Woojun Kim

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15ranked-venue papers
6as first author
14since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 15 · 6 first-author · 14 since 2021Systems, architecture and hardware · 4 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
YearPublicationVenuePosition
2025 Distributed Multi-Robot Source Seeking in Unknown Environments with Unknown Number of Sources
abstract
We introduce a novel distributed source seeking framework, DIAS, designed for multi-robot systems in scenarios where the number of sources is unknown and potentially exceeds the number of robots. Traditional robotic source seeking methods typically focused on directing each robot to a specific strong source and may fall short in comprehensively identifying all potential sources. DIAS addresses this gap by introducing a hybrid controller that identifies the presence of sources and then alternates between exploration for data gathering and exploitation for guiding robots to identified sources. It further enhances search efficiency by dividing the environment into Voronoi cells and approximating source density functions based on Gaussian process regression. Additionally, DIAS can be integrated with existing source seeking algorithms. We compare DIAS with existing algorithms, including DOSS and GMES in simulated gas leakage scenarios where the number of sources outnumbers or is equal to the number of robots. The numerical results show that DIAS outperforms the baseline methods in both the efficiency of source identification by the robots and the accuracy of the estimated environmental density function.
Lingpeng Chen, Siva Kailas, Srujan Deolasee, Katia P. Sycara, Woojun Kim
ICRA6
2025 Integrating Multi-Robot Adaptive Sampling and Informative Path Planning for Spatiotemporal Natural Environment Prediction
abstract
Learning to predict spatiotemporal (ST) environmental processes from a sparse set of samples collected autonomously is a difficult task from both a sampling perspective (collecting the best sparse samples) and from a learning perspective (predicting the next timestep). In this work, we focus on investigating the sample collection process via multirobot informative path planning. We present an approach for incorporating multi-robot informative path planning into a spatiotemporal adaptive sampling framework while considering path length constraints for sampling location selection. We also incorporate informative path planning to determine the best path to collect samples along while en route to collecting the desired sample. We achieve this in a decentralized manner by decoupling the process into two stages: the first stage uses our spatiotemporal mixture of Gaussian Processes (STMGP) model to determine the most informative sampling location via a mutual information lower bound heuristic and the second stage plans an informative path to collect the desired sample and other additional informative samples via submodular function optimization. Moreover, we effectively leverage peer-to-peer communication to enable coordination. Simulation results on real-world spatiotemporal data are provided to validate the effectiveness of our proposed approach.
Siva Kailas, Srujan Deolasee, Woojun Kim, Katia P. Sycara
ICRA4
2025 Escaping Local Minima: Hybrid Artificial Potential Field with Wall-Follower for Decentralized Multi-Robot Navigation
abstract
We tackle the challenges of decentralized multi-robot navigation in environments with nonconvex obstacles, where complete environmental knowledge is unavailable. While reactive methods like Artificial Potential Field (APF) offer simplicity and efficiency, they suffer from local minima, causing robots to become trapped due to their lack of global environmental awareness. Other existing solutions either rely on inter-robot communication, are limited to single-robot scenarios, or struggle to overcome nonconvex obstacles effectively. Our proposed methods enable collision-free navigation using only local sensor and state information without a map. By incorporating a wall-following (WF) behavior into the APF approach, our method allows robots to escape local minima, even in the presence of nonconvex and dynamic obstacles including other robots. We introduce two algorithms for switching between APF and WF: a rule-based system and an encoder network trained on expert demonstrations. Experimental results show that our approach achieves substantially higher success rates compared to state-of-the-art methods, highlighting its ability to overcome the limitations of local minima in complex environments.
Joonkyung Kim, Sangjin Park, Wonjong Lee, Woojun Kim, Hyunga Choi, Nakju Lett Doh, Changjoo Nam
ICRA4
2025 Fair Cooperation in Mixed-Motive Games via Conflict-Aware Gradient Adjustment
abstract
Multi-agent reinforcement learning in mixed-motive settings presents a fundamental challenge: agents must balance individual interests with collective goals, which are neither fully aligned nor strictly opposed. To address this, reward restructuring methods such as gifting and intrinsic motivation have been proposed. However, these approaches primarily focus on promoting cooperation by managing the trade-off between individual and collective returns, without explicitly addressing fairness with respect to agents’ task-specific rewards. In this paper, we propose an adaptive conflict-aware gradient adjustment method that promotes cooperation while ensuring fairness in individual rewards. The proposed method dynamically balances policy gradients derived from individual and collective objectives in situations where the two objectives are in conflict. By explicitly resolving such conflicts, our method improves collective performance while preserving fairness across agents. We provide theoretical results that guarantee monotonic non-decreasing improvement in both the collective and individual objectives and ensure fairness. Empirical results in sequential social dilemma environments demonstrate that our approach outperforms baselines in terms of social welfare, while maintaining fairness.
