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Jonathan Sarton

dblp:239/4935 · DBLP profile ↗
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3ranked-venue papers
3as first author
1since 2021 · last 2023
0000-0001-7667-1626ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 50% Visualization and visual analytics · 50%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 77% High-performance computing · 23%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › volume visualization
out-of-core volume rendering
0.412020
Interactive Visualization and On-Demand Processing of Large Volume Data: A Fully GPU-Based Out-of-Core Approach · IEEE Trans. Vis. Comput. Graph. 2020
Rendering
volume rendering
0.412020
Interactive Visualization and On-Demand Processing of Large Volume Data: A Fully GPU-Based Out-of-Core Approach · IEEE Trans. Vis. Comput. Graph. 2020
High-performance computing › scientific visualization
large-scale data visualization
0.112020
Interactive Visualization and On-Demand Processing of Large Volume Data: A Fully GPU-Based Out-of-Core Approach · IEEE Trans. Vis. Comput. Graph. 2020

Methods — techniques the papers use, named apart from their topics

virtual memory addressing · 0.9parallel GPU management · 0.9caching · 0.9
YearPublicationVenuePosition
2023 State-of-the-art in Large-Scale Volume Visualization Beyond Structured Data
abstract
Abstract Volume data these days is usually massive in terms of its topology, multiple fields, or temporal component. With the gap between compute and memory performance widening, the memory subsystem becomes the primary bottleneck for scientific volume visualization. Simple, structured, regular representations are often infeasible because the buses and interconnects involved need to accommodate the data required for interactive rendering. In this state‐of‐the‐art report, we review works focusing on large‐scale volume rendering beyond those typical structured and regular grid representations. We focus primarily on hierarchical and adaptive mesh refinement representations, unstructured meshes, and compressed representations that gained recent popularity. We review works that approach this kind of data using strategies such as out‐of‐core rendering, massive parallelism, and other strategies to cope with the sheer size of the ever‐increasing volume of data produced by today's supercomputers and acquisition devices. We emphasize the data management side of large‐scale volume rendering systems and also include a review of tools that support the various volume data types discussed.
Jonathan Sarton, Stefan Zellmann, Serkan Demirci, Ugur Güdükbay, Welcome Alexandre-Barff, Laurent Lucas, Jean-Michel Dischler, Stefan Wesner, Ingo Wald
Comput. Graph. Forum1
2020 Interactive Visualization and On-Demand Processing of Large Volume Data: A Fully GPU-Based Out-of-Core Approach
abstract
In a wide range of scientific fields, 3D datasets production capabilities have widely evolved in recent years, especially with the rapid increase in their sizes. As a result, many large-scale applications, including visualization or processing, have become challenging to address. A solution to this issue lies in providing out-of-core algorithms specifically designed to handle datasets significantly larger than memory. In this article, we present a new approach that extends the broad interactive addressing principles already established in the field of out-of-core volume rendering on GPUs to allow on-demand processing during the visualization stage. We propose a pipeline designed to manage data as regular 3D grids regardless of the underlying application. It relies on a caching approach with a virtual memory addressing system coupled to an efficient parallel management on GPU to provide efficient access to data in interactive time. It allows any visualization or processing application to leverage the flexibility of its structure by managing multi-modality datasets. Furthermore, we show that our system delivers good performance on a single standard PC with low memory budget on the GPU.
Jonathan Sarton, Nicolas Courilleau, Yannick Rémion, Laurent Lucas
IEEE Trans. Vis. Comput. Graph.1
2017 Virtual review of large scale image stack on 3D display
abstract
Large scale images allow pathologists to perform reviews, using computer workstations instead of microscopes. This trend raises a wide range of issues related to the management of these massive datasets. In particular, efficient solutions for data storage and processing have to be developed in order to deliver increasingly reliable and faster analyses. In addition, the improvement of workflows also requires the reinforcement of visualization capabilities. In this paper, we present a new virtual microscopy (VM) approach for interactive-time navigation in large images stack with 3D visualization on multi-stereo display. Our work is based on a tool that combines 3D pyramidal representation and out-of-core data management for interactive on-demand streaming of large datasets on GPUs. The preliminary results suggest that the proposed solution facilitates the reading and the understanding of data essentially because they are spatialized.
Jonathan Sarton, Nicolas Courilleau, Anne-Sophie Hérard, Thierry Delzescaux, Yannick Rémion, Laurent Lucas
ICIP1