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Chenyu Zuo

dblp:235/9343 · DBLP profile ↗
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6ranked-venue papers
3as first author
6since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Rendering · 30% Image and video processing · 25% Image and video coding · 22%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video coding › predictive coding
frame prediction
1.522025
MoFlow: Motion-Guided Flows for Recurrent Rendered Frame Prediction · ACM Trans. Graph. 2025
Adaptive Recurrent Frame Prediction with Learnable Motion Vectors · SIGGRAPH Asia 2023
Rendering
real-time rendering
1.522025
StereoFG: Generating Stereo Frames from Centered Feature Stream · SIGGRAPH Asia 2025
Adaptive Recurrent Frame Prediction with Learnable Motion Vectors · SIGGRAPH Asia 2023
Image and video processing › video processing
temporal consistency
0.912025
MoFlow: Motion-Guided Flows for Recurrent Rendered Frame Prediction · ACM Trans. Graph. 2025
Virtual and augmented reality › immersive rendering
VR rendering
0.912025
StereoFG: Generating Stereo Frames from Centered Feature Stream · SIGGRAPH Asia 2025
Image and video processing
super-resolution
0.712023
Adaptive Recurrent Frame Prediction with Learnable Motion Vectors · SIGGRAPH Asia 2023
Computational photography and imaging › high dynamic range imaging
HDR environment map estimation
0.612022
Rendering-Aware HDR Environment Map Prediction from a Single Image · AAAI 2022
Rendering › global illumination
image-based lighting
0.612022
Rendering-Aware HDR Environment Map Prediction from a Single Image · AAAI 2022
Image and video processing › motion estimation
motion vector
0.212023
Adaptive Recurrent Frame Prediction with Learnable Motion Vectors · SIGGRAPH Asia 2023
Computational photography and imaging
illumination estimation
0.212022
Rendering-Aware HDR Environment Map Prediction from a Single Image · AAAI 2022

