Panwen Hu

dblp:237/9985 · DBLP profile ↗
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11ranked-venue papers
4as first author
10since 2021 · last 2025
0000-0001-6183-6598ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 9 · 4 first-author · 8 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021
YearPublicationVenuePosition
2025 EasyControl: Adding Control to Video Diffusion for Controllable Video Generation and Interpolation
abstract
The diffusion model is widely leveraged for either controllable video generation or video interpolation. As each field has its task-specific problems, it is difficult to merely develop a single model for completing both tasks simultaneously. Moreover, most existing works only support image conditions and necessitate redesigning the model structure to accommodate other types of conditions. Even so, they still face frame flickering issues when using the image as the condition due to the strong alignment of image pixels. To tackle these problems, in this work, we are the first to propose a unified diffusion framework, EasyControl, for both tasks of controllable video generation and interpolation with different types of conditions. The proposed EasyControl introduces a condition adapter to extract the condition features, which is then injected into an interchangeable fundamental text-to-video model to guide the video generation. To alleviate frame flicker problems, we propose a module named VideoInit to integrate the low-frequency band of input condition images, ensuring smoother generation. Experimental results on four benchmarks suggest that our method outperforms the previous methods on each task.
Jiaxi Gu, Panwen Hu, Yuanfan Guo, Xiaodan Liang
ICASSP3
2025 DreamVideo: High-Fidelity Image-to-Video Generation with Image Retention and Text Guidance
abstract
Image-to-video generation, which aims to generate a video starting from a given reference image, has drawn great attention. Existing methods frequently integrate semantic information from images or simply concatenate images, which often leads to low fidelity and flickering in the generated videos. To tackle these problems, we propose a high-fidelity image-to-video generation method by devising a frame retention branch based on a pre-trained video diffusion model, named DreamVideo. Our DreamVideo perceives the reference image via convolution layers and concatenates the features with the noisy latents as model input. By this means, the details of the reference image can be preserved to the greatest extent. In addition, by incorporating the designed double-condition classifier-free guidance, DreamVideo can generate high-quality videos of different actions by providing varying prompt texts. We conduct comprehensive experiments on the public datasets, and both quantitative and qualitative results indicate that our method outperforms the state-of-the-art method.
Cong Wang 0018, Jiaxi Gu, Panwen Hu, Yuanfan Guo, Hang Xu 0004, Xiaodan Liang
ICASSP3
2025 Sitcom-Crafter: A Plot-Driven Human Motion Generation System in 3D Scenes
abstract
Recent advancements in human motion synthesis have focused on specific types of motions, such as human-scene interaction, locomotion or human-human interaction, however, there is a lack of a unified system capable of generating a diverse combination of motion types. In response, we introduce *Sitcom-Crafter*, a comprehensive and extendable system for human motion generation in 3D space, which can be guided by extensive plot contexts to enhance workflow efficiency for anime and game designers. The system is comprised of eight modules, three of which are dedicated to motion generation, while the remaining five are augmentation modules that ensure consistent fusion of motion sequences and system functionality. Central to the generation modules is our novel 3D scene-aware human-human interaction module, which addresses collision issues by synthesizing implicit 3D Signed Distance Function (SDF) points around motion spaces, thereby minimizing human-scene collisions without additional data collection costs. Complementing this, our locomotion and human-scene interaction modules leverage existing methods to enrich the system's motion generation capabilities. Augmentation modules encompass plot comprehension for command generation, motion synchronization for seamless integration of different motion types, hand pose retrieval to enhance motion realism, motion collision revision to prevent human collisions, and 3D retargeting to ensure visual fidelity. Experimental evaluations validate the system's ability to generate high-quality, diverse, and physically realistic motions, underscoring its potential for advancing creative workflows. Code and demonstration videos can be found in the supplementary files.
Jianqi Chen, Panwen Hu, Xiaojun Chang, Michael Kampffmeyer, Xiaodan Liang
ICLR2
2025 LaVieID: Local Autoregressive Diffusion Transformers for Identity-Preserving Video Creation
abstract
In this paper, we present LaVieID, a novel local a utoregressive vi deo diffusion framework designed to tackle the challenging id entity-preserving text-to-video task. The key idea of LaVieID is to mitigate the loss of identity information inherent in the stochastic global generation process of diffusion transformers (DiTs) from both spatial and temporal perspectives. Specifically, unlike the global and unstructured modeling of facial latent states in existing DiTs, LaVieID introduces a local router to explicitly represent latent states by weighted combinations of fine-grained local facial structures. This alleviates undesirable feature interference and encourages DiTs to capture distinctive facial characteristics. Furthermore, a temporal autoregressive module is integrated into LaVieID to refine denoised latent tokens before video decoding. This module divides latent tokens temporally into chunks, exploiting their long-range temporal dependencies to predict biases for rectifying tokens, thereby significantly enhancing inter-frame identity consistency. Consequently, LaVieID can generate high-fidelity personalized videos and achieve state-of-the-art performance. Our code and models are available at https://github.com/ssugarwh/LaVieID.
