EDBT 2026 Demo / reviewers in the wild / expert
Pieter Wolfert
dblp:237/8631
· DBLP profile ↗
14ranked-venue papers
4as first author
13since 2021 · last 2025
0000-0002-7420-7181ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 12 · 4 first-author · 11 since 2021Artificial intelligence and machine learning · 5 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Integrating Visual Context Into Language Models for Situated Social Conversation StartersabstractEmbodied conversational agents that interact socially with people in the physical world require multi-modal capabilities, such as appropriately responding to visual features of users. While existing vision-and-language models can generate language based on visual input, this language is not situated in a social interaction in the physical world. We present a novel task called Visual Conversation Starters, where an agent generates a conversation-starting question referring to features visible in an image of the user. We collect a dataset of 4000 images of people with 12000 crowdsourced conversation starters, compare various model architectures: fine-tuning smaller seq2seq or image-to-text models versus zero-shot prompting of GPT-3.5, using image captions versus end-to-end image input, training on human data versus synthetic questions generated by GPT-3.5. Models were used to generate friendly conversation starters which were evaluated on criteria including language fluency, visual grounding, interestingness, politeness. Results show that GPT-3.5 generates more interesting, polite questions than smaller models that are fine-tuned on crowdsourced data, but vision-to-language models are better at referencing visual features, they can mimick GPT-3.5's performance. This demonstrates the feasibility of deep visiolinguistic models for situated social agents, forming an important first stage in creating situated multimodal social interaction. Ruben Janssens, Pieter Wolfert, Thomas Demeester, Tony Belpaeme |
IEEE Trans. Affect. Comput. | 2 |
| 2024 | Socially Competent Agents That CareabstractThis full-day workshop focuses on advancing research and development in socially-competent agents that care. Many agent platforms and kinds of embodiments of agents that have a primary focus on caring, one way or another, for the end users. In this workshop, we aim to look at value-based design, inclusiveness, empathetic design and long-term human-agent interaction for socially competent agents that care. Pieter Wolfert, Anouk Neerincx, Sofia Thunberg, Martijn H. Vastenburg, Mark A. Neerincx |
HAI | 1 |
| 2024 | Evaluating Gesture Generation in a Large-scale Open Challenge: The GENEA Challenge 2022abstractThis article reports on the second GENEA Challenge to benchmark data-driven automatic co-speech gesture generation. Participating teams used the same speech and motion dataset to build gesture-generation systems. Motion generated by all these systems was rendered to video using a standardised visualisation pipeline and evaluated in several large, crowdsourced user studies. Unlike when comparing different research articles, differences in results are here only due to differences between methods, enabling direct comparison between systems. The dataset was based on 18 hours of full-body motion capture, including fingers, of different persons engaging in a dyadic conversation. Ten teams participated in the challenge across two tiers: full-body and upper-body gesticulation. For each tier, we evaluated both the human-likeness of the gesture motion and its appropriateness for the specific speech signal. Our evaluations decouple human-likeness from gesture appropriateness, which has been a difficult problem in the field. The evaluation results show some synthetic gesture conditions being rated as significantly more human-like than 3D human motion capture. To the best of our knowledge, this has not been demonstrated before. On the other hand, all synthetic motion is found to be vastly less appropriate for the speech than the original motion-capture recordings. We also find that conventional objective metrics do not correlate well with subjective human-likeness ratings in this large evaluation. The one exception is the Fréchet gesture distance (FGD), which achieves a Kendall’s tau rank correlation of around -0.5. Based on the challenge results we formulate numerous recommendations for system building and evaluation. Taras Kucherenko, Pieter Wolfert, Youngwoo Yoon, Carla Viegas, Teodor Nikolov, Mihail Tsakov, Gustav Eje Henter |
ACM Trans. Graph. | 2 |
| 2023 | Limitations of Audiovisual Speech on Robots for Second Language Pronunciation LearningabstractThe perception of audiovisual speech plays an important role in infants' first language acquisition and continues to be important for language understanding beyond infancy. Beyond that, the perception of speech and congruent lip motion supports language understanding for adults, and it has been suggested that second language learning benefits from audiovisual speech, as it helps learners distinguish speech sounds in the target language. In this paper, we study whether congruent audiovisual speech on a robot facilitates the learning of Japanese pronunciation. 27 native-Dutch speaking participants were trained in Japanese pronunciation by a social robot. The robot demonstrated 30 Japanese words of varying complexity using either congruent audiovisual speech, incongruent visual speech, or computer-generated audiovisual speech. Participants were asked to imitate the robot's pronunciation, recordings of which were rated by native Japanese speakers. Against expectation, the results showed that congruent audiovisual speech resulted in lower pronunciation performance than low-fidelity or incongruent speech. We show that our learners, being native Dutch speakers, are only very weakly sensitive to audiovisual Japanese speech which possibly explains why learning performance does not seem to benefit from audiovisual speech. Saya Amioka, Ruben Janssens, Pieter Wolfert, Qiaoqiao Ren, María J. Pinto-Bernal, Tony Belpaeme |
