EDBT 2026 Demo / reviewers in the wild / expert
Fa-Ting Hong
dblp:239/4037
· DBLP profile ↗
19ranked-venue papers
8as first author
15since 2021 · last 2026
0000-0003-0108-8596ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 17 · 7 first-author · 13 since 2021Artificial intelligence and machine learning · 15 · 7 first-author · 12 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Identity-Preserving Video Dubbing Using Motion Warping
Runzhen Liu, Qinjie Lin, Yunfei Liu 0001, Lijian Lin, Ye Zhu 0003, Yu Li 0003, Chuhua Xian, Fa-Ting Hong |
Int. J. Comput. Vis. | 8 |
| 2025 | AnyTalk: Multi-modal Driven Multi-domain Talking Head GenerationabstractCross-domain talking head generation, such as animating a static cartoon animal photo with real human video, is crucial for personalized content creation. However, prior works typically rely on domain-specific frameworks and paired videos, limiting its utility and complicating its architecture with additional motion alignment modules. Addressing these shortcomings, we propose Anytalk, a unified framework that eliminates the need for paired data and learns a shared motion representation across different domains. The motion is represented by canonical 3D keypoints extracted using an unsupervised 3D keypoint detector. Further, we propose an expression consistency loss to improve the accuracy of facial dynamics in video generation. Additionally, we present AniTalk, a comprehensive dataset designed for advanced multi-modal cross-domain generation. Our experiments demonstrate that Anytalk excels at generating high-quality, multi-modal talking head videos, showcasing remarkable generalization capabilities across diverse domains. Yu Wang 0027, Yunfei Liu 0001, Fa-Ting Hong, Lijian Lin, Yu Li 0003 |
AAAI | 3 |
| 2025 | Free-viewpoint Human Animation with Pose-correlated Reference SelectionabstractDiffusion-based human animation aims to animate a human character based on a source human image as well as driving signals such as a sequence of poses. Leveraging the generative capacity of diffusion model, existing approaches are able to generate high-fidelity poses, but struggle with significant viewpoint changes, especially in zoom-in/zoom-out scenarios where camera-character distance varies. This limits the applications such as cinematic shot type plan or camera control. We propose a pose-correlated reference selection diffusion network, supporting substantial viewpoint variations in human animation. Our key idea is to enable the network to utilize multiple reference images as input, since significant viewpoint changes often lead to missing appearance details on the human body. To eliminate the computational cost, we first introduce a novel pose correlation module to compute similarities between non-aligned target and source poses, and then propose an adaptive reference selection strategy, utilizing the attention map to identify key regions for animation generation. To train our model, we curated a large dataset from public TED talks featuring varied shots of the same character, helping the model learn synthesis for different perspectives. Our experimental results show that with the same number of reference images, our model performs favorably compared to the current SOTA methods under large viewpoint changes. We further show that the adaptive reference selection is able to choose the most relevant reference regions to generate humans under free viewpoints. Fa-Ting Hong, Qinjie Lin, Luchuan Song, Zhixin Shu, Duygu Ceylan, Dan Xu 0002 |
CVPR | 1 |
| 2025 | HunyuanPortrait: Implicit Condition Control for Enhanced Portrait AnimationabstractWe introduce HunyuanPortrait, a diffusion-based condition control method that employs implicit representations for highly controllable and lifelike portrait animation. Given a single portrait image as an appearance reference and video clips as driving templates, HunyuanPortrait can animate the character in the reference image by the facial expression and head pose of the driving videos. In our framework, we utilize pre-trained encoders to achieve the decoupling of portrait motion information and identity in videos. To do so, implicit representation is adopted to encode motion information and is employed as control signals in the animation phase. By leveraging the power of stable video diffusion as the main building block, we carefully design adapter layers to inject control signals into the denoising unet through attention mechanisms. These bring spatial richness of details and temporal consistency. HunyuanPortrait also exhibits strong generalization performance, which can effectively disentangle appearance and motion under different image styles. Our framework outperforms existing methods, demonstrating superior temporal consistency and controllability. Our project is available at HunyuanPortrait. Zunnan Xu, Zhentao Yu, Xiaoyu Jin, Fa-Ting Hong, Xiaozhong Ji, Chengfei Cai, Shiyu Tang, Qin Lin 0003, Xiu Li 0001, Qinglin Lu |
CVPR | 6 |
