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Shunkai Li

dblp:239/4084 · DBLP profile ↗
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7ranked-venue papers
3as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
3D vision · 35% Robot navigation and mapping · 29% Generative modeling · 19%
Computer graphics and multimedia
1 paper
Rendering · 67% Geometric modeling and processing · 33%

Topics — the 15 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping
visual odometry
1.742021
Generalizing to the Open World: Deep Visual Odometry With Online Adaptation · CVPR 2021
Self-Supervised Deep Visual Odometry With Online Adaptation · CVPR 2020
Sequential Adversarial Learning for Self-Supervised Deep Visual Odometry · ICCV 2019
Computer vision › 3D vision
depth estimation
1.332021
Generalizing to the Open World: Deep Visual Odometry With Online Adaptation · CVPR 2021
Self-Supervised Deep Visual Odometry With Online Adaptation · CVPR 2020
Sequential Adversarial Learning for Self-Supervised Deep Visual Odometry · ICCV 2019
Machine learning › Transfer learning and domain adaptation › model adaptation
online adaptation
0.922021
Generalizing to the Open World: Deep Visual Odometry With Online Adaptation · CVPR 2021
Self-Supervised Deep Visual Odometry With Online Adaptation · CVPR 2020
Machine learning › Generative modeling › generative adversarial network
3d-aware image synthesis
0.912025
GGTalker: Talking Head Systhesis with Generalizable Gaussian Priors and Identity-Specific Adaptation · ICCV 2025
Machine learning › Generative modeling › face synthesis
talking face generation
0.912025
GGTalker: Talking Head Systhesis with Generalizable Gaussian Priors and Identity-Specific Adaptation · ICCV 2025
Rendering
gaussian splatting
0.912025
GPAvatar: High-fidelity Head Avatars by Learning Efficient Gaussian Projections · CVPR 2025
Geometric modeling and processing › 3d reconstruction › avatar reconstruction
head avatar reconstruction
0.912025
GPAvatar: High-fidelity Head Avatars by Learning Efficient Gaussian Projections · CVPR 2025
Rendering
neural rendering
0.912025
GPAvatar: High-fidelity Head Avatars by Learning Efficient Gaussian Projections · CVPR 2025
Computer vision › 3D vision › visual localization
camera relocalization
0.612022
SC-wLS: Towards Interpretable Feed-forward Camera Re-localization · ECCV (1) 2022
Machine learning › Trustworthy machine learning
interpretability
0.612022
SC-wLS: Towards Interpretable Feed-forward Camera Re-localization · ECCV (1) 2022
Computer vision › 3D vision
camera pose estimation
0.522020
Beyond Tracking: Selecting Memory and Refining Poses for Deep Visual Odometry · CVPR 2019
Self-Supervised Deep Visual Odometry With Online Adaptation · CVPR 2020
Robotics › Robot navigation and mapping › visual odometry
deep visual odometry
0.512021
Generalizing to the Open World: Deep Visual Odometry With Online Adaptation · CVPR 2021
Computer vision › 3D vision › depth estimation
self-supervised depth estimation
0.512021
Generalizing to the Open World: Deep Visual Odometry With Online Adaptation · CVPR 2021
Robotics › Robot navigation and mapping › visual odometry
self-supervised visual odometry
0.412019
Sequential Adversarial Learning for Self-Supervised Deep Visual Odometry · ICCV 2019
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction
0.312025
GPAvatar: High-fidelity Head Avatars by Learning Efficient Gaussian Projections · CVPR 2025

