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Michal Nazarczuk

dblp:235/8875 · DBLP profile ↗
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6ranked-venue papers
4as first author
4since 2021 · last 2025
0000-0003-1692-4470ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 4 first-author · 4 since 2021Systems, architecture and hardware · 3 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 79% Geometric modeling and processing · 21%
Artificial intelligence
5 papers
Vision and language · 45% Motion planning and robot control · 27% Planning, search and constraint satisfaction · 8%

Topics — the 13 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Vision and language › multimodal reasoning
embodied reasoning
0.912025
Closed Loop Interactive Embodied Reasoning for Robot Manipulation · ICRA 2025
Robotics › Motion planning and robot control
robot control
0.912025
Closed Loop Interactive Embodied Reasoning for Robot Manipulation · ICRA 2025
Geometric modeling and processing › 3d reconstruction
4d reconstruction
0.912025
ViDAR: Video Diffusion-Aware 4D Reconstruction From Monocular Inputs · NeurIPS 2025
Rendering › novel view synthesis
dynamic view synthesis
0.912025
ViDAR: Video Diffusion-Aware 4D Reconstruction From Monocular Inputs · NeurIPS 2025
Rendering
gaussian splatting
0.912025
ViDAR: Video Diffusion-Aware 4D Reconstruction From Monocular Inputs · NeurIPS 2025
Rendering › gaussian splatting
3d gaussian splatting
0.812024
SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting · ECCV (55) 2024
Rendering
neural rendering
0.812024
SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting · ECCV (55) 2024
Computer vision › Vision and language
visual reasoning
0.412020
SHOP-VRB: A Visual Reasoning Benchmark for Object Perception · ICRA 2020
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning › agent planning
action planning
0.312025
Closed Loop Interactive Embodied Reasoning for Robot Manipulation · ICRA 2025
Machine learning › Generative modeling
diffusion model
0.312025
ViDAR: Video Diffusion-Aware 4D Reconstruction From Monocular Inputs · NeurIPS 2025
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.212024
SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting · ECCV (55) 2024
Computer vision › Vision and language
multimodal reasoning
0.112021
Embodied Reasoning for Discovering Object Properties via Manipulation · ICRA 2021
Robotics › Robot manipulation
grasping
0.112020
SHOP-VRB: A Visual Reasoning Benchmark for Object Perception · ICRA 2020

