Demo Data from EDBT 2026 / reviewers in the wild / expert
Pragnya Alatur
dblp:236/5721
· DBLP profile ↗
2ranked-venue papers
1as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Reinforcement learning · 84% Optimization for machine learning · 16% |
Topics — the 8 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › markov decision process
constrained markov decision process |
0.8 | 1 | 2024 | Truly No-Regret Learning in Constrained MDPs · ICML 2024 |
Machine learning › Reinforcement learning › regret minimization
no-regret learning |
0.8 | 1 | 2024 | Truly No-Regret Learning in Constrained MDPs · ICML 2024 |
Machine learning › Optimization for machine learning
primal-dual methods |
0.8 | 1 | 2024 | Truly No-Regret Learning in Constrained MDPs · ICML 2024 |
Machine learning › Reinforcement learning
safe reinforcement learning |
0.8 | 1 | 2024 | Truly No-Regret Learning in Constrained MDPs · ICML 2024 |
Machine learning › Reinforcement learning › multi-armed bandit
adversarial bandit |
0.4 | 1 | 2020 | Multi-Player Bandits: The Adversarial Case · J. Mach. Learn. Res. 2020 |
Machine learning › Reinforcement learning › multi-armed bandit › multi-agent bandit
distributed bandits |
0.4 | 1 | 2020 | Multi-Player Bandits: The Adversarial Case · J. Mach. Learn. Res. 2020 |
Machine learning › Reinforcement learning
multi-armed bandit |
0.4 | 1 | 2020 | Multi-Player Bandits: The Adversarial Case · J. Mach. Learn. Res. 2020 |
Machine learning › Reinforcement learning › multi-armed bandit › multi-agent bandit
multi-player bandits |
0.4 | 1 | 2020 | Multi-Player Bandits: The Adversarial Case · J. Mach. Learn. Res. 2020 |
Methods — techniques the papers use, named apart from their topics
regularization · 0.8primal-dual method · 0.8last-iterate convergence · 0.8regret minimization · 0.4adversarial analysis · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Truly No-Regret Learning in Constrained MDPsabstractConstrained Markov decision processes (CMDPs) are a common way to model safety constraints in reinforcement learning. State-of-the-art methods for efficiently solving CMDPs are based on primal-dual algorithms. For these algorithms, all currently known regret bounds allow for error cancellations — one can compensate for a constraint violation in one round with a strict constraint satisfaction in another. This makes the online learning process unsafe since it only guarantees safety for the final (mixture) policy but not during learning. As Efroni et al. (2020) pointed out, it is an open question whether primal-dual algorithms can provably achieve sublinear regret if we do not allow error cancellations. In this paper, we give the first affirmative answer. We first generalize a result on last-iterate convergence of regularized primal-dual schemes to CMDPs with multiple constraints. Building upon this insight, we propose a model-based primal-dual algorithm to learn in an unknown CMDP. We prove that our algorithm achieves sublinear regret without error cancellations. Adrian Müller 0002, Pragnya Alatur, Volkan Cevher, Giorgia Ramponi, Niao He |
ICML | 2 |
| 2020 | Multi-Player Bandits: The Adversarial CaseabstractWe consider a setting where multiple players sequentially choose among a common set of actions (arms). Motivated by an application to cognitive radio networks, we assume that players incur a loss upon colliding, and that communication between players is not possible. Existing approaches assume that the system is stationary. Yet this assumption is often violated in practice, e.g., due to signal strength fluctuations. In this work, we design the first multi-player Bandit algorithm that provably works in arbitrarily changing environments, where the losses of the arms may even be chosen by an adversary. This resolves an open problem posed by Rosenski et al. (2016). Pragnya Alatur, Kfir Y. Levy, Andreas Krause 0001 |
J. Mach. Learn. Res. | 1 |