EDBT 2026 Demo / reviewers in the wild / expert
Zhenjia Xu
dblp:238/0000
· DBLP profile ↗
7ranked-venue papers
2as first author
6since 2021 · last 2025
0000-0002-8217-4818ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 2 first-author · 6 since 2021Systems, architecture and hardware · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | One-Step Diffusion Policy: Fast Visuomotor Policies via Diffusion DistillationabstractDiffusion models, praised for their success in generative tasks, are increasingly being applied to robotics, demonstrating exceptional performance in behavior cloning. However, their slow generation process stemming from iterative denoising steps poses a challenge for real-time applications in resource-constrained robotics setups and dynamically changing environments.
In this paper, we introduce the One-Step Diffusion Policy (OneDP), a novel approach that distills knowledge from pre-trained diffusion policies into a single-step action generator, significantly accelerating response times for robotic control tasks. We ensure the distilled generator closely aligns with the original policy distribution by minimizing the Kullback-Leibler (KL) divergence along the diffusion chain, requiring only $2\%$-$10\%$ additional pre-training cost for convergence. We evaluated OneDP on 6 challenging simulation tasks as well as 4 self-designed real-world tasks using the Franka robot. The results demonstrate that OneDP not only achieves state-of-the-art success rates but also delivers an order-of-magnitude improvement in inference speed, boosting action prediction frequency from 1.5 Hz to 62 Hz, establishing its potential for dynamic and computationally constrained robotic applications. A video demo is provided at our project page, and the code will be publicly available. Zhendong Wang 0005, Max Li, Ajay Mandlekar, Zhenjia Xu, Jiaojiao Fan, Yashraj Narang, Linxi Fan, Yuke Zhu, Yogesh Balaji, Mingyuan Zhou, Ming-Yu Liu 0001, Yu Zeng 0001 |
ICML | 4 |
| 2025 | HOVER: Versatile Neural Whole-Body Controller for Humanoid RobotsabstractHumanoid whole-body control requires adapting to diverse tasks such as navigation, loco-manipulation, and tabletop manipulation, each demanding a different mode of control. For example, navigation relies on root velocity or position tracking, while tabletop manipulation prioritizes upper-body joint angle tracking. Existing approaches typically train individual policies tailored to a specific command space, limiting their transferability across modes. We present the key insight that full-body kinematic motion imitation can serve as a common abstraction for all these tasks and provide general-purpose motor skills for learning multiple modes of whole-body control. Building on this, we propose HOVER (Humanoid Versatile Controller), a multi-mode policy distillation framework that consolidates diverse control modes into a unified policy. HOVER enables seamless transitions between control modes while preserving the distinct advantages of each, offering a robust and scalable solution for humanoid control across a wide range of modes. By eliminating the need for policy retraining for each control mode, our approach improves efficiency and flexibility for future humanoid applications. Tairan He, Toru Lin, Zhengyi Luo 0002, Zhenjia Xu, Zhenyu Jiang 0002, Jan Kautz, Changliu Liu, Guanya Shi, Xiaolong Wang 0004, Linxi Fan, Yuke Zhu |
ICRA | 5 |
| 2025 | DexMimicGen: Automated Data Generation for Bimanual Dexterous Manipulation via Imitation LearningabstractImitation learning from human demonstrations is an effective means to teach robots manipulation skills. But data acquisition is a major bottleneck in applying this paradigm more broadly, due to the high costs and human efforts involved. There has been significant interest in imitation learning for bimanual dexterous robots, like humanoids. Unfortunately, data collection is even more challenging here due to the difficulty of simultaneously controlling the two arms and multi-fingered hands. Automated data generation in simulation is a compelling, scalable alternative to fuel this need for training data. To this end, we introduce DexMimicGen, a large-scale automated data generation system that synthesizes trajectories from a handful of human demonstrations for bimanual robots with dexterous hands. We present a collection of simulation environments in the setting of bimanual dexterous manipulation, spanning a range of manipulation behaviors and different requirements for coordination among the two arms. We generate 21K demos across these tasks from just 60 source human demos and study the effect of several data generation and policy learning decisions on agent performance. Finally, we present a real-to-sim-to-real pipeline and deploy it on a real-world humanoid can sorting task. Generated datasets, simulation environments and additional results are at dexmimicgen.github.io. Zhenyu Jiang 0002, Yuqi Xie, Zhenjia Xu, Weikang Wan, Ajay Mandlekar, Linxi Fan, Yuke Zhu |
ICRA | 4 |
| 2024 | DoughNet: A Visual Predictive Model for Topological Manipulation of Deformable Objects
Dominik Bauer, Zhenjia Xu, Shuran Song |
ECCV (41) | 2 |
| 2023 | FluidLab: A Differentiable Environment for Benchmarking Complex Fluid Manipulation
Zhou Xian, Zhenjia Xu, Hsiao-Yu Fish Tung, Antonio Torralba 0001, Katerina Fragkiadaki, Chuang Gan 0001 |
ICLR | 3 |
| 2021 | AdaGrasp: Learning an Adaptive Gripper-Aware Grasping PolicyabstractThis paper aims to improve robots’ versatility and adaptability by allowing them to use a large variety of end- effector tools and quickly adapt to new tools. We propose AdaGrasp, a method to learn a single grasping policy that generalizes to novel grippers. By training on a large collection of grippers, our algorithm is able to acquire generalizable knowledge of how different grippers should be used in various tasks. Given a visual observation of the scene and the gripper, AdaGrasp infers the possible grasp poses and their grasp scores by computing the cross convolution between the shape encodings of the gripper and scene. Intuitively, this cross convolution operation can be considered as an efficient way of exhaustively matching the scene geometry with gripper geometry under different grasp poses (i.e., translations and orientations), where a good "match" of 3D geometry will lead to a successful grasp. We validate our methods in both simulation and real- world environments. Our experiment shows that AdaGrasp significantly outperforms the existing multi-gripper grasping policy method, especially when handling cluttered environments and partial observations. Code and Data are available at https://adagrasp.cs.columbia.edu. Zhenjia Xu, Beichun Qi, Shuran Song |
ICRA | 1 |
| 2019 | Unsupervised Discovery of Parts, Structure, and Dynamics
Zhenjia Xu, Chen Sun 0002, Kevin Murphy 0002, William T. Freeman, Josh Tenenbaum, Jiajun Wu 0001 |
ICLR (Poster) | 1 |