Existing methods for capturing multi-person holistic human motions from a monocular video usually involve integrating the detector, the tracker, and the human pose & shape estimator into a cascaded system. Differently, we develop a one-stage multi-person holistic human motion capture system, which 1) employs only one network, enabling significant benefits from the end-to-end training on a large-scale dataset; 2) enables performance improving of the tracking module during training, avoiding being limited by a pre-trained tracker; 3) captures the motions of all individuals within a single shot, rather than tracking and estimating each person sequentially. In this system, each query within a temporal cross-attention module is responsible for the long motion of a specific individual, implicitly aggregating individual-specific information throughout the entire video. To further boost the proposed system from end-to-end training, we also construct a synthetic human video dataset, with multi-person and whole-body annotations. Extensive experiments across different datasets demonstrate both the efficacy and the efficiency of both the proposed method and the dataset. Codes are avaiable at https://github.com/KenkunLiu/MaQ.
Kenkun Liu, Yurong Fu, Weihao Yuan 0001, Peihao Li 0003, Xiaodong Gu 0004, Lingteng Qiu, Haoqian Wang, Zilong Dong, Xiaoguang Han 0001
CVPR7
2025 AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction
abstract
Generating animatable human avatars from a single image is essential for various digital human modeling applications. Existing 3D reconstruction methods often struggle to capture fine details in animatable models, while generative approaches for controllable animation, though avoiding explicit 3D modeling, suffer from viewpoint inconsistencies in extreme poses and computational inefficiencies. In this paper, we address these challenges by leveraging the power of generative models to produce detailed multi-view canonical pose images, which help resolve ambiguities in animatable human reconstruction. We then propose a robust method for 3D reconstruction of inconsistent images, enabling real-time rendering during inference. Specifically, we adapt a transformer-based video generation model to generate multi-view canonical pose images and normal maps, pretraining on a large-scale video dataset to improve generalization. To handle view inconsistencies, we recast the reconstruction problem as a 4D task and introduce an efficient 3D modeling approach using 4D Gaussian Splatting. Experiments demonstrate that our method achieves photorealistic, real-time animation of 3D human avatars from in-the-wild images, showcasing its effectiveness and generalization capability. Our code will be available on https://github.com/aigc3d/AniGS.
Lingteng Qiu, Shenhao Zhu, Qi Zuo, Xiaodong Gu 0004, Zhe Li 0038, Weihao Yuan 0001, Liefeng Bo, Guanying Chen, Zilong Dong
CVPR1
2025 LHM: Large Animatable Human Reconstruction Model for Single Image to 3D in Seconds
Lingteng Qiu, Xiaodong Gu 0004, Peihao Li 0003, Qi Zuo, Weichao Shen, Kejie Qiu, Weihao Yuan 0001, Guanying Chen, Zilong Dong, Liefeng Bo
ICCV1
2025 LaMP: Language-Motion Pretraining for Motion Generation, Retrieval, and Captioning
abstract
Language plays a vital role in the realm of human motion. Existing methods have largely depended on CLIP text embeddings for motion generation, yet they fall short in effectively aligning language and motion due to CLIP’s pretraining on static image-text pairs. This work introduces LaMP, a novel Language-Motion Pretraining model, which transitions from a language-vision to a more suitable language-motion latent space. It addresses key limitations by generating motion-informative text embeddings, significantly enhancing the relevance and semantics of generated motion sequences. With LaMP, we advance three key tasks: text-to-motion generation, motion-text retrieval, and motion captioning through aligned language-motion representation learning. For generation, LaMP instead of CLIP provides the text condition, and an autoregressive masked prediction is designed to achieve mask modeling without rank collapse in transformers. For retrieval, motion features from LaMP’s motion transformer interact with query tokens to retrieve text features from the text transformer, and vice versa. For captioning, we finetune a large language model with the language-informative motion features to develop a strong motion captioning model. In addition, we introduce the LaMP-BertScore metric to assess the alignment of generated motions with textual descriptions. Extensive experimental results on multiple datasets demonstrate substantial improvements over previous methods across all three tasks. Project page: https://aigc3d.github.io/LaMP
Zhe Li 0038, Weihao Yuan 0001, Yisheng He, Lingteng Qiu, Shenhao Zhu, Xiaodong Gu 0004, Weichao Shen, Zilong Dong, Laurence T. Yang
ICLR4
2025 HyPlaneHead: Rethinking Tri-plane-like Representations in Full-Head Image Synthesis
