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Chaofan Zheng

dblp:237/8236 · DBLP profile ↗
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5ranked-venue papers
4as first author
5since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Computer networks · 1 · 1 first-author · 1 since 2021Security and privacy · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Segmentation and scene understanding · 33% Knowledge representation and reasoning · 33% Representation and self-supervised learning · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Representation and self-supervised learning
prototype learning
0.712023
Prototype-Based Embedding Network for Scene Graph Generation · CVPR 2023
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge graph
relation prediction
0.712023
Prototype-Based Embedding Network for Scene Graph Generation · CVPR 2023
Computer vision › Segmentation and scene understanding
scene graph generation
0.712023
Prototype-Based Embedding Network for Scene Graph Generation · CVPR 2023

Methods — techniques the papers use, named apart from their topics

prototype-guided learning · 0.7prototype regularization · 0.7
YearPublicationVenuePosition
2026 Plug-in enhancement framework: Breaking through performance bottleneck of pre-trained models for encrypted traffic classification
Chaofan Zheng, Yanze Qu, Yiming Jiang 0002, Wenbo Wang 0013
Comput. Networks1
2025 A malware traffic detection method based on Victim-Attacker interaction patterns
Yanze Qu, Chaofan Zheng, Yiming Jiang 0002, Wenbo Wang 0013
Comput. Secur.3
2024 Dual-Branch Hybrid Learning Network for Unbiased Scene Graph Generation
abstract
The current studies of Scene Graph Generation (SGG) focus on solving the long-tailed problem for generating unbiased scene graphs. However, most de-biasing methods over-emphasize the tail predicates and underestimate head ones throughout training, thereby wrecking the representation ability of head predicate features. Furthermore, these impaired features from head predicates harm the learning of tail predicates. In fact, the inference of tail predicates heavily depends on the general patterns learned from head ones, e.g., “standing on” depends on “on”. Thus, these de-biasing SGG methods can neither achieve excellent performance on tail predicates nor satisfying behaviors on head ones. To address this issue, we propose a Dual-branch Hybrid Learning network (DHL) to take care of both head predicates and tail ones for SGG, including a Coarse-grained Learning Branch (CLB) and a Fine-grained Learning Branch (FLB). Specifically, the CLB is responsible for learning expertise and robust features of head predicates, while the FLB is expected to predict informative tail predicates. Furthermore, DHL is equipped with a Branch Curriculum Schedule (BCS) to make the two branches work well together. Experiments show that our approach achieves a new state-of-the-art performance on VG and GQA datasets and makes a trade-off between the performance of tail predicates and head ones. Moreover, extensive experiments on two downstream tasks (i.e., Image Captioning and Sentence-to-Graph Retrieval) further verify the generalization and practicability of our method. Our code is available athttps://github.com/aa200647963/SGG-DHL/.
Chaofan Zheng, Lianli Gao, Xinyu Lyu, Pengpeng Zeng, Abdulmotaleb El Saddik, Heng Tao Shen
IEEE Trans. Circuits Syst. Video Technol.1
2023 Prototype-Based Embedding Network for Scene Graph Generation
abstract
Current Scene Graph Generation (SGG) methods explore contextual information to predict relationships among entity pairs. However, due to the diverse visual appearance of numerous possible subject-object combinations, there is a large intra-class variation within each predicate category, e.g., “man-eating-pizza, giraffe-eating-leaf”, and the severe inter-class similarity between different classes, e.g., “man-holding-plate, man-eating-pizza”, in model's latent space. The above challenges prevent current SGG methods from acquiring robust features for reliable relation prediction. In this paper, we claim that the predicate's category-inherent semantics can serve as class-wise prototypes in the semantic space for relieving the challenges. To the end, we propose the Prototype-based Embedding Network (PE-Net), which models entities/predicates with prototype-aligned compact and distinctive representations and thereby establishes matching between entity pairs and predicates in a common embedding space for relation recognition. Moreover, Prototype-guided Learning (PL) is introduced to help PE-Net efficiently learn such entity-predicate matching, and Prototype Regularization (PR) is devised to relieve the ambiguous entity-predicate matching caused by the predicate's semantic overlap. Extensive experiments demonstrate that our method gains superior relation recognition capability on SGG, achieving new state-of-the-art performances on both Visual Genome and Open Images datasets. The codes are available at https://github.com/VL-Group/PENET.
Chaofan Zheng, Xinyu Lyu, Lianli Gao, Bo Dai 0006, Jingkuan Song
CVPR1
2022 Learning to Generate Scene Graph from Head to Tail
abstract
Scene Graph Generation (SGG) represents objects and their interactions with a graph structure. Recently, many works are devoted to solving the imbalanced problem in SGG. However, underestimating the head predicates in the whole training process, they wreck the features of head predicates that provide general features for tail ones. Besides, assigning excessive attention to the tail predicates leads to semantic deviation. Based on this, we propose a novel SGG framework, learning to generate scene graphs from Head to Tail (SGG-HT), containing Curriculum Re-weight Mechanism (CRM) and Semantic Context Module (SCM). CRM learns head/easy samples firstly for robust features of head predicates and then gradually focuses on tail/hard ones. SCM is proposed to relieve semantic deviation by ensuring the semantic consistency between the generated scene graph and the ground truth in global and local representations. Experiments show that SGG-HT significantly alleviates the biased problem and achieves state-of-the-art performances on Visual Genome.
Chaofan Zheng, Xinyu Lyu, Yuyu Guo 0001, Pengpeng Zeng, Jingkuan Song, Lianli Gao
ICME1