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Boning Li

dblp:236/6011 · DBLP profile ↗
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8ranked-venue papers
7as first author
7since 2021 · last 2025
0000-0002-9705-5248ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 2 since 2021Computer networks · 2 · 2 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
2 papers
Algorithmic game theory and mechanism design · 100%
Artificial intelligence
2 papers
Reinforcement learning · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › equilibrium computation
counterfactual regret minimization
0.912025
Efficient Online Pruning and Abstraction for Imperfect Information Extensive-Form Games · ICLR 2025
Algorithmic game theory and mechanism design
equilibrium computation
0.912025
Efficient Online Pruning and Abstraction for Imperfect Information Extensive-Form Games · ICLR 2025
Algorithmic game theory and mechanism design
game solving
0.912025
Efficient Online Pruning and Abstraction for Imperfect Information Extensive-Form Games · ICLR 2025
Algorithmic game theory and mechanism design › imperfect information games
imperfect-information extensive-form game
0.912025
Efficient Online Pruning and Abstraction for Imperfect Information Extensive-Form Games · ICLR 2025
Algorithmic game theory and mechanism design
imperfect information games
0.812024
RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learning · ICML 2024

Methods — techniques the papers use, named apart from their topics

counterfactual regret minimization · 3.3minimax pruning · 1.7information abstraction · 1.7markov decision process · 1.5
YearPublicationVenuePosition
2025 Efficient Online Pruning and Abstraction for Imperfect Information Extensive-Form Games
abstract
Efficiently computing approximate equilibrium strategies in large Imperfect Information Extensive-Form Games (IIEFGs) poses significant challenges due to the game tree's exponential growth. While pruning and abstraction techniques are essential for complexity reduction, existing methods face two key limitations: (i) Seamless integration of pruning with Counterfactual Regret Minimization (CFR) is nontrivial, and (ii) Pruning and abstraction approaches incur prohibitive computational costs, hindering real-world deployment. We propose Expected-Value Pruning and Abstraction (EVPA), a novel online framework that addresses these challenges through three synergistic components: (i) Expected value estimation using approximate Nash equilibrium strategies to quantify information set utilities, (ii) Minimax pruning before CFR to eliminate a large number of sub-optimal actions permanently, and (iii) Dynamic online information abstraction merging information sets based on their current and future expected values in subgames. Experiments on Heads-up No-Limit Texas Hold'em (HUNL) show EVPA outperforms DeepStack's replication and Slumbot with significant win-rate margins in multiple settings. Remarkably, EVPA requires only $1$\%-$2$\% of the solving time to reach an approximate Nash equilibrium compared to DeepStack's replication.
Boning Li, Longbo Huang
ICLR1
2025 Finite-time fault-tolerant control of attitude control system of quadrotor UAV based on neural network disturbance observer
Boning Li, Shuchang Qi, Kaixiang Peng
Neural Comput. Appl.1
2024 RL-CFR: Improving Action Abstraction for Imperfect Information Extensive-Form Games with Reinforcement Learning
abstract
Effective action abstraction is crucial in tackling challenges associated with large action spaces in Imperfect Information Extensive-Form Games (IIEFGs). However, due to the vast state space and computational complexity in IIEFGs, existing methods often rely on fixed abstractions, resulting in sub-optimal performance. In response, we introduce RL-CFR, a novel reinforcement learning (RL) approach for dynamic action abstraction. RL-CFR builds upon our innovative Markov Decision Process (MDP) formulation, with states corresponding to public information and actions represented as feature vectors indicating specific action abstractions. The reward is defined as the expected payoff difference between the selected and default action abstractions. RL-CFR constructs a game tree with RL-guided action abstractions and utilizes counterfactual regret minimization (CFR) for strategy derivation. Impressively, it can be trained from scratch, achieving higher expected payoff without increased CFR solving time. In experiments on Heads-up No-limit Texas Hold'em, RL-CFR outperforms ReBeL's replication and Slumbot, demonstrating significant win-rate margins of $64\pm 11$ and $84\pm 17$ mbb/hand, respectively.
Boning Li, Zhixuan Fang, Longbo Huang
ICML1
2024 Learning to Transmit With Provable Guarantees in Wireless Federated Learning
abstract
We propose a novel data-driven approach to allocate transmit power for federated learning (FL) over interference-limited wireless networks. The proposed method is useful in challenging scenarios where the wireless channel is changing during the FL training process and when the training data are not independent and identically distributed (non-i.i.d.) on the local devices. Intuitively, the power policy is designed to optimize the information received at the server end during the FL process under communication constraints. Ultimately, our goal is to improve the accuracy and efficiency of the global FL model being trained. The proposed power allocation policy is parameterized using graph convolutional networks (GCNs), and the associated constrained optimization problem is solved through a primal-dual (PD) algorithm. Theoretically, we show that the formulated problem has a zero duality gap and, once the power policy is parameterized, optimality depends on how expressive this parameterization is. Numerically, we demonstrate that the proposed method outperforms existing baselines under different wireless channel settings and varying degrees of data heterogeneity.
