Alice Haynes

dblp:238/1548 · also Alice C. Haynes · DBLP profile ↗
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12ranked-venue papers
4as first author
12since 2021 · last 2026
0000-0003-2146-6902ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 12 · 4 first-author · 12 since 2021
YearPublicationVenuePosition
2026 Ready Player Breathe: Designing Haptic Breathing Feedback for Immersive VR
Pranav Shyam Kalambi, Alice Haynes
DIS2
2026 Aesthetics of Felt Asymmetry
Alice Haynes, Laia Turmo Vidal, Andreas Lindegren, Ran Zhou 0003, Alejandra Gómez Ortega, Joo Young Park, Anna Brynskov, Hannah Johnson, Kristina Höök
CHI1
2026 In-Situ Seeding: Entangling Place & Technology through Sensory Data Dialogues
abstract
Interactive technology design is situated within environmental and sociocultural context. This pictorial develops an In-Situ Seeding method for engaging with site-specific sensory experiences. This method stems from a previous TEI Studio, where we utilized Sensory Portfolios, digital sensors, and other materials to make sense of interaction in place. We present an annotated collection of our Studio experiences and autobiographical retrospective reflections. These Seeds supported in-situ sensory explorations and examination of entanglements between documentation, data, location, history, and human and more-than-human agents. We contribute to literature around (1) walk-and-talk sensory explorations, (2) situated entanglements with technological artifacts, and (3) relationships between human and non-human agents in shared locations and over varied timescales. Our reflections point towards continued development for In-Situ Seeding as a method and suggest its further use and guidance to support future sensory explorers.
Courtney N. Reed, Mónica Mendes, Pedro Galvão-Ferreira, Marion Koelle, Alice Haynes, Fiona Bell, Alexandra Teixeira Riggs, Laia Turmo Vidal, Mathilde Gouin, Vineetha Rallabandi, Karen Anne Cochrane
TEI6
2025 Sensory Data Dialogues: A Somaesthetic Exploration of Bordeaux through Five Senses
abstract
The design of interactive systems and digital artefacts often makes use of digital or analog sensory data as a way to “capture” human senses and sensory experiences. Yet, designing for and with sensory data is complex because of our unique, embodied ways of making sense of our somatosensory experiences. Sensory data does not have one prescribed meaning for everyone. We propose a one-day Studio at TEI to start a dialogue about work with sensory data and its representation of human sensory experience. Specifically, we propose a guided walk and series of sensory explorations in Bordeaux to contemplate the interplay between first-person somatosensory experiences and streams of site-specific data from various sensors. By walking and noticing together, this Studio invites participants to engage in a process of creative reflection on their felt experiences, their connection to their surroundings, and their stance within or outside the design community.
Fiona Bell, Karen Anne Cochrane, Alice Haynes, Courtney N. Reed, Alexandra Teixeira Riggs, Marion Koelle, Laia Turmo Vidal, Vineetha Rallabandi
TEI3
2025 Texergy: Textile-based Harvesting, Storing, and Releasing of Mechanical Energy for Passive On-Body Actuation
Yu Jiang 0001, Alice Haynes, Jürgen Steimle
UIST2
2024 ChiParCo and ParChiCo: Connecting Children and Parents Remotely With Tailored Tangible Communication Tools
abstract
Parent-child separation can detrimentally affect a child’s well-being. While digital technologies enable remote communication, they often lack effective means for young children to initiate contact, engage physically, and express emotions. Pioneering work on tangible devices for communication offer promising solutions, but current research minimally explores devices tailored to the differing needs of parents and children during separation, and fewer evaluate their designs with functional prototypes. Building on design suggestions from previous work, we implement a functional pair of prototypes for remote parent-child communication: ChiParCo, an interactive plush bunny for children, and ParChiCo, an interactive glove for parents. The pair provides three interactions: waving, hand-holding and emotion-sharing, which combine physical, synchronous and asynchronous, as well as emotive communication. In a qualitative user study with parent-child dyads (n=10), we investigate the form factors of the prototypes, participants’ perceptions of the three interactions and what design implications we can draw from their feedback.
Anna Sophia Calmbach, Sophie Kunz, Alice Haynes, Jürgen Steimle
IDC3
2024 Flextiles: Designing Customisable Shape-Change in Textiles with SMA-Actuated Smocking Patterns
abstract
Shape Memory Alloys (SMAs) afford the seamless integration of shape-changing behaviour into textiles, enabling designers to augment apparel with dynamic shaping and styling. However, existing works fall short of providing versatile methods adaptable to varying scales, materials, and applications, curtailing designers’ capacity to prototype customised solutions. To address this, we introduce Flextiles, parameterised SMA design schema that leverage the traditional craft of smocking to integrate planar shape-change seamlessly into diverse textile projects. The conception of Flextiles stems from material experimentation and consultative dialogues with designers, whose insights inspired strategies for customising scale, elasticity, geometry, and actuation of Flextiles. To support the practical implementation of Flextiles, we provide a design tool and experimentally characterise their material properties. Lastly, through a workshop with practitioners, we explore the multifaceted applications and perspectives surrounding Flextiles, and subsequently realise four scenarios that illustrate the creative potential of these modular, customisable patterns.
