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Ece Takmaz

dblp:239/4826 · DBLP profile ↗
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8ranked-venue papers
4as first author
5since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 4 first-author · 5 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Vision and language · 44% Information extraction and text analysis · 44% Question answering and dialogue systems · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Information extraction and text analysis › coreference resolution
reference resolution
0.412019
The PhotoBook Dataset: Building Common Ground through Visually-Grounded Dialogue · ACL (1) 2019
Computer vision › Vision and language › multimodal dialogue
visually grounded dialogue
0.412019
The PhotoBook Dataset: Building Common Ground through Visually-Grounded Dialogue · ACL (1) 2019

Methods — techniques the papers use, named apart from their topics

baseline reference resolution model · 0.4
YearPublicationVenuePosition
2026 Common Objects Out of Context (COOCo): Investigating Multimodal Context and Semantic Scene Violations in Referential Communication
abstract
Abstract To what degree and under what conditions do VLMs rely on scene context when generating references to objects? To address this question, we introduce the Common Objects Out-of-Context (COOCo) dataset and conduct experiments on several VLMs under different degrees of scene–object congruency and noise. We find that models leverage scene context adaptively, depending on scene-object semantic relatedness and noise level. Based on these consistent trends across models, we turn to the question of how VLM attention patterns change as a function of target-scene semantic fit, and to what degree these patterns are predictive of categorisation accuracy. We find that successful object categorisation is associated with increased mid-layer attention to the target. We also find a non-monotonic dependency on semantic fit, with attention dropping at moderate fit and increasing for both low and high fit. These results suggest that VLMs dynamically balance local and contextual information for reference generation. Dataset and code are available here: https://github.com/cs-nlp-uu/scenereg.
Filippo Merlo, Ece Takmaz, Albert Gatt
Trans. Assoc. Comput. Linguistics2
2024 Decoding Emotions in Abstract Art: Cognitive Plausibility of CLIP in Recognizing Color-Emotion Associations
Hanna-Sophia Widhoelzl, Ece Takmaz
CogSci2
2024 Describing Images Fast and Slow: Quantifying and Predicting the Variation in Human Signals during Visuo-Linguistic Processes
abstract
There is an intricate relation between the properties of an image and how humans behave while describing the image.This behavior shows ample variation, as manifested in human signals such as eye movements and when humans start to describe the image.Despite the value of such signals of visuo-linguistic variation, they are virtually disregarded in the training of current pretrained models, which motivates further investigation.Using a corpus of Dutch image descriptions with concurrently collected eye-tracking data, we explore the nature of the variation in visuo-linguistic signals, and find that they correlate with each other.Given this result, we hypothesize that variation stems partly from the properties of the images, and explore whether image representations encoded by pretrained vision encoders can capture such variation.Our results indicate that pretrained models do so to a weak-to-moderate degree, suggesting that the models lack biases about what makes a stimulus complex for humans and what leads to variations in human outputs.
Ece Takmaz, Sandro Pezzelle, Raquel Fernández
EACL (1)1
2022 Time Alignment between Gaze and Speech in Image Descriptions: Exploring Theories of Linearization
Ece Takmaz, Sandro Pezzelle, Raquel Fernández
CogSci1
2021 Word Representation Learning in Multimodal Pre-Trained Transformers: An Intrinsic Evaluation
abstract
Abstract This study carries out a systematic intrinsic evaluation of the semantic representations learned by state-of-the-art pre-trained multimodal Transformers. These representations are claimed to be task-agnostic and shown to help on many downstream language-and-vision tasks. However, the extent to which they align with human semantic intuitions remains unclear. We experiment with various models and obtain static word representations from the contextualized ones they learn. We then evaluate them against the semantic judgments provided by human speakers. In line with previous evidence, we observe a generalized advantage of multimodal representations over language- only ones on concrete word pairs, but not on abstract ones. On the one hand, this confirms the effectiveness of these models to align language and vision, which results in better semantic representations for concepts that are grounded in images. On the other hand, models are shown to follow different representation learning patterns, which sheds some light on how and when they perform multimodal integration.
Sandro Pezzelle, Ece Takmaz, Raquel Fernández
Trans. Assoc. Comput. Linguistics2
2020 Refer, Reuse, Reduce: Generating Subsequent References in Visual and Conversational Contexts
abstract
Dialogue participants often refer to entities or situations repeatedly within a conversation, which contributes to its cohesiveness.Subsequent references exploit the common ground accumulated by the interlocutors and hence have several interesting properties, namely, they tend to be shorter and reuse expressions that were effective in previous mentions.In this paper, we tackle the generation of first and subsequent references in visually grounded dialogue.We propose a generation model that produces referring utterances grounded in both the visual and the conversational context.To assess the referring effectiveness of its output, we also implement a reference resolution system.Our experiments and analyses show that the model produces better, more effective referring utterances than a model not grounded in the dialogue context, and generates subsequent references that exhibit linguistic patterns akin to humans.
Ece Takmaz, Mario Giulianelli, Sandro Pezzelle, Arabella Sinclair, Raquel Fernández
EMNLP (1)1
2020 Generating Image Descriptions via Sequential Cross-Modal Alignment Guided by Human Gaze
abstract
When speakers describe an image, they tend to look at objects before mentioning them.In this paper, we investigate such sequential crossmodal alignment by modelling the image description generation process computationally.We take as our starting point a state-of-theart image captioning system and develop several model variants that exploit information from human gaze patterns recorded during language production.In particular, we propose the first approach to image description generation where visual processing is modelled sequentially.Our experiments and analyses confirm that better descriptions can be obtained by exploiting gaze-driven attention and shed light on human cognitive processes by comparing different ways of aligning the gaze modality with language production.We find that processing gaze data sequentially leads to descriptions that are better aligned to those produced by speakers, more diverse, and more naturalparticularly when gaze is encoded with a dedicated recurrent component.
Ece Takmaz, Sandro Pezzelle, Lisa Beinborn, Raquel Fernández
EMNLP (1)1
2019 The PhotoBook Dataset: Building Common Ground through Visually-Grounded Dialogue
abstract
This paper introduces the PhotoBook dataset, a large-scale collection of visually-grounded, task-oriented dialogues in English designed to investigate shared dialogue history accumulating during conversation.Taking inspiration from seminal work on dialogue analysis, we propose a data-collection task formulated as a collaborative game prompting two online participants to refer to images utilising both their visual context as well as previously established referring expressions.We provide a detailed description of the task setup and a thorough analysis of the 2,500 dialogues collected.To further illustrate the novel features of the dataset, we propose a baseline model for reference resolution which uses a simple method to take into account shared information accumulated in a reference chain.Our results show that this information is particularly important to resolve later descriptions and underline the need to develop more sophisticated models of common ground in dialogue interaction. 1
Janosch Haber, Tim Baumgärtner, Ece Takmaz, Lieke Gelderloos, Elia Bruni, Raquel Fernández
ACL (1)3