Stefano Gasperini

dblp:239/4035 · DBLP profile ↗
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14ranked-venue papers
4as first author
12since 2021 · last 2026
0000-0002-7841-1569ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 11 · 4 first-author · 9 since 2021Artificial intelligence and machine learning · 7 · 2 first-author · 7 since 2021Systems, architecture and hardware · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1
YearPublicationVenuePosition
2026 GALA: Guided Attention with Language Alignment for Open Vocabulary Gaussian Splatting
abstract
3D scene reconstruction and understanding have gained increasing popularity, yet existing methods struggle to capture fine-grained, language-aware 3D representations from$2 D$images. In this paper, we present GALA, a novel framework for open-vocabulary 3D scene understanding with 3D Gaussian Splatting (3DGS). GALA distills a scenespecific 3D instance feature field via self-supervised contrastive learning. To further extend this to generalized language feature fields, we introduce a core contribution of GALA, a cross-attention module with two learnable codebooks that encode view-independent semantic embeddings. This design not only ensures intra-instance feature similarity but also supports seamless 2D and 3D open-vocabulary queries. It reduces memory consumption by avoiding perGaussian high-dimensional feature learning. Extensive experiments on real-world datasets demonstrate GALA's remarkable open-vocabulary performance on both$2 D$and 3D.
Elena Alegret, Kunyi Li, Sen Wang 0016, Siyun Liang, Michael Niemeyer, Stefano Gasperini, Nassir Navab, Federico Tombari
3DV6
2026 SuperGSeg: Open-Vocabulary 3D Segmentation with Structured Super-Gaussians
abstract
3D Gaussian Splatting has recently gained traction for its efficient training and real-time rendering. While its vanilla representation is mainly designed for view synthesis, recent works extended it to scene understanding with language features. However, storing additional high-dimensional features per Gaussian for semantic information is memoryintensive, which limits their ability to segment and interpret challenging scenes. To this end, we introduce SuperGSeg, a novel approach that fosters cohesive, context-aware hierarchical scene representation by disentangling segmentation and language field distillation. SuperGSeg first employs neural 3D Gaussians to learn geometry, instance and hierarchical segmentation features from multi-view images with the aid of off-the-shelf$2 D$masks. These features are then leveraged to create a sparse set of Super-Gaussians. Super-Gaussians facilitate the lifting and distillation of$2 D$language features into 3D space. They enable hierarchical scene understanding with high-dimensional language feature rendering at moderate GPU memory costs. Extensive experiments demonstrate that SuperGSeg achieves remarkable performance on both open-vocabulary object selection and semantic segmentation tasks. More results at supergseg.github.io.
Siyun Liang, Sen Wang 0016, Kunyi Li, Michael Niemeyer, Stefano Gasperini, Hendrik P. A. Lensch, Nassir Navab, Federico Tombari
3DV5
2026 Visibility-Aware Language Aggregation for Open-Vocabulary Segmentation in 3D Gaussian Splatting
abstract
Recently, distilling open-vocabulary language features from 2D images into 3D Gaussians has attracted significant attention. Although existing methods achieve impressive language-based interactions with 3D scenes, we observe two fundamental issues: background Gaussians, which contribute negligibly to a rendered pixel, receive the same feature as the dominant foreground ones, and multi-view inconsistencies due to view-specific noise in language embeddings. We introduce Visibility-Aware Language Aggregation (VALA), a lightweight yet effective method that computes marginal contributions for each ray and applies a visibility-aware gate to retain only visible Gaussians. Moreover, we propose a streaming weighted geometric median in cosine space to merge noisy multi-view features. Our method yields a robust, view-consistent language feature embedding in a fast and memory-efficient manner. VALA improves open-vocabulary localization and segmentation across reference datasets, consistently surpassing existing works. The source code is available on VALA.
Sen Wang 0016, Kunyi Li, Siyun Liang, Elena Alegret, Nassir Navab, Stefano Gasperini
3DV7
2025 Prior2former - Evidential Modeling of Mask Transformers for Assumption-Free Open-World Panoptic Segmentation
abstract
In panoptic segmentation, individual instances must be separated within semantic classes. As state-of-the-art methods rely on a pre-defined set of classes, they struggle with novel categories and out-of-distribution (OOD) data. This is particularly problematic in safety-critical applications, such as autonomous driving, where reliability in unseen scenarios is essential. We address the gap between outstanding benchmark performance and reliability by proposing Prior2Former (P2F), the first approach for segmentation vision transformers rooted in evidential learning. P2F extends the mask vision transformer architecture by incorporating a Beta prior for computing model uncertainty in pixel-wise binary mask assignments. This design enables high-quality uncertainty estimation that effectively detects novel and OOD objects enabling state-of-the-art anomaly instance segmentation and open-world panoptic segmentation. Unlike most segmentation models addressing unknown classes, P2F operates without access to OOD data samples or contrastive training on void (i.e., unlabeled) classes, making it highly applicable in real-world scenarios where such prior information is unavailable. Additionally, P2F can be flexibly applied to anomaly instance and panoptic segmentation. Through comprehensive experiments on the Cityscapes, COCO, SegmentMeIfYouCan, and OoDIS datasets, P2F demonstrates state-of-the-art performance across the board.
