Demo Data from EDBT 2026 / reviewers in the wild / expert
Michal Nazarczuk
dblp:235/8875
· DBLP profile ↗
6ranked-venue papers
4as first author
4since 2021 · last 2025
0000-0003-1692-4470ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 4 first-author · 4 since 2021Systems, architecture and hardware · 3 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 79% Geometric modeling and processing · 21% | |
| Artificial intelligence
5 papers |
Vision and language · 45% Motion planning and robot control · 27% Planning, search and constraint satisfaction · 8% |
Topics — the 13 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Vision and language › multimodal reasoning
embodied reasoning |
0.9 | 1 | 2025 | Closed Loop Interactive Embodied Reasoning for Robot Manipulation · ICRA 2025 |
Robotics › Motion planning and robot control
robot control |
0.9 | 1 | 2025 | Closed Loop Interactive Embodied Reasoning for Robot Manipulation · ICRA 2025 |
Geometric modeling and processing › 3d reconstruction
4d reconstruction |
0.9 | 1 | 2025 | ViDAR: Video Diffusion-Aware 4D Reconstruction From Monocular Inputs · NeurIPS 2025 |
Rendering › novel view synthesis
dynamic view synthesis |
0.9 | 1 | 2025 | ViDAR: Video Diffusion-Aware 4D Reconstruction From Monocular Inputs · NeurIPS 2025 |
Rendering
gaussian splatting |
0.9 | 1 | 2025 | ViDAR: Video Diffusion-Aware 4D Reconstruction From Monocular Inputs · NeurIPS 2025 |
Rendering › gaussian splatting
3d gaussian splatting |
0.8 | 1 | 2024 | SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting · ECCV (55) 2024 |
Rendering
neural rendering |
0.8 | 1 | 2024 | SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting · ECCV (55) 2024 |
Computer vision › Vision and language
visual reasoning |
0.4 | 1 | 2020 | SHOP-VRB: A Visual Reasoning Benchmark for Object Perception · ICRA 2020 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning › agent planning
action planning |
0.3 | 1 | 2025 | Closed Loop Interactive Embodied Reasoning for Robot Manipulation · ICRA 2025 |
Machine learning › Generative modeling
diffusion model |
0.3 | 1 | 2025 | ViDAR: Video Diffusion-Aware 4D Reconstruction From Monocular Inputs · NeurIPS 2025 |
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction |
0.2 | 1 | 2024 | SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting · ECCV (55) 2024 |
Computer vision › Vision and language
multimodal reasoning |
0.1 | 1 | 2021 | Embodied Reasoning for Discovering Object Properties via Manipulation · ICRA 2021 |
Robotics › Robot manipulation
grasping |
0.1 | 1 | 2020 | SHOP-VRB: A Visual Reasoning Benchmark for Object Perception · ICRA 2020 |
Methods — techniques the papers use, named apart from their topics
gaussian splatting · 1.7diffusion-aware loss · 1.7diffusion model · 1.7camera pose optimization · 1.7simulation · 0.9multimodal reasoning · 0.9natural language processing · 0.5collision avoidance · 0.5synthetic data generation · 0.4symbolic program execution · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Closed Loop Interactive Embodied Reasoning for Robot ManipulationabstractEmbodied reasoning systems integrate robotic hardware and cognitive processes to perform complex tasks, typically in response to a natural language query about a specific physical environment. This usually involves changing the belief about the scene or physically interacting and changing the scene (e.g. sort the objects from lightest to heaviest). In order to facilitate the development of such systems we introduce a new modular Closed Loop Interactive Embodied Reasoning (CLIER) approach that takes into account the measurements of non-visual object properties, changes in the scene caused by external disturbances as well as uncertain outcomes of robotic actions. CLIER performs multi-modal reasoning and action planning and generates a sequence of primitive actions that can be executed by a robot manipulator. Our method operates in a closed loop, responding to changes in the environment. Our approach is developed with the use of MuBle simulation environment and tested in$\mathbf{1 0}$interactive benchmark scenarios. We extensively evaluate our reasoning approach in simulation and in real-world manipulation tasks with a success rate above$\mathbf{7 6 \%}$and 64%, respectively. Michal Nazarczuk, Jan Kristof Behrens, Karla Stépánová, Matej Hoffmann, Krystian Mikolajczyk |
ICRA | 1 |
