Demo Data from EDBT 2026 / reviewers in the wild / expert
Yugang Chen
dblp:238/3380
· DBLP profile ↗
6ranked-venue papers
1as first author
4since 2021 · last 2026
0000-0002-1383-0391ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-author · 4 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Generative modeling · 44% 3D vision · 28% Face, body and person analysis · 28% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d content generation |
0.9 | 1 | 2025 | MAR-3D: Progressive Masked Auto-regressor for High-Resolution 3D Generation · CVPR 2025 |
Machine learning › Generative modeling
autoregressive model |
0.9 | 1 | 2025 | MAR-3D: Progressive Masked Auto-regressor for High-Resolution 3D Generation · CVPR 2025 |
Computer vision › Face, body and person analysis
gaze estimation |
0.9 | 1 | 2025 | Large Generative Model Impulsed Lightweight Gaze Estimator via Deformable Approximate Large Kernel Pursuit · IEEE Trans. Image Process. 2025 |
Rendering › bidirectional reflectance distribution function
neural BRDF |
0.8 | 1 | 2024 | Real-Time Neural BRDF with Spherically Distributed Primitives · CVPR 2024 |
Rendering
real-time rendering |
0.8 | 1 | 2024 | Real-Time Neural BRDF with Spherically Distributed Primitives · CVPR 2024 |
Rendering
reflectance modeling |
0.8 | 1 | 2024 | Real-Time Neural BRDF with Spherically Distributed Primitives · CVPR 2024 |
Machine learning › Generative modeling
diffusion model |
0.3 | 1 | 2025 | Large Generative Model Impulsed Lightweight Gaze Estimator via Deformable Approximate Large Kernel Pursuit · IEEE Trans. Image Process. 2025 |
Machine learning › Generative modeling
variational autoencoder |
0.3 | 1 | 2025 | MAR-3D: Progressive Masked Auto-regressor for High-Resolution 3D Generation · CVPR 2025 |
Rendering
monte carlo rendering |
0.2 | 1 | 2024 | Real-Time Neural BRDF with Spherically Distributed Primitives · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
vector quantization · 0.9stable diffusion v1.5 · 0.9masked autoregressive transformer · 0.9knowledge distillation · 0.9deformable large kernel · 0.9cascaded training · 0.9spherical surface grid · 0.8neural reflectance primitive · 0.8codebook · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Learning Gaze Synthesizer via 3D-Eye Controlled Diffusion and Cross-Domain Feature AlignmentabstractAppearance-based supervised methods with full-face image input have made tremendous advances in recent gaze estimation tasks. However, intensive human annotation requirement inhibits current methods from achieving industrial level accuracy and robustness. Although methods based on generative AI can synthesize eye images to expand self-annotated eye data, these methods usually have limited model capacity and cannot effectively inject gaze information, resulting in poor quality, monotonous texture, and inaccurate gaze direction of the generated eye images. To alleviate the above challenge, we propose a novel gaze data synthesizer framework, in which a 3D-eye model that can flexibly manipulate the gaze direction is used to finely control eye image synthesis based on a stable diffusion large generative model, so that high-quality eye images with arbitrary gaze angle can be synthesized. At the same time, when training the gaze feature extractor, we propose a cross-domain feature alignment module to minimize the feature distribution discrepancy between real samples and synthetic ones, to pursue domain-invariant (shape, texture, etc.) gaze representation. Both qualitative and quantitative experimental results demonstrate that the proposed scheme generates high-quality gaze images and also achieves superior gaze estimation performances over state-of-the-art. Muchun Chen, Yinxin Lin, Yuhan Li 0003, Yugang Chen, Xuanhong Chen, Bilian Ke, Bingbing Ni |
IEEE Trans. Image Process. | 4 |
| 2025 | MAR-3D: Progressive Masked Auto-regressor for High-Resolution 3D GenerationabstractRecent advances in auto-regressive transformers have revolutionized generative modeling across different domains, from language processing to visual generation, demonstrating remarkable capabilities. However, applying these advances to 3D generation presents three key challenges: the unordered nature of 3D data conflicts with sequential next-token prediction paradigm, conventional vector quantization approaches incur substantial compression loss when applied to 3D meshes, and the lack of efficient scaling strategies for higher resolution latent prediction. To address these challenges, we