EDBT 2026 Demo / reviewers in the wild / expert
Yongyuan Liang
dblp:238/4104
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15ranked-venue papers
3as first author
15since 2021 · last 2025
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 14 · 3 first-author · 14 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Is Poisoning a Real Threat to DPO? Maybe More So Than You ThinkabstractRecent advancements in Reinforcement Learning with Human Feedback (RLHF) have significantly impacted the alignment of Large Language Models (LLMs). The sensitivity of reinforcement learning algorithms such as Proximal Policy Optimization (PPO) has led to new line work on Direct Preference Optimization (DPO), which treats RLHF in a supervised learning framework. The increased practical use of these RLHF methods warrants an analysis of their vulnerabilities. In this work, we investigate the vulnerabilities of DPO to poisoning attacks under different scenarios and compare the effectiveness of preference poisoning, a first of its kind. We comprehensively analyze DPO's vulnerabilities under different types of attacks, i.e., backdoor and non-backdoor attacks, and different poisoning methods across a wide array of language models, i.e., LLama 7B, Mistral 7B, and Gemma 7B. We find that unlike PPO-based methods, which, when it comes to backdoor attacks, require at least 4% of the data to be poisoned to elicit harmful behavior, we exploit the vulnerabilities of DPO by simpler methods so we can poison the model with only as much as 0.5% of the data. We further the investigate efficacy of the existing defence methods and find that these poisoning attacks can evade the existing data anomaly detection methods. Pankayaraj Pathmanathan, Souradip Chakraborty, Yongyuan Liang, Furong Huang |
AAAI | 4 |
| 2025 | Magma: A Foundation Model for Multimodal AI AgentsabstractWe present Magma, a foundation model that serves multimodal AI agentic tasks in both the digital and physical worlds. Magma is a significant extension of vision-language (VL) models in that it not only retains the VL understanding ability (verbal intelligence) of the latter, but is also equipped with the ability to ground and act in the visual-spatial world (spatial-temporal intelligence). To endow agentic capabilities for tasks ranging from UI navigation to robot manipulation, Magma is trained on large amounts of heterogeneous datasets that span from images, videos to robotics data, where actionable visual objects (e.g. clickable buttons in GUI) in images are labeled by Set-of-Mark (SoM) for action grounding, and object movements (e.g. trace of human hands or robotic arms) in videos are labeled by Trace-of-Mark (ToM) for action planning. Extensive experiments show that SoM and ToM help bridge the gap between verbal and action abilities and significantly enhance spatio-temporal intelligence which is fundamental to agentic tasks, as shown in Fig. 1. In particular, Magma creates new state-of-the-art results on UI navigation and robotic manipulation tasks, outperforming previous models that are specifically tailored to these tasks. Moreover, Magma preserves strong multimodal understanding ability and compares favorably to popular large multimodal models that are trained on much larger datasets. We have made our model and code public for reproducibility1. Reuben Tan, Qianhui Wu, Ruijie Zheng, Baolin Peng, Yongyuan Liang, Yu Gu 0017, Mu Cai, Seonghyeon Ye, Joel Jang, Yuquan Deng, Jianfeng Gao 0001 |
CVPR | 6 |
| 2025 | Robots Pre-train Robots: Manipulation-Centric Robotic Representation from Large-Scale Robot DatasetsabstractThe pre-training of visual representations has enhanced the efficiency of robot learning. Due to the lack of large-scale in-domain robotic datasets, prior works utilize in-the-wild human videos to pre-train robotic visual representation. Despite their promising results, representations from human videos are inevitably subject to distribution shifts and lack the dynamics information crucial for task completion. We first evaluate various pre-trained representations in terms of their correlation to the downstream robotic manipulation tasks (i.e., manipulation centricity). Interestingly, we find that the ''manipulation centricity'' is a strong indicator of success rates when applied to downstream tasks. Drawing from these findings, we propose **M**anipulation **C**entric **R**epresentation (**MCR**), a foundation representation learning framework capturing both visual features and the dynamics information such as actions and proprioceptions of