| 2025 | ViDAR: Video Diffusion-Aware 4D Reconstruction From Monocular InputsabstractDynamic Novel View Synthesis aims to generate photorealistic views of moving subjects from arbitrary viewpoints. This task is particularly challenging when relying on monocular video, where disentangling structure from motion is ill-posed and supervision is scarce. We introduce Video Diffusion-Aware Reconstruction (ViDAR), a novel 4D reconstruction framework that leverages personalised diffusion models to synthesise a pseudo multi-view supervision signal for training a Gaussian splatting representation. By conditioning on scene-specific features, ViDAR recovers fine-grained appearance details while mitigating artefacts introduced by monocular ambiguity. To address the spatio-temporal inconsistency of diffusion-based supervision, we propose a diffusion-aware loss function and a camera pose optimisation strategy that aligns synthetic views with the underlying scene geometry. Experiments on DyCheck, a challenging benchmark with extreme viewpoint variation, show that ViDAR outperforms all state-of-the-art baselines in visual quality and geometric consistency. We further highlight ViDAR’s strong improvement over baselines on dynamic regions and provide a new benchmark to compare performance in reconstructing motion-rich parts of the scene. Michal Nazarczuk, Sibi Catley-Chandar, Thomas Tanay, Zhensong Zhang, Gregory Slabaugh, Eduardo Pérez-Pellitero |
NeurIPS | 1 |
| 2024 | SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting
Richard Shaw, Michal Nazarczuk, Jifei Song, Arthur Moreau, Sibi Catley-Chandar, Helisa Dhamo, Eduardo Pérez-Pellitero |
ECCV (55) | 2 |
| 2021 | Embodied Reasoning for Discovering Object Properties via ManipulationabstractIn this paper, we present an integrated system that includes reasoning from visual and natural language inputs, action and motion planning, executing tasks by a robotic arm, manipulating objects, and discovering their properties. A vision to action module recognises the scene with objects and their attributes and analyses enquiries formulated in natural language. It performs multi-modal reasoning and generates a sequence of simple actions that can be executed by a robot. The scene model and action sequence are sent to a planning and execution module that generates a motion plan with collision avoidance, simulates the actions, and executes them. We use synthetic data to train various components of the system and test on a real robot to show the generalization capabilities. We focus on a tabletop scenario with objects that can be grasped by our embodied agent i.e. a 7DoF manipulator with a two-finger gripper. We evaluate the agent on 60 representative queries repeated 3 times (e.g., ’Check what is on the other side of the soda can’) concerning different objects and tasks in the scene. We perform experiments in a simulated and real environment and report the success rate for various components of the system. Our system achieves up to 80.6% success rate on challenging scenes and queries. We also analyse and discuss the challenges that such an intelligent embodied system faces. Jan Kristof Behrens, Michal Nazarczuk, Karla Stépánová, Matej Hoffmann, Yiannis Demiris, Krystian Mikolajczyk |
ICRA | 2 |
| 2020 | V2A - Vision to Action: Learning Robotic Arm Actions Based on Vision and Language
Michal Nazarczuk, Krystian Mikolajczyk |
ACCV (3) | 1 |
| 2020 | SHOP-VRB: A Visual Reasoning Benchmark for Object PerceptionabstractIn this paper we present an approach and a benchmark for visual reasoning in robotics applications, in particular small object grasping and manipulation. The approach and benchmark are focused on inferring object properties from visual and text data. It concerns small household objects with their properties, functionality, natural language descriptions as well as question-answer pairs for visual reasoning queries along with their corresponding scene semantic representations. We also present a method for generating synthetic data which allows to extend the benchmark to other objects or scenes and propose an evaluation protocol that is more challenging than in the existing datasets. We propose a reasoning system based on symbolic program execution. A disentangled representation of the visual and textual inputs is obtained and used to execute symbolic programs that represent a 'reasoning process' of the algorithm. We perform a set of experiments on the proposed benchmark and compare to results from the state of the art methods. These results expose the shortcomings of the existing benchmarks that may lead to misleading conclusions on the actual performance of the visual reasoning systems. Michal Nazarczuk, Krystian Mikolajczyk |
ICRA | 1 |