| 2025 | Synergizing Motion and Appearance: Multi-Scale Compensatory Codebooks for Talking Head Video GenerationabstractTalking head video generation aims to generate a realistic talking head video that preserves the person’s identity from a source image and the motion from a driving video. Despite the promising progress made in the field, it remains a challenging and critical problem to generate videos with accurate poses and fine-grained facial details simultaneously. Essentially, facial motion is often highly complex to model precisely, and the one-shot source face image cannot provide sufficient appearance guidance during generation due to dynamic pose changes. To tackle the problem, we propose to jointly learn motion and appearance codebooks and perform multi-scale codebook compensation to effectively refine both the facial motion conditions and appearance features for talking face image decoding. Specifically, the designed multi-scale motion and appearance codebooks are learned simultaneously in a unified framework to store representative global facial motion flow and appearance patterns. Then, we present a novel multi-scale motion and appearance compensation module, which utilizes a transformer-based codebook retrieval strategy to query complementary information from the two codebooks for joint motion and appearance compensation. The entire process produces motion flows of greater flexibility and appearance features with fewer distortions across different scales, resulting in a high-quality talking head video generation framework. Extensive experiments on various benchmarks validate the effectiveness of our approach and demonstrate superior generation results from both qualitative and quantitative perspectives when compared to state-of-the-art competitors. The project page is available at https://shaelynz.github.io/synergize-motion-appearance/. Shuling Zhao, Fa-Ting Hong, Xiaoshui Huang, Dan Xu 0002 |
CVPR | 2 |
| 2025 | FireEdit: Fine-grained Instruction-based Image Editing via Region-aware Vision Language ModelabstractCurrently, instruction-based image editing methods have made significant progress by leveraging the powerful cross-modal understanding capabilities of vision language models (VLMs). However, they still face challenges in three key areas: 1) complex scenarios; 2) semantic consistency; and 3) fine-grained editing. To address these issues, we propose FireEdit, an innovative Fine-grained Instruction-based image editing framework that exploits a REgion-aware VLM. FireEdit is designed to accurately comprehend user instructions and ensure effective control over the editing process. Specifically, we enhance the fine-grained visual perception capabilities of the VLM by introducing additional region tokens. Relying solely on the output of the LLM to guide the diffusion model may lead to suboptimal editing results. Therefore, we propose a Time-Aware Target Injection module and a Hybrid Visual Cross Attention module. The former dynamically adjusts the guidance strength at various denoising stages by integrating timestep embeddings with the text embeddings. The latter enhances visual details for image editing, thereby preserving semantic consistency between the edited result and the source image. By combining the VLM enhanced with fine-grained region tokens and the time-dependent diffusion model, FireEdit demonstrates significant advantages in comprehending editing instructions and maintaining high semantic consistency. Extensive experiments indicate that our approach surpasses the state-of-the-art instruction-based image editing methods. Jiahao Li 0001, Zunnan Xu, Yiji Cheng, Fa-Ting Hong, Qin Lin 0003, Qinglin Lu, Xiaodan Liang |
CVPR | 6 |
| 2025 | Audio-Visual Controlled Video Diffusion with Masked Selective State Spaces Modeling for Natural Talking Head GenerationabstractTalking head synthesis is vital for virtual avatars and human-computer interaction. However, most existing methods are typically limited to accepting control from a single primary modality, restricting their practical utility. To this end, we introduce \textbf{ACTalker}, an end-to-end video diffusion framework that supports both multi-signals control and single-signal control for talking head video generation. For multiple control, we design a parallel mamba structure with multiple branches, each utilizing a separate driving signal to control specific facial regions. A gate mechanism is applied across all branches, providing flexible control over video generation. To ensure natural coordination of the controlled video both temporally and spatially, we employ the mamba structure, which enables driving signals to manipulate feature tokens across both dimensions in each branch. Additionally, we introduce a mask-drop strategy that allows each driving signal to independently control its corresponding facial region within the mamba structure, preventing control conflicts. Experimental results demonstrate that our method produces natural-looking facial videos driven by diverse signals and that the mamba layer seamlessly integrates multiple driving modalities without conflict. The project website can be found at https://harlanhong.github.io/publications/actalker/index.html. Fa-Ting Hong, Zunnan Xu, Xiu Li 0001, Qin Lin 0003, Qinglin Lu, Dan Xu 0002 |
ICCV | 1 |
| 2025 | Video Motion GraphsabstractWe present Video Motion Graphs, a system designed to generate realistic human motion videos. Using a reference video and conditional signals such as music or motion tags, the system synthesizes new videos by first retrieving video clips with gestures matching the conditions and then generating interpolation frames to seamlessly connect clip boundaries. The core of our approach is HMInterp, a robust Video Frame Interpolation (VFI) model that enables seamless interpolation of discontinuous frames, even for complex motion scenarios like dancing. HMInterp i) employs a dual-branch interpolation approach, combining a Motion Diffusion Model for human skeleton motion interpolation with a diffusion-based video frame interpolation model for final frame generation. ii) adopts condition progressive training to effectively leverage identity strong and weak conditions, such as images and pose. These designs ensure both high video texture quality and accurate motion trajectory. Results show that our Video Motion Graphs outperforms existing generative- and retrieval-based methods for multi-modal conditioned human motion video generation. Project page can be found at https://h-liu1997.github.io/Video-Motion-Graphs/ Fa-Ting Hong, Hsin-Ping Huang |
