EDBT 2026 Demo / reviewers in the wild / expert
Adarsh Jagan Sathyamoorthy
dblp:236/6414
· DBLP profile ↗
12ranked-venue papers
5as first author
10since 2021 · last 2024
0000-0002-9678-4748ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 12 · 5 first-author · 10 since 2021Systems, architecture and hardware · 10 · 5 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | MTG: Mapless Trajectory Generator with Traversability Coverage for Outdoor NavigationabstractWe present a novel learning-based trajectory generation algorithm for outdoor robot navigation. Our goal is to compute collision-free paths that also satisfy the environment-specific traversability constraints. Our approach is designed for global planning using limited onboard robot perception in mapless environments while ensuring comprehensive coverage of all traversable directions. Our formulation uses a Conditional Variational Autoencoder (CVAE) generative model that is enhanced with traversability constraints and an optimization formulation used for the coverage. We highlight the benefits of our approach over state-of-the-art trajectory generation approaches and demonstrate its performance in challenging and large outdoor environments, including around buildings, across intersections, along trails, and off-road terrain, using a Clearpath Husky and a Boston Dynamics Spot robot. In practice, our approach results in a 6% improvement in coverage of traversable areas and an 89% reduction in trajectory portions residing in non-traversable regions. Our video is here: https://youtu.be/3eJ2soAzXnU Jing Liang 0006, Peng Gao 0007, Xuesu Xiao, Adarsh Jagan Sathyamoorthy, Mohamed Elnoor, Ming C. Lin, Dinesh Manocha |
ICRA | 4 |
| 2024 | MIM: Indoor and Outdoor Navigation in Complex Environments Using Multi-Layer Intensity MapsabstractWe present MIM (Multi-Layer Intensity Map), a novel 3D object representation for robot perception and autonomous navigation. MIMs consist of multiple stacked layers of 2D grid maps each derived from reflected point cloud intensities corresponding to a certain height interval. The different layers of MIMs can be used to simultaneously estimate obstacles’ height, solidity/density, and opacity. We demonstrate that MIMs’ can help accurately differentiate obstacles that are safe to navigate through (e.g. beaded/string curtains, pliable tall grass), from ones that must be avoided (e.g. transparent surfaces such as glass walls, bushes, trees, etc.) in indoor and outdoor environments. Further, to handle narrow passages, and navigate through non-solid obstacles in dense environments, we propose an approach to adaptively inflate or enlarge the obstacles detected on MIMs based on their solidity, and the robot’s preferred velocity direction. We demonstrate these improved navigation capabilities in real-world narrow, dense environments using a real Turtlebot and Boston Dynamics Spot robots. We observe significant increases in success rates to more than 50%, up to a 9.5% decrease in normalized trajectory length, and up to a 22.6% increase in the F-score compared to current navigation methods using other sensor modalities. Adarsh Jagan Sathyamoorthy, Kasun Weerakoon, Mohamed Elnoor, Mason Russell, Jason L. Pusey, Dinesh Manocha |
ICRA | 1 |
| 2024 | VAPOR: Legged Robot Navigation in Unstructured Outdoor Environments using Offline Reinforcement LearningabstractWe present VAPOR, a novel method for autonomous legged robot navigation in unstructured, densely vegetated outdoor environments using offline Reinforcement Learning (RL). Our method trains a novel RL policy using an actor-critic network and arbitrary data collected in real outdoor vegetation. Our policy uses height and intensity-based cost maps derived from 3D LiDAR point clouds, a goal cost map, and processed proprioception data as state inputs, and learns the physical and geometric properties of the surrounding obstacles such as height, density, and solidity/stiffness. The fully-trained policy’s critic network is then used to evaluate the quality of dynamically feasible velocities generated from a novel contextaware planner. Our planner adapts the robot’s velocity space based on the presence of entrapment including vegetation, and narrow passages in dense environments. We demonstrate our method’s capabilities on a Spot robot in complex real-world outdoor scenes, including dense vegetation. We observe that VAPOR’s actions improve success rates by up to 40%, decrease the average current consumption by up to 2.9%, and decrease the normalized trajectory length by up to 11.2% compared to existing end-to-end offline RL and other outdoor navigation methods. Kasun Weerakoon, Adarsh Jagan Sathyamoorthy, Mohamed Elnoor, Dinesh Manocha |
ICRA | 2 |
