Demo Data from EDBT 2026 / reviewers in the wild / expert
Antoni Rosinol
dblp:237/9647 · also Antoni Rosinol Vidal
· DBLP profile ↗
6ranked-venue papers
5as first author
3since 2021 · last 2023
0000-0001-5244-0882ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 4 first-author · 2 since 2021Systems, architecture and hardware · 4 · 4 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Robot navigation and mapping · 56% 3D vision · 38% Segmentation and scene understanding · 3% | |
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 11 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.8 | 2 | 2020 | Kimera: an Open-Source Library for Real-Time Metric-Semantic Localization and Mapping · ICRA 2020 Incremental Visual-Inertial 3D Mesh Generation with Structural Regularities · ICRA 2019 |
Robotics › Robot navigation and mapping
SLAM |
0.8 | 2 | 2020 | Kimera: an Open-Source Library for Real-Time Metric-Semantic Localization and Mapping · ICRA 2020 Incremental Visual-Inertial 3D Mesh Generation with Structural Regularities · ICRA 2019 |
Computer vision › 3D vision › 3d reconstruction
surface reconstruction |
0.8 | 2 | 2020 | Kimera: an Open-Source Library for Real-Time Metric-Semantic Localization and Mapping · ICRA 2020 Incremental Visual-Inertial 3D Mesh Generation with Structural Regularities · ICRA 2019 |
Robotics › Robot navigation and mapping › semantic mapping
metric-semantic mapping |
0.4 | 1 | 2020 | Kimera: an Open-Source Library for Real-Time Metric-Semantic Localization and Mapping · ICRA 2020 |
Robotics › Robot navigation and mapping › SLAM › multi-sensor SLAM
visual-inertial SLAM |
0.4 | 1 | 2020 | Kimera: an Open-Source Library for Real-Time Metric-Semantic Localization and Mapping · ICRA 2020 |
Geometric modeling and processing › mesh processing › mesh signal processing
mesh convolution |
0.4 | 1 | 2020 | Primal-Dual Mesh Convolutional Neural Networks · NeurIPS 2020 |
Geometric modeling and processing › shape representation › mesh representation
triangle mesh |
0.4 | 1 | 2020 | Primal-Dual Mesh Convolutional Neural Networks · NeurIPS 2020 |
Robotics › Robot navigation and mapping › SLAM
factor graph optimization |
0.4 | 1 | 2019 | Incremental Visual-Inertial 3D Mesh Generation with Structural Regularities · ICRA 2019 |
Robotics › Robot navigation and mapping › visual odometry
visual-inertial odometry |
0.4 | 1 | 2019 | Incremental Visual-Inertial 3D Mesh Generation with Structural Regularities · ICRA 2019 |
Machine learning › Graph learning
graph neural network |
0.1 | 1 | 2020 | Primal-Dual Mesh Convolutional Neural Networks · NeurIPS 2020 |
Computer vision › Segmentation and scene understanding
semantic segmentation |
0.1 | 1 | 2020 | Kimera: an Open-Source Library for Real-Time Metric-Semantic Localization and Mapping · ICRA 2020 |
Methods — techniques the papers use, named apart from their topics
geometric deep learning · 0.9attention mechanism · 0.9deep learning · 0.4structural regularity · 0.4factor graph · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance FieldsabstractWe propose a novel geometric and photometric 3D mapping pipeline for accurate and real-time scene reconstruction from casually taken monocular images. To achieve this, we leverage recent advances in dense monocular SLAM and real-time hierarchical volumetric neural radiance fields. Our insight is that dense monocular SLAM provides the right information to fit a neural radiance field of the scene in real-time, by providing accurate pose estimates and depth-maps with associated uncertainty. Our proposed pipeline achieves better geometric and photometric accuracy than competing approaches (up to 178% better PSNR and 75% better L1 depth), while working in real-time and using only monocular images. Antoni Rosinol, John J. Leonard, Luca Carlone |
IROS | 1 |
| 2023 | Probabilistic Volumetric Fusion for Dense Monocular SLAMabstractWe present a novel method to reconstruct 3D scenes from images by leveraging deep dense monocular SLAM and fast uncertainty propagation. The proposed approach is able to 3D reconstruct scenes densely, accurately, and in realtime while being robust to extremely noisy depth estimates coming from dense monocular SLAM. Differently from previous approaches, that either use ad-hoc depth filters, or that estimate the depth uncertainty from RGB-D cameras’ sensor models, our probabilistic depth uncertainty derives directly from the information matrix of the underlying bundle adjustment problem in SLAM. We show that the resulting depth uncertainty provides an excellent signal to weight the depth-maps for volumetric fusion. Without our depth uncertainty, the resulting mesh is noisy and with artifacts, while our approach generates an accurate 3D mesh with significantly fewer artifacts. We provide results on the challenging Euroc dataset, and show that our approach achieves 92% better accuracy than directly fusing depths from monocular SLAM, and up to 90% improvements compared to the best competing approach. Antoni Rosinol, John J. Leonard, Luca Carlone |
WACV | 1 |
