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Nima Ghorbani

dblp:239/4212 · DBLP profile ↗
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4ranked-venue papers
1as first author
1since 2021 · last 2021
0000-0003-3867-0459ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 80% Face, body and person analysis · 20%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 8 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis
human pose estimation
0.622021
SOMA: Solving Optical Marker-Based MoCap Automatically · ICCV 2021
Expressive Body Capture: 3D Hands, Face, and Body From a Single Image · CVPR 2019
Computer vision › 3D vision › 3d human reconstruction
human body model fitting
0.512021
SOMA: Solving Optical Marker-Based MoCap Automatically · ICCV 2021
Computer vision › 3D vision
motion capture
0.512021
SOMA: Solving Optical Marker-Based MoCap Automatically · ICCV 2021
Computer vision › 3D vision
human mesh recovery
0.412019
Expressive Body Capture: 3D Hands, Face, and Body From a Single Image · CVPR 2019
Computer vision › 3D vision › motion capture
human motion capture
0.412019
AMASS: Archive of Motion Capture As Surface Shapes · ICCV 2019
Computer vision › 3D vision › motion capture
motion capture dataset
0.412019
AMASS: Archive of Motion Capture As Surface Shapes · ICCV 2019
Computer vision › 3D vision › human mesh recovery
parametric body model fitting
0.412019
Expressive Body Capture: 3D Hands, Face, and Body From a Single Image · CVPR 2019
Computer animation and physical simulation › motion capture
motion capture data processing
0.112021
SOMA: Solving Optical Marker-Based MoCap Automatically · ICCV 2021

Methods — techniques the papers use, named apart from their topics

self-attention · 1.0optimal transport · 1.0soft-tissue dynamics recovery · 0.4optimization-based model fitting · 0.4neural network pose prior · 0.4marker-based motion capture conversion · 0.4SMPL-X · 0.4
YearPublicationVenuePosition
2021 SOMA: Solving Optical Marker-Based MoCap Automatically
abstract
Marker-based optical motion capture (mocap) is the "gold standard" method for acquiring accurate 3D human motion in computer vision, medicine, and graphics. The raw output of these systems are noisy and incomplete 3D points or short tracklets of points. To be useful, one must associate these points with corresponding markers on the captured subject; i.e. "labelling". Given these labels, one can then "solve" for the 3D skeleton or body surface mesh. Commercial auto-labeling tools require a specific calibration procedure at capture time, which is not possible for archival data. Here we train a novel neural network called SOMA, which takes raw mocap point clouds with varying numbers of points, labels them at scale without any calibration data, independent of the capture technology, and requiring only minimal human intervention. Our key insight is that, while labeling point clouds is highly ambiguous, the 3D body provides strong constraints on the solution that can be exploited by a learning-based method. To enable learning, we generate massive training sets of simulated noisy and ground truth mocap markers animated by 3D bodies from AMASS. SOMA exploits an architecture with stacked self-attention elements to learn the spatial structure of the 3D body and an optimal transport layer to constrain the assignment (labeling) problem while rejecting outliers. We extensively evaluate SOMA both quantitatively and qualitatively. SOMA is more accurate and robust than existing state of the art research methods and can be applied where commercial systems cannot. We automatically label over 8 hours of archival mocap data across 4 different datasets captured using various technologies and output SMPL-X body models. The model and data is released for research purposes at https://soma.is.tue.mpg.de/.
Nima Ghorbani, Michael J. Black
ICCV1
2020 GRAB: A Dataset of Whole-Body Human Grasping of Objects
Omid Taheri, Nima Ghorbani, Michael J. Black, Dimitrios Tzionas
ECCV (4)2
2019 Expressive Body Capture: 3D Hands, Face, and Body From a Single Image
abstract
To facilitate the analysis of human actions, interactions and emotions, we compute a 3D model of human body pose, hand pose, and facial expression from a single monocular image. To achieve this, we use thousands of 3D scans to train a new, unified, 3D model of the human body, SMPL-X, that extends SMPL with fully articulated hands and an expressive face. Learning to regress the parameters of SMPL-X directly from images is challenging without paired images and 3D ground truth. Consequently, we follow the approach of SMPLify, which estimates 2D features and then optimizes model parameters to fit the features. We improve on SMPLify in several significant ways: (1) we detect 2D features corresponding to the face, hands, and feet and fit the full SMPL-X model to these; (2) we train a new neural network pose prior using a large MoCap dataset; (3) we define a new interpenetration penalty that is both fast and accurate; (4) we automatically detect gender and the appropriate body models (male, female, or neutral); (5) our PyTorch implementation achieves a speedup of more than 8x over Chumpy. We use the new method, SMPLify-X, to fit SMPL-X to both controlled images and images in the wild. We evaluate 3D accuracy on a new curated dataset comprising 100 images with pseudo ground-truth. This is a step towards automatic expressive human capture from monocular RGB data. The models, code, and data are available for research purposes at https://smpl-x.is.tue.mpg.de.
Georgios Pavlakos, Vasileios Choutas, Nima Ghorbani, Timo Bolkart, Ahmed A. A. Osman, Dimitrios Tzionas, Michael J. Black
CVPR3
2019 AMASS: Archive of Motion Capture As Surface Shapes
abstract
Large datasets are the cornerstone of recent advances in computer vision using deep learning. In contrast, existing human motion capture (mocap) datasets are small and the motions limited, hampering progress on learning models of human motion. While there are many different datasets available, they each use a different parameterization of the body, making it difficult to integrate them into a single meta dataset. To address this, we introduce AMASS, a large and varied database of human motion that unifies 15 different optical marker-based mocap datasets by representing them within a common framework and parameterization. We achieve this using a new method, MoSh++, that converts mocap data into realistic 3D human meshes represented by a rigged body model. Here we use SMPL [Loper et al., 2015], which is widely used and provides a standard skeletal representation as well as a fully rigged surface mesh. The method works for arbitrary marker sets, while recovering soft-tissue dynamics and realistic hand motion. We evaluate MoSh++ and tune its hyperparameters using a new dataset of 4D body scans that are jointly recorded with marker-based mocap. The consistent representation of AMASS makes it readily useful for animation, visualization, and generating training data for deep learning. Our dataset is significantly richer than previous human motion collections, having more than 40 hours of motion data, spanning over 300 subjects, more than 11000 motions, and will be publicly available to the research community.
Naureen Mahmood, Nima Ghorbani, Nikolaus F. Troje, Gerard Pons-Moll, Michael J. Black
ICCV2