Methods — techniques the papers use, named apart from their topics

gaussian splatting · 1.7diffusion-aware loss · 1.7diffusion model · 1.7camera pose optimization · 1.7simulation · 0.9multimodal reasoning · 0.9natural language processing · 0.5collision avoidance · 0.5synthetic data generation · 0.4symbolic program execution · 0.4
YearPublicationVenuePosition
2025 Closed Loop Interactive Embodied Reasoning for Robot Manipulation
abstract
Embodied reasoning systems integrate robotic hardware and cognitive processes to perform complex tasks, typically in response to a natural language query about a specific physical environment. This usually involves changing the belief about the scene or physically interacting and changing the scene (e.g. sort the objects from lightest to heaviest). In order to facilitate the development of such systems we introduce a new modular Closed Loop Interactive Embodied Reasoning (CLIER) approach that takes into account the measurements of non-visual object properties, changes in the scene caused by external disturbances as well as uncertain outcomes of robotic actions. CLIER performs multi-modal reasoning and action planning and generates a sequence of primitive actions that can be executed by a robot manipulator. Our method operates in a closed loop, responding to changes in the environment. Our approach is developed with the use of MuBle simulation environment and tested in$\mathbf{1 0}$interactive benchmark scenarios. We extensively evaluate our reasoning approach in simulation and in real-world manipulation tasks with a success rate above$\mathbf{7 6 \%}$and 64%, respectively.
Michal Nazarczuk, Jan Kristof Behrens, Karla Stépánová, Matej Hoffmann, Krystian Mikolajczyk
ICRA1
2025 ViDAR: Video Diffusion-Aware 4D Reconstruction From Monocular Inputs
abstract
Dynamic Novel View Synthesis aims to generate photorealistic views of moving subjects from arbitrary viewpoints. This task is particularly challenging when relying on monocular video, where disentangling structure from motion is ill-posed and supervision is scarce. We introduce Video Diffusion-Aware Reconstruction (ViDAR), a novel 4D reconstruction framework that leverages personalised diffusion models to synthesise a pseudo multi-view supervision signal for training a Gaussian splatting representation. By conditioning on scene-specific features, ViDAR recovers fine-grained appearance details while mitigating artefacts introduced by monocular ambiguity. To address the spatio-temporal inconsistency of diffusion-based supervision, we propose a diffusion-aware loss function and a camera pose optimisation strategy that aligns synthetic views with the underlying scene geometry. Experiments on DyCheck, a challenging benchmark with extreme viewpoint variation, show that ViDAR outperforms all state-of-the-art baselines in visual quality and geometric consistency. We further highlight ViDAR’s strong improvement over baselines on dynamic regions and provide a new benchmark to compare performance in reconstructing motion-rich parts of the scene.
Michal Nazarczuk, Sibi Catley-Chandar, Thomas Tanay, Zhensong Zhang, Gregory Slabaugh, Eduardo Pérez-Pellitero
NeurIPS1
2024 SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting
Richard Shaw, Michal Nazarczuk, Jifei Song, Arthur Moreau, Sibi Catley-Chandar, Helisa Dhamo, Eduardo Pérez-Pellitero
ECCV (55)2
2021 Embodied Reasoning for Discovering Object Properties via Manipulation
abstract
In this paper, we present an integrated system that includes reasoning from visual and natural language inputs, action and motion planning, executing tasks by a robotic arm, manipulating objects, and discovering their properties. A vision to action module recognises the scene with objects and their attributes and analyses enquiries formulated in natural language. It performs multi-modal reasoning and generates a sequence of simple actions that can be executed by a robot. The scene model and action sequence are sent to a planning and execution module that generates a motion plan with collision avoidance, simulates the actions, and executes them. We use synthetic data to train various components of the system and test on a real robot to show the generalization capabilities. We focus on a tabletop scenario with objects that can be grasped by our embodied agent i.e. a 7DoF manipulator with a two-finger gripper. We evaluate the agent on 60 representative queries repeated 3 times (e.g., ’Check what is on the other side of the soda can’) concerning different objects and tasks in the scene. We perform experiments in a simulated and real environment and report the success rate for various components of the system. Our system achieves up to 80.6% success rate on challenging scenes and queries. We also analyse and discuss the challenges that such an intelligent embodied system faces.
Jan Kristof Behrens, Michal Nazarczuk, Karla Stépánová, Matej Hoffmann, Yiannis Demiris, Krystian Mikolajczyk
ICRA2
2020 V2A - Vision to Action: Learning Robotic Arm Actions Based on Vision and Language
Michal Nazarczuk, Krystian Mikolajczyk
ACCV (3)1
2020 SHOP-VRB: A Visual Reasoning Benchmark for Object Perception
abstract
In this paper we present an approach and a benchmark for visual reasoning in robotics applications, in particular small object grasping and manipulation. The approach and benchmark are focused on inferring object properties from visual and text data. It concerns small household objects with their properties, functionality, natural language descriptions as well as question-answer pairs for visual reasoning queries along with their corresponding scene semantic representations. We also present a method for generating synthetic data which allows to extend the benchmark to other objects or scenes and propose an evaluation protocol that is more challenging than in the existing datasets. We propose a reasoning system based on symbolic program execution. A disentangled representation of the visual and textual inputs is obtained and used to execute symbolic programs that represent a 'reasoning process' of the algorithm. We perform a set of experiments on the proposed benchmark and compare to results from the state of the art methods. These results expose the shortcomings of the existing benchmarks that may lead to misleading conclusions on the actual performance of the visual reasoning systems.
Michal Nazarczuk, Krystian Mikolajczyk
ICRA1