| 2021 | Smooth Mesh Estimation from Depth Data using Non-Smooth Convex OptimizationabstractMeshes are commonly used as 3D maps since they encode the topology of the scene while being lightweight. Unfortunately, 3D meshes are mathematically difficult to handle directly because of their combinatorial and discrete nature. Therefore, most approaches generate 3D meshes of a scene after fusing depth data using volumetric or other representations. Nevertheless, volumetric fusion remains computationally expensive both in terms of speed and memory. In this paper, we leapfrog these intermediate representations and build a 3D mesh directly from a depth map and the sparse landmarks triangulated with visual odometry. To this end, we formulate a non-smooth convex optimization problem that we solve using a primal-dual method. Our approach generates a smooth and accurate 3D mesh that substantially improves the state-of-the-art on direct mesh reconstruction while running in real-time. Antoni Rosinol, Luca Carlone |
IROS | 1 |
| 2020 | Kimera: an Open-Source Library for Real-Time Metric-Semantic Localization and MappingabstractWe provide an open-source C++ library for real-time metric-semantic visual-inertial Simultaneous Localization And Mapping (SLAM). The library goes beyond existing visual and visual-inertial SLAM libraries (e.g., ORB-SLAM, VINS-Mono, OKVIS, ROVIO) by enabling mesh reconstruction and semantic labeling in 3D. Kimera is designed with modularity in mind and has four key components: a visual-inertial odometry (VIO) module for fast and accurate state estimation, a robust pose graph optimizer for global trajectory estimation, a lightweight 3D mesher module for fast mesh reconstruction, and a dense 3D metric-semantic reconstruction module. The modules can be run in isolation or in combination, hence Kimera can easily fall back to a state-of-the-art VIO or a full SLAM system. Kimera runs in real-time on a CPU and produces a 3D metric-semantic mesh from semantically labeled images, which can be obtained by modern deep learning methods. We hope that the flexibility, computational efficiency, robustness, and accuracy afforded by Kimera will build a solid basis for future metric-semantic SLAM and perception research, and will allow researchers across multiple areas (e.g., VIO, SLAM, 3D reconstruction, segmentation) to benchmark and prototype their own efforts without having to start from scratch. Antoni Rosinol, Marcus Abate, Yun Chang, Luca Carlone |
ICRA | 1 |
| 2020 | Primal-Dual Mesh Convolutional Neural NetworksabstractRecent works in geometric deep learning have introduced neural networks that allow performing inference tasks on three-dimensional geometric data by defining convolution --and sometimes pooling-- operations on triangle meshes. These methods, however, either consider the input mesh as a graph, and do not exploit specific geometric properties of meshes for feature aggregation and downsampling, or are specialized for meshes, but rely on a rigid definition of convolution that does not properly capture the local topology of the mesh. We propose a method that combines the advantages of both types of approaches, while addressing their limitations: we extend a primal-dual framework drawn from the graph-neural-network literature to triangle meshes, and define convolutions on two types of graphs constructed from an input mesh. Our method takes features for both edges and faces of a 3D mesh as input, and dynamically aggregates them using an attention mechanism. At the same time, we introduce a pooling operation with a precise geometric interpretation, that allows handling variations in the mesh connectivity by clustering mesh faces in a task-driven fashion. We provide theoretical insights of our approach using tools from the mesh-simplification literature. In addition, we validate experimentally our method in the tasks of shape classification and shape segmentation, where we obtain comparable or superior performance to the state of the art. Francesco Milano 0001, Antonio Loquercio, Antoni Rosinol, Davide Scaramuzza 0001, Luca Carlone |
NeurIPS | 3 |
| 2019 | Incremental Visual-Inertial 3D Mesh Generation with Structural RegularitiesabstractVisual-Inertial Odometry (VIO) algorithms typically rely on a point cloud representation of the scene that does not model the topology of the environment. A 3D mesh instead offers a richer, yet lightweight, model. Nevertheless, building a 3D mesh out of the sparse and noisy 3D landmarks triangulated by a VIO algorithm often results in a mesh that does not fit the real scene. In order to regularize the mesh, previous approaches decouple state estimation from the 3D mesh regularization step, and either limit the 3D mesh to the current frame [1], [2] or let the mesh grow indefinitely [3], [4]. We propose instead to tightly couple mesh regularization and state estimation by detecting and enforcing structural regularities in a novel factor-graph formulation. We also propose to incrementally build the mesh by restricting its extent to the time-horizon of the VIO optimization; the resulting 3D mesh covers a larger portion of the scene than a per-frame approach while its memory usage and computational complexity remain bounded. We show that our approach successfully regularizes the mesh, while improving localization accuracy, when structural regularities are present, and remains operational in scenes without regularities. Antoni Rosinol, Torsten Sattler, Marc Pollefeys, Luca Carlone |
ICRA | 1 |