Demo Data from EDBT 2026 / reviewers in the wild / expert
Weihao Tan
dblp:238/0151
· DBLP profile ↗
8ranked-venue papers
5as first author
8since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 5 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Reinforcement learning · 61% Efficient and distributed learning · 12% Language models and text generation · 10% | |
| Human-computer interaction and pervasive computing
2 papers |
Human-AI interaction · 60% Human-robot interaction · 40% |
Topics — the 15 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
exploration |
0.9 | 1 | 2025 | Towards Efficient Online Tuning of VLM Agents via Counterfactual Soft Reinforcement Learning · ICML 2025 |
Natural language and speech › Language models and text generation
foundation model agents |
0.9 | 1 | 2025 | Cradle: Empowering Foundation Agents towards General Computer Control · ICML 2025 |
Machine learning › Reinforcement learning › online decision making
online reinforcement learning |
0.9 | 1 | 2025 | Towards Efficient Online Tuning of VLM Agents via Counterfactual Soft Reinforcement Learning · ICML 2025 |
Machine learning › Reinforcement learning
actor-critic methods |
0.6 | 1 | 2022 | Asynchronous Actor-Critic for Multi-Agent Reinforcement Learning · NeurIPS 2022 |
Machine learning › Reinforcement learning
human-in-the-loop reinforcement learning |
0.6 | 1 | 2022 | On Optimizing Interventions in Shared Autonomy · AAAI 2022 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.6 | 1 | 2022 | Asynchronous Actor-Critic for Multi-Agent Reinforcement Learning · NeurIPS 2022 |
Machine learning › Reinforcement learning › policy optimization
policy gradient |
0.6 | 1 | 2022 | Asynchronous Actor-Critic for Multi-Agent Reinforcement Learning · NeurIPS 2022 |
Robotics › Robot manipulation › human-robot interaction
shared autonomy |
0.6 | 1 | 2022 | On Optimizing Interventions in Shared Autonomy · AAAI 2022 |
Human-robot interaction
shared control |
0.6 | 1 | 2022 | On Optimizing Interventions in Shared Autonomy · AAAI 2022 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.5 | 1 | 2021 | Strategy and Benchmark for Converting Deep Q-Networks to Event-Driven Spiking Neural Networks · AAAI 2021 |
Machine learning › Efficient and distributed learning
neuromorphic computing |
0.5 | 1 | 2021 | Strategy and Benchmark for Converting Deep Q-Networks to Event-Driven Spiking Neural Networks · AAAI 2021 |
Machine learning › Deep learning architectures and training
spiking neural network |
0.5 | 1 | 2021 | Strategy and Benchmark for Converting Deep Q-Networks to Event-Driven Spiking Neural Networks · AAAI 2021 |
Machine learning › Efficient and distributed learning › model compression
spiking neural network conversion |
0.5 | 1 | 2021 | Strategy and Benchmark for Converting Deep Q-Networks to Event-Driven Spiking Neural Networks · AAAI 2021 |
Knowledge, reasoning and agents › Multi-agent systems › multimodal agent
vision-language model agent |
0.3 | 1 | 2025 | Towards Efficient Online Tuning of VLM Agents via Counterfactual Soft Reinforcement Learning · ICML 2025 |
Robotics › Robot navigation and mapping
embodied interaction |
0.2 | 1 | 2024 | True Knowledge Comes from Practice: Aligning Large Language Models with Embodied Environments via Reinforcement Learning · ICLR 2024 |
Methods — techniques the papers use, named apart from their topics
self-reflection · 1.7large multimodal model · 1.7action planning · 1.7model-free reinforcement learning · 1.1constrained reinforcement learning · 1.1soft reinforcement learning · 0.9counterfactual reasoning · 0.9prompt design · 0.8PPO · 0.8LoRA · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Participants sample generation based on association rules and data imputation in vertical federated learning
Xin Liu 0092, Hangxuan He, Weihao Tan, Qingjie Wei |
Expert Syst. Appl. | 3 |