Sebastian Schmidt 0006, Julius Körner, Dominik Fuchsgruber, Stefano Gasperini, Federico Tombari, Stephan Günnemann
ICCV4
2025 Transient LASSO: Transient Large-Scale Scene Reconstruction
abstract
Reconstructing the geometry and appearance of a given scene is a fundamental task in 3D computer graphics and computer vision. Recently, radiance fields have emerged as a representation of light transport in the scene, allowing, as a byproduct, also to extract 3D geometry solely from multi-view imagery. Initially designed for RGB captures, existing approaches have been extended to other sensor modalities. Among these, transient imaging — measuring the time-of-flight of light at picosecond resolution — has emerged as a promising alternative, offering rich spatio-temporal information to improve reconstruction quality from limited viewpoints and obstructed views. However, its applicability to outdoor scenarios has been highly problematic due to interference from ambient light and the different sensor behavior under high-photon-flux conditions typical of outdoor settings. Addressing this gap, we introduce Transient LASSO, a neural scene reconstruction method operating on raw transient measures of outdoor in-the-wild captures to accurately reconstruct the underlying scene geometry and properties. We demonstrate the effectiveness of our method across a variety of outdoor environments, including complex urban scenes with dense traffic and infrastructure. Finally, we also show the potential use cases of our method for downstream applications such as sensor parameter optimization.
Dominik Scheuble, Andrea Ramazzina, Hanno Holzhüter, Stefano Gasperini, Steven Peters, Federico Tombari, Mario Bijelic, Felix Heide
SIGGRAPH Asia4
2025 From open-vocabulary to vocabulary-free semantic segmentation
abstract
Open-vocabulary semantic segmentation enables models to identify novel object categories beyond their training data. While this flexibility represents a significant advancement, current approaches still rely on manually specified class names as input, creating an inherent bottleneck in real-world applications. This work proposes a Vocabulary-Free Semantic Segmentation pipeline, eliminating the need for predefined class vocabularies. Specifically, we address the chicken-and-egg problem where users need knowledge of all potential objects within a scene to identify them, yet the purpose of segmentation is often to discover these objects. The proposed approach leverages Vision–Language Models to automatically recognize objects and generate appropriate class names, aiming to solve the challenge of class specification and naming quality. Through extensive experiments on several public datasets, we highlight the crucial role of the text encoder in model performance, particularly when the image text classes are paired with generated descriptions. Despite the challenges introduced by the sensitivity of the segmentation text encoder to false negatives within the class tagging process, which adds complexity to the task, we demonstrate that our fully automated pipeline significantly enhances vocabulary-free segmentation accuracy across diverse real-world scenarios. Code is available at https://github.com/klarareichard/open-vocab2free-seg . • Propose a novel two-stage pipeline using an image tagger and a class-specific decoder. • Setting a new benchmark for Vocabulary-Free Semantic Segmentation. • Show the impact of enriched text inputs on the encoder assuming a perfect tagger. • Analyze the influence of undetected objects and false detections on the segmentation.
Klara Reichard, Giulia Rizzoli, Stefano Gasperini, Lukas Hoyer, Pietro Zanuttigh, Nassir Navab, Federico Tombari
Pattern Recognit. Lett.3
2024 Zero123-6D: Zero-shot Novel View Synthesis for RGB Category-level 6D Pose Estimation
abstract
Estimating the pose of objects through vision is essential to make robotic platforms interact with the environment. Yet, it presents many challenges, often related to the lack of flexibility and generalizability of state-of-the-art solutions. Diffusion models are a cutting-edge neural architecture transforming 2D and 3D computer vision, outlining remarkable performances in zero-shot novel-view synthesis. Such a use case is particularly intriguing for reconstructing 3D objects. However, localizing objects in unstructured environments is rather unexplored. To this end, this work presents Zero123-6D, the first work to demonstrate the utility of Diffusion Model-based novel-view-synthesizers in enhancing RGB 6D pose estimation at category-level, by integrating them with feature extraction techniques. Novel View Synthesis allows to obtain a coarse pose that is refined through an online optimization method introduced in this work to deal with intra-category geometric differences. In such a way, the outlined method shows reduction in data requirements, removal of the necessity of depth information in zero-shot category-level 6D pose estimation task, and increased performance, quantitatively demonstrated through experiments on the CO3D dataset.
