EDBT 2026 Demo / reviewers in the wild / expert
Chengyang Zhao
dblp:237/5995
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Robot manipulation · 25% Segmentation and scene understanding · 18% Vision and language · 18% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation › grasping
articulated object manipulation |
0.9 | 1 | 2025 | GAPartManip: A Large-Scale Part-Centric Dataset for Material-Agnostic Articulated Object Manipulation · ICRA 2025 |
Computer vision › 3D vision
depth estimation |
0.9 | 1 | 2025 | GAPartManip: A Large-Scale Part-Centric Dataset for Material-Agnostic Articulated Object Manipulation · ICRA 2025 |
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | Dita: Scaling Diffusion Transformer for Generalist Vision-Language-Action Policy · ICCV 2025 |
Robotics › Motion planning and robot control
robot learning |
0.9 | 1 | 2025 | Dita: Scaling Diffusion Transformer for Generalist Vision-Language-Action Policy · ICCV 2025 |
Computer vision › Vision and language › visual grounding
entity grounding |
0.7 | 1 | 2023 | TextPSG: Panoptic Scene Graph Generation from Textual Descriptions · ICCV 2023 |
Computer vision › Segmentation and scene understanding › scene graph generation
panoptic scene graph generation |
0.7 | 1 | 2023 | TextPSG: Panoptic Scene Graph Generation from Textual Descriptions · ICCV 2023 |
Computer vision › Segmentation and scene understanding
part segmentation |
0.7 | 1 | 2023 | GAPartNet: Cross-Category Domain-Generalizable Object Perception and Manipulation via Generalizable and Actionable Parts · CVPR 2023 |
Computer vision › Vision and language
visual grounding |
0.7 | 1 | 2023 | TextPSG: Panoptic Scene Graph Generation from Textual Descriptions · ICCV 2023 |
Computer vision › 3D vision › object pose estimation
part pose estimation |
0.2 | 1 | 2023 | GAPartNet: Cross-Category Domain-Generalizable Object Perception and Manipulation via Generalizable and Actionable Parts · CVPR 2023 |
Methods — techniques the papers use, named apart from their topics
photo-realistic material randomization · 0.9modular framework · 0.9in-context conditioning · 0.9diffusion transformer · 0.9region grouping · 0.7pseudo-labeling · 0.7domain generalization · 0.7adversarial learning · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Dita: Scaling Diffusion Transformer for Generalist Vision-Language-Action PolicyabstractWhile recent vision-language-action models trained on diverse robot datasets exhibit promising generalization capabilities with limited in-domain data, their reliance on compact action heads to predict discretized or continuous actions constrains adaptability to heterogeneous action spaces. We present Dita, a scalable framework that leverages Transformer architectures to directly denoise continuous action sequences through a unified multimodal diffusion process. Departing from prior methods that condition denoising on fused embeddings via shallow networks, Dita employs in-context conditioning -- enabling fine-grained alignment between denoised actions and raw visual tokens from historical observations. This design explicitly models action deltas and environmental nuances. By scaling the diffusion action denoiser alongside the Transformer's scalability, Dita effectively integrates cross-embodiment datasets across diverse camera perspectives, observation scenes, tasks, and action spaces. Such synergy enhances robustness against various variances and facilitates the successful execution of long-horizon tasks. Evaluations across extensive benchmarks demonstrate state-of-the-art or comparative performance in simulation. Notably, Dita achieves robust real-world adaptation to environmental variances and complex long-horizon tasks through 10-shot finetuning, using only third-person camera inputs. The architecture establishes a versatile, lightweight and open-source baseline for generalist robot policy learning. Project Page: https://robodita.github.io. Zhi Hou, Yuwen Xiong, Haonan Duan 0001, Hengjun Pu, Ronglei Tong, Chengyang Zhao, Xizhou Zhu, Yu Qiao 0001, Jifeng Dai, Yuntao Chen |
ICCV | 7 |