HRI | 3 |
| 2023 | The Effect of Simple Emotional Gesturing in a Socially Assistive Robot on Child's Engagement at a Group Vaccination DayabstractChildren encounter high levels of stress and anxiety before receiving medical treatment, such as a vaccination. This paper explores the effect of emotional gesturing in socially assistive robots (SARs) on children's observed and self-reported engagement, as well as self-reported anxiety, fear, and trust during a group vaccination. A total of 249 children interacted with the social robot iPal before and after receiving the vaccine. Our results show an overall positive effect of adding emotional gestures to a SAR's interaction behavior leading to increased engagement and lower anxiety, while increased engagement also resulted in trusting the robot more. Thus, adding emotional gestures during child-robot interaction is a powerful way to improve the child's experience during a group vaccination day. Anouk Neerincx, Jessica Leven, Pieter Wolfert, Maartje M. A. de Graaf |
HRI | 3 |
| 2022 | "Cool glasses, where did you get them?": Generating Visually Grounded Conversation Starters for Human-Robot DialogueabstractVisually situated language interaction is an important challenge in multi-modal Human-Robot Interaction (URI). In this context we present a data-driven method to generate situated conversation starters based on visual context. We take visual data about the interactants and generate appropriate greetings for conversational agents in the context of HRI. For this, we constructed a novel open-source data set consisting of 4000 URI-oriented images of people facing the camera, each augmented by three conversation-starting questions. We compared a baseline retrieval-based model and a generative model. Human evaluation of the models using crowdsourcing shows that the generative model scores best, specifically at correctly referencing visual features. We also investigated how automated metrics can be used as a proxy for human evaluation and found that common automated metrics are a poor substitute for human judgement. Finally, we provide a proof-of-concept demonstrator through an interaction with a Furhat social robot. Ruben Janssens, Pieter Wolfert, Thomas Demeester, Tony Belpaeme |
HRI | 2 |
| 2022 | GENEA Workshop 2022: The 3rd Workshop on Generation and Evaluation of Non-verbal Behaviour for Embodied AgentsabstractEmbodied agents benefit from using non-verbal behavior when communicating with humans. Despite several decades of non-verbal behavior-generation research, there is currently no well-developed benchmarking culture in the field. For example, most researchers do not compare their outcomes with previous work, and if they do, they often do so in their own way which frequently is incompatible with others. With the GENEA Workshop 2022, we aim to bring the community together to discuss key challenges and solutions, and find the most appropriate ways to move the field forward. Pieter Wolfert, Taras Kucherenko, Carla Viegas, Zerrin Yumak, Youngwoo Yoon, Gustav Eje Henter |
ICMI | 1 |
| 2022 | The GENEA Challenge 2022: A large evaluation of data-driven co-speech gesture generationabstractThis paper reports on the second GENEA Challenge to benchmark data-driven automatic co-speech gesture generation. Participating teams used the same speech and motion dataset to build gesture-generation systems. Motion generated by all these systems was rendered to video using a standardised visualisation pipeline and evaluated in several large, crowdsourced user studies. Unlike when comparing different research papers, differences in results are here only due to differences between methods, enabling direct comparison between systems. This year’s dataset was based on 18 hours of full-body motion capture, including fingers, of different persons engaging in dyadic conversation. Ten teams participated in the challenge across two tiers: full-body and upper-body gesticulation. For each tier we evaluated both the human-likeness of the gesture motion and its appropriateness for the specific speech signal. Our evaluations decouple human-likeness from gesture appropriateness, which previously was a major challenge in the field. Youngwoo Yoon, Pieter Wolfert, Taras Kucherenko, Carla Viegas, Teodor Nikolov, Mihail Tsakov, Gustav Eje Henter |
ICMI | 2 |
| 2022 | A Review of Evaluation Practices of Gesture Generation in Embodied Conversational AgentsabstractEmbodied conversational agents (ECAs) are often designed to produce nonverbal behavior to complement or enhance their verbal communication. One such form of the nonverbal behavior is co-speech gesturing, which involves movements that the agent makes with its arms and hands that are paired with verbal communication. Co-speech gestures for ECAs can be created using different generation methods, divided into rule-based and data-driven processes, with the latter, gaining traction because of the increasing interest from the applied machine learning community. However, reports on gesture generation methods use a variety of evaluation measures, which hinders comparison. To address this, we present a systematic review on co-speech gesture generation methods for iconic, metaphoric, deictic, and beat gestures, including reported evaluation methods. We review 22 studies that have an ECA with a human-like upper body that uses co-speech gesturing in social human-agent interaction. This includes studies that use human participants to evaluate performance. We found most studies use a within-subject design and rely on a form of subjective evaluation, but without a systematic approach. We argue that the field requires more rigorous and uniform tools for co-speech gesture evaluation, and formulate recommendations for empirical evaluation, including standardized phrases and example scenarios to help systematically test generative models across studies. Furthermore, we also propose a checklist that can be used to report relevant information for the evaluation of generative models, as well as to evaluate co-speech gesture use. Pieter Wolfert, Nicole L. Robinson, Tony Belpaeme |