Boning Li, Jake B. Perazzone, Ananthram Swami, Santiago Segarra
IEEE Trans. Wirel. Commun.1
2023 Graph-Based Algorithm Unfolding for Energy-Aware Power Allocation in Wireless Networks
abstract
We develop a novel graph-based trainable framework to maximize the weighted sum energy efficiency (WSEE) for power allocation in wireless communication networks. To address the non-convex nature of the problem, the proposed method consists of modular structures inspired by a classical iterative suboptimal approach and enhanced with learnable components. More precisely, we propose a deep unfolding of the successive concave approximation (SCA) method. In our unfolded SCA (USCA) framework, the originally preset parameters are now learnable via graph convolutional neural networks (GCNs) that directly exploit multi-user channel state information as the underlying graph adjacency matrix. We show the permutation equivariance of the proposed architecture, which is a desirable property for models applied to wireless network data. The USCA framework is trained through a stochastic gradient descent approach using a progressive training strategy. The unsupervised loss is carefully devised to feature the monotonic property of the objective under maximum power constraints. Comprehensive numerical results demonstrate its generalizability across different network topologies of varying size, density, and channel distribution. Thorough comparisons illustrate the improved performance and robustness of USCA over state-of-the-art benchmarks.
Boning Li, Gunjan Verma, Santiago Segarra
IEEE Trans. Wirel. Commun.1
2022 Power Allocation for Wireless Federated Learning Using Graph Neural Networks
abstract
We propose a data-driven approach for power allocation in the context of federated learning (FL) over interference-limited wireless networks. The power policy is designed to maximize the transmitted information during the FL process under communication constraints, with the ultimate objective of improving the accuracy and efficiency of the global FL model being trained. The proposed power allocation policy is parameterized using a graph convolutional network and the associated constrained optimization problem is solved through a primal-dual algorithm. Numerical experiments show that the proposed method outperforms three baseline methods in both transmission success rate and FL global performance.
Boning Li, Ananthram Swami, Santiago Segarra
ICASSP1
2022 Hypergraphs with Edge-Dependent Vertex Weights: Spectral Clustering Based on the 1-Laplacian
abstract
We propose a flexible framework for defining the 1-Laplacian of a hypergraph that incorporates edge-dependent vertex weights. These weights are able to reflect varying importance of vertices within a hyperedge, thus conferring the hypergraph model higher expressivity than homogeneous hypergraphs. We then utilize the eigenvector associated with the second smallest eigenvalue of the hypergraph 1-Laplacian to cluster the vertices. From a theoretical standpoint based on an adequately defined normalized Cheeger cut, this procedure is expected to achieve higher clustering accuracy than that based on the traditional Laplacian. Indeed, we confirm that this is the case using real-world datasets to demonstrate the effectiveness of the proposed spectral clustering approach. Moreover, we show that for a special case within our framework, the corresponding hypergraph 1-Laplacian is equivalent to the 1-Laplacian of a related graph, whose eigenvectors can be computed more efficiently, facilitating the adoption on larger datasets.
Yu Zhu 0003, Boning Li, Santiago Segarra
ICASSP2
2020 Storyboard relational model for group activity recognition
abstract
This work concerns how to effectively recognize the group activity performed by multiple persons collectively. As known, Storyboards (i.e., medium shot, close shot) jointly describe the whole storyline of a movie in a compact way. Likewise, the actors in small subgroups (similar to Storyboards) of a group activity scene contribute a lot to such group activity and develop more compact relationships among them within subgroups. Inspired by this, we propose a Storyboard Relational Model (SRM) to address the problem of Group Activity Recognition by splitting and reintegrating the group activity based on the small yet compact Storyboards. SRM mainly consists of a Pose-Guided Pruning (PGP) module and a Dual Graph Convolutional Networks (Dual-GCN) module. Specifically, PGP is designed to refine a series of Storyboards from the group activity scene by leveraging the attention ranges of individuals. Dual-GCN models the compact relationships among actors in a Storyboard. Experimental results on two widely-used datasets illustrate the effectiveness of the proposed SRM compared with the state-of-the-art methods.
Boning Li, Xiangbo Shu, Rui Yan 0010
MMAsia1