abstract
Tri-plane-like representations have been widely adopted in 3D-aware GANs for head image synthesis and other 3D object/scene modeling tasks due to their efficiency. However, querying features via Cartesian coordinate projection often leads to feature entanglement, which results in mirroring artifacts. A recent work, SphereHead, attempted to address this issue by introducing spherical tri-planes based on a spherical coordinate system. While it successfully mitigates feature entanglement, SphereHead suffers from uneven mapping between the square feature maps and the spherical planes, leading to inefficient feature map utilization during rendering and difficulties in generating fine image details.Moreover, both tri-plane and spherical tri-plane representations share a subtle yet persistent issue: feature penetration across convolutional channels can cause interference between planes, particularly when one plane dominates the others (see Fig. 1). These challenges collectively prevent tri-plane-based methods from reaching their full potential. In this paper, we systematically analyze these problems for the first time and propose innovative solutions to address them. Specifically, we introduce a novel hybrid-plane (hy-plane for short) representation that combines the strengths of both planar and spherical planes while avoiding their respective drawbacks. We further enhance the spherical plane by replacing the conventional theta-phi warping with a novel near-equal-area warping strategy, which maximizes the effective utilization of the square feature map. In addition, our generator synthesizes a single-channel unified feature map instead of multiple feature maps in separate channels, thereby effectively eliminating feature penetration. With a series of technical improvements, our hy-plane representation enables our method, HyPlaneHead, to achieve state-of-the-art performance in full-head image synthesis.
Heyuan Li, Kenkun Liu, Lingteng Qiu, Qi Zuo, Keru Zheng, Zilong Dong, Xiaoguang Han 0001
NeurIPS3
2024 RichDreamer: A Generalizable Normal-Depth Diffusion Model for Detail Richness in Text-to-3D
abstract
Lifting 2D diffusion for 3D generation is a challenging problem due to the lack of geometric prior and the complex entanglement of materials and lighting in natural images. Existing methods have shown promise by first creating the geometry through score-distillation sampling (SDS) applied to rendered surface normals, followed by appearance modeling. However, relying on a 2D RGB diffusion model to optimize surface normals is suboptimal due to the distribution discrepancy between natural images and normals maps, leading to instability in optimization. In this paper, recognizing that the normal and depth information effectively describe scene geometry and be auto-matically estimated from images, we propose to learn a generalizable Normal-Depth diffusion model for 3D generation. We achieve this by training on the large-scale LAION dataset together with the generalizable image-to-depth and normal prior models. In an attempt to alleviate the mixed illumination effects in the generated materials, we introduce an albedo diffusion model to impose data-driven constraints on the albedo component. Our experiments show that when integrated into existing text-to-3D pipelines, our models significantly enhance the detail richness, achieving state-of-the-art results. Our project page is at https://aigc3d.github.io/richdreamer/.
Lingteng Qiu, Guanying Chen, Xiaodong Gu 0004, Qi Zuo, Mutian Xu, Yushuang Wu, Weihao Yuan 0001, Zilong Dong, Liefeng Bo, Xiaoguang Han 0001
CVPR1
2024 IPoD: Implicit Field Learning with Point Diffusion for Generalizable 3D Object Reconstruction from Single RGB-D Images
abstract
Generalizable 3D object reconstructionfrom single-view RGB-D images remains a challenging task, particularly with real-world data. Current state-of-the-art methods develop Transformer-based implicit field learning, necessitating an intensive learning paradigm that requires dense query-supervision uniformly sampled throughout the entire space. We propose a novel approach, IPoD, which harmonizes implicit field learning with point diffusion. This approach treats the query points for implicit field learning as a noisy point cloud for iterative denoising, allowing for their dynamic adaptation to the target object shape. Such adaptive query points harness diffusion learning's capability for coarse shape recovery and also enhances the implicit representation's ability to delineate finer details. Besides, an additional self-conditioning mechanism is designed to use implicit predictions as the guidance of diffusion learning, leading to a cooperative system. Experiments conducted on the CO3D-v2 dataset affirm the superiority of IPoD, achieving 7.8% improvement in F-score and 28.6% in Chamfer distance over existing methods. The generalizability of IPoD is also demonstrated on the MVImgNet dataset. Our project page is at https://yushuang-wu.github.io/IPoD.
