Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Pyeongseok Oh

dblp:238/5411 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1Software engineering, systems software and programming languages · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Hardware accelerators and domain-specific architectures · 77% Reconfigurable computing and FPGAs · 23%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › actor-critic methods
asynchronous advantage actor-critic
0.412019
FA3C: FPGA-Accelerated Deep Reinforcement Learning · ASPLOS 2019
Machine learning › Reinforcement learning
deep reinforcement learning
0.412019
FA3C: FPGA-Accelerated Deep Reinforcement Learning · ASPLOS 2019
Hardware accelerators and domain-specific architectures
machine learning accelerator
0.412019
FA3C: FPGA-Accelerated Deep Reinforcement Learning · ASPLOS 2019
Reconfigurable computing and FPGAs
FPGA accelerator
0.112019
FA3C: FPGA-Accelerated Deep Reinforcement Learning · ASPLOS 2019

Methods — techniques the papers use, named apart from their topics

single-precision floating-point arithmetic · 0.8FPGA-based training · 0.8
YearPublicationVenuePosition
2019 FA3C: FPGA-Accelerated Deep Reinforcement Learning
abstract
Deep Reinforcement Learning (Deep RL) is applied to many areas where an agent learns how to interact with the environment to achieve a certain goal, such as video game plays and robot controls. Deep RL exploits a DNN to eliminate the need for handcrafted feature engineering that requires prior domain knowledge. The Asynchronous Advantage Actor-Critic (A3C) is one of the state-of-the-art Deep RL methods. In this paper, we present an FPGA-based A3C Deep RL platform, called FA3C. Traditionally, FPGA-based DNN accelerators have mainly focused on inference only by exploiting fixed-point arithmetic. Our platform targets both inference and training using single-precision floating-point arithmetic. We demonstrate the performance and energy efficiency of FA3C using multiple A3C agents that learn the control policies of six Atari 2600 games. Its performance is better than a high-end GPU-based platform (NVIDIA Tesla P100). FA3C achieves 27.9% better performance than that of a state-of-the-art GPU-based implementation. Moreover, the energy efficiency of FA3C is 1.62x better than that of the GPU-based implementation.
Hyungmin Cho, Pyeongseok Oh, Wookeun Jung, Jaejin Lee
ASPLOS2