Wenhui Song, Jiehui Huang, Panwen Hu, Yuhao Cheng, Yiqiang Yan, Xiaodan Liang
ACM Multimedia4
2025 UniAdapter: All-in-One Control for Flexible Video Generation
abstract
Condition-based video generation aims to create video content based on given information that describes specific subjects. However, most existing works can only utilize a single condition to guide the denoising process, thereby limiting their applicability to specific scenarios. Although some works attempt to accommodate multiple conditions within one framework, they often require multiple encoders, leading to inefficiencies in integrating multi-condition features. In this work, we present a framework that, with the support of the proposed Unified Adapter (UniAdapter), enables simultaneous multi-condition control of video generation within a single model. To effectively merge these conditions, we propose a novel Probabilistic Multi-condition Concatenator (PMC) module, which employs a unified encoder to accommodate multiple conditions and concatenate condition features at the pixel level to achieve fine-grained control. Following the PMC module, we employ 2D down-sampling blocks to refine features for injection into the Video Diffusion Model (VDM). Moreover, our UniAdapter is designed to be model-agnostic and compatible with any U-Net-based VDM, offering a versatile solution for improving video generation quality. Experimental results on public benchmarks UCF-101 and MSR-VTT show that our method achieves superior results in both quantitative and qualitative evaluations.
Cong Wang 0018, Panwen Hu, Yuanfan Guo, Jiaxi Gu, Jianhua Han, Hang Xu 0004, Xiaodan Liang
IEEE Trans. Circuits Syst. Video Technol.2
2024 Incremental 3D Reconstruction through a Hybrid Explicit-and-Implicit Representation
abstract
3D reconstruction is an important task in computer vision and is widely used in robotics and autonomous driving. When building large-scale scenes, limitations in computing resources and the difficulty of accessing the entire dataset in a single task are inevitable. Therefore, an incremental reconstruction approach is desired. On the one hand, traditional explicit 3D reconstruction methods such as SLAM and SFM require global optimization, which means that time and space resources increase dramatically with the growth of training data. On the other hand, implicit methods like Neural Radiation Fields (NeRF) suffer from catastrophic forgetting if trained incrementally. In this paper, we incrementally reconstruct 3D models in a hybrid representation, where the density of the radiation field is formulated by a voxel grid, and the view-dependent color information of the points is inferred by a shallow MLP. The expansion of the voxel grid and the distillation of the shallow MLP are efficient in this case. Experimental results demonstrate that our incremental method achieves a level of accuracy on par with approaches employing global optimization techniques.
Panwen Hu, Rui Huang 0001
ICRA2
2023 A Reinforcement Learning-Based Automatic Video Editing Method Using Pre-trained Vision-Language Model
abstract
In this era of videos, automatic video editing techniques attract more and more attention from industry and academia since they can reduce workloads and lower the requirements for human editors. Existing automatic editing systems are mainly scene-or event-specific, e.g., soccer game broadcasting, yet the automatic systems for general editing, e.g., movie or vlog editing which covers various scenes and events, were rarely studied before, and converting the event-driven editing method to a general scene is nontrivial. In this paper, we propose a two-stage scheme for general editing. Firstly, unlike previous works that extract scene-specific features, we leverage the pre-trained Vision-Language Model (VLM) to extract the editing-relevant representations as editing context. Moreover, to close the gap between the professional-looking videos and the automatic productions generated with simple guidelines, we propose a Reinforcement Learning (RL)-based editing framework to formulate the editing problem and train the virtual editor to make better sequential editing decisions. Finally, we evaluate the proposed method on a more general editing task with a real movie dataset. Experimental results demonstrate the effectiveness and benefits of the proposed context representation and the learning ability of our RL-based editing framework.
Panwen Hu, Yongquan Chen, Rui Huang 0001
ACM Multimedia1
2023 Towards Balanced RGB-TSDF Fusion for Consistent Semantic Scene Completion by 3D RGB Feature Completion and a Classwise Entropy Loss Function
Laiyan Ding, Panwen Hu, Jie Li 0098, Rui Huang 0001
PRCV (2)2
2021 Discriminative Clue Alignment Network for Both Image- and Video-Based Person Re-Identification
Panwen Hu, Rui Huang 0001
BMVC1
2021 Reinforcement Learning Based Automatic Personal Mashup Generation
abstract
Synchronized video editing system, or mashup generation from multiple synchronized videos, has gained much attention due to its high efficiency and low cost in processing videos to convey information. However, few of the existing methods focus on generating the personal mashup over a complete timeline from synchronized surveillance videos, which is increasingly demanded for effectively presenting personal activities without violating the privacy of others. To fill this gap, we develop a Reinforcement Learning (RL)-based personal mashup generation system, which assesses the frame quality at a semantic level and formulates the view selection as an RL problem to improve the efficiency in retrieving the mashups with arbitrary beginnings. Furthermore, we propose a framing objective to perform spatial editing, which enables the views to automatically zoom in and out, so as to present the target people more comprehensively. Both qualitative and quantitative analyses are presented to demonstrate the effectiveness of the proposed frame quality measurements, the RL- based algorithm, and the framing objective.
Panwen Hu, Rui Huang 0001
ICME1
2019 How Effectively can Indoor Wireless Positioning Relieve Visual Tracking Pains: A Cramer-Rao Bound Viewpoi
abstract
Visual tracking is fragile in some difficult scenarios, for instance, appearance ambiguity and variation, occlusion can easily degrade most of visual trackers to some extent. In this paper, visual tracking is empowered with wireless positioning to achieve high accuracy while maintaining robustness. Fundamentally different from the previous works, this study does not involve any specific wireless positioning algorithms. Instead, we use the confidence region derived from the wireless positioning Cramér-Rao bound (CRB) as the search region of visual trackers. The proposed framework is low-cost and very simple to implement, yet readily leads to enhanced and robustified visual tracking performance in difficult scenarios as demonstrated by our experimental results. Most importantly, it is utmost valuable for the practioners to pre-evaluate how effectively can the wireless resources available at hand alleviate the visual tracking pains.
Panwen Hu, Zizheng Yan, Rui Huang 0001, Feng Yin 0001
ICIP1