manipulation tasks to improve manipulation centricity. Specifically, we pre-train a visual encoder on the DROID robotic dataset and leverage motion-relevant data such as robot proprioceptive states and actions. We introduce a novel contrastive loss that aligns visual observations with the robot's proprioceptive state-action dynamics, combined with an action prediction loss and a time contrastive loss during pre-training. Empirical results across four simulation domains with 20 robotic manipulation tasks demonstrate that **MCR** outperforms the strongest baseline by 14.8\%. Additionally, **MCR** significantly boosts the success rate in three real-world manipulation tasks by 76.9\%. Project website: robots-pretrain-robots.github.io Guangqi Jiang, Huanyu Li 0010, Yongyuan Liang, Huazhe Xu |
ICLR | 5 |
| 2025 | TraceVLA: Visual Trace Prompting Enhances Spatial-Temporal Awareness for Generalist Robotic PoliciesabstractAlthough large vision-language-action (VLA) models pretrained on extensive robot datasets offer promising generalist policies for robotic learning, they still struggle with spatial-temporal dynamics in interactive robotics, making them less effective in handling complex tasks, such as manipulation. In this work, we introduce visual trace prompting, a simple yet effective approach to facilitate VLA models’ spatial-temporal awareness for action prediction by encoding state-action trajectories visually. We develop a new TraceVLA model by finetuning
OpenVLA on our own collected dataset of 150K robot manipulation trajectories using visual trace prompting. Evaluations of TraceVLA across 137 configurations in SimplerEnv and 4 tasks on a physical WidowX robot demonstrate state-of-the-art performance, outperforming OpenVLA by 10% on SimplerEnv and 3.5x on real-robot tasks and exhibiting robust generalization across diverse embodiments and scenarios. To further validate the effectiveness and generality of our method, we present a compact VLA model based on 4B Phi-3-Vision, pretrained on the Open-X-Embodiment and finetuned on our dataset, rivals the 7B OpenVLA baseline while significantly improving inference efficiency. Ruijie Zheng, Yongyuan Liang, Shuaiyi Huang, Jianfeng Gao 0001, Hal Daumé III, Andrey Kolobov, Furong Huang |
ICLR | 2 |
| 2025 | ViCrit: A Verifiable Reinforcement Learning Proxy Task for Visual Perception in VLMsabstractReinforcement learning (RL) has shown great effectiveness for fine-tuning large language models (LLMs) using tasks that are challenging yet easily verifiable, such as math reasoning or code generation. However, extending this success to visual perception in vision–language models (VLMs) has been impeded by the scarcity of vision-centric tasks that are simultaneously challenging and unambiguously verifiable. To this end, we introduce \textbf{ViCrit} (\textit{Visual Caption Hallucination Critic}), an RL proxy task that trains VLMs to localize a subtle, synthetic visual hallucination injected into paragraphs of human-written image captions. Starting from a 200-word captions, we inject a single, subtle visual description error—altering a few words on objects, attributes, counts, or spatial relations—and task the model to pinpoint the corrupted span given the image and the modified caption. This formulation preserves the full perceptual difficulty while providing a binary, exact-match reward that is easy to compute and unambiguous. Models trained with the \textbf{ViCrit Task} exhibit substantial gains across a variety of VL benchmarks. Crucially, the improvements transfer beyond natural-image training data to abstract image reasoning and visual math, showing promises of learning to perceive rather than barely memorizing seen objects. To facilitate evaluation, we further introduce \textbf{ViCrit-Bench}, a category-balanced diagnostic benchmark that systematically probes perception errors across diverse image domains and error types. Together, our results demonstrate that fine-grained hallucination criticism is an effective and generalizable objective for enhancing visual perception in VLMs. Zhengyuan Yang, Xiaoyu Liu 0003, Yongyuan Liang, Ziyi Zang, Chung-Ching Lin, Furong Huang |
NeurIPS | 6 |
| 2024 | Game-Theoretic Robust Reinforcement Learning Handles Temporally-Coupled PerturbationsabstractDeploying reinforcement learning (RL) systems requires robustness to uncertainty and model misspecification, yet prior robust RL methods typically only study noise introduced independently across time. However, practical sources of uncertainty are usually coupled across time.