| 2025 | Towards Efficient Online Tuning of VLM Agents via Counterfactual Soft Reinforcement LearningabstractOnline fine-tuning vision-language model (VLM) agents with reinforcement learning (RL) has shown promise for equipping agents with multi-step, goal-oriented capabilities in dynamic environments. However, their open-ended textual action space and non-end-to-end nature of action generation present significant challenges to effective online exploration in RL, e.g., explosion of the exploration space. We propose a novel online fine-tuning method, Counterfactual Soft Reinforcement Learning (CoSo), better suited to the textual output space of VLM agents. Compared to prior methods that assign uniform uncertainty to all tokens, CoSo leverages counterfactual reasoning to dynamically assess the causal influence of individual tokens on post-processed actions. By prioritizing the exploration of action-critical tokens while reducing the impact of semantically redundant or low-impact tokens, CoSo enables a more targeted and efficient online rollout process. We provide theoretical analysis proving CoSo's convergence and policy improvement guarantees, and extensive empirical evaluations supporting CoSo's effectiveness. Our results across a diverse set of agent tasks, including Android device control, card gaming, and embodied AI, highlight its remarkable ability to enhance exploration efficiency and deliver consistent performance gains. The code is available at https://github.com/langfengQ/CoSo. Lang Feng 0002, Weihao Tan, Zhiyi Lyu, Longtao Zheng, Haiyang Xu 0001, Ming Yan 0008, Fei Huang 0002, Bo An 0001 |
ICML | 2 |
| 2025 | Cradle: Empowering Foundation Agents towards General Computer ControlabstractDespite their success in specific scenarios, existing foundation agents still struggle to generalize across various virtual scenarios, mainly due to the dramatically different encapsulations of environments with manually designed observation and action spaces. To handle this issue, we propose the General Computer Control (GCC) setting to restrict foundation agents to interact with software through the most unified and standardized interface, i.e., using screenshots as input and keyboard and mouse actions as output. We introduce Cradle, a modular and flexible LMM-powered framework, as a preliminary attempt towards GCC. Enhanced by six key modules, Information Gathering, Self-Reflection, Task Inference, Skill Curation, Action Planning, and Memory, Cradle is able to understand input screenshots and output executable code for low-level keyboard and mouse control after high-level planning and information retrieval, so that Cradle can interact with any software and complete long-horizon complex tasks without relying on any built-in APIs. Experimental results show that Cradle exhibits remarkable generalizability and impressive performance across four previously unexplored commercial video games (Red Dead Redemption 2, Cities:Skylines, Stardew Valley and Dealer’s Life 2), five software applications (Chrome, Outlook, Feishu, Meitu and CapCut), and a comprehensive benchmark, OSWorld. With a unified interface to interact with any software, Cradle greatly extends the reach of foundation agents thus paving the way for generalist agents. Weihao Tan, Wentao Zhang 0007, Xinrun Xu, Haochong Xia, Ziluo Ding, Boyu Li 0003, Junpeng Yue, Jiechuan Jiang, Yewen Li, Ruyi An, Molei Qin, Chuqiao Zong, Longtao Zheng, Xiaoqiang Chai, Yifei Bi, Tianbao Xie, Pengjie Gu, Xiyun Li, Ceyao Zhang, Chaojie Wang 0001, Xinrun Wang, Börje Karlsson 0001, Bo An 0001, Shuicheng Yan, Zongqing Lu 0002 |
ICML | 1 |
| 2024 | True Knowledge Comes from Practice: Aligning Large Language Models with Embodied Environments via Reinforcement LearningabstractDespite the impressive performance across numerous tasks, large language models (LLMs) often fail in solving simple decision-making tasks due to the misalignment of the knowledge in LLMs with environments. On the contrary, reinforcement learning (RL) agents learn policies from scratch, which makes them always align with environments but difficult to incorporate prior knowledge for efficient explorations. To narrow the gap, we propose TWOSOME, a novel general online framework that deploys LLMs as decision-making agents to efficiently interact and align with embodied environments via RL without requiring any prepared datasets or prior knowledge of the environments. Firstly, we query the joint probabilities of each valid action with LLMs to form behavior policies. Then, to enhance the stability and robustness of the policies, we propose two normalization methods and summarize four prompt design principles. Finally, we design a novel parameter-efficient training architecture where the actor and critic share one frozen LLM equipped with low-rank adapters (LoRA) updated by PPO. We conduct extensive experiments to evaluate TWOSOME. i) TWOSOME exhibits significantly better sample efficiency and performance compared to the conventional RL method, PPO, and prompt tuning method, SayCan, in both classical decision-making environment, Overcooked, and simulated household environment, VirtualHome. ii) Benefiting from LLMs' open-vocabulary feature, TWOSOME shows superior generalization ability to unseen tasks. iii) Under our framework, there is no significant loss of the LLMs' original ability during online PPO finetuning. Weihao Tan, Wentao Zhang 0007, Shanqi Liu, Longtao Zheng, Xinrun Wang, Bo An 0001 |
