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Zihao Bo

dblp:238/1151 · DBLP profile ↗
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3ranked-venue papers
1as first author
2since 2021 · last 2026
0000-0002-1391-9142ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 49% Knowledge representation and reasoning · 26% Reinforcement learning · 26%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Knowledge representation and reasoning
logic-based reasoning
1.012026
SATQuest: A Verifier for Logical Reasoning Evaluation and Reinforcement Fine-Tuning of LLMs · ACL (1) 2026
Computer vision › 3D vision
3d reconstruction
0.412019
InteractionFusion: real-time reconstruction of hand poses and deformable objects in hand-object interactions · ACM Trans. Graph. 2019
Computer vision › 3D vision › depth estimation
depth map fusion
0.412019
InteractionFusion: real-time reconstruction of hand poses and deformable objects in hand-object interactions · ACM Trans. Graph. 2019
Computer vision › 3D vision
hand-object interaction
0.412019
InteractionFusion: real-time reconstruction of hand poses and deformable objects in hand-object interactions · ACM Trans. Graph. 2019
Computer vision › 3D vision › pose estimation
hand tracking
0.412019
InteractionFusion: real-time reconstruction of hand poses and deformable objects in hand-object interactions · ACM Trans. Graph. 2019
Computer vision › 3D vision › 3d reconstruction
non-rigid reconstruction
0.412019
InteractionFusion: real-time reconstruction of hand poses and deformable objects in hand-object interactions · ACM Trans. Graph. 2019

Methods — techniques the papers use, named apart from their topics

verifier · 1.0reinforcement fine-tuning · 1.0unified optimization · 0.4spatial-temporal rigidity regularizer · 0.4LSTM · 0.4DNN · 0.4
YearPublicationVenuePosition
2026 SATQuest: A Verifier for Logical Reasoning Evaluation and Reinforcement Fine-Tuning of LLMs
abstract
Yanxiao Zhao, Yaqian Li, Zi-Hao Bo, Rinyoichi Takezoe, Haojia Hui, Mo Guang, Renlei, Xiaolin Qin, Kaiwen Long. Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2026.
Yanxiao Zhao, Zihao Bo, Rinyoichi Takezoe, Haojia Hui, Mo Guang, Xiaolin Qin, Kaiwen Long
ACL (1)3
2026 MAT: Mixing Attention Transfer From Multiple Transformers for Medical Tasks
abstract
Transformer has been widely used for image analysis tasks, but in medicine, it suffers from limited data availability. To overcome this challenge, we propose a novel approach specially designed for transformers to transfer knowledge from multiple sources to target medical tasks with limited data, named Mixing Attention Transfer (MAT). MAT aims to harness and merge knowledge from multiple source transformers at the token and layer level to improve the performance of target medical tasks. The core component of MAT is the Mixing Attention layer, which encompasses: 1) token-level Routing and Fusion modules that allocate input images to adequate source modules; 2) sequence-level Aligned-Attention module that adaptively aligns outputs produced by different source modules. To the best of our knowledge, this is the first multi-source transfer learning approach specifically designed for transformers. Through extensive evaluations, we demonstrate the effectiveness of MAT on three medical scenarios: noisy-labeled, class-imbalanced, and fine-grained tasks.
Zihao Bo, Lishan Ye, Feng Xu 0005
IEEE J. Biomed. Health Informatics1
2019 InteractionFusion: real-time reconstruction of hand poses and deformable objects in hand-object interactions
abstract
Hand-object interaction is challenging to reconstruct but important for many applications like HCI, robotics and so on. Previous works focus on either the hand or the object while we jointly track the hand poses, fuse the 3D object model and reconstruct its rigid and nonrigid motions, and perform all these tasks in real time. To achieve this, we first use a DNN to segment the hand and object in the two input depth streams and predict the current hand pose based on the previous poses by a pre-trained LSTM network. With this information, a unified optimization framework is proposed to jointly track the hand poses and object motions. The optimization integrates the segmented depth maps, the predicted motion, a spatial-temporal varying rigidity regularizer and a real-time contact constraint. A nonrigid fusion technique is further involved to reconstruct the object model. Experiments demonstrate that our method can solve the ambiguity caused by heavy occlusions between hand and object, and generate accurate results for various objects and interacting motions.
Hao Zhang 0042, Zihao Bo, Jun-Hai Yong, Feng Xu 0005
ACM Trans. Graph.2