We formally introduce temporally-coupled perturbations, presenting a novel challenge for existing robust RL methods. To tackle this challenge, we propose GRAD, a novel game-theoretic approach that treats the temporally-coupled robust RL problem as a partially-observable two-player zero-sum game. By finding an approximate equilibrium within this game, GRAD optimizes for general robustness against temporally-coupled perturbations. Experiments on continuous control tasks demonstrate that, compared with prior methods, our approach achieves a higher degree of robustness to various types of attacks on different attack domains, both in settings with temporally-coupled perturbations and decoupled perturbations. Yongyuan Liang, Yanchao Sun, Ruijie Zheng, Benjamin Eysenbach, Tuomas Sandholm, Furong Huang, Stephen McAleer |
ICLR | 1 |
| 2024 | Beyond Worst-case Attacks: Robust RL with Adaptive Defense via Non-dominated PoliciesabstractIn light of the burgeoning success of reinforcement learning (RL) in diverse real-world applications, considerable focus has been directed towards ensuring RL policies are robust to adversarial attacks during test time. Current approaches largely revolve around solving a minimax problem to prepare for potential worst-case scenarios. While effective against strong attacks, these methods often compromise performance in the absence of attacks or the presence of only weak attacks. To address this, we study policy robustness under the well-accepted state-adversarial attack model, extending our focus beyond merely worst-case attacks. We first formalize this task at test time as a regret minimization problem and establish its intrinsic difficulty in achieving sublinear regret when the baseline policy is from a general continuous policy class, $\Pi$. This finding prompts us to \textit{refine} the baseline policy class $\Pi$ prior to test time, aiming for efficient adaptation within a compact, finite policy class $\tilde{\Pi}$, which can resort to an adversarial bandit subroutine. In light of the importance of a finite and compact $\tilde{\Pi}$, we propose a novel training-time algorithm to iteratively discover \textit{non-dominated policies}, forming a near-optimal and minimal $\tilde{\Pi}$, thereby ensuring both robustness and test-time efficiency. Empirical validation on the Mujoco corroborates the superiority of our approach in terms of natural and robust performance, as well as adaptability to various attack scenarios. Chenghao Deng, Yanchao Sun, Yongyuan Liang, Furong Huang |
ICLR | 4 |
| 2024 | DrM: Mastering Visual Reinforcement Learning through Dormant Ratio MinimizationabstractVisual reinforcement learning (RL) has shown promise in continuous control tasks.
Despite its progress, current algorithms are still unsatisfactory in virtually every aspect of the performance such as sample efficiency, asymptotic performance, and their robustness to the choice of random seeds.
In this paper, we identify a major shortcoming in existing visual RL methods that is the agents often exhibit sustained inactivity during early training, thereby limiting their ability to explore effectively.
Expanding upon this crucial observation, we additionally unveil a significant correlation between the agents' inclination towards motorically inactive exploration and the absence of neuronal activity within their policy networks.
To quantify this inactivity, we adopt dormant ratio as a metric to measure inactivity in the RL agent's network.
Empirically, we also recognize that the dormant ratio can act as a standalone indicator of an agent's activity level, regardless of the received reward signals.
Leveraging the aforementioned insights, we introduce DrM, a method that uses three core mechanisms to guide agents' exploration-exploitation trade-offs by actively minimizing the dormant ratio.
Experiments demonstrate that DrM achieves significant improvements in sample efficiency and asymptotic performance with no broken seeds (76 seeds in total) across three continuous control benchmark environments, including DeepMind Control Suite, MetaWorld, and Adroit.
Most importantly, DrM is the first model-free algorithm that consistently solves tasks in both the Dog and Manipulator domains from the DeepMind Control Suite as well as three dexterous hand manipulation tasks without demonstrations in Adroit, all based on pixel observations. Guowei Xu 0001, Ruijie Zheng, Yongyuan Liang, Zhecheng Yuan, Tianying Ji, Yu Luo 0021, Xiaoyu Liu 0003, Pu Hua, Shuzhen Li, Yanjie Ze, Hal Daumé III, Furong Huang, Huazhe Xu |
ICLR | 3 |
| 2024 | ACE: Off-Policy Actor-Critic with Causality-Aware Entropy RegularizationabstractThe varying significance of distinct primitive behaviors during the policy learning process has been overlooked by prior model-free RL algorithms. Leveraging this insight, we explore the causal relationship between different action dimensions and rewards to evaluate the significance of various primitive behaviors during training. We introduce a causality-aware entropy term that effectively identifies and prioritizes actions with high potential impacts for efficient exploration. Furthermore, to prevent excessive focus on specific primitive behaviors, we analyze the gradient dormancy phenomenon and introduce a dormancy-guided reset mechanism to further enhance the efficacy of our method. Our proposed algorithm, ACE: Off-policy Actor-critic with Causality-aware Entropy regularization, demonstrates a substantial performance advantage across 29 diverse continuous control tasks spanning 7 domains compared to model-free RL baselines, which underscores the effectiveness, versatility, and efficient sample efficiency of our approach. Benchmark results and videos are available at https://ace-rl.github.io/. Tianying Ji, Yongyuan Liang, Yan Zeng 0002, Yu Luo 0021, Guowei Xu 0001, Ruijie Zheng, Furong Huang, Fuchun Sun 0001, Huazhe Xu |
ICML | 2 |
| 2024 | Premier-TACO is a Few-Shot Policy Learner: Pretraining Multitask Representation via Temporal Action-Driven Contrastive LossabstractWe present Premier-TACO, a multitask feature representation learning approach designed to improve few-shot policy learning efficiency in sequential decision-making tasks. Premier-TACO leverages a subset of multitask offline datasets for pretraining a general feature representation, which captures critical environmental dynamics and is fine-tuned using minimal expert demonstrations. It advances the temporal action contrastive learning (TACO) objective, known for state-of-the-art results in visual control tasks, by incorporating a novel negative example sampling strategy. This strategy is crucial in significantly boosting TACO’s computational efficiency, making large-scale multitask offline pretraining feasible. Our extensive empirical evaluation in a diverse set of continuous control benchmarks including Deepmind Control Suite, MetaWorld, and LIBERO demonstrate Premier-TACO’s effective- ness in pretraining visual representations, significantly enhancing few-shot imitation learning of novel tasks. Ruijie Zheng, Yongyuan Liang, Hal Daumé III, Huazhe Xu, John Langford 0001, Praveen Palanisamy, Kalyan Shankar Basu, Furong Huang |
ICML | 2 |
| 2024 | Make-An-Agent: A Generalizable Policy Network Generator with Behavior-Prompted DiffusionabstractCan we generate a control policy for an agent using just one demonstration of desired behaviors as a prompt, as effortlessly as creating an image from a textual description?