| 2024 | AMCO: Adaptive Multimodal Coupling of Vision and Proprioception for Quadruped Robot Navigation in Outdoor EnvironmentsabstractWe present AMCO, a novel navigation method for quadruped robots that adaptively combines vision-based and proprioception-based perception capabilities. Our approach uses three cost maps: general knowledge map; traversability history map; and current proprioception map; which are derived from a robot’s vision and proprioception data, and couples them to obtain a coupled traversability cost map for navigation. The general knowledge map encodes terrains semantically segmented from visual sensing, and represents a terrain’s typically expected traversability. The traversability history map encodes the robot’s recent proprioceptive measurements on a terrain and its semantic segmentation as a cost map. Further, the robot’s present proprioceptive measurement is encoded as a cost map in the current proprioception map. As the general knowledge map and traversability history map rely on semantic segmentation, we evaluate the reliability of the visual sensory data by estimating the brightness and motion blur of input RGB images and accordingly combine the three cost maps to obtain the coupled traversability cost map used for navigation. Leveraging this adaptive coupling, the robot can depend on the most reliable input modality available. Finally, we present a novel planner that selects appropriate gaits and velocities for traversing challenging outdoor environments using the coupled traversability cost map. We demonstrate AMCO’s navigation performance in different real-world outdoor environments and observe 10.8%-34.9% reduction w.r.t. two stability metrics, and up to 50% improvement in terms of success rate compared to current navigation methods. Mohamed Elnoor, Kasun Weerakoon, Adarsh Jagan Sathyamoorthy, Tianrui Guan, Vignesh Rajagopal, Dinesh Manocha |
IROS | 3 |
| 2024 | CoNVOI: Context-aware Navigation using Vision Language Models in Outdoor and Indoor EnvironmentsabstractWe present CoNVOI, a novel method for autonomous robot navigation in real-world indoor and outdoor environments using Vision Language Models (VLMs). We employ VLMs in two ways: first, we leverage their zero-shot image classification capability to identify the context or scenario (e.g., indoor corridor, outdoor terrain, crosswalk, etc) of the robot’s surroundings, and formulate context-based navigation behaviors as simple text prompts (e.g. "stay on the pavement"). Second, we utilize their state-of-the-art semantic understanding and logical reasoning capabilities to compute a suitable trajectory given the identified context. To this end, we propose a novel multi-modal visual marking approach to annotate the obstacle-free regions in the RGB image used as input to the VLM with numbers, by correlating it with a local occupancy map of the environment. The marked numbers ground image locations in the real-world, direct the VLM’s attention solely to navigable locations, and elucidate the spatial relationships between them and terrains depicted in the image to the VLM. Next, we query the VLM to select numbers on the marked image that satisfy the context-based behavior text prompt, and construct a reference path using the selected numbers. Finally, we propose a method to extrapolate the reference trajectory when the robot’s environmental context has not changed to prevent unnecessary VLM queries. We use the reference trajectory to guide a motion planner, and demonstrate that it leads to human-like behaviors (e.g. not cutting through a group of people, using crosswalks, etc.) in various real-world indoor and outdoor scenarios. We perform several ablations and navigation comparisons and demonstrate that CoNVOI’s trajectories are most similar to human teleoperated ground truth in terms of Fréchet distance (9.7-58.2% closer), lowest path errors (up to 88.13% lower), and up to 86.09% lower % of unacceptable paths. Adarsh Jagan Sathyamoorthy, Kasun Weerakoon, Mohamed Elnoor, Anuj Zore, Brian Ichter, Fei Xia 0002, Jie Tan 0001, Wenhao Yu 0003, Dinesh Manocha |
IROS | 1 |
| 2023 | CrossLoc3D: Aerial-Ground Cross-Source 3D Place RecognitionabstractWe present CrossLoc3D, a novel 3D place recognition method that solves a large-scale point matching problem in a cross-source setting. Cross-source point cloud data corresponds to point sets captured by depth sensors with different accuracies or from different distances and perspectives. We address the challenges in terms of developing 3D place recognition methods that account for the representation gap between points captured by different sources. Our method handles cross-source data by utilizing multi-grained features and selecting convolution kernel sizes that correspond to most prominent features. Inspired by the diffusion models, our method uses a novel iterative refinement process that gradually shifts the embedding spaces from