Demo Data from EDBT 2026 / reviewers in the wild / expert
Qinghong Ye
dblp:238/3189
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 87% Computational photography and imaging · 13% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › temporal rendering
dynamic scene rendering |
1.0 | 1 | 2026 | BulletTime4D: Towards High Spatio-Temporal Resolution Dynamic Scene Rendering via Spike-Guided Stereo Vision · AAAI 2026 |
Rendering
novel view synthesis |
1.0 | 1 | 2026 | BulletTime4D: Towards High Spatio-Temporal Resolution Dynamic Scene Rendering via Spike-Guided Stereo Vision · AAAI 2026 |
Computational photography and imaging › event-based vision
spike camera imaging |
0.3 | 1 | 2026 | BulletTime4D: Towards High Spatio-Temporal Resolution Dynamic Scene Rendering via Spike-Guided Stereo Vision · AAAI 2026 |
Methods — techniques the papers use, named apart from their topics
stereo vision · 1.0spike camera · 1.0cross-domain supervision · 1.04d gaussian splatting · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | BulletTime4D: Towards High Spatio-Temporal Resolution Dynamic Scene Rendering via Spike-Guided Stereo VisionabstractHigh spatio‑temporal resolution novel‑view scene rendering is crucial for applications such as sports analysis and scientific experiments. However, existing Dynamic Scene Rendering (DSR) approaches typically rely on conventional RGB cameras with limited frame rates, making it difficult to achieve high spatio‑temporal resolution. In this paper, we present BulletTime4D, a high spatio‑temporal resolution DSR framework, which is the first trial to integrate a spike camera with binocular RGB cameras for dynamic scene reconstruction. Specifically, we first develop a hybrid camera prototype and build a real‑world dynamic scene reconstruction dataset. Then, BulletTime4D presents a multi‑timescale deformation representation by combining low‑frequency spatio‑temporal features with high‑frequency inter‑frame motion features. Finally, a rendering network is designed capable of projecting 4D Gaussians into the spike domain for spike rendering, and a cross‑domain supervision strategy is proposed to achieve high‑frame‑rate texture and color rendering. The results show that BulletTime4D outperforms state‑of‑the‑art methods on both simulated and real‑world datasets. In addition, BulletTime4D can synthesize 300 FPS novel‑view renderings using stereo RGB cameras at 30 FPS and a single spike camera. Yiqian Chang, Haoran Xu 0004, Qinghong Ye, Jianing Li 0001, Xuan Wang 0002, Wei Zhang 0161, Peixi Peng |
AAAI | 3 |
| 2025 | Spike4DGS: Towards High-Speed Dynamic Scene Rendering with 4D Gaussian Splatting via a Spike Camera ArrayabstractSpike camera with high temporal resolution offers a new perspective on high-speed dynamic scene rendering. Most existing rendering methods rely on Neural Radiance Fields (NeRF) or 3D Gaussian Splatting (3DGS) for static scenes using a monocular spike camera. However, these methods struggle with dynamic motion, while a single camera suffers from limited spatial coverage, making it challenging to reconstruct fine details in high-speed scenes. To address these problems, we propose Spike4DGS, the first high-speed dynamic scene rendering framework with 4D Gaussian Splatting using spike camera arrays. Technically, we first build a multi-view spike camera array to validate our solution, then establish both synthetic and real-world multi-view spike-based reconstruction datasets. Then, we design a multi-view spike-based dense initialization module that obtains dense point clouds and camera poses from continuous spike streams. Finally, we propose a spike-pixel synergy constraint supervision to optimize Spike4DGS, incorporating both rendered image quality loss and dynamic spatiotemporal spike loss. The results show that our Spike4DGS outperforms state-of-the-art methods in terms of novel view rendering quality on both synthetic and real-world datasets. More details are available at https://github.com/Qinghongye/Spike4DGS. Qinghong Ye, Yiqian Chang, Jianing Li 0001, Haoran Xu 0004, Xuan Wang 0002, Wei Zhang 0161, Yonghong Tian 0001, Peixi Peng |
NeurIPS | 1 |