Methods — techniques the papers use, named apart from their topics

gaussian splatting · 1.7adaptive densification · 1.7self-supervised learning · 0.9prior-adaptation training · 0.9gaussian prior · 0.9color MLP · 0.9weighted least squares · 0.6feed-forward network · 0.6differentiable gauss-newton · 0.5bayesian inference · 0.5
YearPublicationVenuePosition
2025 GPAvatar: High-fidelity Head Avatars by Learning Efficient Gaussian Projections
abstract
Existing radiance field-based head avatar methods have mostly relied on pre-computed explicit priors (e.g., mesh, point) or neural implicit representations, making it challenging to achieve high fidelity with both computational efficiency and low memory consumption. To overcome this, we present GPAvatar, a novel and efficient Gaussian splatting-based method for reconstructing high-fidelity dynamic 3D head avatars from monocular videos. We extend Gaussians in 3D space to a high-dimensional embedding space encompassing Gaussian’s spatial position and avatar expression, enabling the representation of the head avatar with arbitrary pose and expression. To enable splatting-based rasterization, a linear transformation is learned to project each high-dimensional Gaussian back to the 3D space, which is sufficient to capture expression variations instead of using complex neural networks. Furthermore, we propose an adaptive densification strategy that dynamically allocates Gaussians to regions with high expression variance, improving the facial detail representation. Experimental results on three datasets show that our method outperforms existing state-of-the-art methods in rendering quality and speed while reducing memory usage in training and rendering.
Wei-Qi Feng, Ze-Kang Zhou, Shunkai Li, Pengfei Wan 0001, Di Zhang 0026, Miao Wang 0004
CVPR4
2025 GGTalker: Talking Head Systhesis with Generalizable Gaussian Priors and Identity-Specific Adaptation
abstract
Creating high-quality, generalizable speech-driven 3D talking heads remains a persistent challenge. Previous methods achieve satisfactory results for fixed viewpoints and small-scale audio variations, but they struggle with large head rotations and out-of-distribution (OOD) audio. Moreover, they are constrained by the need for time-consuming, identity-specific training. We believe the core issue lies in the lack of sufficient 3D priors, which limits the extrapolation capabilities of synthesized talking heads. To address this, we propose GGTalker, which synthesizes talking heads through a combination of generalizable priors and identity-specific adaptation. We introduce a two-stage Prior-Adaptation training strategy to learn Gaussian head priors and adapt to individual characteristics. We train Audio-Expression and Expression-Visual priors to capture the universal patterns of lip movements and the general distribution of head textures. During the Customized Adaptation, individual speaking styles and texture details are precisely modeled. Additionally, we introduce a color MLP to generate fine-grained, motion-aligned textures and a Body Inpainter to blend rendered results with the background, producing indistinguishable, photorealistic video frames. Comprehensive experiments show that GGTalker achieves state-of-the-art performance in rendering quality, 3D consistency, lip-sync accuracy, and training efficiency.
Shunkai Li, Ziqiao Peng, Haoxian Zhang, Pengfei Wan 0001, Di Zhang 0026
ICCV2
2022 SC-wLS: Towards Interpretable Feed-forward Camera Re-localization
Hao Zhao 0002, Shunkai Li, Yingdian Cao, Hongbin Zha
ECCV (1)3
2021 Generalizing to the Open World: Deep Visual Odometry With Online Adaptation
abstract
Despite learning-based visual odometry (VO) has shown impressive results in recent years, the pretrained networks may easily collapse in unseen environments. The large domain gap between training and testing data makes them difficult to generalize to new scenes. In this paper, we propose an online adaptation framework for deep VO with the assistance of scene-agnostic geometric computations and Bayesian inference. In contrast to learning-based pose estimation, our method solves pose from optical flow and depth while the single-view depth estimation is continuously improved with new observations by online learned uncertainties. Meanwhile, an online learned photometric uncertainty is used for further depth and pose optimization by a differentiable Gauss-Newton layer. Our method enables fast adaptation of deep VO networks to unseen environments in a self-supervised manner. Extensive experiments including Cityscapes to KITTI and outdoor KITTI to indoor TUM demonstrate that our method achieves state-of-the-art generalization ability among self-supervised VO methods.
Shunkai Li, Yingdian Cao, Hongbin Zha
CVPR1
2020 Self-Supervised Deep Visual Odometry With Online Adaptation
abstract
Self-supervised VO methods have shown great success in jointly estimating camera pose and depth from videos. However, like most data-driven methods, existing VO networks suffer from a notable decrease in performance when confronted with scenes different from the training data, which makes them unsuitable for practical applications. In this paper, we propose an online meta-learning algorithm to enable VO networks to continuously adapt to new environments in a self-supervised manner. The proposed method utilizes convolutional long short-term memory (convLSTM) to aggregate rich spatial-temporal information in the past. The network is able to memorize and learn from its past experience for better estimation and fast adaptation to the current frame. When running VO in the open world, in order to deal with the changing environment, we propose an online feature alignment method by aligning feature distributions at different time. Our VO network is able to seamlessly adapt to different environments. Extensive experiments on unseen outdoor scenes, virtual to real world and outdoor to indoor environments demonstrate that our method consistently outperforms state-of-the-art self-supervised VO baselines considerably.
Shunkai Li, Xin Wang 0072, Yingdian Cao, Zike Yan, Hongbin Zha
CVPR1
2019 Beyond Tracking: Selecting Memory and Refining Poses for Deep Visual Odometry
abstract
Most previous learning-based visual odometry (VO) methods take VO as a pure tracking problem. In contrast, we present a VO framework by incorporating two additional components called Memory and Refining. The Memory component preserves global information by employing an adaptive and efficient selection strategy. The Refining component ameliorates previous results with the contexts stored in the Memory by adopting a spatial-temporal attention mechanism for feature distilling. Experiments on the KITTI and TUM-RGBD benchmark datasets demonstrate that our method outperforms state-of-the-art learning-based methods by a large margin and produces competitive results against classic monocular VO approaches. Especially, our model achieves outstanding performance in challenging scenarios such as texture-less regions and abrupt motions, where classic VO algorithms tend to fail.
Xin Wang 0072, Shunkai Li, Qiuyuan Wang, Junqiu Wang, Hongbin Zha
CVPR3
2019 Sequential Adversarial Learning for Self-Supervised Deep Visual Odometry
abstract
We propose a self-supervised learning framework for visual odometry (VO) that incorporates correlation of consecutive frames and takes advantage of adversarial learning. Previous methods tackle self-supervised VO as a local structure from motion (SfM) problem that recovers depth from single image and relative poses from image pairs by minimizing photometric loss between warped and captured images. As single-view depth estimation is an ill-posed problem, and photometric loss is incapable of discriminating distortion artifacts of warped images, the estimated depth is vague and pose is inaccurate. In contrast to previous methods, our framework learns a compact representation of frame-to-frame correlation, which is updated by incorporating sequential information. The updated representation is used for depth estimation. Besides, we tackle VO as a self-supervised image generation task and take advantage of Generative Adversarial Networks (GAN). The generator learns to estimate depth and pose to generate a warped target image. The discriminator evaluates the quality of generated image with high-level structural perception that overcomes the problem of pixel-wise loss in previous methods. Experiments on KITTI and Cityscapes datasets show that our method obtains more accurate depth with details preserved and predicted pose outperforms state-of-the-art self-supervised methods significantly.
Shunkai Li, Xin Wang 0072, Zike Yan, Hongbin Zha
ICCV1