| 2025 | GAPartManip: A Large-Scale Part-Centric Dataset for Material-Agnostic Articulated Object ManipulationabstractEffectively manipulating articulated objects in household scenarios is a crucial step toward achieving general embodied artificial intelligence. Mainstream research in 3D vision has primarily focused on manipulation through depth perception and pose detection. However, in real-world environments, these methods often face challenges due to imperfect depth perception, such as with transparent lids and reflective handles. Moreover, they generally lack the diversity in partbased interactions required for flexible and adaptable manipulation. To address these challenges, we introduced a largescale part-centric dataset for articulated object manipulation that features both photo-realistic material randomizations and detailed annotations of part-oriented, scene-level actionable interaction poses. We evaluated the effectiveness of our dataset by integrating it with several state-of-the-art methods for depth estimation and interaction pose prediction. Additionally, we proposed a novel modular framework that delivers superior and robust performance for generalizable articulated object manipulation. Our extensive experiments demonstrate that our dataset significantly improves the performance of depth perception and actionable interaction pose prediction in both simulation and real-world scenarios. More information and demos can be found at: https://pku-epic.github.io/GAPartManip/. Wenbo Cui, Chengyang Zhao, Songlin Wei, Jiazhao Zhang, Yaran Chen, Haoran Li 0010, He Wang 0010 |
ICRA | 2 |
| 2023 | GAPartNet: Cross-Category Domain-Generalizable Object Perception and Manipulation via Generalizable and Actionable PartsabstractFor years, researchers have been devoted to generalizable object perception and manipulation, where cross-category generalizability is highly desired yet underexplored. In this work, we propose to learn such cross-category skills via Generalizable and Actionable Parts (GAParts). By identifying and defining 9 GAPart classes (lids, handles, etc.) in 27 object categories, we construct a large-scale part-centric interactive dataset, GAPartNet, where we provide rich, part-level annotations (semantics, poses) for 8,489 part instances on 1,166 objects. Based on GAPartNet, we investigate three cross-category tasks: part segmentation, part pose estimation, and partbased object manipulation. Given the significant domain gaps between seen and unseen object categories, we propose a robust 3D segmentation method from the perspective of domain generalization by integrating adversarial learning techniques. Our method outperforms all existing methods by a large margin, no matter on seen or unseen categories. Furthermore, with part segmentation and pose estimation results, we leverage the GAPart pose definition to design part-based manipulation heuristics that can generalize well to unseen object categories in both the simulator and the real world. Helin Xu, Chengyang Zhao, Chao Xu 0016, Li Yi 0001, Siyuan Huang 0001, He Wang 0010 |
CVPR | 3 |
| 2023 | TextPSG: Panoptic Scene Graph Generation from Textual DescriptionsabstractPanoptic Scene Graph has recently been proposed for comprehensive scene understanding. However, previous works adopt a fully-supervised learning manner, requiring large amounts of pixel-wise densely-annotated data, which is always tedious and expensive to obtain. To address this limitation, we study a new problem of Panoptic Scene Graph Generation from Purely Textual Descriptions (Caption-to-PSG). The key idea is to leverage the large collection of free image-caption data on the Web alone to generate panoptic scene graphs. The problem is very challenging for three constraints: 1) no location priors; 2) no explicit links between visual regions and textual entities; and 3) no predefined concept sets. To tackle this problem, we propose a new framework TextPSG consisting of four modules, i.e., a region grouper, an entity grounder, a segment merger, and a label generator, with several novel techniques. The region grouper first groups image pixels into different segments and the entity grounder then aligns visual segments with language entities based on the textual description of the segment being referred to. The grounding results can thus serve as pseudo labels enabling the segment merger to learn the segment similarity as well as guiding the label generator to learn object semantics and relation predicates, resulting in a fine-grained structured scene understanding. Our framework is effective, significantly outperforming the baselines and achieving strong out-of-distribution robustness. We perform comprehensive ablation studies to corroborate the effectiveness of our design choices and provide an in-depth analysis to highlight future directions. Our code, data, and results are available on our project page: https://vis-www.cs.umass.edu/TextPSG. Chengyang Zhao, Yikang Shen, Zhenfang Chen, Mingyu Ding, Chuang Gan 0001 |
ICCV | 1 |