Methods — techniques the papers use, named apart from their topics

recurrent feature streaming network · 0.9optical flow · 0.9neural network · 0.9motion vector · 0.9frame interpolation · 0.9recurrent neural network · 0.7learnable motion vectors · 0.7feature streaming · 0.7hybrid parametric representation · 0.6generative adversarial network · 0.6
YearPublicationVenuePosition
2025 StereoFG: Generating Stereo Frames from Centered Feature Stream
abstract
In recent years, the community has seen the emergence of neural-based super-resolution and frame generation techniques. These methods have effectively sped up high-resolution rendering by exploiting the spatial and temporal coherence between sequential frames, but none of them are designed specifically for improving the rendering performance in VR applications, where stereo rendering doubles the rendering cost.
Chenyu Zuo, Yazhen Yuan, Zhizhen Wu, Jingzhen Lan, Ming Fu, Yuchi Huo, Rui Wang 0004
SIGGRAPH Asia1
2025 MoFlow: Motion-Guided Flows for Recurrent Rendered Frame Prediction
abstract
Rendering realistic images in real-time on high-frame-rate display devices poses considerable challenges, even with advanced graphics cards. This stimulates a demand for frame prediction technologies to boost frame rates. The key to these algorithms is to exploit spatiotemporal coherence by warping rendered pixels with motion representations. However, existing motion estimation methods can suffer from low precision, high overhead, and incomplete support for visual effects. In this article, we present a rendered frame prediction framework with a novel motion representation, dubbed motion-guided flow (MoFlow) , aiming at overcoming the intrinsic limitations of optical flow and motion vectors and precisely capture the dynamics of intricate geometries, lighting, and translucent objects. Notably, we construct MoFlows using a recurrent feature streaming network, which specializes in learning latent motion features from multiple frames. The results of extensive experiments demonstrate that, compared to state-of-the-art methods, our method achieves superior visual quality and temporal stability with lower latency. The recurrent mechanism allows our method to predict single or multiple consecutive frames, increasing the frame rate by over 2×. The proposed approach represents a flexible pipeline to meet the demands of various graphics applications, devices, and scenarios.
Zhizhen Wu, Zhilong Yuan, Chenyu Zuo, Yazhen Yuan, Yifan Peng 0001, Guiyang Pu, Rui Wang 0004, Yuchi Huo
ACM Trans. Graph.3
2024 Automatic Segmentation of Organs-At-Risk and Clinical Target Volume for Cervical Cancer Using Manifold Learning
abstract
Automatic segmentation of Organs-At-Risk (OARs) and Clinical Target Volume(CTV) is crucial for the radiotherapy treatment planning of cervical cancer. This task is challenging due to the variation in sizes, shapes, and positions as well as the similar textures among the OARs and CTV. In this paper, we propose a manifold learning-based method based on U-Net. Firstly, the weight matrix of each convolutional layer is constrained to the Stiefel manifold. This constraint enhances the model’s ability to preserve the consistency of the learned feature from CT images. Secondly, we transform the optimization in Euclidean space into Riemannian optimization. This enables the model to optimize the segmentation performance on the manifold space, allowing the model to adapt to the irregular shapes of CTV and OARs. Our experimental results demonstrate that the proposed manifold learning-based method achieves superior performance in segmenting OARs and CTV for cervical cancer as compared to other SOTA methods. Overall, our proposed method demonstrates the potential of manifold learning techniques to improve the segmentation performance of medical images.
Chenyu Zuo, Runhong Lei, Kai Niu 0001, Zhiqiang He 0001, Ruijie Yang
IJCNN1
2023 Adaptive Recurrent Frame Prediction with Learnable Motion Vectors
abstract
The utilization of dedicated ray tracing graphics cards has revolutionized the production of stunning visual effects in real-time rendering. However, the demand for high frame rates and high resolutions remains a challenge. The pixel warping approach is a crucial technique for increasing frame rate and resolution by exploiting the spatio-temporal coherence. To this end, existing super-resolution and frame prediction methods rely heavily on motion vectors from rendering engine pipelines to track object movements. This work builds upon state-of-the-art heuristic approaches by exploring a novel adaptive recurrent frame prediction framework that integrates learnable motion vectors. Our framework supports the prediction of transparency, particles, and texture animations, with improved motion vectors that capture shading, reflections, and occlusions, in addition to geometry movements. In addition, we introduce a feature streaming neural network, dubbed FSNet, that allows for the adaptive prediction of one or multiple sequential frames. Extensive experiments against state-of-the-art methods demonstrate that FSNet can operate at lower latency with significant visual enhancements and can upscale frame rates by at least two times. This approach offers a flexible pipeline to improve the rendering frame rates of various graphics applications and devices.
Zhizhen Wu, Chenyu Zuo, Yuchi Huo, Yazhen Yuan, Yifan Peng 0001, Guiyang Pu, Rui Wang 0004, Hujun Bao
SIGGRAPH Asia2
2022 Rendering-Aware HDR Environment Map Prediction from a Single Image
abstract
High dynamic range (HDR) illumination estimation from a single low dynamic range (LDR) image is a significant task in computer vision, graphics, and augmented reality. We present a two-stage deep learning-based method to predict an HDR environment map from a single narrow field-of-view LDR image. We first learn a hybrid parametric representation that sufficiently covers high- and low-frequency illumination components in the environment. Taking the estimated illuminations as guidance, we build a generative adversarial network to synthesize an HDR environment map that enables realistic rendering effects. We specifically consider the rendering effect by supervising the networks using rendering losses in both stages, on the predicted environment map as well as the hybrid illumination representation. Quantitative and qualitative experiments demonstrate that our approach achieves lower relighting errors for virtual object insertion and is preferred by users compared to state-of-the-art methods.
Jun-Peng Xu, Chenyu Zuo, Miao Wang 0004
AAAI2
2021 Distributed Channel Estimation Algorithm for mmWave Massive MIMO Communication Systems
abstract
Channel estimation in millimeter-wave (mmWave) massive MIMO systems is challenging, owing to the large number of antennas and the sparsity of mmWave channels. In this paper, we apply a distributed computing technique and design a channel estimation algorithm inspired by accelerated projection-based consensus (APC). The algorithm can thus run in parallel fashion. Simulation results show that the distributed algorithm has high reliability and high convergence rate under different noise levels.
Chenyu Zuo, Haoge Deng, Jiyan Zhang, Yuan Qi 0002
VTC Fall1