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Alex K. Lew

dblp:239/5195 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 50% Probabilistic and Bayesian machine learning · 50%
Software engineering, system software, and programming languages
1 paper
Program synthesis and code generation · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › bayesian inference
approximate bayesian inference
0.412020
Few-Shot Bayesian Imitation Learning with Logical Program Policies · AAAI 2020
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
bayesian inference
0.412020
Few-Shot Bayesian Imitation Learning with Logical Program Policies · AAAI 2020
Machine learning › Reinforcement learning › imitation learning
few-shot imitation learning
0.412020
Few-Shot Bayesian Imitation Learning with Logical Program Policies · AAAI 2020
Machine learning › Reinforcement learning
imitation learning
0.412020
Few-Shot Bayesian Imitation Learning with Logical Program Policies · AAAI 2020
Program synthesis and code generation
inductive program synthesis
0.412020
Few-Shot Bayesian Imitation Learning with Logical Program Policies · AAAI 2020

Methods — techniques the papers use, named apart from their topics

probabilistic grammar · 0.9logical program policies · 0.9domain-specific language · 0.9approximate bayesian inference · 0.9
YearPublicationVenuePosition
2020 Few-Shot Bayesian Imitation Learning with Logical Program Policies
abstract
Humans can learn many novel tasks from a very small number (1–5) of demonstrations, in stark contrast to the data requirements of nearly tabula rasa deep learning methods. We propose an expressive class of policies, a strong but general prior, and a learning algorithm that, together, can learn interesting policies from very few examples. We represent policies as logical combinations of programs drawn from a domain-specific language (DSL), define a prior over policies with a probabilistic grammar, and derive an approximate Bayesian inference algorithm to learn policies from demonstrations. In experiments, we study six strategy games played on a 2D grid with one shared DSL. After a few demonstrations of each game, the inferred policies generalize to new game instances that differ substantially from the demonstrations. Our policy learning is 20–1,000x more data efficient than convolutional and fully convolutional policy learning and many orders of magnitude more computationally efficient than vanilla program induction. We argue that the proposed method is an apt choice for tasks that have scarce training data and feature significant, structured variation between task instances.
Tom Silver, Kelsey R. Allen, Alex K. Lew, Leslie Pack Kaelbling, Josh Tenenbaum
AAAI3