different sources to a single canonical space for better metric learning. In addition, we present CS-Campus3D, the first 3D aerial-ground cross-source dataset consisting of point cloud data from both aerial and ground LiDAR scans. The point clouds in CS-Campus3D have representation gaps and other features like different views, point densities, and noise patterns. We show that our CrossLoc3D algorithm can achieve an improvement of 4.74% - 15.37% in terms of the top 1 average recall on our CS-Campus3D benchmark and achieves performance comparable to state-of-the-art 3D place recognition method on the Oxford RobotCar. The code and CS-Campus3D benchmark will be available at github.com/rayguan97/crossloc3d. Tianrui Guan, Aswath Muthuselvam, Montana Hoover, Xijun Wang 0002, Jing Liang 0006, Adarsh Jagan Sathyamoorthy, Damon Conover, Dinesh Manocha |
ICCV | 6 |
| 2023 | VERN: Vegetation-Aware Robot Navigation in Dense Unstructured Outdoor EnvironmentsabstractWe propose a novel method for autonomous legged robot navigation in densely vegetated environments with a variety of pliable/traversable and non-pliable/untraversable vegetation. We present a novel few-shot learning classifier that can be trained on a few hundred RGB images to differentiate flora that can be navigated through, from the ones that must be circumvented. Using the vegetation classification and 2D lidar scans, our method constructs a vegetation-aware traversability cost map that accurately represents the pliable and non-pliable obstacles with lower, and higher traversability costs, respectively. Our cost map construction accounts for misclassifications of the vegetation and further lowers the risk of collisions, freezing and entrapment in vegetation during navigation. Furthermore, we propose holonomic recovery behaviors for the robot for scenarios where it freezes, or gets physically entrapped in dense, pliable vegetation. We demonstrate our method on a Boston Dynamics Spot robot in real-world unstructured environments with sparse and dense tall grass, bushes, trees, etc. We observe an increase of 25-90% in success rates, 10-90% decrease in freezing rate, and up to 65% decrease in the false positive rate compared to existing methods. Adarsh Jagan Sathyamoorthy, Kasun Weerakoon, Tianrui Guan, Mason Russell, Damon Conover, Jason L. Pusey, Dinesh Manocha |
IROS | 1 |
| 2022 | TERP: Reliable Planning in Uneven Outdoor Environments using Deep Reinforcement LearningabstractWe present a novel method for reliable robot navigation in uneven outdoor terrains. Our approach employs a fully-trained Deep Reinforcement Learning (DRL) network that uses elevation maps of the environment, robot pose, and goal as inputs to compute an attention mask of the environment. The attention mask is used to identify reduced stability regions in the elevation map and is computed using channel and spatial attention modules and a novel reward function. We continuously compute and update a navigation cost-map that encodes the elevation information or the level-of-flatness of the terrain using the attention mask. We then generate locally least-cost waypoints on the cost-map and compute the final dynamically feasible trajectory using another DRL-based method. Our approach guarantees safe, locally least-cost paths and dynamically feasible robot velocities in uneven terrains. We observe an increase of 35.18% in terms of success rate and, a decrease of 26.14% in the cumulative elevation gradient of the robot's trajectory compared to prior navigation methods in high-elevation regions. We evaluate our method on a Husky robot in real-world uneven terrains (∼$4m$of elevation gain) and demonstrate its benefits. Kasun Weerakoon, Adarsh Jagan Sathyamoorthy, Utsav Patel, Dinesh Manocha |
ICRA | 2 |
| 2022 | TerraPN: Unstructured Terrain Navigation using Online Self-Supervised LearningabstractWe present TerraPN, a novel method that learns the surface properties (traction, bumpiness, deformability, etc.) of complex outdoor terrains directly from robot-terrain interactions through self-supervised learning, and uses it for autonomous robot navigation. Our method uses RGB images of terrain surfaces and the robot's velocities as inputs, and the IMU vibrations and odometry errors experienced by the robot as labels for self-supervision. Our method computes a surface cost map that differentiates smooth, high-traction surfaces (low navigation costs) from bumpy, slippery, deformable surfaces (high navigation costs). We compute the cost map by non-uniformly sampling patches from the input RGB image by detecting boundaries between surfaces resulting in low inference times (47.27% lower) compared to uniform sampling and existing segmentation methods. We present a novel navigation algorithm that accounts for a surface's cost, computes cost-based acceleration limits for the robot, and dynamically feasible, collision-free trajectories. TerraPN's surface cost prediction can be trained in ∼ 25 minutes for five different surfaces, compared to several hours for previous learning-based segmentation methods. In terms of navigation, our method outperforms previous works in terms of success rates (up to 35.84% higher), vibration cost of the trajectories (up to 21.52% lower), and slowing the robot on bumpy, deformable surfaces (up to 46.76% slower) in different scenarios. Adarsh Jagan Sathyamoorthy, Kasun Weerakoon, Tianrui Guan, Jing Liang 0006, Dinesh Manocha |
