Demo Data from EDBT 2026 / reviewers in the wild / expert
Chaofan Zheng
dblp:237/8236
· DBLP profile ↗
5ranked-venue papers
4as first author
5since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Computer networks · 1 · 1 first-author · 1 since 2021Security and privacy · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Segmentation and scene understanding · 33% Knowledge representation and reasoning · 33% Representation and self-supervised learning · 33% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Representation and self-supervised learning
prototype learning |
0.7 | 1 | 2023 | Prototype-Based Embedding Network for Scene Graph Generation · CVPR 2023 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge graph
relation prediction |
0.7 | 1 | 2023 | Prototype-Based Embedding Network for Scene Graph Generation · CVPR 2023 |
Computer vision › Segmentation and scene understanding
scene graph generation |
0.7 | 1 | 2023 | Prototype-Based Embedding Network for Scene Graph Generation · CVPR 2023 |
Methods — techniques the papers use, named apart from their topics
prototype-guided learning · 0.7prototype regularization · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Plug-in enhancement framework: Breaking through performance bottleneck of pre-trained models for encrypted traffic classification
Chaofan Zheng, Yanze Qu, Yiming Jiang 0002, Wenbo Wang 0013 |
Comput. Networks | 1 |
| 2025 | A malware traffic detection method based on Victim-Attacker interaction patterns
Yanze Qu, Chaofan Zheng, Yiming Jiang 0002, Wenbo Wang 0013 |
Comput. Secur. | 3 |
| 2024 | Dual-Branch Hybrid Learning Network for Unbiased Scene Graph GenerationabstractThe current studies of Scene Graph Generation (SGG) focus on solving the long-tailed problem for generating unbiased scene graphs. However, most de-biasing methods over-emphasize the tail predicates and underestimate head ones throughout training, thereby wrecking the representation ability of head predicate features. Furthermore, these impaired features from head predicates harm the learning of tail predicates. In fact, the inference of tail predicates heavily depends on the general patterns learned from head ones, e.g., “standing on” depends on “on”. Thus, these de-biasing SGG methods can neither achieve excellent performance on tail predicates nor satisfying behaviors on head ones. To address this issue, we propose a Dual-branch Hybrid Learning network (DHL) to take care of both head predicates and tail ones for SGG, including a Coarse-grained Learning Branch (CLB) and a Fine-grained Learning Branch (FLB). Specifically, the CLB is responsible for learning expertise and robust features of head predicates, while the FLB is expected to predict informative tail predicates. Furthermore, DHL is equipped with a Branch Curriculum Schedule (BCS) to make the two branches work well together. Experiments show that our approach achieves a new state-of-the-art performance on VG and GQA datasets and makes a trade-off between the performance of tail predicates and head ones. Moreover, extensive experiments on two downstream tasks (i.e., Image Captioning and Sentence-to-Graph Retrieval) further verify the generalization and practicability of our method. Our code is available athttps://github.com/aa200647963/SGG-DHL/. Chaofan Zheng, Lianli Gao, Xinyu Lyu, Pengpeng Zeng, Abdulmotaleb El Saddik, Heng Tao Shen |
IEEE Trans. Circuits Syst. Video Technol. | 1 |
| 2023 | Prototype-Based Embedding Network for Scene Graph GenerationabstractCurrent Scene Graph Generation (SGG) methods explore contextual information to predict relationships among entity pairs. However, due to the diverse visual appearance of numerous possible subject-object combinations, there is a large intra-class variation within each predicate category, e.g., “man-eating-pizza, giraffe-eating-leaf”, and the severe inter-class similarity between different classes, e.g., “man-holding-plate, man-eating-pizza”, in model's latent space. The above challenges prevent current SGG methods from acquiring robust features for reliable relation prediction. In this paper, we claim that the predicate's category-inherent semantics can serve as class-wise prototypes in the semantic space for relieving the challenges. To the end, we propose the Prototype-based Embedding Network (PE-Net), which models entities/predicates with prototype-aligned compact and distinctive representations and thereby establishes matching between entity pairs and predicates in a common embedding space for relation recognition. Moreover, Prototype-guided Learning (PL) is introduced to help PE-Net efficiently learn such entity-predicate matching, and Prototype Regularization (PR) is devised to relieve the ambiguous entity-predicate matching caused by the predicate's semantic overlap. Extensive experiments demonstrate that our method gains superior relation recognition capability on SGG, achieving new state-of-the-art performances on both Visual Genome and Open Images datasets. The codes are available at https://github.com/VL-Group/PENET. Chaofan Zheng, Xinyu Lyu, Lianli Gao, Bo Dai 0006, Jingkuan Song |
CVPR | 1 |
| 2022 | Learning to Generate Scene Graph from Head to TailabstractScene Graph Generation (SGG) represents objects and their interactions with a graph structure. Recently, many works are devoted to solving the imbalanced problem in SGG. However, underestimating the head predicates in the whole training process, they wreck the features of head predicates that provide general features for tail ones. Besides, assigning excessive attention to the tail predicates leads to semantic deviation. Based on this, we propose a novel SGG framework, learning to generate scene graphs from Head to Tail (SGG-HT), containing Curriculum Re-weight Mechanism (CRM) and Semantic Context Module (SCM). CRM learns head/easy samples firstly for robust features of head predicates and then gradually focuses on tail/hard ones. SCM is proposed to relieve semantic deviation by ensuring the semantic consistency between the generated scene graph and the ground truth in global and local representations. Experiments show that SGG-HT significantly alleviates the biased problem and achieves state-of-the-art performances on Visual Genome. Chaofan Zheng, Xinyu Lyu, Yuyu Guo 0001, Pengpeng Zeng, Jingkuan Song, Lianli Gao |
ICME | 1 |