ICCV | 3 |
| 2025 | Weakly-Supervised Temporal Action Localization by Progressive Complementary LearningabstractWeakly-Supervised Temporal Action Localization (WSTAL) aims to localize and classify action instances in long untrimmed videos with only video-level category labels as supervision. A critical challenge of WSTAL is the large gap between video-level supervision and unavailable snippet-level supervision. Prevailing methods typically assign pseudo labels to snippets, but these methods suffer from significant noise caused by the pseudo snippet-level labels. In this work, we address the WSTAL from a novel category exclusion perspective, which gradually enhances the snippet-level supervision to bridge the gap. Our proposed Progressive Complementary Learning (ProCL) is inspired by the fact that, video-level labels precisely indicate the categories that all snippets surely do not belong to, which is ignored by previous works. Accordingly, we first exclude these surely non-existent categories by the deterministic complementary learning. And then, we introduce the entropy-based pseudo complementary learning that is able to exclude more categories for snippets of less ambiguity. Furthermore, for the remaining ambiguous snippets, we attempt to reduce the ambiguity by distinguishing foreground actions from the background. Extensive experimental results show that our method achieves new state-of-the-art performance on THUMOS14, ActivityNet1.3, and MultiTHUMOS benchmarks. Jia-Run Du, Jia-Chang Feng, Kun-Yu Lin, Fa-Ting Hong, Zhongang Qi, Ying Shan, Jianfang Hu, Wei-Shi Zheng 0001 |
IEEE Trans. Circuits Syst. Video Technol. | 4 |
| 2024 | DaGAN++: Depth-Aware Generative Adversarial Network for Talking Head Video GenerationabstractPredominant techniques on talking head generation largely depend on 2D information, including facial appearances and motions from input face images. Nevertheless, dense 3D facial geometry, such as pixel-wise depth, plays a critical role in constructing accurate 3D facial structures and suppressing complex background noises for generation. However, dense 3D annotations for facial videos is prohibitively costly to obtain. In this paper, first, we present a novel self-supervised method for learning dense 3D facial geometry (i.e., depth) from face videos, without requiring camera parameters and 3D geometry annotations in training. We further propose a strategy to learn pixel-level uncertainties to perceive more reliable rigid-motion pixels for geometry learning. Second, we design an effective geometry-guided facial keypoint estimation module, providing accurate keypoints for generating motion fields. Lastly, we develop a 3D-aware cross-modal (i.e., appearance and depth) attention mechanism, which can be applied to each generation layer, to capture facial geometries in a coarse-to-fine manner. Extensive experiments are conducted on three challenging benchmarks (i.e., VoxCeleb1, VoxCeleb2, and HDTF). The results demonstrate that our proposed framework can generate highly realistic-looking reenacted talking videos, with new state-of-the-art performances established on these benchmarks. Fa-Ting Hong, Li Shen 0005, Dan Xu 0002 |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2023 | Implicit Identity Representation Conditioned Memory Compensation Network for Talking Head Video GenerationabstractTalking head video generation aims to animate a human face in a still image with dynamic poses and expressions using motion information derived from a target-driving video, while maintaining the person’s identity in the source image. However, dramatic and complex motions in the driving video cause ambiguous generation, because the still source image cannot provide sufficient appearance information for occluded regions or delicate expression variations, which produces severe artifacts and significantly degrades the generation quality. To tackle this problem, we propose to learn a global facial representation space, and design a novel implicit identity representation conditioned memory compensation network, coined as MCNet, for high-fidelity talking head generation. Specifically, we devise a network module to learn a unified spatial facial meta-memory bank from all training samples, which can provide rich facial structure and appearance priors to compensate warped source facial features for the generation. Furthermore, we propose an effective query mechanism based on implicit identity representations learned from the discrete keypoints of the source image. It can greatly facilitate the retrieval of more correlated information from the memory bank for the compensation. Extensive experiments demonstrate that MCNet can learn representative and complementary facial memory, and can clearly outperform previous state-of-the-art talking head generation methods on VoxCeleb1 and CelebV datasets. Please check our Project. Fa-Ting Hong, Dan Xu 0002 |
ICCV | 1 |
