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Shao-en Ma

dblp:237/7573 · DBLP profile ↗
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3ranked-venue papers
0as first author
2since 2021 · last 2024
0000-0002-9532-1952ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 44% Design research and methods · 44% Personal fabrication and tangible interfaces · 13%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction
olfactory interfaces
0.812024
Mul-O: Encouraging Olfactory Innovation in Various Scenarios Through a Task-Oriented Development Platform · UIST 2024

Methods — techniques the papers use, named apart from their topics

workshop study · 0.8API integration · 0.8
YearPublicationVenuePosition
2024 Mul-O: Encouraging Olfactory Innovation in Various Scenarios Through a Task-Oriented Development Platform
abstract
Olfactory interfaces are pivotal in HCI, yet their development is hindered by limited application scenarios, stifling the discovery of new research opportunities. This challenge primarily stems from existing design tools focusing predominantly on odor display devices and the creation of standalone olfactory experiences, rather than enabling rapid adaptation to various contexts and tasks. Addressing this, we introduce Mul-O, a novel task-oriented development platform crafted to aid semi-professionals in navigating the diverse requirements of potential application scenarios and effectively prototyping ideas. Mul-O facilitates the swift association and integration of olfactory experiences into functional designs, system integrations, and concept validations. Comprising a web UI for task-oriented development, an API server for seamless third-party integration, and wireless olfactory display hardware, Mul-O significantly enhances the ideation and prototyping process in multisensory tasks. This was verified by a 15-day workshop attended by 30 participants. The workshop produced seven innovative projects, underscoring Mul-O’s efficacy in fostering olfactory innovation.
Peizhong Gao, Fan Liu 0021, Di Wen 0008, Yuze Gao, Linxin Zhang, Chikelei Wang, Yu Zhang 0124, Shao-en Ma, Qi Lu 0001, Haipeng Mi, Ying-Qing Xu
UIST9
2022 Uncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games
abstract
Sighted players gain spatial awareness within video games through sight and spatial awareness tools (SATs) such as minimaps. Visually impaired players (VIPs), however, must often rely heavily on SATs to gain spatial awareness, especially in complex environments where using rich ambient sound design alone may be insufficient. Researchers have developed many SATs for facilitating spatial awareness within VIPs. Yet this abundance disguises a gap in our understanding about how exactly these approaches assist VIPs in gaining spatial awareness and what their relative merits and limitations are. To address this, we investigate four leading approaches to facilitating spatial awareness for VIPs within a 3D video game context. Our findings uncover new insights into SATs for VIPs within video games, including that VIPs value position and orientation information the most from an SAT; that none of the approaches we investigated convey position and orientation effectively; and that VIPs highly value the ability to customize SATs.
Vishnu Nair, Shao-en Ma, Ricardo E. Gonzalez, Yicheng He, Karen Lin, Mason Hayes, Hannah Huddleston, Matthew Donnelly, Brian A. Smith 0001
ASSETS2
2019 IRelics: Designing a Tangible Interaction Platform for the Popularization of Field Archaeology
abstract
We present IRelics, a tangible interaction platform for the popularization of field archeology. IRelics allows users to experience archaeological field work activities as a serious game by using a set of tangible tools. We developed an innovative LWIR (Long Wavelength Infrared Rays) sensing system, which implements the design of tangible tools that provide real manipulation experiences. By interacting with IRelics, a player may experience different archaeological activities such as excavation and cleaning. We conducted two observations to evaluate the usability and effectiveness at archeology popularizing. Findings suggest that the IRelics platform can enhance the engagement of the participants by providing a positive and interactive environment while teaching them unfamiliar knowledge.
Qi Lu 0001, Shao-en Ma, Haipeng Mi, Ying-Qing Xu
TEI2