Arnaud Fickinger

dblp:236/4896 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 67% Optimization for machine learning · 18% Planning, search and constraint satisfaction · 16%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › imitation learning › transfer imitation learning
cross-domain imitation learning
0.612022
Cross-Domain Imitation Learning via Optimal Transport · ICLR 2022
Machine learning › Reinforcement learning
imitation learning
0.612022
Cross-Domain Imitation Learning via Optimal Transport · ICLR 2022
Machine learning › Optimization for machine learning
optimal transport
0.612022
Cross-Domain Imitation Learning via Optimal Transport · ICLR 2022
Machine learning › Reinforcement learning
model-based reinforcement learning
0.512021
Scalable Online Planning via Reinforcement Learning Fine-Tuning · NeurIPS 2021
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning
online planning
0.512021
Scalable Online Planning via Reinforcement Learning Fine-Tuning · NeurIPS 2021
Machine learning › Reinforcement learning › policy optimization
policy fine-tuning
0.512021
Scalable Online Planning via Reinforcement Learning Fine-Tuning · NeurIPS 2021

Methods — techniques the papers use, named apart from their topics

optimal transport · 0.6self-play · 0.5lookahead search · 0.5
YearPublicationVenuePosition
2022 Cross-Domain Imitation Learning via Optimal Transport
Arnaud Fickinger, Samuel Cohen, Stuart Russell 0001, Brandon Amos
ICLR1
2021 Scalable Online Planning via Reinforcement Learning Fine-Tuning
abstract
Lookahead search has been a critical component of recent AI successes, such as in the games of chess, go, and poker. However, the search methods used in these games, and in many other settings, are tabular. Tabular search methods do not scale well with the size of the search space, and this problem is exacerbated by stochasticity and partial observability. In this work we replace tabular search with online model-based fine-tuning of a policy neural network via reinforcement learning, and show that this approach outperforms state-of-the-art search algorithms in benchmark settings. In particular, we use our search algorithm to achieve a new state-of-the-art result in self-play Hanabi, and show the generality of our algorithm by also showing that it outperforms tabular search in the Atari game Ms. Pacman.
Arnaud Fickinger, Hengyuan Hu, Brandon Amos, Stuart Russell 0001, Noam Brown
NeurIPS1