EDBT 2026 Demo / reviewers in the wild / expert
Baskin Senbaslar
dblp:236/7306
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2025
0000-0001-6424-0503ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Motion planning and robot control · 65% Planning, search and constraint satisfaction · 18% Multi-agent systems · 14% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Motion planning and robot control
collision avoidance |
1.6 | 2 | 2025 | DREAM: Decentralized Real-Time Asynchronous Probabilistic Trajectory Planning for Collision-Free Multirobot Navigation in Cluttered Environments · IEEE Trans. Robotics 2025 Collision Avoidance and Navigation for a Quadrotor Swarm Using End-to-end Deep Reinforcement Learning · ICRA 2024 |
Knowledge, reasoning and agents › Multi-agent systems
decentralized planning |
0.9 | 1 | 2025 | DREAM: Decentralized Real-Time Asynchronous Probabilistic Trajectory Planning for Collision-Free Multirobot Navigation in Cluttered Environments · IEEE Trans. Robotics 2025 |
Robotics › Motion planning and robot control
motion planning |
0.9 | 1 | 2025 | DREAM: Decentralized Real-Time Asynchronous Probabilistic Trajectory Planning for Collision-Free Multirobot Navigation in Cluttered Environments · IEEE Trans. Robotics 2025 |
Robotics › Motion planning and robot control › motion planning
multi-robot motion planning |
0.9 | 1 | 2025 | DREAM: Decentralized Real-Time Asynchronous Probabilistic Trajectory Planning for Collision-Free Multirobot Navigation in Cluttered Environments · IEEE Trans. Robotics 2025 |
Robotics › Motion planning and robot control
robot control |
0.8 | 1 | 2024 | Collision Avoidance and Navigation for a Quadrotor Swarm Using End-to-end Deep Reinforcement Learning · ICRA 2024 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
algorithm selection |
0.5 | 1 | 2021 | Automatic Optimal Multi-Agent Path Finding Algorithm Selector (Student Abstract) · AAAI 2021 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
multi-agent path finding |
0.5 | 1 | 2021 | Automatic Optimal Multi-Agent Path Finding Algorithm Selector (Student Abstract) · AAAI 2021 |
Robotics › Robot navigation and mapping
multi-robot navigation |
0.2 | 1 | 2024 | Collision Avoidance and Navigation for a Quadrotor Swarm Using End-to-end Deep Reinforcement Learning · ICRA 2024 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › multi-agent path finding
optimal multi-agent pathfinding |
0.1 | 1 | 2021 | Automatic Optimal Multi-Agent Path Finding Algorithm Selector (Student Abstract) · AAAI 2021 |
Methods — techniques the papers use, named apart from their topics
probabilistic trajectory planning · 0.9asynchronous planning · 0.9replay buffer · 0.8deep reinforcement learning · 0.8curriculum learning · 0.8attention mechanism · 0.8single-agent shortest path annotation · 0.5inception module · 0.5graph embedding · 0.5convolutional neural network · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | DREAM: Decentralized Real-Time Asynchronous Probabilistic Trajectory Planning for Collision-Free Multirobot Navigation in Cluttered EnvironmentsabstractCollision-free navigation in cluttered environments with static and dynamic obstacles is essential for many multirobot tasks. Dynamic obstacles may also be interactive, i.e., their behavior varies based on the behavior of other entities. We propose a novel representation for interactive behavior of dynamic obstacles and a decentralized real-time multirobot trajectory planning algorithm allowing interrobot collision avoidance as well as static and dynamic obstacle avoidance. Our planner simulates the behavior of dynamic obstacles, accounting for interactivity. We account for the perception inaccuracy of static and prediction inaccuracy of dynamic obstacles. We handle asynchronous planning between teammates and message delays, drops, and reorderings. We evaluate our algorithm in simulations using 25400 random cases and compare it against three state-of-the-art baselines using 2100 random cases. Our algorithm achieves up to 1.68× success rate using as low as 0.28× time in single-robot, and up to 2.15× success rate using as low as 0.36× time in multirobot cases compared to the best baseline. We implement our planner on real quadrotors to show its real-world applicability. Baskin Senbaslar, Gaurav S. Sukhatme |
IEEE Trans. Robotics | 1 |
| 2024 | Collision Avoidance and Navigation for a Quadrotor Swarm Using End-to-end Deep Reinforcement LearningabstractEnd-to-end deep reinforcement learning (DRL) for quadrotor control promises many benefits – easy deployment, task generalization and real-time execution capability. Prior end-to-end DRL-based methods have showcased the ability to deploy learned controllers onto single quadrotors or quadrotor teams maneuvering in simple, obstacle-free environments. However, the addition of obstacles increases the number of possible interactions exponentially, thereby increasing the difficulty of training RL policies. In this work, we propose an end-to-end DRL approach to control quadrotor swarms in environments with obstacles. We provide our agents a curriculum and a replay buffer of the clipped collision episodes to improve performance in obstacle-rich environments. We implement an attention mechanism to attend to the neighbor robots and obstacle interactions - the first successful demonstration of this mechanism on policies for swarm behavior deployed on severely compute-constrained hardware. Our work is the first work that demonstrates the possibility of learning neighbor-avoiding and obstacle-avoiding control policies trained with end-to-end DRL that transfers zero-shot to real quadrotors. Our approach scales to 32 robots with 80% obstacle density in simulation and 8 robots with 20% obstacle density in physical deployment. Website: https://sites.google.com/view/obst-avoid-swarm-rl Zhehui Huang, Zhaojing Yang, Rahul Krupani, Baskin Senbaslar, Sumeet Batra, Gaurav S. Sukhatme |
ICRA | 4 |
| 2022 | Asynchronous Real-time Decentralized Multi-Robot Trajectory PlanningabstractWe present a novel overconstraining and constraint-discarding method for asynchronous, real-time, decentralized, multi-robot trajectory planning that ensures collision avoidance. Our approach utilizes communication between robots. The communication medium is best-effort: messages may be dropped, re-ordered or delayed. Robots conservatively constrain themselves against others assuming they may be working with outdated information, and discard constraints when they receive update messages from others. Our method can augment existing synchronized decentralized receding horizon planning algorithms that utilize separating hyperplanes for collision avoidance thereby making them applicable to asynchronous setups. As an example, we extend an existing model predictive control based, synchronized, decentralized multi-robot planner using our method. We show our method's effectiveness under asynchronous planning and imperfect communication by comparing our extension to the base version. Our extension does not result in any collisions or synchronization-induced deadlocks to which the base version is prone. Baskin Senbaslar, Gaurav S. Sukhatme |
IROS | 1 |
| 2021 | Automatic Optimal Multi-Agent Path Finding Algorithm Selector (Student Abstract)abstractSolving Multi-Agent Path Finding (MAPF) problems optimally is known to be NP-Hard for both make-span and total arrival time minimization. Many algorithms have been developed to solve MAPF problems optimally and they all have different strengths and weaknesses. There is no dominating MAPF algorithm that works well in all types of problems and no standard guidelines for when to use which algorithm. Therefore, there is a need for developing an automatic algorithm selector that suggests the best optimal algorithm to use given a MAPF problem instance. We propose a model based on convolutions and inception modules by treating the input MAPF instance as an image. We further show that techniques such as single-agent shortest path annotation and graph embedding are very effective for improving training quality. We evaluate our model and show that it outperforms all individual algorithms in its portfolio, as well as an existing state-of-the-art MAPF algorithm selector. Jingyao Ren, Vikraman Sathiyanarayanan, Eric Ewing, Baskin Senbaslar, Nora Ayanian |
AAAI | 4 |