Demo Data from EDBT 2026 / reviewers in the wild / expert
Babak Badnava
dblp:236/4869
· DBLP profile ↗
6ranked-venue papers
5as first author
6since 2021 · last 2025
0000-0002-6779-0655ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 3 · 2 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
1 paper |
Edge and fog computing · 44% Wireless networking · 44% Cellular and mobile networks · 13% | |
| Computer graphics and multimedia
1 paper |
Multimedia systems and quality of experience · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Wireless networking › link adaptation
rate adaptation |
0.9 | 1 | 2025 | Neural-Enhanced Rate Adaptation and Computation Distribution for Emerging mmWave Multi-User 3D Video Streaming Systems · IEEE Trans. Multim. 2025 |
Multimedia systems and quality of experience › video streaming
360-degree video streaming |
0.3 | 1 | 2025 | Neural-Enhanced Rate Adaptation and Computation Distribution for Emerging mmWave Multi-User 3D Video Streaming Systems · IEEE Trans. Multim. 2025 |
Cellular and mobile networks
millimeter-wave communication |
0.3 | 1 | 2025 | Neural-Enhanced Rate Adaptation and Computation Distribution for Emerging mmWave Multi-User 3D Video Streaming Systems · IEEE Trans. Multim. 2025 |
Methods — techniques the papers use, named apart from their topics
neural network cascade · 1.7deep reinforcement learning · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Neural-Enhanced Rate Adaptation and Computation Distribution for Emerging mmWave Multi-User 3D Video Streaming SystemsabstractWe investigate multitask edge-user communication-computation resource allocation for$360^\circ$video streaming in an edge-computing enabled millimeter wave (mmWave) multi-user virtual reality system. To balance the communication-computation trade-offs that arise herein, we formulate a video quality maximization problem that integrates interdependent multitask/multi-user action spaces and rebuffering time/quality variation constraints. We formulate a deep reinforcement learning framework formulti-taskrate adaptation andcomputation distribution (MTRC) to solve the problem of interest. Our solution does not rely on a priori knowledge about the environment and uses only prior video streaming statistics (e.g., throughput, decoding time, and transmission delay), and content information, to adjust the assigned video bitrates and computation distribution, as it observes the induced streaming performance online. Moreover, to capture the task interdependence in the environment, we leverage neural network cascades to extend our MTRC method to two novel variants denoted as R1C2 and C1R2. We train all three methods with real-world mmWave network traces and$360^\circ$video datasets to evaluate their performance in terms of expected quality of experience (QoE), viewport peak signal-to-noise ratio (PSNR), rebuffering time, and quality variation. We outperform state-of-the-art rate adaptation algorithms, with C1R2 showing best results and achieving$5.21-6.06$dB PSNR gains,$2.18-2.70$x rebuffering time reduction, and$4.14-4.50$dB quality variation reduction. Babak Badnava, Jacob Chakareski, Morteza Hashemi |
IEEE Trans. Multim. | 1 |
| 2024 | Joint Communication and Computation Resource Allocation for Emerging mmWave Multi-User 3D Video Streaming SystemsabstractWe consider a multi-user joint rate adaptation and computation distribution problem in a millimeter wave (mmWave) virtual reality (VR) system. The VR system that we consider comprises an edge computing unit (ECU) that serves 360° videos to VR users. We formulate a multi-user quality of experience (QoE) maximization problem, in which VR users are assisted with the ECU to decode/render 360° videos. The ECU provides additional computational resources that can be used for processing video frames, at the expense of increased data volume and required bandwidth. To balance this trade-off, we leverage deep reinforcement learning (DRL) for joint rate adaptation and computational resource allocation optimization. Our proposed method, dubbed Deep VR, does not rely on any predefined assumption about the environment and relies on video playback statistics (i.e., past throughput, decoding time, transmission time, etc.), video information, and the resulting performance to adjust the video bitrate and computation distribution. We train Deep VR with real-world mmWave network traces and 360° video datasets to obtain evaluation results in terms of the average QoE, peak signal-to-noise ratio (PSNR), rebuffering time, and quality variation. Our results indicate that the Deep VR improves the users’ QoE compared to state-of-the-art rate adaptation algorithm. Specifically, we show a 3.08 dB to 4.49 dB improvement in video quality in terms of PSNR, a 12.5x to 14x reduction in rebuffering time, and a 3.07 dB to 3.96 dB improvement in quality variation. Babak Badnava, Jacob Chakareski, Morteza Hashemi |