Woojun Kim, Katia P. Sycara
NeurIPS1
2025 Adaptively Coordinating with Novel Partners via Learned Latent Strategies
abstract
Adaptation is the cornerstone of effective collaboration among heterogeneous team members. In human-agent teams, artificial agents need to adapt to their human partners in real time, as individuals often have unique preferences and policies that may change dynamically throughout interactions. This becomes particularly challenging in tasks with time pressure and complex strategic spaces, where identifying partner behaviors and selecting suitable responses is difficult. In this work, we introduce a strategy-conditioned cooperator framework that learns to represent, categorize, and adapt to a broad range of potential partner strategies in real-time. Our approach encodes strategies with a variational autoencoder to learn a latent strategy space from agent trajectory data, identifies distinct strategy types through clustering, and trains a cooperator agent conditioned on these clusters by generating partners of each strategy type. For online adaptation to novel partners, we leverage a fixed-share regret minimization algorithm that dynamically infers and adjusts the partner's strategy estimation during interaction. We evaluate our method in a modified version of the Overcooked domain, a complex collaborative cooking environment that requires effective coordination among two players with a diverse potential strategy space. Through these experiments and an online user study, we demonstrate that our proposed agent achieves state of the art performance compared to existing baselines when paired with novel human, and agent teammates.
Benjamin Li, Shuyang Shi, Lucia Romero, Huao Li, Yaqi Xie 0001, Woojun Kim, Stefanos Nikolaidis, Charles Lewis, Katia P. Sycara, Simon Stepputtis
NeurIPS6
2024 Decision ConvFormer: Local Filtering in MetaFormer is Sufficient for Decision Making
abstract
The recent success of Transformer in natural language processing has sparked its use in various domains. In offline reinforcement learning (RL), Decision Transformer (DT) is emerging as a promising model based on Transformer. However, we discovered that the attention module of DT is not appropriate to capture the inherent local dependence pattern in trajectories of RL modeled as a Markov decision process. To overcome the limitations of DT, we propose a novel action sequence predictor, named Decision ConvFormer (DC), based on the architecture of MetaFormer, which is a general structure to process multiple entities in parallel and understand the interrelationship among the multiple entities. DC employs local convolution filtering as the token mixer and can effectively capture the inherent local associations of the RL dataset. In extensive experiments, DC achieved state-of-the-art performance across various standard RL benchmarks while requiring fewer resources. Furthermore, we show that DC better understands the underlying meaning in data and exhibits enhanced generalization capability.
Jeonghye Kim, Suyoung Lee, Woojun Kim, Youngchul Sung
ICLR3
2024 ShapeGrasp: Zero-Shot Task-Oriented Grasping with Large Language Models through Geometric Decomposition
abstract
Task-oriented grasping of unfamiliar objects is a necessary skill for robots in dynamic in-home environments. Inspired by the human capability to grasp such objects through intuition about their shape and structure, we present a novel zero-shot task-oriented grasping method leveraging a geometric decomposition of the target object into simple, convex shapes that we represent in a graph structure, including geometric attributes and spatial relationships. Our approach employs minimal essential information – the object’s name and the intended task – to facilitate zero-shot task-oriented grasping. We utilize the commonsense reasoning capabilities of large language models to dynamically assign semantic meaning to each decomposed part and subsequently reason over the utility of each part for the intended task. Through extensive experiments on a real-world robotics platform, we demonstrate that our grasping approach’s decomposition and reasoning pipeline is capable of selecting the correct part in 92% of the cases and successfully grasping the object in 82% of the tasks we evaluate. Additional videos, experiments, code, and data are available on our project website: https://shapegrasp.github.io/.
Samuel Li, Sarthak Bhagat, Joseph Campbell, Yaqi Xie 0001, Woojun Kim, Katia P. Sycara, Simon Stepputtis
IROS5
2024 Adaptive Q-Aid for Conditional Supervised Learning in Offline Reinforcement Learning
abstract
Offline reinforcement learning (RL) has progressed with return-conditioned supervised learning (RCSL), but its lack of stitching ability remains a limitation. We introduce $Q$-Aided Conditional Supervised Learning (QCS), which effectively combines the stability of RCSL with the stitching capability of $Q$-functions. By analyzing $Q$-function over-generalization, which impairs stable stitching, QCS adaptively integrates $Q$-aid into RCSL's loss function based on trajectory return. Empirical results show that QCS significantly outperforms RCSL and value-based methods, consistently achieving or exceeding the highest trajectory returns across diverse offline RL benchmarks. QCS represents a breakthrough in offline RL, pushing the limits of what can be achieved and fostering further innovations.
Jeonghye Kim, Suyoung Lee, Woojun Kim, Youngchul Sung
NeurIPS3
2023 LESSON: Learning to Integrate Exploration Strategies for Reinforcement Learning via an Option Framework
abstract
In this paper, a unified framework for exploration in reinforcement learning (RL) is proposed based on an option-critic architecture. The proposed framework learns to integrate a set of diverse exploration strategies so that the agent can adaptively select the most effective exploration strategy to realize an effective exploration-exploitation trade-off for each given task. The effectiveness of the proposed exploration framework is demonstrated by various experiments in the MiniGrid and Atari environments.
