Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Jiyuan Ren

dblp:238/6567 · DBLP profile ↗
← Back
3ranked-venue papers
0as first author
3since 2021 · last 2024
0009-0005-4698-6682ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Planning, search and constraint satisfaction · 56% Reinforcement learning · 44%
Computer networks
1 paper
Vehicular, aerial and satellite networks · 77% Wireless networking · 23%
Databases, data mining, and information retrieval
1 paper
Machine learning and data management · 100%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › bandit › pure-exploration bandit
active search
0.812024
Demo Abstract: CARL: Collaborative Altitude-Adaptive Reinforcement Learning for Active Search with UAV Swarms · IPSN 2024
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › multi-agent planning
collaborative planning
0.812024
Demo Abstract: CARL: Collaborative Altitude-Adaptive Reinforcement Learning for Active Search with UAV Swarms · IPSN 2024
Vehicular, aerial and satellite networks › unmanned aerial vehicles
UAV scheduling
0.812024
Scalable Multi-Agent Reinforcement Learning for Effective UAV Scheduling in Multi-Hop Emergency Networks · MobiCom 2024
Machine learning › Reinforcement learning
model-based reinforcement learning
0.712023
LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarios · NeurIPS 2023
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › game tree search
monte carlo tree search
0.712023
LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarios · NeurIPS 2023
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
search-based planning
0.712023
LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarios · NeurIPS 2023
Wireless networking › mobility
mobile access point
0.212024
Scalable Multi-Agent Reinforcement Learning for Effective UAV Scheduling in Multi-Hop Emergency Networks · MobiCom 2024

Methods — techniques the papers use, named apart from their topics

reward decomposition · 1.5multi-agent reinforcement learning · 1.5sparse bayesian learning · 0.8reinforcement learning · 0.8tree-search planning · 0.7monte carlo tree search · 0.7exploration strategy · 0.7
YearPublicationVenuePosition
2024 Demo Abstract: CARL: Collaborative Altitude-Adaptive Reinforcement Learning for Active Search with UAV Swarms
abstract
Sensing noise and complex decision-making pose critical challenges to active search for lost persons amid disasters, impeding efficient rescue efforts. We introduce CARL, a collaborative altitude-adaptive reinforcement learning framework for UAV swarms. CARL integrates confidence-informed assessment with Sparse Bayesian Learning to diminish the noise impact on sensor performance, and an altitude-adaptive planner for collaborative active search strategy. Simulation experiments with up to 50 targets and 10 UAVs demonstrate CARL’s superior performance compared to baseline methods in lost person active search scenarios.
Chen-Chun Hsia, Yanggang Xu, Jiyuan Ren, Xinlei Chen
IPSN3
2024 Scalable Multi-Agent Reinforcement Learning for Effective UAV Scheduling in Multi-Hop Emergency Networks
abstract
Utilizing unmanned aerial vehicles (UAVs) as mobile access points can assist urban communication systems in establishing emergency networks in disaster scenarios. However, in large-scale dynamic environments, the extensive exploration space makes effective collaboration among a large number of UAVs challenging. In this paper, to schedule the deployment of UAVs for networking purposes, we propose a novel approach, MAEN, using multi-agent reinforcement learning. The grouping and information sharing mechanisms in MAEN enable the algorithm to easily scale up the number of UAVs to dozens and address the issue of strategy equilibrium. Additionally, a reward decomposition module is designed to handle coordination and task allocation among UAVs. Experimental results demonstrate that the algorithm outperforms existing algorithms in terms of ground device coverage and communication quality.
Yanggang Xu, Jirong Zha, Jiyuan Ren, Xintao Jiang, Xinlei Chen
MobiCom3
2023 LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarios
abstract
Building agents based on tree-search planning capabilities with learned models has achieved remarkable success in classic decision-making problems, such as Go and Atari.However, it has been deemed challenging or even infeasible to extend Monte Carlo Tree Search (MCTS) based algorithms to diverse real-world applications, especially when these environments involve complex action spaces and significant simulation costs, or inherent stochasticity.In this work, we introduce LightZero, the first unified benchmark for deploying MCTS/MuZero in general sequential decision scenarios. Specificially, we summarize the most critical challenges in designing a general MCTS-style decision-making solver, then decompose the tightly-coupled algorithm and system design of tree-search RL methods into distinct sub-modules.By incorporating more appropriate exploration and optimization strategies, we can significantly enhance these sub-modules and construct powerful LightZero agents to tackle tasks across a wide range of domains, such as board games, Atari, MuJoCo, MiniGrid and GoBigger.Detailed benchmark results reveal the significant potential of such methods in building scalable and efficient decision intelligence.The code is available as part of OpenDILab at https://github.com/opendilab/LightZero.
Yazhe Niu, Zhenjie Yang 0001, Jiyuan Ren, Shuai Hu, Hongsheng Li 0001, Yu Liu 0015
NeurIPS6