| 2023 | Learning Relation Models to Detect Important People in Still ImagesabstractImportant people detection aims to identify the most important people (i.e., the people who play the main roles in scenes) in images, which is challenging since people's importance in images depends not only on their appearance but also on their interactions with others (i.e., relations among people) and their roles in the scene (i.e., relations between people and underlying events). In this work, we propose the People Relation Network (PRN) to solve this problem. PRN consists of three modules (i.e., the feature representation, relation and classification modules) to extract visual features, model relations and estimate people's importance, respectively. The relation module contains two submodules to model two types of relations, namely, the person-person relation submodule and the person-event relation submodule. The person-person relation submodule infers the relations among people from the interaction graph and the person-event relation submodule models the relations between people and events by considering the spatial correspondence between features. With the help of them, PRN can effectively distinguish important people from other individuals. Extensive experiments on the Multi-Scene Important People (MS) and NCAA Basketball Image (NCAA) datasets show that PRN achieves state-of-the-art performance and generalizes well when available data is limited. Yukun Qiu, Fa-Ting Hong, Wei-Hong Li 0001, Wei-Shi Zheng 0001 |
IEEE Trans. Multim. | 2 |
| 2022 | Depth-Aware Generative Adversarial Network for Talking Head Video GenerationabstractTalking head video generation aims to produce a synthetic human face video that contains the identity and pose information respectively from a given source image and a driving video. Existing works for this task heavily rely on 2D representations (e.g. appearance and motion) learned from the input images. However, dense 3D facial geometry (e.g. pixel-wise depth) is extremely important for this task as it is particularly beneficial for us to essentially generate accurate 3D face structures and distinguish noisy information from the possibly cluttered background. Nevertheless, dense 3D geometry annotations are prohibitively costly for videos and are typically not available for this video generation task. In this paper, we introduce a self-supervised face-depth learning method to automatically recover dense 3D facial geometry (i.e. depth) from the face videos without the requirement of any expensive 3D annotation data. Based on the learned dense depth maps, we further propose to leverage them to estimate sparse facial keypoints that capture the critical movement of the human head. In a more dense way, the depth is also utilized to learn 3D-aware cross-modal (i.e. appearance and depth) attention to guide the generation of motion fields for warping source image representations. All these contributions compose a novel depth-aware generative adversarial network (DaGAN) for talking head generation. Extensive experiments conducted demonstrate that our proposed method can generate highly realistic faces, and achieve significant results on the unseen human faces.11https://github.com/harlanhong/CVPR2022-DaGAN Fa-Ting Hong, Longhao Zhang, Li Shen 0005, Dan Xu 0002 |
CVPR | 1 |
| 2021 | MIST: Multiple Instance Self-Training Framework for Video Anomaly DetectionabstractWeakly supervised video anomaly detection (WS-VAD) is to distinguish anomalies from normal events based on discriminative representations. Most existing works are limited in insufficient video representations. In this work, we develop a multiple instance self-training framework (MIST) to efficiently refine task-specific discriminative representations with only video-level annotations. In particular, MIST is composed of 1) a multiple instance pseudo label generator, which adapts a sparse continuous sampling strategy to produce more reliable clip-level pseudo labels, and 2) a self-guided attention boosted feature encoder that aims to automatically focus on anomalous regions in frames while extracting task-specific representations. Moreover, we adopt a self-training scheme to optimize both components and finally obtain a task-specific feature encoder. Extensive experiments on two public datasets demonstrate the efficacy of our method, and our method performs comparably to or even better than existing supervised and weakly supervised methods, specifically obtaining a frame-level AUC 94.83% on ShanghaiTech. Jia-Chang Feng, Fa-Ting Hong, Wei-Shi Zheng 0001 |
CVPR | 2 |
| 2021 | Cross-modal Consensus Network for Weakly Supervised Temporal Action LocalizationabstractWeakly supervised temporal action localization (WS-TAL) is a challenging task that aims to localize action instances in the given video with video-level categorical supervision. Previous works use the appearance and motion features extracted from pre-trained feature encoder directly,e.g., feature concatenation or score-level fusion. In this work, we argue that the features extracted from the pre-trained extractors,e.g., I3D, which are trained for trimmed video action classification, but not specific for WS-TAL task, leading to inevitable redundancy and sub-optimization. Therefore, the feature re-calibration is needed for reducing the task-irrelevant information redundancy. Here, we propose a cross-modal consensus network(CO2-Net) to tackle this problem. In CO2-Net, we mainly introduce two identical proposed cross-modal consensus modules (CCM) that design a cross-modal attention mechanism to filter out the task-irrelevant information redundancy using the global information from the main modality and the cross-modal local information from the auxiliary modality. Moreover, we further explore inter-modality consistency, where we treat the attention weights derived from each CCM as the pseudo targets of the attention weights derived from another CCM to maintain the consistency between the predictions derived from two CCMs, forming a mutual learning manner. Finally, we conduct extensive experiments on two commonly used temporal action localization datasets, THUMOS14 and ActivityNet1.2, to verify our method, which we achieve state-of-the-art results. The experimental results show that our proposed cross-modal consensus module can produce more representative features for temporal action localization. Fa-Ting Hong, Jia-Chang Feng, Dan Xu 0002, Ying Shan, Wei-Shi Zheng 0001 |
