Igor Kalevatykh

dblp:238/0565 · DBLP profile ↗
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4ranked-venue papers
0as first author
0since 2021 · last 2020
0000-0001-6567-379XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4Systems, architecture and hardware · 3Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 26% Robot manipulation · 22% Motion planning and robot control · 18%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › hierarchical reinforcement learning
skill composition
0.412020
Learning to combine primitive skills: A step towards versatile robotic manipulation § · ICRA 2020
Robotics › Motion planning and robot control
task and motion planning
0.412020
Learning to combine primitive skills: A step towards versatile robotic manipulation § · ICRA 2020
Robotics › Robot manipulation › grasping
grasp quality evaluation
0.412019
Learning Joint Reconstruction of Hands and Manipulated Objects · CVPR 2019
Computer vision › 3D vision › 3d reconstruction › object reconstruction
hand-object reconstruction
0.412019
Learning Joint Reconstruction of Hands and Manipulated Objects · CVPR 2019
Computer vision › Face, body and person analysis › human pose estimation › articulated pose estimation
hand pose estimation
0.412019
Learning Joint Reconstruction of Hands and Manipulated Objects · CVPR 2019
Robotics › Robot manipulation › robot vision
vision-based manipulation
0.112020
Learning to combine primitive skills: A step towards versatile robotic manipulation § · ICRA 2020
Computer vision › 3D vision
3d shape reconstruction
0.112019
Learning Joint Reconstruction of Hands and Manipulated Objects · CVPR 2019
Computer vision › 3D vision › 3d shape reconstruction
object shape reconstruction
0.112019
Learning Joint Reconstruction of Hands and Manipulated Objects · CVPR 2019

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 0.4data augmentation · 0.4CNN architecture · 0.4end-to-end learning · 0.4contact loss · 0.4
YearPublicationVenuePosition
2020 Learning to combine primitive skills: A step towards versatile robotic manipulation §
abstract
Manipulation tasks such as preparing a meal or assembling furniture remain highly challenging for robotics and vision. Traditional task and motion planning (TAMP) methods can solve complex tasks but require full state observability and are not adapted to dynamic scene changes. Recent learning methods can operate directly on visual inputs but typically require many demonstrations and/or task-specific reward engineering. In this work we aim to overcome previous limitations and propose a reinforcement learning (RL) approach to task planning that learns to combine primitive skills. First, compared to previous learning methods, our approach requires neither intermediate rewards nor complete task demonstrations during training. Second, we demonstrate the versatility of our vision-based task planning in challenging settings with temporary occlusions and dynamic scene changes. Third, we propose an efficient training of basic skills from few synthetic demonstrations by exploring recent CNN architectures and data augmentation. Notably, while all of our policies are learned on visual inputs in simulated environments, we demonstrate the successful transfer and high success rates when applying such policies to manipulation tasks on a real UR5 robotic arm.
Robin Strudel, Alexander Pashevich, Igor Kalevatykh, Ivan Laptev, Josef Sivic, Cordelia Schmid
ICRA3
2020 Learning visual policies for building 3D shape categories
abstract
Manipulation and assembly tasks require non-trivial planning of actions depending on the environment and the final goal. Previous work in this domain often assembles particular instances of objects from known sets of primitives. In contrast, we aim to handle varying sets of primitives and to construct different objects of a shape category. Given a single object instance of a category, e.g. an arch, and a binary shape classifier, we learn a visual policy to assemble other instances of the same category. In particular, we propose a disassembly procedure and learn a state policy that discovers new object instances and their assembly plans in state space. We then render simulated states in the observation space and learn a heatmap representation to predict alternative actions from a given input image. To validate our approach, we first demonstrate its efficiency for building object categories in state space. We then show the success of our visual policies for building arches from different primitives. Moreover, we demonstrate (i) the reactive ability of our method to re-assemble objects using additional primitives and (ii) the robust performance of our policy for unseen primitives resembling building blocks used during training. Our visual assembly policies are trained with no real images and reach up to 95% success rate when evaluated on a real robot.
Alexander Pashevich, Igor Kalevatykh, Ivan Laptev, Cordelia Schmid
IROS2
2019 Learning Joint Reconstruction of Hands and Manipulated Objects
abstract
Estimating hand-object manipulations is essential for in- terpreting and imitating human actions. Previous work has made significant progress towards reconstruction of hand poses and object shapes in isolation. Yet, reconstructing hands and objects during manipulation is a more challeng- ing task due to significant occlusions of both the hand and object. While presenting challenges, manipulations may also simplify the problem since the physics of contact re- stricts the space of valid hand-object configurations. For example, during manipulation, the hand and object should be in contact but not interpenetrate. In this work, we regu- larize the joint reconstruction of hands and objects with ma- nipulation constraints. We present an end-to-end learnable model that exploits a novel contact loss that favors phys- ically plausible hand-object constellations. Our approach improves grasp quality metrics over baselines, using RGB images as input. To train and evaluate the model, we also propose a new large-scale synthetic dataset, ObMan, with hand-object manipulations. We demonstrate the transfer- ability of ObMan-trained models to real data.
Yana Hasson, Gül Varol, Dimitrios Tzionas, Igor Kalevatykh, Michael J. Black, Ivan Laptev, Cordelia Schmid
CVPR4
2019 Learning to Augment Synthetic Images for Sim2Real Policy Transfer
abstract
Vision and learning have made significant progress that could improve robotics policies for complex tasks and environments. Learning deep neural networks for image understanding, however, requires large amounts of domain-specific visual data. While collecting such data from real robots is possible, such an approach limits the scalability as learning policies typically requires thousands of trials. In this work we attempt to learn manipulation policies in simulated environments. Simulators enable scalability and provide access to the underlying world state during training. Policies learned in simulators, however, do not transfer well to real scenes given the domain gap between real and synthetic data. We follow recent work on domain randomization and augment synthetic images with sequences of random transformations. Our main contribution is to optimize the augmentation strategy for sim2real transfer and to enable domain-independent policy learning. We design an efficient search for depth image augmentations using object localization as a proxy task. Given the resulting sequence of random transformations, we use it to augment synthetic depth images during policy learning. Our augmentation strategy is policy-independent and enables policy learning with no real images. We demonstrate our approach to significantly improve accuracy on three manipulation tasks evaluated on a real robot.
Alexander Pashevich, Robin Strudel, Igor Kalevatykh, Ivan Laptev, Cordelia Schmid
IROS3