Francesco Di Felice, Alberto Remus, Stefano Gasperini, Benjamin Busam, Lionel Ott, Federico Tombari, Roland Siegwart, Carlo Alberto Avizzano
IROS3
2024 3D Adversarial Augmentations for Robust Out-of-Domain Predictions
abstract
Abstract Since real-world training datasets cannot properly sample the long tail of the underlying data distribution, corner cases and rare out-of-domain samples can severely hinder the performance of state-of-the-art models. This problem becomes even more severe for dense tasks, such as 3D semantic segmentation, where points of non-standard objects can be confidently associated to the wrong class. In this work, we focus on improving the generalization to out-of-domain data. We achieve this by augmenting the training set with adversarial examples. First, we learn a set of vectors that deform the objects in an adversarial fashion. To prevent the adversarial examples from being too far from the existing data distribution, we preserve their plausibility through a series of constraints, ensuring sensor-awareness and shapes smoothness. Then, we perform adversarial augmentation by applying the learned sample-independent vectors to the available objects when training a model. We conduct extensive experiments across a variety of scenarios on data from KITTI, Waymo, and CrashD for 3D object detection, and on data from SemanticKITTI, Waymo, and nuScenes for 3D semantic segmentation. Despite training on a standard single dataset, our approach substantially improves the robustness and generalization of both 3D object detection and 3D semantic segmentation methods to out-of-domain data.
Alexander Lehner, Stefano Gasperini, Alvaro Marcos-Ramiro, Michael Schmidt 0015, Nassir Navab, Benjamin Busam, Federico Tombari
Int. J. Comput. Vis.2
2023 Segmenting Known Objects and Unseen Unknowns without Prior Knowledge
abstract
Panoptic segmentation methods assign a known class to each pixel given in input. Even for state-of-the-art approaches, this inevitably enforces decisions that systematically lead to wrong predictions for objects outside the training categories. However, robustness against out-of-distribution samples and corner cases is crucial in safety-critical settings to avoid dangerous consequences. Since real-world datasets cannot contain enough data points to adequately sample the long tail of the underlying distribution, models must be able to deal with unseen and unknown scenarios as well. Previous methods targeted this by re-identifying already-seen unlabeled objects. In this work, we propose the necessary step to extend segmentation with a new setting which we term holistic segmentation. Holistic segmentation aims to identify and separate objects of unseen, unknown categories into instances without any prior knowledge about them while performing panoptic segmentation of known classes. We tackle this new problem with U3HS, which finds unknowns as highly uncertain regions and clusters their corresponding instance-aware embeddings into individual objects. By doing so, for the first time in panoptic segmentation with unknown objects, our U3HS is trained without unknown categories, reducing assumptions and leaving the settings as unconstrained as in real-life scenarios. Extensive experiments on public data from MS COCO, Cityscapes, and Lost&Found demonstrate the effectiveness of U3HS for this new, challenging, and assumptions-free setting called holistic segmentation. Project page: https://holisticseg.github.io.
Stefano Gasperini, Alvaro Marcos-Ramiro, Michael Schmidt 0015, Nassir Navab, Benjamin Busam, Federico Tombari
ICCV1
2023 Robust Monocular Depth Estimation under Challenging Conditions
abstract
While state-of-the-art monocular depth estimation approaches achieve impressive results in ideal settings, they are highly unreliable under challenging illumination and weather conditions, such as at nighttime or in the presence of rain. In this paper, we uncover these safety-critical issues and tackle them with md4all: a simple and effective solution that works reliably under both adverse and ideal conditions, as well as for different types of learning supervision. We achieve this by exploiting the efficacy of existing methods under perfect settings. Therefore, we provide valid training signals independently of what is in the input. First, we generate a set of complex samples corresponding to the normal training ones. Then, we train the model by guiding its self- or full-supervision by feeding the generated samples and computing the standard losses on the corresponding original images. Doing so enables a single model to recover information across diverse conditions without modifications at inference time. Extensive experiments on two challenging public datasets, namely nuScenes and Oxford RobotCar, demonstrate the effectiveness of our techniques, outperforming prior works by a large margin in both standard and challenging conditions. Source code and data are available at: https://md4all.github.io.