GLOBECOM | 1 |
| 2023 | Energy-Efficient Deadline-Aware Edge Computing: Bandit Learning with Partial Observations in Multi-Channel SystemsabstractIn this paper, we consider a task offloading problem in a multi-access edge computing (MEC) network, in which edge users can either use their local processing unit to compute their tasks or offload their tasks to a nearby edge server through multiple communication channels each with different characteristics. The main objective is to maximize the energy efficiency of the edge users while meeting computing tasks deadlines. In the multi-user multi-channel offloading scenario, users are distributed with partial observations of the system states. We formulate this problem as a stochastic optimization problem and leverage contextual neural multi-armed bandit models to develop an energy-efficient deadline-aware solution, dubbed E2DA. The proposed E2DA framework only relies on partial state information (i.e., computation task features) to make offloading decisions. Through extensive numerical analysis, we demonstrate that the E2DA algorithm can efficiently learn an offloading policy and achieve close-to-optimal performance in comparison with several baseline policies that optimize energy consumption and/or response time. Furthermore, we provide a comprehensive set of results on the MEC system performance for various applications such as augmented reality (AR) and virtual reality (VR). Babak Badnava, Keenan Roach, Kenny Cheung, Morteza Hashemi, Ness Shroff |
GLOBECOM | 1 |
| 2022 | Deep Reinforcement Learning for Online Latency Aware Workload Offloading in Mobile Edge ComputingabstractOwing to the resource-constrained feature of Internet of Things (IoT) devices, offloading tasks from IoT devices to the nearby mobile edge computing (MEC) servers can not only save the energy of IoT devices but also reduce the response time of executing the tasks. However, offloading a task to the nearest MEC server may not be the optimal solution due to the limited computing resources of the MEC server. Thus, jointly optimizing the offloading decision and resource management is critical, but yet to be explored. Here, offloading decision refers to where to offload a task and resource management implies how much computing resource in an MEC server is allocated to a task. By considering the waiting time of a task in the communication and computing queues (which are ignored by most of the existing works) as well as tasks priorities, we propose the Deep reinforcement lEarning based offloading deCision and rEsource managemeNT (DECENT) algorithm, which leverages the advantage actor critic method to optimize the offloading decision and computing resource allocation for each arriving task in real-time such that the cumulative weighted response time can be minimized. The performance of DECENT is demonstrated via different experiments. Zeinab Akhavan, Mona Esmaeili, Babak Badnava, Mohammad Yousefi 0002, Xiang Sun 0001, Michael Devetsikiotis, Payman Zarkesh-Ha |
GLOBECOM | 3 |
| 2022 | QoE-Centric Multi-User mmWave Scheduling: A Beam Alignment and Buffer Predictive ApproachabstractIn this paper, we consider the multi-user scheduling problem in millimeter wave (mmWave) video streaming networks, which comprises a streaming server and several users, each requesting a video stream with a different resolution. The main objective is to optimize the long-term average quality of experience (QoE) for all users. We tackle this problem by considering the physical layer characteristics of the mmWave network, including the beam alignment overhead due to pencil-beams. To develop an efficient scheduling policy, we leverage the contextual multi-armed bandit (MAB) models to propose a beam alignment overhead and buffer predictive streaming solution, dubbed B2P-Stream. The proposed B2P-Stream algorithm optimally balances the trade-off between the overhead and users’ buffer levels, and improves the QoE by reducing the beam alignment overhead for users of higher resolutions. We also provide a theoretical guarantee for our proposed method and prove that it guarantees a sub-linear regret bound. Finally, we examine our proposed framework through extensive simulations. We provide a detailed comparison of the B2P-Stream against a uniformly random and Round-robin (RR) policies and show that it outperforms both of them in providing a better QoE and fairness. We also analyze the scalability and robustness of the B2P-Stream algorithm with different network configurations. Babak Badnava, Sravan Reddy Chintareddy, Morteza Hashemi |
ISIT | 1 |
| 2021 | Spectrum-Aware Mobile Edge Computing for UAVs Using Reinforcement Learning
Babak Badnava, Taejoon Kim, Kenny Cheung, Zaheer Ali, Morteza Hashemi |
SEC | 1 |