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Mei Aoki

dblp:238/2702 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 50% Haptics and multimodal interaction · 50%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › augmented reality
spatial augmented reality
0.412019
Non-Contact Thermo-Visual Augmentation by IR-RGB Projection · IEEE Trans. Vis. Comput. Graph. 2019

Methods — techniques the papers use, named apart from their topics

psychophysical experiment · 0.4infrared projection · 0.4
YearPublicationVenuePosition
2019 Non-Contact Thermo-Visual Augmentation by IR-RGB Projection
abstract
This paper presents an approach for non-contact haptic augmentation with spatial augmented reality (SAR). We construct a thermo-visual projection system by combining a standard RGB projector and a fabricated infrared (IR) projector. The primary contribution of this paper is that we conduct thorough psychophysical experiments to investigate a design guideline for spatiotemporal projection patterns for both RGB and IR projectors to render a warm object with high presence. We develop application systems to evaluate the validity of the proposed system and design guideline. The evaluation results demonstrate that the proposed system can render warm objects with significantly higher presence than a standard SAR system.
Daisuke Iwai, Mei Aoki, Kosuke Sato
IEEE Trans. Vis. Comput. Graph.2