Yushuang Wu, Luyue Shi, Junhao Cai, Weihao Yuan 0001, Lingteng Qiu, Zilong Dong, Liefeng Bo, Shuguang Cui, Xiaoguang Han 0001
CVPR5
2024 MVHumanNet: A Large-Scale Dataset of Multi-View Daily Dressing Human Captures
abstract
In this era, the success of large language models and text-to-image models can be attributed to the driving force of large-scale datasets. However, in the realm of 3D vision, while remarkable progress has been made with models trained on large-scale synthetic and real-captured object data like Objaverse and MVImgNet, a similar level of progress has not been observed in the domain of human-centric tasks partially due to the lack of a large-scale human dataset. Existing datasets of high-fidelity 3D human capture continue to be mid-sized due to the significant challenges in acquiring large-scale high-quality 3D human data. To bridge this gap, we present MVHuman-Net, a dataset that comprises multi-view human action sequences of 4,500 human identities. The primary focus of our work is on collecting human data that features a large number of diverse identities and everyday clothing using a multi- view human capture system, which facilitates easily scalable data collection. Our dataset contains 9,000 daily outfits, 60,000 motion sequences and 645 million frames with extensive annotations, including human masks, camera parameters, 2D and 3D keypoints, SMPUSMPLX parameters, and corresponding textual descriptions. To explore the potential of MVHumanNet in various 2D and 3D visual tasks, we conducted pilot studies on view-consistent action recognition, human NeRF reconstruction, text-driven view-unconstrained human image generation, as well as 2D view-unconstrained human image and 3D avatar generation. Extensive experiments demonstrate the performance improvements and effective applications enabled by the scale provided by MVHumanNet. As the current largest-scale 3D human dataset, we hope that the release of MVHu-manNet data with annotations will foster further innovations in the domain of 3D human-centric tasks at scale.
Zhangyang Xiong, Chenghong Li, Kenkun Liu, Hongjie Liao, Jianqiao Hu, Junyi Zhu 0010, Shuliang Ning, Lingteng Qiu, Chongjie Wang, Shuguang Cui, Xiaoguang Han 0001
CVPR8
2024 DreamDissector: Learning Disentangled Text-to-3D Generation from 2D Diffusion Priors
Zizheng Yan, Jiapeng Zhou, Fanpeng Meng, Yushuang Wu, Lingteng Qiu, Zisheng Ye 0002, Shuguang Cui, Guanying Chen, Xiaoguang Han 0001
ECCV (12)5
2024 High-Fidelity 3D Textured Shapes Generation by Sparse Encoding and Adversarial Decoding
Qi Zuo, Xiaodong Gu 0004, Weihao Yuan 0001, Lingteng Qiu, Liefeng Bo, Zilong Dong
ECCV (10)6
2024 MVImgNet2.0: A Larger-scale Dataset of Multi-view Images
abstract
MVImgNet is a large-scale dataset that contains multi-view images of ~220k real-world objects in 238 classes. As a counterpart of ImageNet, it introduces 3D visual signals via multi-view shooting, making a soft bridge between 2D and 3D vision. This paper constructs the MVImgNet2.0 dataset that expands MVImgNet into a total of ~520k objects and 515 categories, which derives a 3D dataset with a larger scale that is more comparable to ones in the 2D domain. In addition to the expanded dataset scale and category range, MVImgNet2.0 is of a higher quality than MVImgNet owing to four new features: (i) most shoots capture 360° views of the objects, which can support the learning of object reconstruction with completeness; (ii) the segmentation manner is advanced to produce foreground object masks of higher accuracy; (iii) a more powerful structure-from-motion method is adopted to derive the camera pose for each frame of a lower estimation error; (iv) higher-quality dense point clouds are reconstructed via advanced methods for objects captured in 360 ° views, which can serve for downstream applications. Extensive experiments confirm the value of the proposed MVImgNet2.0 in boosting the performance of large 3D reconstruction models. MVImgNet2.0 will be public at luyues.github.io/mvimgnet2 , including multi-view images of all 520k objects, the reconstructed high-quality point clouds, and data annotation codes, hoping to inspire the broader vision community.