Woojun Kim, Jeonghye Kim, Youngchul Sung
ICML1
2023 An Adaptive Entropy-Regularization Framework for Multi-Agent Reinforcement Learning
abstract
In this paper, we propose an adaptive entropy-regularization framework (ADER) for multi-agent reinforcement learning (RL) to learn the adequate amount of exploration of each agent for entropy-based exploration. In order to derive a metric for the proper level of exploration entropy for each agent, we disentangle the soft value function into two types: one for pure return and the other for entropy. By applying multi-agent value factorization to the disentangled value function of pure return, we obtain a metric to determine the relevant level of exploration entropy for each agent, given by the partial derivative of the pure-return value function with respect to (w.r.t.) the policy entropy of each agent. Based on this metric, we propose the ADER algorithm based on maximum entropy RL, which controls the necessary level of exploration across agents over time by learning the proper target entropy for each agent. Experimental results show that the proposed scheme significantly outperforms current state-of-the-art multi-agent RL algorithms.
Woojun Kim, Youngchul Sung
ICML1
2023 Domain Adaptive Imitation Learning with Visual Observation
abstract
In this paper, we consider domain-adaptive imitation learning with visual observation, where an agent in a target domain learns to perform a task by observing expert demonstrations in a source domain. Domain adaptive imitation learning arises in practical scenarios where a robot, receiving visual sensory data, needs to mimic movements by visually observing other robots from different angles or observing robots of different shapes. To overcome the domain shift in cross-domain imitation learning with visual observation, we propose a novel framework for extracting domain-independent behavioral features from input observations that can be used to train the learner, based on dual feature extraction and image reconstruction. Empirical results demonstrate that our approach outperforms previous algorithms for imitation learning from visual observation with domain shift.
Sungho Choi, Seungyul Han, Woojun Kim, Jongseong Chae, Whiyoung Jung, Youngchul Sung
NeurIPS3
2023 Sample-Efficient and Safe Deep Reinforcement Learning via Reset Deep Ensemble Agents
abstract
Deep reinforcement learning (RL) has achieved remarkable success in solving complex tasks through its integration with deep neural networks (DNNs) as function approximators. However, the reliance on DNNs has introduced a new challenge called primacy bias, whereby these function approximators tend to prioritize early experiences, leading to overfitting. To alleviate this bias, a reset method has been proposed, which involves periodic resets of a portion or the entirety of a deep RL agent while preserving the replay buffer. However, the use of this method can result in performance collapses after executing the reset, raising concerns from the perspective of safe RL and regret minimization. In this paper, we propose a novel reset-based method that leverages deep ensemble learning to address the limitations of the vanilla reset method and enhance sample efficiency. The effectiveness of the proposed method is validated through various experiments including those in the domain of safe RL. Numerical results demonstrate its potential for real-world applications requiring high sample efficiency and safety considerations.
Woojun Kim, Yongjae Shin, Jongeui Park, Youngchul Sung
NeurIPS1
2022 MASER: Multi-Agent Reinforcement Learning with Subgoals Generated from Experience Replay Buffer
abstract
In this paper, we consider cooperative multi-agent reinforcement learning (MARL) with sparse reward. To tackle this problem, we propose a novel method named MASER: MARL with subgoals generated from experience replay buffer. Under the widely-used assumption of centralized training with decentralized execution and consistent Q-value decomposition for MARL, MASER automatically generates proper subgoals for multiple agents from the experience replay buffer by considering both individual Q-value and total Q-value. Then, MASER designs individual intrinsic reward for each agent based on actionable representation relevant to Q-learning so that the agents reach their subgoals while maximizing the joint action value. Numerical results show that MASER significantly outperforms StarCraft II micromanagement benchmark compared to other state-of-the-art MARL algorithms.
Jeewon Jeon, Woojun Kim, Whiyoung Jung, Youngchul Sung
ICML2
2021 Communication in Multi-Agent Reinforcement Learning: Intention Sharing
Woojun Kim, Jongeui Park, Youngchul Sung
ICLR1
2019 Message-Dropout: An Efficient Training Method for Multi-Agent Deep Reinforcement Learning
abstract
In this paper, we propose a new learning technique named message-dropout to improve the performance for multi-agent deep reinforcement learning under two application scenarios: 1) classical multi-agent reinforcement learning with direct message communication among agents and 2) centralized training with decentralized execution. In the first application scenario of multi-agent systems in which direct message communication among agents is allowed, the messagedropout technique drops out the received messages from other agents in a block-wise manner with a certain probability in the training phase and compensates for this effect by multiplying the weights of the dropped-out block units with a correction probability. The applied message-dropout technique effectively handles the increased input dimension in multi-agent reinforcement learning with communication and makes learning robust against communication errors in the execution phase. In the second application scenario of centralized training with decentralized execution, we particularly consider the application of the proposed messagedropout to Multi-Agent Deep Deterministic Policy Gradient (MADDPG), which uses a centralized critic to train a decentralized actor for each agent. We evaluate the proposed message-dropout technique for several games, and numerical results show that the proposed message-dropout technique with proper dropout rate improves the reinforcement learning performance significantly in terms of the training speed and the steady-state performance in the execution phase.
Woojun Kim, Myungsik Cho, Youngchul Sung
AAAI1