introduce MAR-3D, which integrates a pyramid variational autoencoder with a cascaded masked auto-regressive transformer (Cascaded MAR) for progressive latent upscaling in the continuous space. Our architecture employs random masking during training and auto-regressive denoising in random order during inference, naturally accommodating the unordered property of 3D latent tokens. Additionally, we propose a cascaded training strategy with condition augmentation that enables efficiently up-scale the latent token resolution with fast convergence. Extensive experiments demonstrate that MAR-3D not only achieves superior performance and generalization capabilities compared to existing methods but also exhibits enhanced scaling capabilities compared to joint distribution modeling approaches (e.g., diffusion transformers). Jinnan Chen, Lingting Zhu, Zeyu Hu, Shengju Qian, Yugang Chen, Xin Wang 0178, Gim Hee Lee |
CVPR | 5 |
| 2025 | Large Generative Model Impulsed Lightweight Gaze Estimator via Deformable Approximate Large Kernel PursuitabstractEfficient and highly accurate lightweight gaze estimation method has been receiving increasing research attention due to the emergence of mobile interactive platforms such as mobile device and AR/VR. State-of-the-art deep learning based gaze estimation models suffer from either heavy computational architecture which is infeasible for mobile deployment or limited generalization capability which cannot deal with large diversity in eye texture or distinguish subtle/frequent pupil movement. To mitigate the above challenges, we propose a novel lightweight network structure featuring a deformable approximate large kernel which can effectively extend the receptive field to handle complicated eye movement and highly varying eye/gaze region appearance with very tight computational budget. In the meantime, we embed the training of the gaze estimator into a control information extraction module, which serves as a gaze-parameter input that modularizes a large generative model (Stable Diffusion V1.5) to output gaze-specific eye images. In this way, the great generalization capability of large generative model could be implicitly distilled/pursued into our lightweight gaze model. Extensive comparisons with various state-of-the-art gaze estimation methods demonstrate the superiority of our proposed model and training scheme in terms of both accuracy and model complexity. Xuanhong Chen, Muchun Chen, Yugang Chen, Yinxin Lin, Bilian Ke, Bingbing Ni |
IEEE Trans. Image Process. | 3 |
| 2024 | Real-Time Neural BRDF with Spherically Distributed PrimitivesabstractWe propose a neural reflectance model (NeuBRDF) that offers highly versatile material representation, yet with light memory and neural computation consumption towards achieving real-time rendering. The results depicted in Fig. 1, rendered at full HD resolution on a contemporary desktop machine, demonstrate that our system achieves real-time performance with a wide variety of appearances, which is approached by the following two designs. Firstly, recognizing that the bidirectional reflectance is distributed in a sparse high-dimensional space, we propose to project the BRDF into two low-dimensional components, i.e. two hemisphere feature-grids for incoming and outgoing directions, respectively. Secondly, we distribute learnable neural reflectance primitives on our highly-tailored spherical surface grid. These primitives offer informative features for each hemisphere component and reduce the complexity of the feature learning network, leading to fast evaluation. These primitives are centrally stored in a codebook and can be shared across multiple grids and even across materials, based on low-cost indices stored in material-specific spher-ical surface grids. Our NeuBRDF, agnostic to the material, provides a unified framework for representing a variety of materials consistently. Comprehensive experimental results on measured BRDF compression, Monte Carlo simulated BRDF acceleration, and extension to spatially varying effects demonstrate the superior quality and generalizability achieved by the proposed scheme. Yishun Dou, Qiaoqiao Jin, Bingbing Ni, Yugang Chen, Junxiang Ke |
CVPR | 5 |
| 2020 | Real-Time Multiple Pedestrians Tracking in Multi-camera System
Muchun Chen, Yugang Chen, Truong Tan Loc, Bingbing Ni |
MMM (1) | 2 |
| 2020 | CartoonRenderer: An Instance-Based Multi-style Cartoon Image Translator
Yugang Chen, Muchun Chen, Chaoyue Song, Bingbing Ni |
MMM (1) | 1 |