IROS | 1 |
| 2021 | DWA-RL: Dynamically Feasible Deep Reinforcement Learning Policy for Robot Navigation among Mobile ObstaclesabstractWe present a novel Deep Reinforcement Learning (DRL) based policy to compute dynamically feasible and spatially aware velocities for a robot navigating among mobile obstacles. Our approach combines the benefits of the Dynamic Window Approach (DWA) in terms of satisfying the robot’s dynamics constraints with state-of-the-art DRL-based navigation methods that can handle moving obstacles and pedestrians well. Our formulation achieves these goals by embedding the environmental obstacles’ motions in a novel low-dimensional observation space. It also uses a novel reward function to positively reinforce velocities that move the robot away from the obstacle’s heading direction leading to significantly lower number of collisions. We evaluate our method in realistic 3-D simulated environments and on a real differential drive robot in challenging dense indoor scenarios with several walking pedestrians. We compare our method with state-of-the-art collision avoidance methods and observe significant improvements in terms of success rate (up to 33% increase), number of dynamics constraint violations (up to 61% decrease), and smoothness. We also conduct ablation studies to highlight the advantages of our observation space formulation, and reward structure. Utsav Patel, Nithish K. Sanjeev Kumar, Adarsh Jagan Sathyamoorthy, Dinesh Manocha |
ICRA | 3 |
| 2020 | DenseCAvoid: Real-time Navigation in Dense Crowds using Anticipatory BehaviorsabstractWe present DenseCAvoid, a novel algorithm for navigating a robot through dense crowds and avoiding collisions by anticipating pedestrian behaviors. Our formulation uses visual sensors and a pedestrian trajectory prediction algorithm to track pedestrians in a set of input frames and compute bounding boxes that extrapolate to the pedestrian positions in a future time. Our hybrid approach combines this trajectory prediction with a Deep Reinforcement Learning-based collision avoidance method to train a policy to generate smoother, safer, and more robust trajectories during run-time. We train our policy in realistic 3-D simulations of static and dynamic scenarios with multiple pedestrians. In practice, our hybrid approach generalizes well to unseen, real-world scenarios and can navigate a robot through dense crowds (~1-2 humans per square meter) in indoor scenarios, including narrow corridors and lobbies. As compared to cases where prediction was not used, we observe that our method reduces the occurrence of the robot freezing in a crowd by up to 48%, and performs comparably with respect to trajectory lengths and mean arrival times to goal. Adarsh Jagan Sathyamoorthy, Jing Liang 0006, Utsav Patel, Tianrui Guan, Rohan Chandra, Dinesh Manocha |
ICRA | 1 |
| 2020 | Crowd-Steer: Realtime Smooth and Collision-Free Robot Navigation in Densely Crowded Scenarios Trained using High-Fidelity SimulationabstractWe present a novel high fidelity 3-D simulator that significantly reduces the sim-to-real gap for collision avoidance in dense crowds using Deep Reinforcement Learning (DRL). Our simulator models realistic crowd and pedestrian behaviors, along with friction, sensor noise and delays in the simulated robot model. We also describe a technique to incrementally control the randomness and complexity of training scenarios to achieve better convergence and generalization capabilities. We demonstrate the effectiveness of our simulator by training a policy that fuses data from multiple perception sensors such as a 2-D lidar and a depth camera to detect pedestrians and computes smooth, collision-free velocities. Our novel reward function and multi-sensor formulation results in smooth and unobtrusive navigation. We have evaluated the learned policy on two differential drive robots and evaluate its performance in new dense crowd scenarios, narrow corridors, T and L-junctions, etc. We observe that our algorithm outperforms prior dynamic navigation techniques in terms of metrics such as success rate, trajectory length, mean time to goal, and smoothness. Jing Liang 0006, Utsav Patel, Adarsh Jagan Sathyamoorthy, Dinesh Manocha |
IJCAI | 3 |