Stefano Gasperini, Nils Morbitzer, Nassir Navab, Federico Tombari
ICCV1
2022 3D-VField: Adversarial Augmentation of Point Clouds for Domain Generalization in 3D Object Detection
abstract
As 3D object detection on point clouds relies on the geometrical relationships between the points, non-standard object shapes can hinder a method's detection capability. However, in safety-critical settings, robustness to out-of-domain and long-tail samples is fundamental to circumvent dangerous issues, such as the misdetection of damaged or rare cars. In this work, we substantially improve the generalization of 3D object detectors to out-of-domain data by deforming point clouds during training. We achieve this with 3D-VField: a novel data augmentation method that plausibly deforms objects via vector fields learned in an adversarial fashion. Our approach constrains 3D points to slide along their sensor view rays while neither adding nor removing any of them. The obtained vectors are transferable, sample-independent and preserve shape and occlusions. Despite training only on a standard dataset, such as KITTI, augmenting with our vector fields significantly improves the generalization to differently shaped objects and scenes. Towards this end, we propose and share CrashD: a synthetic dataset of realistic damaged and rare cars, with a variety of crash scenarios. Extensive experiments on KITTI, Waymo, our CrashD and SUN RGB-D show the generalizability of our techniques to out-of-domain data, different models and sensors, namely LiDAR and ToF cameras, for both indoor and outdoor scenes. Our CrashD dataset is available at https://crashd-cars.github.io.
Alexander Lehner, Stefano Gasperini, Alvaro Marcos-Ramiro, Michael Schmidt 0015, Mohammad-Ali Nikouei Mahani, Nassir Navab, Benjamin Busam, Federico Tombari
CVPR2
2021 R4Dyn: Exploring Radar for Self-Supervised Monocular Depth Estimation of Dynamic Scenes
abstract
While self-supervised monocular depth estimation in driving scenarios has achieved comparable performance to supervised approaches, violations of the static world assumption can still lead to erroneous depth predictions of traffic participants, posing a potential safety issue. In this paper, we present R4Dyn, a novel set of techniques to use cost-efficient radar data on top of a self-supervised depth estimation framework. In particular, we show how radar can be used during training as weak supervision signal, as well as an extra input to enhance the estimation robustness at inference time. Since automotive radars are readily available, this allows to collect training data from a variety of existing vehicles. Moreover, by filtering and expanding the signal to make it compatible with learning-based approaches, we address radar inherent issues, such as noise and sparsity. With R4Dyn we are able to overcome a major limitation of self-supervised depth estimation, i.e. the prediction of traffic participants. We substantially improve the estimation on dynamic objects, such as cars by 37% on the challenging nuScenes dataset, hence demonstrating that radar is a valuable additional sensor for monocular depth estimation in autonomous vehicles.
Stefano Gasperini, Patrick Koch, Vinzenz Dallabetta, Nassir Navab, Benjamin Busam, Federico Tombari
3DV1
2020 Signal Clustering With Class-Independent Segmentation
abstract
Radar signals have been dramatically increasing in complexity, limiting the source separation ability of traditional approaches.In this paper we propose a Deep Learning-based clustering method, which encodes concurrent signals into images, and, for the first time, tackles clustering with image segmentation.Novel loss functions are introduced to optimize a Neural Network to separate the input pulses into pure and non-fragmented clusters.Outperforming a variety of baselines, the proposed approach is capable of clustering inputs directly with a Neural Network, in an end-to-end fashion.
Stefano Gasperini, Magdalini Paschali, Carsten Hopke, David Wittmann, Nassir Navab
ICASSP1
2019 3DQ: Compact Quantized Neural Networks for Volumetric Whole Brain Segmentation
abstract
Model architectures have been dramatically increasing in size, improving performance at the cost of resource requirements. In this paper we propose 3DQ, a ternary quantization method, applied for the first time to 3D Fully Convolutional Neural Networks, enabling 16x model compression while maintaining performance on par with full precision models. We extensively evaluate 3DQ on two datasets for the challenging task of whole brain segmentation. Additionally, we showcase the ability of our method to generalize on two common 3D architectures, namely 3D U-Net and V-Net. Outperforming a variety of baselines, the proposed method is capable of compressing large 3D models to a few MBytes, alleviating the storage needs in space-critical applications.
Magdalini Paschali, Stefano Gasperini, Abhijit Guha Roy, Michael Y.-S. Fang, Nassir Navab
MICCAI (3)2