ICLR | 1 |
| 2022 | On Optimizing Interventions in Shared AutonomyabstractShared autonomy refers to approaches for enabling an autonomous agent to collaborate with a human with the aim of improving human performance. However, besides improving performance, it may often also be beneficial that the agent concurrently accounts for preserving the user’s experience or satisfaction of collaboration. In order to address this additional goal, we examine approaches for improving the user experience by constraining the number of interventions by the autonomous agent. We propose two model-free reinforcement learning methods that can account for both hard and soft constraints on the number of interventions. We show that not only does our method outperform the existing baseline, but also eliminates the need to manually tune a black-box hyperparameter for controlling the level of assistance. We also provide an in-depth analysis of intervention scenarios in order to further illuminate system understanding. Weihao Tan, David Koleczek, Siddhant Pradhan, Nicholas Perello, Vivek Chettiar, Vishal Rohra, Aaslesha Rajaram, Soundararajan Srinivasan, H. M. Sajjad Hossain, Yash Chandak |
AAAI | 1 |
| 2022 | Asynchronous Actor-Critic for Multi-Agent Reinforcement LearningabstractSynchronizing decisions across multiple agents in realistic settings is problematic since it requires agents to wait for other agents to terminate and communicate about termination reliably. Ideally, agents should learn and execute asynchronously instead. Such asynchronous methods also allow temporally extended actions that can take different amounts of time based on the situation and action executed. Unfortunately, current policy gradient methods are not applicable in asynchronous settings, as they assume that agents synchronously reason about action selection at every time step. To allow asynchronous learning and decision-making, we formulate a set of asynchronous multi-agent actor-critic methods that allow agents to directly optimize asynchronous policies in three standard training paradigms: decentralized learning, centralized learning, and centralized training for decentralized execution. Empirical results (in simulation and hardware) in a variety of realistic domains demonstrate the superiority of our approaches in large multi-agent problems and validate the effectiveness of our algorithms for learning high-quality and asynchronous solutions. Weihao Tan, Christopher Amato |
NeurIPS | 2 |
| 2022 | Optimization methods for improved efficiency and performance of Deep Q-Networks upon conversion to neuromorphic population platforms
Weihao Tan, Robert Kozma 0001, Devdhar Patel |
Knowl. Based Syst. | 1 |
| 2021 | Strategy and Benchmark for Converting Deep Q-Networks to Event-Driven Spiking Neural NetworksabstractSpiking neural networks (SNNs) have great potential for energy-efficient implementation of Deep Neural Networks (DNNs) on dedicated neuromorphic hardware. Recent studies demonstrated competitive performance of SNNs compared with DNNs on image classification tasks, including CIFAR-10 and ImageNet data. The present work focuses on using SNNs in combination with deep reinforcement learning in ATARI games, which involves additional complexity as compared to image classification. We review the theory of converting DNNs to SNNs and extending the conversion to Deep Q-Networks (DQNs). We propose a robust representation of the firing rate to reduce the error during the conversion process. In addition, we introduce a new metric to evaluate the conversion process by comparing the decisions made by the DQN and SNN, respectively. We also analyze how the simulation time and parameter normalization influence the performance of converted SNNs. We achieve competitive scores on 17 top-performing Atari games. To the best of our knowledge, our work is the first to achieve state-of-the-art performance on multiple Atari games with SNNs. Our work serves as a benchmark for the conversion of DQNs to SNNs and paves the way for further research on solving reinforcement learning tasks with SNNs. Weihao Tan, Devdhar Patel, Robert Kozma 0001 |
AAAI | 1 |