ACM Multimedia | 1 |
| 2020 | Learning to Detect Important People in Unlabelled Images for Semi-Supervised Important People DetectionabstractImportant people detection is to automatically detect the individuals who play the most important roles in a social event image, which requires the designed model to understand a high-level pattern. However, existing methods rely heavily on supervised learning using large quantities of annotated image samples, which are more costly to collect for important people detection than for individual entity recognition (i.e., object recognition). To overcome this problem, we propose learning important people detection on partially annotated images. Our approach iteratively learns to assign pseudo-labels to individuals in un-annotated images and learns to update the important people detection model based on data with both labels and pseudo-labels. To alleviate the pseudo-labelling imbalance problem, we introduce a ranking strategy for pseudo-label estimation, and also introduce two weighting strategies: one for weighting the confidence that individuals are important people to strengthen the learning on important people and the other for neglecting noisy unlabelled images (i.e., images without any important people). We have collected two large-scale datasets for evaluation. The extensive experimental results clearly confirm the efficacy of our method attained by leveraging unlabelled images for improving the performance of important people detection. Fa-Ting Hong, Wei-Hong Li 0001, Wei-Shi Zheng 0001 |
CVPR | 1 |
| 2020 | MINI-Net: Multiple Instance Ranking Network for Video Highlight Detection
Fa-Ting Hong, Xuanteng Huang, Wei-Hong Li 0001, Wei-Shi Zheng 0001 |
ECCV (13) | 1 |
| 2020 | Hybrid Dynamic-static Context-aware Attention Network for Action Assessment in Long VideosabstractThe objective of action quality assessment is to score sports videos. However, most existing works focus only on video dynamic information (i.e., motion information) but ignore the specific postures that an athlete is performing in a video, which is important for action assessment in long videos. In this work, we present a novel hybrid dynAmic-static Context-aware attenTION NETwork (ACTION-NET) for action assessment in long videos. To learn more discriminative representations for videos, we not only learn the video dynamic information but also focus on the static postures of the detected athletes in specific frames, which represent the action quality at certain moments, along with the help of the proposed hybrid dynamic-static architecture. Moreover, we leverage a context-aware attention module consisting of a temporal instance-wise graph convolutional network unit and an attention unit for both streams to extract more robust stream features, where the former is for exploring the relations between instances and the latter for assigning a proper weight to each instance. Finally, we combine the features of the two streams to regress the final video score, supervised by ground-truth scores given by experts. Additionally, we have collected and annotated the new Rhythmic Gymnastics dataset, which contains videos of four different types of gymnastics routines, for evaluation of action quality assessment in long videos. Extensive experimental results validate the efficacy of our proposed method, which outperforms related approaches. Ling-An Zeng, Fa-Ting Hong, Wei-Shi Zheng 0001, Qi-Zhi Yu, Wei Zeng 0006, Yaowei Wang 0001, Jian-Huang Lai |
ACM Multimedia | 2 |
| 2019 | Learning to Learn Relation for Important People Detection in Still ImagesabstractHumans can easily recognize the importance of people in social event images, and they always focus on the most important individuals. However, learning to learn the relation between people in an image, and inferring the most important person based on this relation, remains undeveloped. In this work, we propose a deep imPOrtance relatIon NeTwork (POINT) that combines both relation modeling and feature learning. In particular, we infer two types of interaction modules: the person-person interaction module that learns the interaction between people and the event-person interaction module that learns to describe how a person is involved in the event occurring in an image. We then estimate the importance relations among people from both interactions and encode the relation feature from the importance relations. In this way, POINT automatically learns several types of relation features in parallel, and we aggregate these relation features and the person's feature to form the importance feature for important people classification. Extensive experimental results show that our method is effective for important people detection and verify the efficacy of learning to learn relations for important people detection. Wei-Hong Li 0001, Fa-Ting Hong, Wei-Shi Zheng 0001 |
CVPR | 2 |