Demo Data from EDBT 2026 / reviewers in the wild / expert
Pyeongseok Oh
dblp:238/5411
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1Software engineering, systems software and programming languages · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Reinforcement learning · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Hardware accelerators and domain-specific architectures · 77% Reconfigurable computing and FPGAs · 23% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › actor-critic methods
asynchronous advantage actor-critic |
0.4 | 1 | 2019 | FA3C: FPGA-Accelerated Deep Reinforcement Learning · ASPLOS 2019 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.4 | 1 | 2019 | FA3C: FPGA-Accelerated Deep Reinforcement Learning · ASPLOS 2019 |
Hardware accelerators and domain-specific architectures
machine learning accelerator |
0.4 | 1 | 2019 | FA3C: FPGA-Accelerated Deep Reinforcement Learning · ASPLOS 2019 |
Reconfigurable computing and FPGAs
FPGA accelerator |
0.1 | 1 | 2019 | FA3C: FPGA-Accelerated Deep Reinforcement Learning · ASPLOS 2019 |
Methods — techniques the papers use, named apart from their topics
single-precision floating-point arithmetic · 0.8FPGA-based training · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | FA3C: FPGA-Accelerated Deep Reinforcement LearningabstractDeep Reinforcement Learning (Deep RL) is applied to many areas where an agent learns how to interact with the environment to achieve a certain goal, such as video game plays and robot controls. Deep RL exploits a DNN to eliminate the need for handcrafted feature engineering that requires prior domain knowledge. The Asynchronous Advantage Actor-Critic (A3C) is one of the state-of-the-art Deep RL methods. In this paper, we present an FPGA-based A3C Deep RL platform, called FA3C. Traditionally, FPGA-based DNN accelerators have mainly focused on inference only by exploiting fixed-point arithmetic. Our platform targets both inference and training using single-precision floating-point arithmetic. We demonstrate the performance and energy efficiency of FA3C using multiple A3C agents that learn the control policies of six Atari 2600 games. Its performance is better than a high-end GPU-based platform (NVIDIA Tesla P100). FA3C achieves 27.9% better performance than that of a state-of-the-art GPU-based implementation. Moreover, the energy efficiency of FA3C is 1.62x better than that of the GPU-based implementation. Hyungmin Cho, Pyeongseok Oh, Wookeun Jung, Jaejin Lee |
ASPLOS | 2 |