Alice Haynes, Jürgen Steimle
CHI1
2024 Envisioning Ubiquitous Biosignal Interaction with Multimedia
abstract
Biosensing technologies are on their way to becoming ubiquitous in multimedia interaction.These technologies capture physiological data, such as heart rate, breathing, skin conductance, and brain activity.Researchers are exploring biosensing from perspectives including engineering, design, medicine, mental health, consumer products, and interactive art.These technologies can enhance our interactions, allowing us to connect with our bodies and others around us across diverse application areas.However, the integration of biosignals in HCI presents new challenges pertaining to choosing what data we capture, interpreting these data, its representation, application areas, and ethics.There is a need to synthesize knowledge across diverse perspectives of researchers and designers spanning multiple domains and to map a landscape of the challenges and opportunities of this research area.The goal of this workshop is to exchange knowledge in the research community, introduce novices to this emerging field, and build a future research agenda.
Ekaterina R. Stepanova, Alice Haynes, Laia Turmo Vidal, Francesco Chiossi, Abdallah El Ali, Luis Quintero, Yoav Luft, Nadia Campo Woytuk, Sven Mayer
MUM2
2024 Just a Breath Away: Investigating Interactions with and Perceptions of Mediated Breath via a Haptic Cushion
abstract
Feeling another person’s breathing is an intimate encounter that can promote deep connection, communicate affective information, and influence our physiological state. Emerging technologies are exploring the mediation of biosignals, such as breathing, between people to yield meaningful interactions. However, little is known about people’s subjective and physiological responses to mediated breath and the implications for designing these mediatory interfaces.
Alice Haynes, Christopher Kent, Jonathan Rossiter
TEI1
2024 Base and Stitch: Evaluating eTextile Interfaces from a Material-Centric View
abstract
Fabrics are seen as the foundation for e-textile interfaces but contribute their own tactile properties to interaction. We examine the role of fabrics in gestural interaction from a novel, textile-focused view. We replicated an eTextile sensor and interface for rolling and pinching gestures on four different fabric swatches and invited 6 participants, including both designers and lay-users, to interact with them. Using a semi-structured interview, we examined their interaction with the materials and how they perceived movement and feedback from the textile sensor and a visual GUI. We analyzed participants’ responses using a joint, reflexive thematic analysis and propose two key considerations for research in e-textile design: 1) Both sensor and fabric contribute their own, inseparable materiality and 2) Wearable sensing must be evaluated with respect to culturally situated bodies and orientation. Expanding on material-oriented design research, we proffer that the evaluation of eTextiles must also be material-led and cannot be decontextualized and must be grounded within a soma-aware and situated context.
Vineetha Rallabandi, Alice Haynes, Courtney N. Reed, Paul Strohmeier
TEI2
2024 Embrogami: Shape-Changing Textiles with Machine Embroidery
abstract
Machine embroidery is a versatile technique for creating custom and entirely fabric-based patterns on thin and conformable textile surfaces. However, existing machine-embroidered surfaces remain static, limiting the interactions they can support. We introduce Embrogami, an approach for fabricating textile structures with versatile shape-changing behaviors. Inspired by origami, we leverage machine embroidery to form finger-tip-scale mountain-and-valley structures on textiles with customized shapes, bistable or elastic behaviors, and modular composition. The structures can be actuated by the user or the system to modify the local textile surface topology, creating interactive elements like toggles and sliders or textile shape displays with an ultra-thin, flexible, and integrated form factor. We provide a dedicated software tool and report results of technical experiments to allow users to flexibly design, fabricate, and deploy customized Embrogami structures. With four application cases, we showcase Embrogami’s potential to create functional and flexible shape-changing textiles with diverse visuo-tactile feedback.
Yu Jiang 0010, Alice Haynes, Narjes Pourjafarian, Jan O. Borchers, Jürgen Steimle
UIST2
2023 Being Meaningful: Weaving Soma-Reflective Technological Mediations into the Fabric of Daily Life
abstract
A one-size-fits-all design mentality, rooted in objective efficiency, is ubiquitous in our mass-production society. This can negate peoples’ experiences, bodies, and narratives. Ongoing HCI research proposes design for meaningful relations; but for many researchers, the practical implementation of these philosophies remains somewhat intangible. In this Studio, we playfully tackle this space by engaging with the nuances of soft, flexible, and organic materials, collectively designing probes to embrace plurality, embody meaning, and encourage soma-reflection. Focusing on materiality and practices from e-textiles, soft robotics, and biomaterials research, we address technology’s role as a mediator of our experiences and determiner of our realities. The processes and probes developed in this Studio will serve as an experiential manifesto, providing practitioners with tools to deepen their own practices for designing soma-reflective tangible and embodied interaction. The Studio will form the first steps for ongoing collaboration, focusing on bespoke design and curation of meaningful, personal relationships.
Alice Haynes, Courtney N. Reed, Charlotte Nordmoen, Sophie Skach
TEI1