Yushuang Wu, Luyue Shi, Haolin Liu 0004, Hongjie Liao, Lingteng Qiu, Weihao Yuan 0001, Xiaodong Gu 0004, Zilong Dong, Shuguang Cui, Xiaoguang Han 0001
ACM Trans. Graph.5
2024 StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal
abstract
This work addresses the challenge of high-quality surface normal estimation from monocular colored inputs (i.e., images and videos), a field which has recently been revolutionized by repurposing diffusion priors. However, previous attempts still struggle with stochastic inference, conflicting with the deterministic nature of the Image2Normal task, and costly ensembling step, which slows down the estimation process. Our method, StableNormal, mitigates the stochasticity of the diffusion process by reducing inference variance, thus producing "Stable-and-Sharp" normal estimates without any additional ensembling process. StableNormal works robustly under challenging imaging conditions, such as extreme lighting, blurring, and low quality. It is also robust against transparent and reflective surfaces, as well as cluttered scenes with numerous objects. Specifically, StableNormal employs a coarse-to-fine strategy, which starts with a one-step normal estimator (YOSO) to derive an initial normal guess, that is relatively coarse but reliable, then followed by a semantic-guided refinement process (SG-DRN) that refines the normals to recover geometric details. The effectiveness of StableNormal is demonstrated through competitive performance in standard datasets such as DIODE-indoor, iBims, ScannetV2 and NYUv2, and also in various downstream tasks, such as surface reconstruction and normal enhancement. These results evidence that StableNormal retains both the "stability" and "sharpness" for accurate normal estimation. StableNormal represents a baby attempt to repurpose diffusion priors for deterministic estimation. To democratize this, code and models have been publicly available in hf.co/Stable-X.
Chongjie Ye, Lingteng Qiu, Xiaodong Gu 0004, Qi Zuo, Yushuang Wu, Zilong Dong, Liefeng Bo, Yuliang Xiu, Xiaoguang Han 0001
ACM Trans. Graph.2
2023 REC-MV: REconstructing 3D Dynamic Cloth from Monocular Videos
abstract
Reconstructing dynamic 3D garment surfaces with open boundaries from monocular videos is an important problem as it provides a practical and low-cost solution for clothes digitization. Recent neural rendering methods achieve high-quality dynamic clothed human reconstruction results from monocular video, but these methods cannot separate the garment surface from the body. Moreover, despite existing garment reconstruction methods based on feature curve representation demonstrating impressive results for garment reconstruction from a single image, they struggle to generate temporally consistent surfaces for the video input. To address the above limitations, in this paper, we formulate this task as an optimization problem of 3D garment feature curves and surface reconstruction from monocular video. We introduce a novel approach, called REC-MV, to jointly optimize the explicit feature curves and the implicit signed distance field (SDF) of the garments. Then the open garment meshes can be extracted via garment template registration in the canonical space. Experiments on multiple casually captured datasets show that our approach outperforms existing methods and can produce high-quality dynamic garment surfaces. The source code is available at https://github.com/GAP-LAB-CUHK-SZ/REC-MV.
Lingteng Qiu, Guanying Chen, Jiapeng Zhou, Mutian Xu, Junle Wang, Xiaoguang Han 0001
CVPR1
2022 ETHSeg: An Amodel Instance Segmentation Network and a Real-world Dataset for X-Ray Waste Inspection
abstract
Waste inspection for packaged waste is an important step in the pipeline of waste disposal. Previous methods either rely on manual visual checking or RGB image-based inspection algorithm, requiring costly preparation procedures (e.g., open the bag and spread the waste items). Moreover, occluded items are very likely to be left out. Inspired by the fact that X-ray has a strong penetrating power to see through the bag and overlapping objects, we propose to perform waste inspection efficiently using X-ray images without the need to open the bag. We introduce a novel problem of instance-level waste segmentation in X-ray image for intelligent waste inspection, and contribute a real dataset consisting of 5,038 X-ray images (totally 30,881 waste items) with high-quality annotations (i.e., waste categories, object boxes, and instance-level masks) as a benchmark for this problem. As existing segmentation methods are mainly designed for natural images and cannot take advantage of the characteristics of X-ray waste images (e.g., heavy occlusions and penetration effect), we propose a new instance segmentation method to explicitly take these image characteristics into account. Specifically, our method adopts an easy-to-hard disassembling strategy to use high confidence predictions to guide the segmentation of highly overlapped objects, and a global structure guidance module to better capture the complex contour information caused by the penetration effect. Extensive experiments demonstrate the effectiveness of the proposed method. Our dataset is released at WIXRayNet.