In this paper, we present **Make-An-Agent**, a novel policy parameter generator that leverages the power of conditional diffusion models for behavior-to-policy generation. Guided by behavior embeddings that encode trajectory information, our policy generator synthesizes latent parameter representations, which can then be decoded into policy networks.
Trained on policy network checkpoints and their corresponding trajectories, our generation model demonstrates remarkable versatility and scalability on multiple tasks and has a strong generalization ability on unseen tasks to output well-performed policies with only few-shot demonstrations as inputs. We showcase its efficacy and efficiency on various domains and tasks, including varying objectives, behaviors, and even across different robot manipulators. Beyond simulation, we directly deploy policies generated by **Make-An-Agent** onto real-world robots on locomotion tasks. Project page: https://cheryyunl.github.io/make-an-agent/. Yongyuan Liang, Tingqiang Xu, Kaizhe Hu, Guangqi Jiang, Furong Huang, Huazhe Xu |
NeurIPS | 1 |
| 2023 | Certifiably Robust Policy Learning against Adversarial Multi-Agent Communication
Yanchao Sun, Ruijie Zheng, Parisa Hassanzadeh, Yongyuan Liang, Soheil Feizi, Sumitra Ganesh, Furong Huang |
ICLR | 4 |
| 2022 | Who Is the Strongest Enemy? Towards Optimal and Efficient Evasion Attacks in Deep RL
Yanchao Sun, Ruijie Zheng, Yongyuan Liang, Furong Huang |
ICLR | 3 |
| 2022 | Efficient Adversarial Training without Attacking: Worst-Case-Aware Robust Reinforcement LearningabstractRecent studies reveal that a well-trained deep reinforcement learning (RL) policy can be particularly vulnerable to adversarial perturbations on input observations. Therefore, it is crucial to train RL agents that are robust against any attacks with a bounded budget. Existing robust training methods in deep RL either treat correlated steps separately, ignoring the robustness of long-term rewards, or train the agents and RL-based attacker together, doubling the computational burden and sample complexity of the training process. In this work, we propose a strong and efficient robust training framework for RL, named Worst-case-aware Robust RL (WocaR-RL) that directly estimates and optimizes the worst-case reward of a policy under bounded l_p attacks without requiring extra samples for learning an attacker. Experiments on multiple environments show that WocaR-RL achieves state-of-the-art performance under various strong attacks, and obtains significantly higher training efficiency than prior state-of-the-art robust training methods. The code of this work is available at https://github.com/umd-huang-lab/WocaR-RL. Yongyuan Liang, Yanchao Sun, Ruijie Zheng, Furong Huang |
NeurIPS | 1 |
| 2021 | InstantNet: Automated Generation and Deployment of Instantaneously Switchable-Precision NetworksabstractThe promise of Deep Neural Network (DNN) powered Internet of Thing (IoT) devices has motivated a tremendous demand for automated solutions to enable fast development and deployment of efficient (1) DNNs equipped with instantaneous accuracy-efficiency trade-off capability to accommodate the time-varying resources at IoT devices and (2) dataflows to optimize DNNs’ execution efficiency on different devices. Therefore, we propose InstantNet to automatically generate and deploy instantaneously switchable-precision networks which operates at variable bit-widths. Extensive experiments show that the proposed InstantNet consistently outperforms state-of-the-art designs. Our codes are available at: https://github.com/RICE-EIC/InstantNet. Yonggan Fu, Zhongzhi Yu, Yongan Zhang, Yifan Jiang 0001, Chaojian Li, Yongyuan Liang, Mingchao Jiang, Zhangyang Wang, Yingyan (Celine) Lin |
DAC | 6 |