IEEE Trans. Hum. Mach. Syst. | 1 |
| 2021 | HEMVIP: Human Evaluation of Multiple Videos in ParallelabstractIn many research areas, for example motion and gesture generation, objective measures alone do not provide an accurate impression of key stimulus traits such as perceived quality or appropriateness. The gold standard is instead to evaluate these aspects through user studies, especially subjective evaluations of video stimuli. Common evaluation paradigms either present individual stimuli to be scored on Likert-type scales, or ask users to compare and rate videos in a pairwise fashion. However, the time and resources required for such evaluations scale poorly as the number of conditions to be compared increases. Building on standards used for evaluating the quality of multimedia codecs, this paper instead introduces a framework for granular rating of multiple comparable videos in parallel. This methodology essentially analyses all condition pairs at once. Our contributions are 1) a proposed framework, called HEMVIP, for parallel and granular evaluation of multiple video stimuli and 2) a validation study confirming that results obtained using the tool are in close agreement with results of prior studies using conventional multiple pairwise comparisons. Patrik Jonell, Youngwoo Yoon, Pieter Wolfert, Taras Kucherenko, Gustav Eje Henter |
ICMI | 3 |
| 2021 | GENEA Workshop 2021: The 2nd Workshop on Generation and Evaluation of Non-verbal Behaviour for Embodied AgentsabstractEmbodied agents benefit from using non-verbal behavior when communicating with humans. Despite several decades of non-verbal behavior-generation research, there is currently no well-developed benchmarking culture in the field. For example, most researchers do not compare their outcomes with previous work, and if they do, they often do so in their own way which frequently is incompatible with others. With the GENEA Workshop 2021, we aim to bring the community together to discuss key challenges and solutions, and find the most appropriate ways to move the field forward. Taras Kucherenko, Patrik Jonell, Youngwoo Yoon, Pieter Wolfert, Zerrin Yumak, Gustav Eje Henter |
ICMI | 4 |
| 2021 | To Rate or Not To Rate: Investigating Evaluation Methods for Generated Co-Speech GesturesabstractWhile automatic performance metrics are crucial for machine learning of artificial human-like behaviour, the gold standard for evaluation remains human judgement. The subjective evaluation of artificial human-like behaviour in embodied conversational agents is however expensive and little is known about the quality of the data it returns. Two approaches to subjective evaluation can be largely distinguished, one relying on ratings, the other on pairwise comparisons. In this study we use co-speech gestures to compare the two against each other and answer questions about their appropriateness for evaluation of artificial behaviour. We consider their ability to rate quality, but also aspects pertaining to the effort of use and the time required to collect subjective data. We use crowd sourcing to rate the quality of co-speech gestures in avatars, assessing which method picks up more detail in subjective assessments. We compared gestures generated by three different machine learning models with various level of behavioural quality. We found that both approaches were able to rank the videos according to quality and that the ranking significantly correlated, showing that in terms of quality there is no preference of one method over the other. We also found that pairwise comparisons were slightly faster and came with improved inter-rater reliability, suggesting that for small-scale studies pairwise comparisons are to be favoured over ratings. Pieter Wolfert, Jeffrey M. Girard, Taras Kucherenko, Tony Belpaeme |
ICMI | 1 |
| 2021 | A Large, Crowdsourced Evaluation of Gesture Generation Systems on Common Data: The GENEA Challenge 2020abstractCo-speech gestures, gestures that accompany speech, play an important role in human communication. Automatic co-speech gesture generation is thus a key enabling technology for embodied conversational agents (ECAs), since humans expect ECAs to be capable of multi-modal communication. Research into gesture generation is rapidly gravitating towards data-driven methods. Unfortunately, individual research efforts in the field are difficult to compare: there are no established benchmarks, and each study tends to use its own dataset, motion visualisation, and evaluation methodology. To address this situation, we launched the GENEA Challenge, a gesture-generation challenge wherein participating teams built automatic gesture-generation systems on a common dataset, and the resulting systems were evaluated in parallel in a large, crowdsourced user study using the same motion-rendering pipeline. Since differences in evaluation outcomes between systems now are solely attributable to differences between the motion-generation methods, this enables benchmarking recent approaches against one another in order to get a better impression of the state of the art in the field. This paper reports on the purpose, design, results, and implications of our challenge. Taras Kucherenko, Patrik Jonell, Youngwoo Yoon, Pieter Wolfert, Gustav Eje Henter |
IUI | 4 |
| 2019 | Playing Charades with a Robot: Collecting a Large Dataset of Human Gestures Through HRIabstractThis work documents a playful human-robot interaction, in the form of a game of charades, through which a humanoid robot is able to learn how to produce and recognize gestures by interacting with human participants. We describe an extensive dataset of gesture recordings, which can be used for future research into gestures, specifically for human-robot interaction applications. Jan de Wit, Bram Willemsen, Mirjam de Haas, Emiel Krahmer, Paul Vogt, Marije Merckens, Reinjet Oostdijk, Chani Savelberg, Sabine Verdult, Pieter Wolfert |
HRI | 10 |