Lingteng Qiu, Zhangyang Xiong, Xuhao Wang, Kenkun Liu, Guanying Chen, Xiaoguang Han 0001, Shuguang Cui
CVPR1
2022 Registering Explicit to Implicit: Towards High-Fidelity Garment mesh Reconstruction from Single Images
abstract
Fueled by the power of deep learning techniques and implicit shape learning, recent advances in single-image human digitalization have reached unprecedented accuracy and could recover fine-grained surface details such as garment wrinkles. However, a common problem for the implicit-based methods is that they cannot produce separated and topology-consistent mesh for each garment piece, which is crucial for the current 3D content creation pipeline. To address this issue, we proposed a novel geometry inference framework ReEF that reconstructs topology-consistent layered garment mesh by registering the explicit garment template to the whole-body implicit fields predicted from single images. Experiments demonstrate that our method notably outperforms the counterparts on single-image layered garment reconstruction and could bring high-quality digital assets for further content creation.
Heming Zhu, Lingteng Qiu, Yuda Qiu, Xiaoguang Han 0001
CVPR2
2021 3DCaricShop: A Dataset and a Baseline Method for Single-View 3D Caricature Face Reconstruction
abstract
Caricature is an artistic representation that deliberately exaggerates the distinctive features of a human face to convey humor or sarcasm. However, reconstructing a 3D caricature from a 2D caricature image remains a challenging task, mostly due to the lack of data. We propose to fill this gap by introducing 3DCaricShop, the first large-scale 3D caricature dataset that contains 2000 high-quality diversified 3D caricatures manually crafted by professional artists. 3DCaricShop also provides rich annotations including a paired 2D caricature image, camera parameters and 3D facial landmarks. To demonstrate the advantage of 3DCaricShop, we present a novel baseline approach for single-view 3D caricature reconstruction. To ensure a faithful reconstruction with plausible face deformations, we propose to connect the good ends of the detail-rich implicit functions and the parametric mesh representations. In particular, we first register a template mesh to the output of the implicit generator and iteratively project the registration result onto a pre-trained PCA space to resolve artifacts and self-intersections. To deal with the large deformation during non-rigid registration, we propose a novel view-collaborative graph convolution network (VC-GCN) to extract key points from the implicit mesh for accurate alignment. Our method is able to generate high-fidelity 3D caricature in a pre-defined mesh topology that is animation-ready. Extensive experiments have been conducted on 3DCaricShop to verify the significance of the database and the effectiveness of the proposed method. We will release 3DCaricShop upon publication.
Yuda Qiu, Lingteng Qiu, Yan Pan 0019, Yushuang Wu, Weikai Chen 0001, Xiaoguang Han 0001
CVPR3
2020 Peeking into Occluded Joints: A Novel Framework for Crowd Pose Estimation
Lingteng Qiu, Xuanye Zhang, Yanran Li, Guanbin Li, Zixiang Xiong, Xiaoguang Han 0001, Shuguang Cui
ECCV (19)1
2020 Densely connected GCN model for motion prediction
abstract
Abstract Human motion prediction is a fundamental problem in understanding human natural movements. This task is very challenging due to the complex human body constraints and diversity of action types. Due to the human body being a natural graph, graph convolutional network (GCN)‐based models perform better than the traditional recurrent neural network (RNN)‐based models on modeling the natural spatial and temporal dependencies lying in the motion data. In this paper, we develop the GCN‐based models further by adding densely connected links to increase their feature utilizations and address oversmoothing problem. More specifically, the GCN block is used to learn the spatial relationships between the nodes and each feature map of the GCN block propagates directly to every following block as input rather than residual linked. In this way, the spatial dependency of human motion data is exploited more sufficiently and the features of different level of scale are fused more efficiently. Extensive experiments demonstrate our model achieving the state‐of‐the‐art results on CMU dataset.
Yanran Li, Lingteng Qiu, Li Wang 0105, Fangde Liu, Sebastian Iulian Poiana, Xiaosong Yang, Jian J. Zhang 0001
Comput. Animat. Virtual Worlds2