Demo Data from EDBT 2026 / reviewers in the wild / expert
Franco Daniel Berdun
dblp:236/3899
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 77% Games and playful interaction · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing › social interaction
group dynamics |
0.4 | 1 | 2019 | Building SYMLOG profiles with an online collaborative game · Int. J. Hum. Comput. Stud. 2019 |
Games and playful interaction › multiplayer games
cooperative games |
0.1 | 1 | 2019 | Building SYMLOG profiles with an online collaborative game · Int. J. Hum. Comput. Stud. 2019 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Building SYMLOG profiles with an online collaborative game
Franco Daniel Berdun, Marcelo Gabriel Armentano, Luis Berdún, Matías Cincunegui |
Int. J. Hum. Comput. Stud. | 1 |
| 2019 | Modeling Users' Collaborative Behavior With a Serious GameabstractUser modeling is an important area in the field of artificial intelligence. Traditionally, user modeling approaches have focused on individual features of users, leaving aside aspects of users as part of a group. However, in enterprise, academic, or political contexts, it is common to find groups of people working together to solve a collaborative task using online collaborative platforms. In this context, counting with a knowledge based on describing the users' behavior when working in a group (i.e., the collaborative profile) is vital for a system aiming at assisting them to enhance their collaborative abilities that might impact the group dynamics. Traditionally, collaborative abilities have been measured by means of questionnaires or by an external human observer. In this work, we propose an approach to build collaborative profiles by the means of observation of users' behavior in a collaborative serious game. The main advantage of our approach is that it avoids external human observers of the group dynamics and the use of self-perception questionnaires. We obtained promising results when comparing the user profiles obtained with our approach with respect to the classical measurement instruments. Franco Daniel Berdun, Marcelo Gabriel Armentano |
IEEE Trans. Games | 1 |